The most heard complaint in my circles is that the Warpriest just doesn't shine well enough. A cleric heals and casts better, while fighting about as well. A Paladin fights better, while healing just as well. I felt a Warpriest should be a class that buffs his party or debuffs his opponents WHILE beating them down. I hit the monster and rally everyone around me giving them bonuses, or I hit the monster and cripple it a few turns giving it negatives.
The whole mental image though was of a priest that fights in war and rallies the troops while demoralizing the enemy, he represents his god in battle as if the gods themselves where there to fight. I don't get that vibe with the current iteration of Warpriest, and a lot of that has to do with action economy as well as too much MAD.
Of course I understand this class could easily be tweaked to be overpowered and as such great care is being taken not to make it so that it overshadows the other classes. I just feel right now it isn't standing on it's own just yet.
This has a lot of potential if I am doing that right. You could ruin someone's day with that combo AND role-play the heck of that scene! Use it as a free trip even on creatures far bigger than you. Use it to call a creature to you that is attacking your squishy magic user and make him provoke attacks of opportunity while doing so.
Anyone else digging this?
Azaelas Fayth wrote:
Could you give more details on how the class played at various levels and what build you went with? How it performed according to the purpose it was made for?
Just a thanks to Mike Shel again, my players are loving this module so far. There have been some great RP moments and intense battles so far. We are not even half way through the adventure yet! Really looking forward to the grand finale but really enjoying the ride there as well.
Serious question, could a 16 Musket Master with Rapid Shot,Haste, Alchemical bullets, and a Beneficial Bandolier,use dead shot and gain two more attacks added to his base of four attacks? Meaning Dead Shot would now roll 6 dice instead of four? Since those would be the full round action pool of all his potential attacks.
Just make it a cartoon show and you will have a whole generation of kids growing up talking about how in the day they used to watch Pathfinder Adventures every Saturday morning on TV. Soon enough those kids will be playing table top RPG's and again talking about their adventures they shared.
Then they will get older and meet women and forget about Pathfinder for awhile, it happens. Later, as they get yet older still and now have money, they will see a Pathfinder product on the shelf and pick it up, remembering all those good old adventures on TV and around the table, and they will play it again!
You can thank me later!
P.S. No seriously, make a TV cartoon for Cartoon Network, it's a no brainer. I will personally pitch in for funding it on Kickstarter if you do.
The Large Red is the same size as the Medium white. No chance to change the Large red to something.....larger? Maybe? Or am I looking at the wrong one? Is the one in the middle the Large red and the one on the left is the medium?
So I set up the PFS event for a home game, but I was wondering something maybe you folks can answer for me. When I do I report the Dragon's Demand completed if running in campaign mode (the whole story)? Since this will take more than one night to complete, do I just wait to report it until we are finished with the whole story? Or do you report each chapter separately as they are completed?
When picking the module for the home game pfs event, it doesn't give you chapters as an option, only the whole module. Thanks for any answers!
John Compton wrote:
So in Joe's example, where the player played a chapter in campaign mode but was later unable to finish the story in it's entirety, he could receive credit for the section he played.
Now I understand if a player plays in module mode (where you only play a small portion of a chapter and not the entire chapter), you cannot be eligible for the 4th bonus chronicle and will only receive 3 chronicles, one for each chapter you played.
Back to Joe's example though, the player was playing the module in campaign mode but couldn't finish the whole story, so would he be able to take a chronicle for the chapter he played, and then later if he finished the rest of the story (not in module mode but in campaign mode), would he be eligible for the other 2 chapter chronicles and the 4th bonus chronicle? My gut tells me yes since he experienced the whole story in campaign mode eventually. Whereas module mode you only play a portion of each chapter and do not see the whole story.
Joe M. wrote:
For that player they would get the 1 chapter they completed as a chronicle because they completed that section. They would not get access to the bonus sheet until they completed chapter 2 and 3. The players that play all the way through to the finish get 3 sheets and a bonus sheet. So you get a sheet for what you completed and put the time into.
If a player jumps in at chapter 2 not having played chapter 1 or 3, he will get a sheet for that chapter for having completed it as if he played in module mode. Doesn't matter if your running a full campaign, the credit is based off of what the player completed. One sheet per chapter, and a bonus sheet if you completed all three. Simple and easy, the way I like it!
Just got mine and I must say, very nice! Especially the new monsters that have no representation in any other format. I started off just needing more kobolds lol, saw all the other goodies included and for the price, it's a no brainer if you want to run this module...get these paper mini's!
It uses Bestiary 1,2, and 3...and had 2 new monsters in it. I believe the Bestiary 2 box is coming out soon in the pawns, so you would need to proxy just a little for the bestiary 3 monsters. The big bad you will already have in the B1 pawns. And most of the subs you will find good alternatives to so it's not really an immersion killer.
Or you could wait until Bestiary 3 box comes out! I can't wait that long though lol.
Anything that encourages playing the whole module is preferred. One thing about AP's I didn't like was that only one small part of each path gave PFS credit, that is a lot of content left unused for PFS. Some is better than none, but for the modules I would love to see 6 levels worth of xp to really get people to play them more. In divided doses of course if time is limited.
If it is designed like the AP's where you basically do one of the major encounters out of each of it's 6 parts, you could get 6 credits worth of PFS and be level 6 by the finish. If it is only 3 credits worth, which would only be 1 per chapter, then you couldn't run the whole module based off of PFS credit and level your characters correctly.
At that point you would have to either pick out the three parts and run them when you characters can, filling the in between levels with other modules or PFS scenario's, or you could just run the whole thing and then retro-actively apply the credits to a PFS character of your choice.
I'm hoping it is 6 per module, as this would allow you to play the whole story with the character you want to use the credit for. 3 credits means you will need to use a fill in character if you want to do the whole story through, unless you want to interrupt the story to give your character time to level up for the next part (not preferred as it takes away from the immersion for me).
As far as content goes, however, I don't see why you couldn't get enough credit for PFS to obtain 6 levels. There are plenty of adventures and dungeons in there to do it.
I really like the new format. It definitely gives you much more room for side quests and adventures that aren't directly tied to the main story but help the characters progress. These are a nice addition to make the place feel more alive.
Three main chapters and the module is broken down for you as to when the characters should level up. So it may say, " Your characters should reach level 3 before tackling such and such dungeon. " The main town is pretty well fleshed out with the included map showing you the main points. The other side of the map is a dungeon area. Inside the module itself there are many nice maps and even handouts, the handouts I would Xerox copy and give out, I'm not cutting up my module!
There are two new monsters for this adventure, one low level and one high level. Both look interesting and the high level one is particularly creepy I must say. You do NOT want to be in the forest with this thing ha!
It's looking like you can get six PFS credits out of this module per level. Level 7 is obtainable, however, if you do the entire module and all side quests. I can't say for sure there are 6 PFS credits or 3, but it looks like you have one major encounter per level so I don't see why not. This is just a guess right now so take this part with a grain of salt, I don't really know how PFS and modules will interact now, a single credit or more like Adventure paths with multiple parts giving credit.
The overall quality is nice, the story is pretty open for adventuring and role play, I really can't say there is anything I don't like at the moment. If you are afraid that your one and done nights with modules is over I think you won't have to worry about that. The module can be used in sections (the main 3 chapters) and there is no reason you can't just run a section and save the rest for another day/campaign fill in/PFS night.
Good job Paizo, once again you have my appreciation and thanks for putting quality into these products.
I'm in the "keep on keeping on boat", with the caveat that Reckless had a good idea with cleaning up the CRB to make it even better. I just think Paizo has everything covered right now, and it's a one stop shopping place for your gaming needs, fantasy based anyway. The amount of sheer material out right now for Pathfinder is incredible, and only getting better by the day. These are quality products that tie in well together and I for one am very pleased with their customer service.
Now if they wanted to do something new, a Paizo created Sci-Fi game would be appealing to me. But I don't think my wallet could take it!
Quick question Vic although I'm not sure if this would be too spoilery to ask. Would this dragon per chance happen to coincide with the size of the dragon in Dragon's Demand? Thanks for any light you can shed on that for me.
P.S. Even if it isn't I'm still getting one lol. It's just too awesome to pass up.
P.P.S. And if you guys want to show more pictures of that from different angles I would not stop you in the least!
I don't know there might be a lot of cool info in the strategy guide book that even an advanced player might like. I wouldn't knock it until you hear more about it. Lord knows I've seen plenty of people make horrible builds that if it helps just a few of those it will be worth it lol.
Kinko's could take the files and print them in book quality for you. Just a thought.
Just wanted to say I received my boxes yesterday and everything works out great. Thanks for the product, I gave it a short review with some feedback. I'm very please that these will fit right into the new map pack style of boxes.
I still don't see how this will work with PFS credit. How many sheets is a module now worth? Will your character level all 6 levels with six PFS sheets to show credit? Or do you now have to play from start to finish before receiving any credit? And if that is the case how can a level 1 player beat the end game designed for level 6? Just looking for clarification, I'm excited about the product immensely, I just host many home games of modules for PFS and would like to know how things will work now.
I just see so many good modules made specifically for PF rules being sold here that in my mind I would think could qualify for PFS credit. As you can see, I love my PFS products and adding some 3rd party PFS modules isn't taking away from my subscriptions, just giving me more options for my players. Especially older PFS players that have seen it all lol.
I'm running Murders Mark next, followed by Fangwood Keep (for different characters) . After that we return to City of Golden Death. I also attend my FLGS for scenario PFS, but really enjoy at home module play for more in depth gaming, and beer! Good food also!
Just wondering why no 3rd party modules are allowed for PFS even though they are written for Pathfinder play. I can understand 3.5 OGL, but there are many PFS modules out there just needing a sheet. 0one beginner paths series could even be a useful way of transitioning players into PFS from the beginner box rules.
I ask this because I like to host home games often, and having more modules to choose from for PFS credit would be nice.
I will say season 4 has definitely increased difficulty and as a side effect has reduced the "play whatever you want it doesn't matter" feel. Survivability increases with well performing balanced parties. At least from my observation I see more player wipes now.
So the map legend for the Accursed Halls dungeon in the Thornkeep adventures is scaled for 1 square equals 10 feet. I was going to just double the dimensions on my large flip mat, but it wouldn't fit lol. At least not without drawing each room seperately and I don't have that many flip mats.
So how do you get a dungeon that large in scale down to size for play in 5 feet increments? I guess I could just copy the map as is and just say it is 5 feet instead of 10. But that wouldn't be the true scale.
I supported it because for starters I like their MMO approach, I'm old school and tired of kiddy land theme park MMO's. I also love the Pathfinder world so a win/win for me. Second, the emerald spire printed dungeon and mini's i just couldn't resist for table top games. It is possible to love and play both forms of pathfinder, and i fully intend to!
Im excited to see this. I really enjoyed the crypt,mask, & city mini ap and wondered if they would make more like it. Seems like this could serve that role well. If divided into 3 chapters it could still be used as a one off or pfs game. Not sure if they are doing it in divided chapters but either way i like it.