Medical Drone

Ellias Aubec's page

Organized Play Member. 273 posts. No reviews. No lists. 1 wishlist. 9 Organized Play characters.


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I tried PCGen to build. A bard that used some stuff not from core. Took ages to work out how to get it to load up the additional options fully (and even then crashed and refused to load several times). One of the archetypes wasn’t working properly (removed light armour proficiency when it shouldn’t have and didn’t did longbow prof).

Would of been good if there was an option to add things in as house ruled stuff (such as forcing longbow proficiency, or adding in stuff that hasn’t been added yet like traits etc).

HeroLab I hated the buy everything route so have never tried it.

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Generally if you have to make an attack roll, or the target needs to make a save (even if it is a harmless spell) it would count for breaking sanctuary and other similar effects (ie invisibility).

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Nope, you can use ny level of armour upgrade in any level of armour.

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I think one of the debs had been playing Hitman recently with the number of garrotte wires and sniper rifles that can be broken up and hidden in a briefcase.

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Spell penetration and for various wild talents that act like spells/have specific pointers in their description.

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And if they are going with an energy blast (cold if it is a water kineticist) then energy resistance will reduce the amount of damage while DR will have no effect.

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Object Posession maybe and open it yourself that way?

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Given that the designs for drift drives were spread far and wide I imagine it would be fairly easy to find specs for a basic, bottom of the range drift drive to build from. Whether they have the capabilities to manufacture such a device is up to you.

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I believe that if you are interrupted during rest you can spend some time in combat (maybe 1 min) without it affecting your resting time. Or might just increase you rest time by the amount you spent fighting.

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You could also look at the time dragon.

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Also bear in mind that supercolossal ships were not in mind with the core.

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Maybe I'm misunderstanding that slow snare but it seems it does not help in attacking as implied earlier. Something enters the square, the snare goes off and causes difficult terrain for a moment slowing it down briefly, then clears itself leaving normal terrain. Which means you can only get that bonus if you ready an attack (if that is still a thing).

Spell less though is good. Just doesn't really have any cool stand out options for me.

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Is it me, or does the gun being wielded by the Azlanti on that cover look like Mass Effects assault rifles?

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Also, bear in mind that it was mentioned in a players companion I believe that young adult for humans was 8. Yes, 8 years old. Can't grab the exact book/page but it definitely was mentioned.

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You could have various languages be of different rarity much like how spells will be now. So you could learn any of the common languages easily enough, but the more uncommon or rare languages you'd need to spend downtime/extra points/find a copy of the rare language to be able to speak or read them.

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For my own version I am planning on a separate set of systems that are linked by a slightly different frequency of drift beacon, so they could be accessed by pact world drift drives, but their own leans to closer and quicker travel. Not canon, but makes marginally more sense for extra-Pact World empires to work sensibly.

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Go to a store that is participating in free rpg day.

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Teleport trap to a demiplane doesn't work.

I'd suggest teleport to a room with a nasty creature inside it. Tough enough that the players struggle, but that they can overcome it. Then if they survive and continue to teleport in, increase the lethality of the destination room (tougher monsters, spell traps, more of everything).

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Maybe just increase their attack, ACs and HP by some amount.

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However it does not get an attack of opportunity for attacking the rider.

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Well that doesn't work as you cannot take racial heritage twice as there is no special condition allowing you to do so.

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I find d20pfsrd a more useful resource when browsing for interesting character ideas and such. However AoN has a massively better way of listing magic items - d20pfsrd doesn't have a list of all the magic items in price order, just those from the first few rule books which makes it hard to find interesting items of the right cost. It would also be nice for d20pfsrd to have a tick box in the search to remove 3pp listings - some of the paizo stuff gets lost amongst this.

However the linking between pages is a massive bonus and makes it really easy to find out what the monsters spell does, or what that feature does quickly without having 101 page loads trying to find it. Plus the rules there are very handy when you don't have the book/PDF to hand.

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In one of the earlier APs, in the last book there is an encounter with some ruffians and a hidden creature that grants wishes working with the ruffians. In it, it explicitly says that the ruffians have to say "I wish..." for the creature to use its ability to grant a wish to his allies.

This seems to indicate that you cannot twist a request or suchlike without I wish being part of it.

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No it is just movement per round.

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The main reason for the meld is to get the ability to the mechanic from the drone which they won't get if they just have it hanging off of their backpack.

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It could be that with the occult spell list, none of the classes use it directly, but maybe an archetype or two changes which lists the class gets its spells from. Plus future proofing for updates later rather than a tack on after the fact.

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Androids can't have them as shields take 2 slots and they have only one slot.

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Also, there is a handy bit that says if you want tech items similar to current day items, it costs 5 credits. So you want a bug to put on someone, that's 5 credits etc.

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I've not seen a guide, but personally I find the ones that add crit effects to be the most useless (unless they also add a secondary damage type). WIth crits now only on a 20, it seems a waste to add something so expensive for little payoff (especially as some of those added crit effects are not that impressive).

The more utilitarian ones, like ignoring concealment/cover or hiding the weapon seem much more useful and worth taking.

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The biggest issue will be that they won't necessarily have access to the engineer, captain and scientist options as they will all be pilot/gunner for their individual ships. There is an option in the Pact Worlds books that can link them together to share these rolls, but it might be a bit weird.

As for progress in combat, they might do ok, but with tier ships that low, they may be running very low on BP to get a gun and shields sufficient to avoid being destroyed in just a couple of hits.

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There are a number of different bits of equipment in the various SF society modules that are unique and could be added. Nice work though.

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That sounds like 5es approach where the protection spell protects from fiends, elementals, undead, etc, rather than a specific alignment.

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So you could choose claws and get the 2 claw attacks energised, but the rake won't be, energise the rake but the claws won't be, or the bite and none of the claws would be.

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Yeah, but if keeping that other person up means that they can do significantly more damage than what you could have achieved, then that would be a better use of your standard.

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Have an ooze cleaning the vents that he cannot see.

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Pact Worlds had a ship system that you could buy that allows smaller ships to share certain information between them (can't remember the name at the moment, but from the ABallonian ships). I seem to remember that all ships in the network allowed them to use the same science/captain actions amongst all of them, reducing the penalty for everyone being in smaller ships.

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Even if the enemies square counted as difficult terrain, that only counts for when you move out of the square, not into it. But I personally believe that the 5' step ignores that AoO.

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They are on a ship for a while presumably? Why not hit them with a disease? You can make a custom one rather than the existing ones if you want to increase the difficulty of them passing and hand it off as something the assassins cooked up for these sorts of things. Could also switch and use the unchained disease/poison rules to make them a bit nastier.

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I imagine they will already have done this - Starfinder had their feat trees done in this manner with things like
Psychic Power;
Psychic Power, Minor;
Psychic Power, Greater.

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I had a go a while back at making a classless PF set. I basically took the various abilities the classes get and gave them a feat cost. So smaller ones like Trackless Step were only 1 feat while something like Rage was 3 feats. Spell casting was 2 feats for 3 levels of casting, with you having to pay more to get higher level spellcasting. I never got around to finagling it so ensure that you could build the current classes with it and I am sure there are ways to abuse it, but it was an interesting thing to attempt.

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If you do want to allow the custom rig, counting it as level 1 until you get to higher level when it starts counting as a more powerful computer where you count it as its new effective level might work. The exocortex probably as equal to your level.

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Heck if you want the player to have the chaotic stat blocks ready, have them make several different versions that are quite different from each other and then randomly pick one when they summon. Randomness and pre-preparedness in one.

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Fuzzypaws wrote:
Knight Magenta wrote:
Seperate mind-effect immunity from undead, plants and oozes and put it in the mindless trait. There is no reason you can't scare a non-mindless plant or undead.

This, very much this. A lot of the immunity baggage carried over from 3.x needs to just die in a fire.

Similarly, undead and constructs shouldn't be immune to critical hits. Even without functioning organs in most cases, they still have structural weakpoints like joints. I can see making it so you need to beat their AC by 15 for a critical instead of beating it by 10 for everyone else, but don't make them outright immune. The ONLY things that should be outright immune to criticals are amorphous entities like oozes and swarms.

Uh, undead and constructs are not immune to crits etc (well at least in PF1, so I doubt that would change in PF2). Just elementals, oozes and proteans.

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I don't see any issue with the aesthetic look of your android. I play as an android that looks like a skeletal kasatha that came from Eox.

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I wonder if when using the shield, you only need an action to reset if you used your reaction to block damage, otherwise it is still up and ready.

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I wonder if multiclassing means you just start at the bottom of their abilities(ie level 1 as we do now) and earn the class/general/ancestry feats based off of that new line. ie you do 3 levels of cleric then move to rogue, which may mean your level 4 feat is a class feat rather than a general feat that you would normally have gotten (or however the progression is set). WHich might mean that multiclassing gives you less general feats but more class feats?

I wonder if it is that way or something similar, when you level up as wizard as a wizard/fighter multiclassing, could you use your wizard class feats to buy feats from the fighter group, or if it is hard limited to the class you just leveled up in.

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I read that as saying it can act on its own only in those situations then clarifies what actions it can take at that time. Doesn’t seem like it grants you additional actions while you are conscious.

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I don’t believe you can get prosthetic arms in addition to your normal number - my reading is that they replace lost limbs only. You’d need the cybernetic arms version to get additional limbs and they are much more pricey.

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A bigger first bestiary would be cool, however you'd have to see if there would be enough people willing to buy the larger book.

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Lady-J, since the half-elf/orc are just a human/elf, human/orc combo, it seems kinda redundant to put them in this. I mean yes you could then get 1/4 elf etc, but at that point, why not go further and do this for all of them and then it gets so much bigger and harder to combine.

Per the primary/secondary, the secondary stats still get the ability scores, languages, etc, its just they are exactly the same so again seemed redundant to put the same information in a second time. I had thought I put a line to that effect in there somewhere where I explained how to put them together.

Sheepish, haven't seen that (although I do have that book). By offer for free on Paizo page, I presume you mean the store there?

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