Dagger +7 attack [1d4 (+1), crit 19-20/x2, slashing or piercing]
Masterwork Composite Longbow +8 attack [1d8+1, crit x3, range inc 120 ft., piercing]
+1 Rapier of Spell Storing +8 attack [1d6 (+2), crit 18-20/x2, piercing] - currently stored blindness/deafness, Fort DC 16
Silver Dagger +7 attack [1d4, crit 19-20/x2, spashing or piercing]
Telekinetic Fist: +7 ranged touch attack [1d4+2 crit 20/x2, range 30 ft max, bludgeoning]
Feats: 4 feats
Weapon Finesse (Dex rather than Str modifier to hit with light weapons and rapier)
Combat Casting
Point Blank Shot (+1 to hit and damge with bow within 30 feet)
Extend Spell
Wizard Spells prepared: Detect Magic, Ghost Sound, Message, Open/Close, Expeditious Retreat, Protection From Evil (cast, active, recalled with Pearl of Power), Mage Armour (cast, active), Enlarge Person, Acid Arrow, Blur
Equipment:
12 arrows
2 daggers
rapier
silver dagger
leather armour (not worn)
spellbook
travellers outfit
Small backpack with modified straps.
Winter cloak.
10 candles.
chalk.
flint and steel
ink
ink pen
scroll case
small steel mirror
10 sheets of paper
Belt pouch x 2
Spell component pouch
7 days trail rations
waterskin
spare clothes (monks outfit)
spare clothes (travellers outfit)
signal whistle
Blue jade head-stone (50gp)
Gold deputy sherrif badge
Pearl of Power (1st)
Ring of Protection +1
Belt of Mighty Constitution +2
10 masterwork adamantine arrow
20 cold iron arrows
20 silver arrows
Scroll of Mirror Image (CL3)
Scroll of Glitterdust (CL3)
Scroll of Mage Armour (CL4)
Scroll of See Invisibility (CL4)
Scroll of True Strike (CL4)
Scroll of Blur (CL4)
Scroll of Acid Arrow (CL4)
Scroll of Dispel Magic (CL5)
Scroll of Haste (CL5)
Scroll of Fly (CL5)
Potion of Cure Moderate Wounds (3rd) x 3
Holy Water x 2
Alchemist's Fire x 2
Torch
Flask of lamp oil
Money: 33pp 673gp 21sp 13cp
Party Loot:
Freak 1: spear, studded leather belt
Pumpkinhead: ogrehook, ring, amulet
XP: 15,561 after pumpkinhead
+320 (barn ogres)
+640 (huge spider)
+640 (Mammy Graul)
+320 xp (deformed ogrekin)
Description:
Height: 5 ft, 5 inches
Weight: 105 pounds
Age: 155 years
Eyes: Black on blue (no whites)
Hair: White
Skin: Pale
Region of Origin: Mierani Forest
Religion: Desna and Callistra
Wizard Abilities
Sudden Shift (Alternate Class Feature PHB 2, pp 69-70) gain climb, fly or swim speed equal to current land speed for one turn. Activated as Immediate Action, usable 3/day. Effective caster level: 4
Transmutation specialty evocation, necromancy barred.
Equipment:
15 arrows
2 daggers
rapier
silver dagger
leather armour (not worn)
spellbook
travellers outfit
Small backpack with modified straps.
Winter cloak.
10 candles.
chalk.
flint and steel
ink
ink pen
scroll case
small steel mirror
10 sheets of paper
Belt pouch x 2
Spell component pouch
3 days trail rations
waterskin
spare clothes (monks outfit)
spare clothes (travellers outfit)
signal whistle
Blue jade head-stone (50gp)
Gold deputy sherrif badge
Pearl of Power (1st)
Scroll of Mirror Image (CL3)
Scroll of Summon Monster II (CL3)
Scroll of Glitterdust (CL3)
Potion of Cure Moderate Wounds (3rd)
Potion of Protection From Evil (1st) - Used, active
Oil of Magic Weapon (1st) - Used, active - bow
Holy Water x 2
Alchemist's Fire x 2
Torch
Flask of lamp oil
Money: 33pp 626gp 21sp 13cp
Party Loot:
Foxglove key
Ironbriar's Journal
XP: 10 201 after Foxglove Manor.
+200 for townhouse shapechangers.
+1200 for Ironbriar etc
+750 for face fakers
+750 for golem
+1500 for lamia matriarch
Description:
Height: 5 ft, 5 inches
Weight: 105 pounds
Age: 155 years
Eyes: Black on blue (no whites)
Hair: White
Skin: Pale
Region of Origin: Mierani Forest
Religion: Desna and Callistra
Description.
Of medium height, quick and slender, Elisile has long white hair, a narrow face, ears that rise to points above the crown of her head, and large, somewhat expressionless eyes. She dresses functionally in dark leather and silk. She looks around her with an air of restrained but thirsty curiosity and mild distaste. A dark blue stone of high polish seems embedded into her forehead.
Background:
Elisile studied the arcane arts for several decades at the Tower of Stars, in the deepest regions of the Meriani. Magic was very serious, and studies that humans may have breezed through in mere weeks, the elves would spend years understanding the deepest mysteries of.
As her studies neared their end, rumours began to reach the Tower of trouble at the borders marauding bands of humanoids and giants the border Watchers were struggling to deal with the influx. Darker rumours too that the marauders were not truly the problem, little worse than ever, but the Watchers were dealing with a cancer from within the borders.
Whatever the truth, those studying at the Tower who had demonstrated a particular competence with magic, or blade, or bow, were drafted to serve in the border guard.
Elisile served for two years, training, wraith-walk patrols, killing ogres from hidden tree-top archery platforms. At last, to her stoic relief, she was to return to the Tower to finish the last months of her training.
But she was turned away at the gates. It has been Seen, the Magister informed her through the barbed gates. Your training finishes elsewhere. There is a destiny. Travel to the lands of the Mon-Khee. Seek the Unshining Light. Your journey begins.
She made her way to the den of Riddleport, her first taste of humanity unpleasant but little more than expected, her blade and her ability to remain hidden her protection. Passage on a boat, pure elven gold to a dirty peddlar of journeys. Enduring the stink and harsh cries of humans on the voyage.
At last, the ships destination, a tiny blot of civilization called Sandpoint a human town, known for its lighthouse, now unshining. Her journey begins.