Adaro

Elondor's page

Organized Play Member. 184 posts (242 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Well more life is happening and I'll be moving 1500 miles around the end of January. Sorry for the delay, but this campaign will have to wait till February.


Due to life, and the fact that this campaign will require more set-up then I thought an improvised campaign would take, I'll have to postpone recruitment till early-mid January. During this waiting period I'll be updating this thread with information, as I'll be writing off and on until the game starts. If anything this will give some people a chance to get acquainted with their Christmas Pathfinder books =D


@Mana suggestions,
I'll be sure to take all of this into account when making my system! Great ideas everyone!

@Camris,
Was thinking a sort of 2 part saga separated by many thousands of years, not sure which to do first but you'll all know eventually!


@greg,
Why not try playing? Jump in head first and see what it's like?

@jigs,
Thanks! This will be my own homebrew version of e6 so whoever plays will be glorified test monkeys! No matter what I'll be sure everyone has fun.

@Nylissa,
That seems potentially harsh! My general idea is to have high level spells and casting of lots of minor things feel like they really take a toll on your body if you do too much too quickly, while not being a hamper if you are careful.

@Michael,
That sounds interesting! Not quite what I'm going for but it did give me an idea for my own system...

Personally I've never been fond of wizards 'forgetting' spells after casting them as well as the whole needing to prep them thing. It seems antiquated to me. I'm contemplating having wizards be spontaneous casters (using the mana system to balance this out) while having sorcerers use the words of power system (also balanced using mana) to really separate them in terms of flavor and capabilities. Thoughts on this?


@PWO,
My intention is to have a mana pool that refreshes daily. At certain percentages of your total mana, you gain a condition. In any sort of fiction involving spellcasters, they grow more and more tired as they go on, eventually not being able to function well. The amount of mana a spell will cost will depend on it's spell level and the class attempting to cast it. To compensate for this seeming nerf I'll be adding certain benefits to counteract and flavor this system.

@Black Thom,
I would allow this depending on the 'alignment goals' of the party. If you choose to be overall good, certain creatures will be off limits until later in the campaign, at which point I will allow remakes and template additions, further compensating for the lack of level progression past 6 (save through potential methods described above) Should you choose evil, most creatures and templates will be allowed.

@Michael New,
I haven't yet played e6, but I discovered it after coming up with my own idea for a sort of e8 game and doing research. If you google it you can look over the established rules people have, keeping in mind that this campaign will be most likely high magic with an increase in player power level.

Keep the questions coming! They are helping me figure some things out that I'd not yet thought of.


I honestly haven't had any experience with psionics, so I'd have to find a copy and look it over. How set on that character idea are you?


For those interested, ask questions! As a DM, my goal is to have fun, and I do that by my players having fun. I may be somewhat inexperienced in this position, but I've been a player enough to know how to craft a fun game.

Point buy will most likely be 25 as the adventure will require it I'm sure.

ALSO not currently accepting characters as of yet, but I expect to begin the recruitment in a week or two.


Good questions!
-Attributes will be point buy to avoid griping among players.
-I will allow all paizo content and I'll approve 3rd party case by case.
-All races will be allowed, with exotic races encouraged. I'll even allow custom races with a point buy tbd.

I will encourage role play and creative combat more than just hack and slash, and due to the open world element of these campaigns they will primarily be written as we go, other than specific events and things. This style will hopefully encourage creativity in both me and the party.


So I'm looking at two possible campaigns in a universe of my own creation, and I wanted to throw my rule ideas out there to see if it is worth writing.

Basic homebrew rules:
-no alignment except as needed for classes and abilities. You earn your alignment. This applies to creatures as well, as there may be entire cities of traditionally 'evil' creatures.
-I have no qualms about haveing a 'alignment' diverse group so long as people aren't stupid and role play their reasons for being in the party should they be lonely in their choice.
-contemplating a mana system to differentiate sorcerers from wizards further.
(more to come)

Modidifed e6 thoughts:
-Level 6 will be the soft level cap for all standard species. Ony by accomplishing great feats, hard training in battle, and aquiring artifacts of immense power can you level further.
-Contemplating using the mythic rules as far as advancement past 6. Instead of a new mythic tier, you gain either a mythic tier or another class level. This still needs to be thought out.

I welcome thoughts and opinions, and this thread will be evolving over time as I work on this campaign.


Wooo! How about the 3.5 beguiler into arcane trickster? Sounds awesome...

1) how familiar are you with the dragonlance setting?
-7/10
2)Have you read any of the dragonlance stories, primarily chronicles and legends?
-Yes. I recall one summer I took out around 15 dragon lance books and read them all. I don't remember everything, however.
3) do you have access to the dragonlance campaign sourcebook? If you have access to other dragonlance source material, please list.
-No, but I can get them in short order.


Would you allow epic level progression for base classes?


I claim the postition of certified kender ninja/rogue/sneaky theff.


Baha well it's fine then, just making sure. I'm still interested in playing my god-like quarterstaff wielder.


I'm honestly not trying to be rude or anything, but do you type from your phone? Type super fast? I notice a ton of spelling issues that could potentially break immersion if they persist into the game itself. I swear i'm not a huge grammar nazi 0.o


I'm looking at an overall quarterstaff god. Channeling through it, hitting a ton, etc.


I got 3 concepts, lemme know what you think.
Ninja 20/shadowdancer 10/master spy 10 - Super ninja!
Quarterstaff magus 20/Quarterstaff monk 20 - nuff said
Hungry ghost quingong monk 20/something else, not yet sure - crit monk with tons of ki to fuel his abilities!


There is a distinct lack of me playing a kender... Hmmmm let me ask a small battery of questions so i can get the idea juices flowing.
-Guns or no guns? I'm assuming no.
-Would you allow shadowdancer, arcane trickster, ninja, or master spy?
-How do you feel about 3.5 content?
Huh, that's all.
4d6 ⇒ (4, 6, 1, 4) = 15
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (1, 5, 1, 3) = 10
4d6 ⇒ (4, 6, 3, 5) = 18
4d6 ⇒ (6, 3, 6, 3) = 18
4d6 ⇒ (5, 4, 4, 3) = 16


He'll be fine, I already know how I'm going to roleplay his wisdom. Think less 'do stupid things and fight random people' and more 'cat climbs telephone pole and gets stuck' =P


Well my character kinda requires chaotic, as his wisdom score is 6 0.o guess i'll play him NE


Wow, had my sheet 90% uploaded via your code and the page refreshed randomly. Idk why, idk how, but my character will be up in the morning. Imad. I'm playing Rengar, CE catfolk ninja.


Had to scrap my character, it came out in a way I didn't like. I'll have the new one up shortly. (tonight)


Sorry for the delay, working on moving in two weeks.


I'm alright with my latest roll as well. Also, character taking a little longer than I thought, but it'll be up today.


My toon will be done by the morning! Ninja ftw.


I think I merit another reroll I hope, so here we go...
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (7) + 7 = 14
Oh thank the gods, I can work with this!


I'm willing to assume that merits a reroll, and I'm working on my character now, so lets see where the dice fall this time!
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (2) + 7 = 9
Just, wow. I mean come on.


I agree with Dimral, hence pushing for point buy. I'd like this group to stay together a long while! But if your mind is set, here are my rolls.
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (7) + 7 = 14
Wow. This is why i prefer point buy =P


Am I allowed to do point buy or do I have to roll?


I was saying for later on =P Still working on my character, I'll have it up by sunday at the very latest.


That works!


Then again, I may want to dual wield. Final note, I'm making my character optimized more for rp and usefulness than for combat.


Would you allow me to make this a weapon for my character?
Hidden Blade (assassin's creed!)
A retractable blade hidden within an ornate gauntlet that can be deployed with a tug on a string attached to a ring on the wearer's finger.
Damage 1d6/1d4
Critical 18-20 x2
Unless seen before, the blade is always considered concealed and may be extended as a swift action. Also, the blade only does 1d6 if used in a sneak attack, otherwise it uses 1d4.
Thoughts? I wouldn't mind having a gauntlet on my left arm too that has a retractable hook to give me a bonus to climb =D I'ma be a high charisma ninja.


How do you feel about guns? Not a gunslinger, just guns.


WELL THEN! I think I'll make some sort of interesting rogue type that has interesting combat options. How interesting.


I have three questions I'd like to ask due to curiosity and potential for fun characters.
-Can a magus use improvised weapons with spell combat? (shocking chair ftw)
-Can a magus wield a creature 2 size categories lower as an improvised weapon?
-If the above are all yes, then what would happen if you channeled a spell through a creature?
Thanks in advance, I bet this has already been asked too, or it's some simple wording I missed somewhere...


No matter what, I'll end up playing a funny character in some sense, it's what I do best.


I make a movement in favor of point buy, so that people may customize better and be equalish. All in favor? I!

As for my character, I'll be playing something interesting, but I have FAR too many ideas floating around to choose from. So to verify my options, we are lax in fighters and rogues, and we have a good amount of spell casting and healing (though I tend to remain self sufficient).


So it seems we have lots o spellcasters. So either I stick with magus to have moar spellcasting with some melee, or I go with a primary fighting class. Kinda interested in a crit monk! If we don't have a rogue, I have no problem playing a ninja...


Ooh this sounds fun! I'm interested. I'd love to get a list of who everyone plans to play so that I may make a character to fill any gaps. I really wanted to play a undead lord cleric too haha. Either I'll continue with this character, make a quingong hungry ghost monk, or something else entirely.


Thread will be up sometime during the week actually, I have had a busy few days.


Sounds good! For my character, any italics will be the blackblade persona Alastor, and Gaius will respond to them out loud. There's too little room left in his head for his own mental commentary =P


One last thing before I post, do you have a preferred formatting for text? regular for thoughts and actions as well as bold for speech is pretty straight forward. My character will have quite a bit of internal dialog with his unmanifested blackblade, should I share these thoughts? If so, should I use italics or regular text with quotes?


Damn! Half elf it is. I just think it's silly no race has a bonus to both strength and intelligence, yet dex has every combination. I refuse to cheese the scimitar!


Two quick questions that have had me a bit confused. Do you allow custom ARG races? I was going for a half-elf/human experiment from a demonic laboratory on the plane of shadow. Also, how do you handle hitpoints? Thanks!


Sorry for the delay guys, had a very busy past few days. I'll have my character up in the next hour or so.


Baha well I'll start the thread on Sunday, I've been very busy the past week so I haven't done much writing. I'll probably sit down for a few hours and pound it out asap, and I expect the recruitment thread to be open for one to two weeks depending on the interest level. Don't bother posting characters or concepts here, as I'll be making a new thread. Feel free to ask questions of me here though, and I'll do my best to answer without giving too much away.


Well the continent is huge, and you won't be spending overmuch time in the mountain area


@Lil B
Forgot my 5 concepts 0.o


Bit o delay due to work, will have it up today as it's my day off. After sleep ofc.


I'm looking at 20 or 25 point buy, start level 1 with fast progression to 8th. (fast as in I tell you when to level, not fast on the chart) Starting location is a smallish town in a huge mountain range that sprung up around a mining operation. The mountain range all but bisects the continent, and the taller mountains in the range far exceed everest in height.

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