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Silver Dragon

Elorebaen's page

Goblin Squad Member. Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber. Pathfinder Society Member. 2,820 posts. 1 review. 29 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

*grins at Monkeygod*

I know the feeling!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Totally looking forward to this!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Wow! Lots of really interesting ideas in here.

Goblin Squad Member

Scum of the "Darklands"


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

I am in!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Totally awesome and thank you for sharing!!!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Really great news, kudos!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Very cool!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Very cool


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Interested in the elves write-up :)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Congratulations!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

On my "must buy" list.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Big time kudos for getting this to print!!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Lurion Coravoss wrote:

And to answer your NEXT question for the Ultimate Plug-Ins, I have 3 proposals:

1. Ultimate Strongholds - Back in 3.0/3.5 the stronghold builders guide book was crazy popular with just about every DM/player I ever encountered. That being said, ultimate campaigns had a nice section dedicated to building but as with everything in that book, the systems were great, yet felt lacking in overall depth/coverage. As such, your ultimate plug-ins have been much appreciated by this DM.

2. Ultimate Factions - I'd like to see more tools to assist DMs/PCs in making their very own factions from thieves guilds, to bardic colleges, to magical academies, to fighting schools, to secret societies, and more. Inner sea combat/magic and occult mysteries have definitely hooked my group in on the faction/organization ruleset, and left us wanting more. So give us a robust tool set for making that happen, and maybe a few plug & play examples ready to throw right into the mix.

3. Ultimate Downtime - Same line of thought here. I'd like a more robust system for setting up and running shops / businesses.

Besides that, more material for each of the existing ultimate plug-ins, like more settlement attributes (no joke, before I was doing my morning check of the paizo forums I was stating up a small city for some home-brew and I still have the Ultimate Rulership pdf open sitting at the civic attributes XD )

Also, that reminds me, Well Educated now has the exact same modifiers as the Brod-Minded attribute introduced in Numeria, Land of Fallen Stars pg 11, minus flavor text. Though I think Brod-Minded would be an attitude. Would you leave Well Educated alone or tweak it in light of that?

Great ideas! I especially like the Ultimate Factions one.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

UGH! Top three??

Personally, I think Ultimate is a must, and should probably be alongside the Kingdom-Building AP Plug-Ins :)

Kingdom-Building AP Plug-Ins/Ultimate Plug-Ins
Righteous Crusade AP Plug-Ins
Pirate AP Plug-Ins


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Really cool and evocative stuff. Kudos!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Awesome partnership, congratulations!!!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Anguish wrote:

What Steve said.

Really, the problem most likely is that the technical realities of a project like this aren't simple. This isn't supposed to be Roll20, or HeroLab, or some digital version of the Adventure Path product line. It's supposed to be a combination of all of that, at more. It's got to have blog features, and social components that allow full online play, with storing campaign data. It's likely intended to have special features specifically for Society play.

In short, this is a weird complex product that is really five or six products, all wrapped up in one. Only the integration matters. Oh, and now... you have to write it all to be platform-independent. Which isn't as simple saying "hey, it's Java time". Sorry, but that's not the answer because half of the time a product is written for Java runtimes, it becomes JRE-dependent, and when you get a new version of Java on your computer, Oracle has screwed the pooch by changing requirements. .NET? Sorry, no, Windows-only. Basically however you try to do this, there's a decent possibility that one browser or another will fail to render it properly.

There are massive technical hurdles, as well as the simple logistical hurdles. Honestly, I expect Paizo acquired enough technical familiarity at the top of the food-chain, and have realized this is a massive undertaking. And probably not worth the outlay.

So wait until things change. That's what I'd do, were I in Lisa and Vic's shoes. Well, that and try to figure out why I suddenly had four legs.

I think you are on the money, especially with regard to scope of the project. In fact, if it is any less than what you mention, might as well stay with the perfectly viable VTTs out there.

Just a quick thought, I am finding lately that as long as my VTT (at this time it is Maptool) is workable/stable, the most crucial element is the macro framework being used. I have found over the last couple years that upgrades to Maptool matter to me less and less compared to upgrades to the macro framework I use.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
King of Vrock wrote:

So my group finished HoH and in the travel portion of ToB I replaced the encounter with the Phase Spider with the Ghouls of Clover's Crossing. The PC's meet up with the Crooked Kin near the Maidensnarl on the road to Tamrivena. The lead up to the encounter goes as written up until the point where they begin tracking Aleece. Here I replace her footprints with a pair of ghouls who've dragged her off.

Just outside the ruined village I explain the evening mists part to reveal a pair of shuffling ghouls dragging a limp form. At this point I laid out a Chase Encounter (modified longshot).
** spoiler omitted **...

Awesome ideas! I'm thinking of going this route. You didn't by chance come up with any maps for Clover's Crossing?

Goblin Squad Member

I love seeing all of the politics!!

My hope is that we can get better at separating the IC from the OOC.

Goblin Squad Member

Cool report. Thank you for sharing!

Goblin Squad Member

I concur with everything that has been said here, and more! The ball is in GW's court, basically, I am just pointing out one potential issue.

Goblin Squad Member

Hello,

Given that the official blog discussions, other dev talk has moved over to the GW forums, and Lisa referring to these forums in a recent announcement to Paizo fans, I suggest making the migration a bit more final.

I would hate for new/interested folks to be looking in this forum and wonder where the hot topics were, or where the devs were interacting with the fans, etc, etc.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Exciting and gutsy! Love it!

Goblin Squad Member

Great to hear that monsters are evolving, sounds like we will need to do the same.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you!

Goblin Squad Member

Ironically this is/was a huge selling point for me. Tying advancement to other players is the only way give "teeth" to player actions. The more meaningful gane mechachical ties the better in my book!

Goblin Squad Member

If we are really i terested in democracy then I do not see a problem.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Congratulations to everyone!!

Goblin Squad Member

The request for the return of "World chat" reminds me of the potential danger of crowdforging, which is not to say there isn't a bunch of good stuff as well :)

Hopefully, switching Chat channels on and off isn't a big deal for GW.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

These are awesome, thank you so much for sharing Loki and scadgrad! I am nearing the end of Bk 1, so I will finally get a chance to use the first one. Looking forward to it!!

Goblin Squad Member

Cool to see the attention to player activities.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
tbug wrote:

You guys are amazing at Adventure Path Plug-Ins. Please make lots of those.

Your own adventure path would also be sweet, of course. (Excited!)

+1

Goblin Squad Member

Good to see this important part of the mechanics moving forward.

Goblin Squad Member

2 people marked this as a favorite.

I'm thinking there is probably informal and formal crowdforging, and we have seen quite a bit of the informal type, and it looks like Tyncale (and others) would also like to see a bit more of the formal type.

While I think a lot of this may "seem" like how typical development happens, but rarely do fans have such an effect as we do this early in development. This is part of the reason why I think it becomes more of something we can call Crowdforging over the "typical."

Goblin Squad Member

Great to see this sort of activity in the spirit of the game!! Kudos to all involved.

Goblin Squad Member

I tend to agree with the general sentiment, especially since we have the Paizo forums. I say get the GW forums up to par, and then lets move over there. What is up to par? Start a thread, crowdforge :)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
mach1.9pants wrote:
So very keen, especially after EZG review. But I shall await a print version, I am not interested in PDF only.. If it ever happens. Either way good luck.

This is me as well :)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Awesome!

Goblin Squad Member

Dazyk wrote:

This game is different. It is not only the Cleric's job to keep people alive, it is everyone's.

Tell your team-mates that they should come to YOU for healing. Make people accountable for their own actions and characters.

EDIT: Saw your next post KB, and YES! Thank you =D

"Let go of the archaic mmo ways!"

Interesting. I'm glad to see these type of emergent behaviors appearing.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Awesome! Thanks for the update!

Goblin Squad Member

Thank you for posting. This post makes me excited, and about the type of experience I was hoping to see. I should be rolling characters this weekend and will definitely make sure a trip to Emerald Lodge is one of the first things I do.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Wow, I am excited!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Sounds like a must have!

Goblin Squad Member

The more lore the better :)

Goblin Squad Member

Great time hear some love being given to the lore.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you! Loving it so far!

Goblin Squad Member

Really nice job.

Goblin Squad Member

Guurzak wrote:

Summarizing the conversation so far:

Players: It's hard to level cleric, and playing a cleric is not fun because of the range and duration limits on beneficial spells.
Devs: It's not hard to level a cleric, and the math on beneficial spells is fine.

The first issue is adequately addressed. The second is not. Whether or not the math is right on beneficial spells, the gameplay experience of trying to use them is not fun.

If bumping up range and/or duration on heals and buffs would ruin the math, then we need some new math. Decrease the effect proportionately with the increased duration, or whatever else it takes to make it so buffs spells are something other than numerically-valid pains in the arse.

To be fair ...

Stephen Cheney wrote:
I'm still trying to dial it in where it feels useful without becoming patently overpowered, and I expect the timings to change as y'all get a better feel for the system and how much buffs help in a challenging fight. And the whole system, as noted, is pretty holistic right now; as I get more practical data from play, it'll get less holistic and more precise.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Technotrooper wrote:
Elorebaen wrote:

I appreciate the thoughtfulness and willingness to make mythic work for WoTR.

Side comment, have the Legendary guys, like Jason, offered any insights on Mythic mechanics as they relate to what magnuskn and Tangent101 have spoken on?

Legendary is releasing 3 Mythic books (via a Kickstarter project) and has said they will be offering suggestions on how to fix some of the problems with Mythic Adventures in the new books. I am looking forward to seeing what they have to say.

From their Kickstarter site:

Creator Legendary Games on September 21
Yes, we'll be including a section on problematic rules and alternative solutions.

Good to hear. I look forward to the suggestions. Thanks for the head's up!

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