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Profile
About Elisile StarbrowElisile Starbrow
Strength 14 (+2) (Physical enhancement wizard ability +2)
Total Hit Points: 72
Speed: 30 feet Armor Class: 18 = 10 +4 [dex] +2 [Bracers of Armour +2] +1 [Ring of Protection +1] +1 [Amulet of Natural Armour +1]
Buffs active: Mage armour
Initiative modifier: +4 Fortitude save: +8 = 5 [base] +2 [constitution] +1 [resistance]
BAB: +6/+1
Dagger +10/+5 attack [1d4 (+2), crit 19-20/x2, slashing or piercing]
Feats: 7 feats
Skills: 72 skill points (inc. 4 favoured class)
Concentration: 8 + 5 = +13 (+17 casting defensively or grappled)
Languages:
Elf Traits
Favoured class: wizard Ranger Abilities
Wizard Abilities
Eldritch Knight Abilities
Magic
Spellbook: 69 pages used
Wizard Spells prepared: Detect Magic, Read Magic, Message, Open/Close,
Alter Self forms: Spoiler:
Boggard Form Darkvision 60 ft Low Light Vision Speed: 20 ft Swim: 30 ft hold breath 4 x Con score Sticky Tongue Attack: +3 touch. 10 ft range. -2 AC penalty as long as tongue attached. Opposed Str check or 2 points of slashing damage to remove (AC11). Strength 16 (+3) Lose elven bonuses (Perception +10) Bugbear Form
Goblin Form
Equipment:
Sihedron Medallion Spoiler:
+1 resistance bonus on all saves, false life as free action 1/day at CL 5th Medusa Mask Spoiler:
Aura moderate transmutation; CL 11th
Slot head; Price 10,000 gp DESCRIPTION This intricate mask is made of gold-plated iron. The eyes are two dark lenses of crystal, while surrounding these are the writhing tails of snakes radiating up from the mask itself, almost as if they were medusa-like hair. The mask grants you a +4 bonus on all saving throws against visual effects, including gaze attacks and many illusions. Once per day as a standard action, you can cause the lenses to glow with pale green light, at which point you may target any one creature within 30 feet. The targeted creature must make a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone. Party Loot:
Spoiler:
: 0th: all standard except Abjuration and Enchantment
1st: chill touch, grease, mage armor, ray of enfeeblement, reduce person, true strike 2nd: blindness/deafness, false life, ghoul touch, mirror image, summon monster II 3rd: displacement, fly, summon monster III, vampiric touch 4th: bestow curse, contagion, dimension door XP: 15,561 after pumpkinhead
Description:
3.5 stats: Spoiler:
Elisile Starbrow
Female Elf Wizard (Transmuter) 4 / Mystic Ranger 1 (Dragon 336, pg 105)
Strength 12 (+1)
Total Hit Points: 24
Speed: 30 feet Armor Class: 15 = 10 +3 [dex] +2 [Bracers of Armour +2]
Buffs active: Mage Armour, Alter Self (Troglodyte form), Cat's Grace, Protection From Evil, Shield
Initiative modifier: +3 Fortitude save: +4 = 3 [base] +1 [constitution]
BAB: +3
Dagger +6 attack [1d4 (+1), crit 19-20/x2, slashing or piercing]
Feats:
Skills:
Languages:
Elf Traits
Mystic Ranger Abilities
Wizard Abilities
Magic
Wizard Spells: 0 level (DC 13): 4 +1 (transmutation)
Spellbook: 33 pages used
Ranger Spells prepared: light, cure minor wounds
Equipment:
Money: 33pp 626gp 21sp 13cp Party Loot:
XP: 10 201 after Foxglove Manor.
Description:
Description. Of medium height, quick and slender, Elisile has long white hair, a narrow face, ears that rise to points above the crown of her head, and large, somewhat expressionless eyes. She dresses functionally in dark leather and silk. She looks around her with an air of restrained but thirsty curiosity and mild distaste. A dark blue stone of high polish seems embedded into her forehead. Background: Elisile studied the arcane arts for several decades at the Tower of Stars, in the deepest regions of the Meriani. Magic was very serious, and studies that humans may have breezed through in mere weeks, the elves would spend years understanding the deepest mysteries of. As her studies neared their end, rumours began to reach the Tower of trouble at the borders – marauding bands of humanoids and giants – the border Watchers were struggling to deal with the influx. Darker rumours too – that the marauders were not truly the problem, little worse than ever, but the Watchers were dealing with a cancer from within the borders. Whatever the truth, those studying at the Tower who had demonstrated a particular competence with magic, or blade, or bow, were drafted to serve in the border guard. Elisile served for two years, training, wraith-walk patrols, killing ogres from hidden tree-top archery platforms. At last, to her stoic relief, she was to return to the Tower to finish the last months of her training. But she was turned away at the gates. “It has been Seen,” the Magister informed her through the barbed gates. “Your training finishes elsewhere. There is a destiny. Travel to the lands of the Mon-Khee. Seek the Unshining Light. Your journey begins.” She made her way to the den of Riddleport, her first taste of humanity unpleasant but little more than expected, her blade and her ability to remain hidden her protection. Passage on a boat, pure elven gold to a dirty peddlar of journeys. Enduring the stink and harsh cries of humans on the voyage. At last, the ship’s destination, a tiny blot of “civilization” called Sandpoint – a human town, known for it’s lighthouse, now unshining. Her journey begins. |
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