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Woman with Dragon

Elmora, Elven Summoner's page

70 posts. Alias of Xaaon of Xen'Drik.


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Elmora will cast haste on the party. and bralani

Order the Bralani to heal Bartimus

Bralani will move to cure serious wounds on Bartimus

3d8+6=18, 3d8+6=20


Sleepy wrote:
Elmora, Elven Summoner wrote:
How did that bralani get sickened? I think I missed that effect.
In round 3, Bralani 1 failed his will save vs Barbed Devil #1's Unholy Blight spell. Bralani 2 was unaffected as BD#1 failed to beat his SR.

OK I missed that. heh.


Bralani's attacks on Sleepy's devil


1d20=16+11-2sickened=25,
1d20=15+6-2 sickened=9,
1d20=20+11=31, (nat 20)
1d20=6+11=17

confirm:1d20=17+11=28

Holy weapon dmg.(if they hit:

1d6+5+2d6-2=14,
1d6+5+2d6-2=14,
1d6+5+2d6=14+crit?,
1d6+5+2d6=15,
critical roll (if 28 crits.). 1d6+5+2d6=20

How did that bralani get sickened? I think I missed that effect.


Elmora will move within 30' but above her. Activating her flight power of her celestial armor. Elmora will move within 30' of the Horned Devil. Using Silver arrows, Elmora will fire her holy bow at the Horned Devil. (Normal, not using rapid shot, I will just use the hastened extra shot.)


1d20=12+20
1d20=11+15
1d20=13+10
1d20=14+20
(including +1 height bonus.)

ugh, I doubt any of those hit.


Umm...are the barbed devils (target of bralani's new attack) resistant to holy damage as well? holy damage is good damage.


Elmora will cast move to Grumble and cast greater heroism. Granting immunity to fear...this should get Grumble back in the fight correct? (if it doesn't then I'll have to cast black tentacles instead.

(summoners get a little less effective at upper level huh?)

She orders the Bralani to switch targets to sleepy's barbed devil.

Bralani's attacks 1d20+11=31, 1d20+6=10, 1d20+11=15, 1d20+6=10 possible critical 1d20+11=15 doubt it.


The bralanis full attack the horned devil with their bows.

Balani #1
1d20+11=14,
1d20+6=8,
Bralani #2
1d20+11=31,
1d20+6=7

possible critical on #21d20+11=13 (not even close)


Will spellcraft work to ID that effect?

BTW: the feats are posted on the discussion thread.


Elmora 1d20+5=22 moves with grace and poise, her tactics cemented in her mind.

Free action: Command the bralini to attack the larger demon, with their bows.

Cast greater invis on herself, and as a free action pop her bow from the glove of storing.


Elmora will cast enlarge person, mass on everyone in the party who wants it. Free action to use Knowledge (planes) on the big fiend 1d20+20=25

Elmora free action to cast knowledge (planes on the smaller fiend)1d20+20=31will Cast Summon Monster VII to summon 1d3=2augmented Bralani(eladrin)

Spoiler:
Size/Type: Medium Outsider (Chaotic, Extraplanar, Good)
Hit Dice: 6d8+18+12 (57 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +13 melee (1d6+6/18-20) or +1 holy composite longbow (+6 Str bonus) +11 ranged (1d8+7/×3) or slam +12 melee (1d6+4)
Full Attack: +1 holy scimitar +13/+8 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +13/+8 ranged (1d8+5/×3) or slam +12 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues
Saves: Fort +10, Ref +9, Will +7
Abilities: Str 22, Dex 18, Con 21, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: A chaotic good-aligned plane
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment: +5

In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.

Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
Combat

Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.

A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities

At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su)

When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half). The save DC is Constitution-based.
Alternate Form (Su)

A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.

A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su)

Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.


Elmora quickly recovers from the lion, and draws back her bow three times, launching flaming death at the manticore1d20+8=25, 1d20+8=15, 1d20+3=22 (reduced attack numbers due to large size.)

damage for possible hits.1d10+1+1d6=6, 1d10+1+1d6=14, 1d10+1+1d6=8


Strangler McGee wrote:
Elmora, Elven Summoner wrote:
Elmora will hold her action, waiting for Grumble to free her.

Why doesn't Elmora just cast a spell (e.g. Glitterdust)? The Spellcraft DC is pretty trivial -- DC 17.

Remember -- being grappled is way, way less painful than it is in 3.5. You can even make (one-handed) attacks normally, if you want.

glitterdust isn't going to help with the grapple...I did look at the different spells I could cast, I didn't choose many actual attack spells. Remember he's going to run several encounters linked. I'm sure I'll be free after grumble's attack, glitterdust would cause grumble to have to roll or be blinded himself...also note: I have a long bow and elven curved blade. I have 3k of stuff I can still buy, but I didn't get around to it during creation, so I'll wait til after this battle to buy a one-handed weapon.


Elmora will hold her action, waiting for Grumble to free her.


Elmora will attempt to break free from the grapple.

1d20=14+7CMB+1STR+1SIZE=23 ...


Elmora casts enlarge person on herself

Spellcraft DC15+SL (16)

grappled enlarge person (1d20+17=19)


She wathces her first shot fly off the mark, quickly adjust and launches two more arrows into the flyer

"ugh" Elmora cries out as she gets hit in the side by the Lion "ouch"


On Elmora's turn, she snaps off 3 shots at the flyer.

1d20+9=12, 1d8+1+1d6=9, 1d20+9=23, 1d8+1+1d6=3 1d20+4=23, 1d8+1+1d6=11


1d20+4=19 I put the wrong number in IC, fixed it here. If you want the cleric in instead of Elmora, we can swap, I don't want to hog the playtest.

Attempt to Identify the creature. right, not likely1d20=3 add relavent knowledge skill


Not even gonna try to beat 40 perception.

Elmora has her bow ready, with a normal arrow nocked.

Elmora is scanning the edges of the ravine1d20+3=9, 1d20+3=20, 1d20+3=22


Presenting Elmora...named for the Elmore painting she's taken from heh.

I'll finish her 9th level persona tonight so we can get started.

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