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Ellestil's page
Goblin Squad Member. Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber. Pathfinder Society Member. 40 posts. 3 reviews. No lists. No wishlists. 12 Pathfinder Society characters.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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carmachu wrote: Odraude wrote: Well, that sounds like a problem no one can really help with.
As for me, I'll take printing it over buying the hard cover any day. Because I'm a broke mother and it really is the same thing except for new book smell. Which is a luxury.
Its not really a problem per say. Its preference really. I understand I'm not the target audience anymore really- even though I had multiple subscriptions from the beginning till last july when I cancelled tem. I have tons of PDF's that really don't get used, somewhere in the neighbood of over 200 from the subscriptions.....and downloaded maybe 6. I really have no use for PDF, nor printing.
Its ok, I have most of the dungeon magazines to draw from plus paizo's and other modules. Kinko's could take the files and print them in book quality for you. Just a thought.
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Just wanted to say I received my boxes yesterday and everything works out great. Thanks for the product, I gave it a short review with some feedback. I'm very please that these will fit right into the new map pack style of boxes.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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When the new module design comes out starting with Dragons Demand, they should increase in popularity as they give more value. So keep that upcoming change in mind.
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I still don't see how this will work with PFS credit. How many sheets is a module now worth? Will your character level all 6 levels with six PFS sheets to show credit? Or do you now have to play from start to finish before receiving any credit? And if that is the case how can a level 1 player beat the end game designed for level 6? Just looking for clarification, I'm excited about the product immensely, I just host many home games of modules for PFS and would like to know how things will work now.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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I just see so many good modules made specifically for PF rules being sold here that in my mind I would think could qualify for PFS credit. As you can see, I love my PFS products and adding some 3rd party PFS modules isn't taking away from my subscriptions, just giving me more options for my players. Especially older PFS players that have seen it all lol.
I'm running Murders Mark next, followed by Fangwood Keep (for different characters) . After that we return to City of Golden Death. I also attend my FLGS for scenario PFS, but really enjoy at home module play for more in depth gaming, and beer! Good food also!
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Just wondering why no 3rd party modules are allowed for PFS even though they are written for Pathfinder play. I can understand 3.5 OGL, but there are many PFS modules out there just needing a sheet. 0one beginner paths series could even be a useful way of transitioning players into PFS from the beginner box rules.
I ask this because I like to host home games often, and having more modules to choose from for PFS credit would be nice.
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So nice to see you rewarded for all your efforts! Grats! You'll have to bring the coin into serenity so I can see it :)
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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To say PFS dominated the RPG room is an understatement!
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Are there enough dungeon tiles to do the biggest room?
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Consider me signed up for these.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Looking awesome. If you want me to beta test it just let me know..... for you i will make this sacrifice :)
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1 person marked this as a favorite.
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I will say season 4 has definitely increased difficulty and as a side effect has reduced the "play whatever you want it doesn't matter" feel. Survivability increases with well performing balanced parties. At least from my observation I see more player wipes now.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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So the map legend for the Accursed Halls dungeon in the Thornkeep adventures is scaled for 1 square equals 10 feet. I was going to just double the dimensions on my large flip mat, but it wouldn't fit lol. At least not without drawing each room seperately and I don't have that many flip mats.
So how do you get a dungeon that large in scale down to size for play in 5 feet increments? I guess I could just copy the map as is and just say it is 5 feet instead of 10. But that wouldn't be the true scale.
Any suggestions?
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I would also love to see the gargantuan and colossal monsters made as a seperate set or sets. Like booster sets that compliment B1,B2, and B3.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Try Thornkeep. Tons of options there for both pre-made and homemade adventures.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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I supported it because for starters I like their MMO approach, I'm old school and tired of kiddy land theme park MMO's. I also love the Pathfinder world so a win/win for me. Second, the emerald spire printed dungeon and mini's i just couldn't resist for table top games. It is possible to love and play both forms of pathfinder, and i fully intend to!
I'll take cheap and functional anyday.
I'm excited for both virtual AND physical products to arrive! I am looking forward to playing both sides of the game. That and it's been a long time since an MMO has come out that wasn't majority theme park. I'm glad to see a sandbox niche again.
Nice icon.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Im excited to see this. I really enjoyed the crypt,mask, & city mini ap and wondered if they would make more like it. Seems like this could serve that role well. If divided into 3 chapters it could still be used as a one off or pfs game. Not sure if they are doing it in divided chapters but either way i like it.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Is it me or does this one keep getting moved back on the timeline lol. I really want this one because I love keep and forest settings. Plus 4th level is a great time for players starting to build in power, but not so much that it's hard on the GM to keep up with it all lol.
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1 person marked this as a favorite.
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I really would like to see the ship combat rules added in a chapter for this book if possible. Those rules always are handy to have.
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Why is a cat better than a wolf?
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I'm enjoying the story and extras. The art didn't bother me at all. To me good storytelling is king.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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It means, the initial save is to avoid grease getting on the weapon at all, and if you make the save the weapon is still clean. If you fail, then grease coats your weapon and you must make a save every round to either pick it up, or use it, as long as it is coated in grease.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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I also have my box, and started a new sub for pawns because I just like them that much lol. I do have a question though that I'm sure is already answered but I can't really find it.
What do I need to get to fill in the missing monsters that are excluded from the pawn set. Without buying the more expensive mini's because that's why I buy pawns to save money. I noticed some monsters are missing in the set and just would like to know which ones I need to fill in with paper pawns to be set.
Thank you heartily for the product and support.
Ellestil
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You guys just continue to impress me. Good work!
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That's exactly how it makes sense to me. Someone not occupied with someone could attack a passerby. But if they are occupied it makes no sense that they suddenly get a "hold on a sec" moment to stop, turn, and attack a passerby before resuming their previous engagement.
A fighter having a reactive to a designated square i can see making sense. And with feats spent the number of adjacent squares could increase. A hold the line kind of thing. But this would be specific to them.
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Edit : I meant Fangs from the past lol. I have both 0one modules and mixed the titles together. Both are great though and offer 1-5 players more BB goodness! Sorry for the initial confusion :)
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1 person marked this as a favorite.
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Try the Curse of the twin fang module. Very nice and designed for the BB. You print it from home. It includes full monster stats, maps, player quest handouts, encounter maps, and mini's. Well worth it. It also is new GM friendly with tips inside!
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Awesome. It is 100% deserving of the award.
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Yea Attacks of oppourtunity is the only thing that I struggle with for realism. Although if you walked past a guard who isn't occupied he should get a free swing sure, if you walk past a guard who has your buddy slamming his face in, he shouldn't get to attack you just because you moved past him. Then he is distracted isn't he? Then your buddy should get an AAO. I don't know. But from what I've read this is an old and eternal debate lol. I'm new so what do I know.
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Lol same thing happened to me. Got BB then before you know it I'm like "Oooo look at that, must have it!" I must say though its Paizo that really makes this game shine. Great people and customer service. You can just tell they are making something they love.
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Great idea! Will have to do this myself.
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Vic Wertz wrote: Announced for June! Image is a mockup, and will change prior to publication. As someone coming back to RPG's after a long hiatus, I truly appreciate the pawns you guys are making. There is no way I would have wanted to invest in the metal mini's just starting out, although I like the looks of them, and for a character I use them.
For running games, however, this saves me alot of money and at the same time I get to enjoy npc representation in my games. Keep it up, I really hope the other bestiaries will one day include these as well.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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I'd love to do a module for this game one day as well. Just not sure if you also need permission to use OGL material like you need permission to have Paizo's logo on it to show compatibility.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Thanks for the tips guys. Been reading Skulls and it has been a great help for naval play. Extra nice to be free as well. Very impressed with paizo so far.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Very nice. Didn't think of an encounter with mini-objectives that way for a ship battle. I like it. I started printing the Skulls and Shackles information now and will read it tonight for more information. I love learning better GM tricks. So Cerulean Seas gives more detailed information on rules specifically to underwater adventures? If that is so sounds like it and Skulls would be just what I'm looking for. Of course any more good idea's for encounters I wouldn't turn down either :).
Thanks very much guys for your time.
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Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber
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Thanks for answering. Anything in particular in those modules you mentioned that you really liked as a player or a gm?

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Hello there,
First post here so I will give some background on my experience. I started with D&D original box set, progressed to AD&D, then to WHF. After that I took a hiatus for awhile and missed 3, 3.5, and 4th edition. The beginner box of Pathfinder, however, looked so appealing I had to buy it and get back into gaming again. I loved it so much I bought the CRB, GMG, and B1 (and pre-ordered the B1 box set).
I DM'd the previous games, and I have read the GM's guide and CRB guide for DM'ing. However, I am still kind of unclear as to how either a water adventure plays out on ship or underwater. I guess underwater would be just like on land except your swimming and magically can breath underwater, but temples or sunken ships act just like a dungeon. Is there anything else to take into consideration that would make the adventure more exciting from a GM point of view that I am missing?
As far as a ship adventure, my question is how do encounters work with ships? For example, although a ship to ship encounter I can work out, or a boarding scenario I can work out, how about ship vs monster? Say a giant squid attacks the ship or a dire crocodile attacks a barge? Do the creatures expose themselves enough to be attacked by characters with swords and bows or does the creature more likely stay in the water and such attacks are usless, therefore relying on the ships capabilities to defend itself like a cannon or something?
Any help would be appreciated as I have never done a water themed adventure and would like to build one for my group to try. My idea is to start with a ship journey involving some creature encounters, progress to having to dive underwater for part of the adventure and include an underwater chase scene through some reefs and lava tunnels, find and explore a sunken gnome experimental ship and retrieve the captain's diary(kept in an airtight chest), then finish with a ship to ship battle on the way home.
Sincerely,
Ellestil
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