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Elinor Knutsdottir's page

435 posts. Alias of Valeriana Pia.

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F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor feels Tkurzhan's pain. Her attack goes off which resets her in the initiative to after Bryndyn and before the dead.

Here's a hypothetical rules abuse which I thought up some time ago in another game and never decided if it was an abuse of RAW which works, or an abuse of house rules which doesn't - if your ready action is "hit the first enemy that comes within reach and then take a 5' step directly away from it", does this mean that the enemy can then not make an attack because you are now 5' away?

Attack: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 2 ⇒ (7) + 2 = 9

I think I'll go for the ghoul thing as mindless Nichtgangen, however hard they hit, can be outthought, and I'm banking on Pluchak to outfight them aswell.

Elinor's battle song starts to sound a bit alarmed as the dead surge forwards, encircling the furry fury in a scrum of rotting flesh. She hopes that the loud meow was just irritation and not injury.

When her round comes around again she'll strike at the ghoul again, but this time will fight defensively for +2 AC, -4 attack since all those undead may be coming her way, and 5'step backwards to cover Aidan.

Dice:
1d20 + 1 ⇒ (18) + 1 = 191d10 + 2 ⇒ (6) + 2 = 8


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Yep, I think that's right, and Elinor has a very loud voice, her husband, in fact, described her as "kind of shrill when she gets irritated".


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Remembering bard song Taedric?


As a ref I regard the climbing rules as a bit on the broken side because the number of climb checks that have to be made (one per move action I believe so probably 15) mean that unless a character has put a lot of points into climb, they're just not going to make it. This is realistic, but not much fun. I tend to raise DCs a bit and allow one climb check for the whole climb.


Spring loaded wrist sheathes? For something the size of a gladiator's net? Very cinematic and great idea for a legendary hero style game, might break the mood a bit if you're playing a more gritty game (where CdG is going to be more common anyway). Of course, for a downed opponent who is other than a melee fighter, being prone and/or entangled isn't that big a problem - although such opponents tend to be hit point light so "just stabbing them again" will probably have the same effect.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

It occurs to me that as an Ulfen, I'd probably get a +10 circumstance bonus on "locating the beer cellar". I'll whisper some hints to Narnel via the message spell.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor will continue her battle song must count back to find out how long it's been going and move 3 squares SE to stand at the end of the alley, then ready an action to stab anything undead-looking that gets within arm's reach. There's a cheery looking X nearby, and if it's mindless, it probably won't recognise Tkurzhan as a threat. Any attack I make will use combat expertise. I won't roll, as pre-knowledge might affect actions, but feel free to roll for me Sigil, 1d20+5,1d10+2, AC20. (Damn I need some better armour). She'll flash a grin at Aidan as she passes him and try to wave Harlynn forwards in an encouraging fashion (as encouraging as you can be when your hand is full of sword and you're armour is badly dented from a bad case of zombie-fist).


I house ruled this as per DC. My favourite NPC, who in my mind was set up as a 'rival' rather than an 'adversary', got 'held' and the fighter next to him said "I coup de grace him." I was horrified and immediately started making up house rules to try to save his life. (Shouldn't get too attached to an NPC I suppose). In the end, in a shocking display of GM interference, I convinced the player to 'coup de subdue'.

In the wider scheme of things, I think CdG is a strange rule. It's one of those things that really only the bad guy should do (butchering a helpless foe), but in game play, only the good guys do it, because GMs tend to be pretty reluctant to instakill PCs. It's not true to say "no one's dumb enough to waste time attacking a helpless target..." because people don't tend to be helpless very long and there isn't another virtually guaranteed way of stopping them getting another go. One AoO, which may not even hit, meh, I'll take the chance to put down the fighter who failed his will save before the effect wears off.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor is singing, although I'll need to count back to find out how many rounds she's got. However, I can't remember if it's language dependent as if it is I don't think Tzurkhan gets the benefit (although I think the eagle would as it's infernal and has a higher int).

Did the ghoul get within Pluchak's reach on its way to Seneca?


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I'm safe (or, as safe as any of us) and I'm pretty sure Harlynn is two or three moves closer to the inn than he was.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Enjoy, Abbas. Although after we went family camping on Dartmoor (actually, Exmoor I think) about thirty years ago that was the last time we went family camping. (More to do with the 'family' bit than either the camping or the Exmoor bits).


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

True to her gestures, Elinor withdraws to stand between Pluchak and the ghoul (keeping her song going) - the square north east of Pluchak would be ideal. (Anything coming for her will therefore need to run a gauntlet of big smashy-ness).

If she can grab hold of Harlynn's arm and drag him along to keep him safe, so much the better.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Outstanding! Maybe Pluchak should step forwards and pan the two front runners...but I hope Aidan and Tzurkhan are also moving forwards and not remaining where Elinor will feel very guilty about not standing between them and the zombies.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor's song is disturbed by a noticable "ow!" but she grimaces and continues did you remember the +1 h and d Pluchak? (also, as it's infernal and can therefore understand, the eagle probably gets this as well) She gestures urgently at the inn in a 'I'm probably going to have to make a full withdraw action this round' sort of way. (She will, however, 'hold' until after Bryndyn and before the dead).

Do these things appear mindless? Since I'm face to face with a couple of them I can probably tell.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I'm afraid we need another map. This probably triggers my ready to dash between the fourth and Harlynn but before I decide whether to do that I'd like a closer look at the initiative tree and the relative positions (I don't want to run back towards a gang of undead if Harlynn is going to get to run away again before I do). Can you also clarify if the undead 'charged' as the nearest one marked on the map looks like it was 70' away from me and that one had to turn a corner to get to me. Just how fast are these things moving?

Because of the complexities of timing and readies, I think my move would happen before the undead attack me (although I would give them attacks of opportunity so this wouldn't save me any damage). So if Pluchak doesn't fell it you may need to move me into the spot in front of Harlynn and then take another attack on me. (Even if he does fell it, I may want to argue for the opportunity to move to the spot because I'm beginning to imagine myself sharing a fate with George Armstrong Custer).

Can I also comment that you roll like a b*stard Sigil and if you weren't using the computer I would be demanding that you stop using that die. ;-)


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor will lope after the others 50' then ready an action to move to in between approaching undead and any of the squishier people in the group should they become threatened.

See Harlynn, some of us take our job seriously.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I think that I've currently messaged Narnel and Taedric.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Au contraire

Elinor wrote:
If stuck in the mud undead are vulnerable to sneak attack Narnel can probably knock one over a round if he's willing to risk getting close enough.

Not that I'd want to put you at risk, but you may be immune to paralysis.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

My megagame went quite well. With a little assistance from an orbital bombardment arranged with the Martian Navy we held off the aggression from the Democratic Republic of Cydonia, distributed our churches across the planet and kept our economy running (just about). And I got to read exciting passages from the bible to the other gamers.

As far as the important stuff goes, I'm not certain where all the undead are coming from as I don't think they're marked on the map. Aidan breaking up the undead into manageable groups sounds like an ideal plan (as long as it doesn't leave him in the middle of them because he had to stop to cast the spells), then the heavier hitters (Abbas, Tzurkhan, Pluchak, Bryndyn (if he ever hits anything)) wade in to crush the still mobile group while Taedric and Elinor use their faster speed to head off any awkward singletons. If stuck in the mud undead are vulnerable to sneak attack Narnel can probably knock one over a round if he's willing to risk getting close enough. Meanwhile, I trust Harlynn to come up with something suitably flashy and effective. This is probably not Seneca's ideal fight (I'm assuming he can't rebuke them to leave us alone and probably healing them won't help us much) so he should maybe be nominated to go into the inn to try to find the kids (or the kids' corpses, or the kids' animated corpses, depending) - I think he's got a reasonable cha and perception skill .

Of course, one failed save against paralysis could ruin everything.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Looks like my ready goes off. +1 to hit and damage everyone.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor paces after Abbas at 50' and readies an action to start a bard song if more than two enemies are in sight.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I gather we've been invaded by the Democratic Republic of Cydonia...

Anything that is called "democratic" or "united" almost certainly isn't.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I think, and don't quote me, that we're about to get attacked by a ravening horde of undead while trying to get back to the inn to rescue a possibly imaginary (or already turned into undead hors d'oeuvres) group of children who may be in a cellar downstairs (as opposed to a cellar upstairs).


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Any of the Brits in the crew ever done one of Jim Wallman's Megagames? Big multi-player part role play part wargame, usually held in London but next weekend is Invasion From Mars! at the Leeds Royal Armouries. Where I am part of the Central Committee of the Diggers and Miners Collective.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor releases her hold, sings an exciting refrain in Ulfen casts expeditious retreat, and chases off after Abbas, drawing her sword as she moves.

Spell failure 1d100 ⇒ 58 success.

"Hey, wait for me!"


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

With the archer under control Elinor will adopt a defensive stance and 'hold' until many bad things appear out of no where.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I went Larping this weekend for the first time in about a decade (see my friend Janine Ashbless' blog for extra details). In blizzard conditions. Banning head hits means that the combat is a bit irritating cos you're slashing away at people's legs beneath the giant weightless shields, but otherwise I had a great time. And I learned another Ellieism for undead. Old english "Nichtganger" (literally 'goer at night').


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

I'm pretty sure that Ellie's gauntlet is still glowing a friendly golden light.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

If realistic, Eli will stride 20' forward and throw her javelin at the nearest visible foe. Otherwise she'll stride 40' forwards.

Attack,damage 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (2) + 1 = 3


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor quietly informs the others and suggests we get ready to wellie the ghoul-thing the moment we have a chance.

I'm assuming that every minute or so I whisper 'everything cannie?' to give Narnel an opportunity to reply since sadly it can only be initiated by me.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

As part of the preparation for setting off I'll have used message to be able to keep in touch with Narnel if he goes out of sight. Second target will be Taedric on the grounds that he is probably a bit more likely to end up out of sight. Weapon in hand is javelin.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Still a bit of confusion I think - the basement in question is in a different building, sadly one we've already been to (the inn). Narnel (and possibly Bryndyn?) strikes me as our only sneaky type...but I'll give you a kiss for luck.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"If we divvent want to attract too much of the wrang sort of attention, maybe Narnel could nip back and look around the inn. But if they've been there that lang I don't fancy their chances even without draugr."


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Assuming we're having real time updates from above, Elinor will join Aidan in looking for a cellar or trap door (although I suspect that given it's technically a round to check a 5'square we don't have time to take 20).

Perception 1d20 + 6 ⇒ (6) + 6 = 12

If Aidan can take 20, treat this as an aid another which should get us above 30.

"And if she calls me a hellknight one more time, there'll be trouble. Hellcat yes, but not one of those devil worshippers."


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Hmm, upstairs with the hot guys or downstairs with the possible zombie horde... Elinor will stay downstairs in case of zombie attack, but she'll listen out in case the boys need assistance with a cheering song.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor whistles tunefully.

"It's us. We're here to rescue you," she calls out, then goes to help Abbas and Narnel.

Aid another, 1d20 + 1 ⇒ (7) + 1 = 8 (obviously more intent on cozying up to the guys than actually helping).


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Shaun of the dead is one of my favourite zombie films. Can we do a zombie shuffle towards the temple later do you think?

Elinor is almost as surprised as Harlynn that it kind of worked (and when she heard the guards (presumably) behind us joining in albeit, the idea of a zombie rock band gave me the giggles she'll throw in a couple rounds of bardic music to give them a boost when the zombies get to them). Still singing the chorus she grins happily, points at the big house and follows Abbas.

"In the bar room in the bar room, it's where we congregate, to set the sails and hunt the whales and pull in the catch of skate, and for to do a job of work I am never late, that's provided that we do it in the bar room."

The Ulfen version, not the Northumberland miner version.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"My old uncle Ranald used to say 'when in doubt, shout, if still in doubt, you're not shouting loud enough'."

She pauses.

"It must be said, Ranald did receive rather a lot of knocks on the head, and once a giant stepped on him. Anyone fancy a sing along? If anything can prove we're harmless, albeit completely mental, it'd be a chorus of 'do it in the bar room'."

Elinor begins a cheerful drinking song. For the first few bars it seems that the gloom and danger will overwhelm her but she rallies and her voice rises in volume and strength. The chorus is well known to anyone who frequents the inns and taverns and she encourages the group to join in in the hope of attracting some attention of the friendly kind.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Ah, the limitations of only being able to communicate one sentence at a time. I think that Abbas is intent on avoiding an immediate fight with a view to finding survivors - I don't think he charged into the mass of zombies.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

She's not quite sure where he's going, but Elinor isn't going to let Abbas go off and get killt on his own so she chases off after him.

Of course, it may be that there are no survivors.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Maybe we should split the party...


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor shrugs (in as much as you can in that much metal).

"It occurs to me that 'when the draugr are attacking the barricade' might be exactly the right time to be seeking survivors. But I divvent intend going off on my own. Lead on."


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"Much as I'd like to put some of these folk to proper rest, from the sound of it we could cut down scores and not make much impact. Is there any sign of tracks that a still living human could have made? Wherever that screaming came from is our best chance of finding someone left to scream."


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor is possibly leadership material except that she wouldn't care too much if someone didn't do what she said (reverse of Harlynn). I would point at either Seneca or Aidan as smart, lawful types - although I quite like the current polity we have which I think gives the lie to the myth that groups can't function in a crisis without a single leader. (I'm a social worker, and we're often criticised for not being decisive enough, but I don't see that seeing both sides is the same as indecision...)


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"Aye. Survivors would be gannin faster."

Elinor stands in the doorway both for a better view and to protect the squishier members of the group.


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor leads the way, drawing her sword.

"If we want to find anyone, we'll probably need them to find us. Maybe Abbas and Pluchak can do some shouting?"


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Elinor keeps pace with Abbas, shield up, sword sheathed.

Perception 1d20 + 6 ⇒ (4) + 6 = 10.

Does Elinor know that healing spells do damage to undead? If so, does she know whether this can affect incorporeal undead?


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

Without wanting to get all nerdy, draugr may be the name given by a supplement writer to a specific form of undead under the rules, but like "ghost" or "ghoul" it's a generic word. (My less well educated Arabic style characters tend to refer to all outsiders as genie while I as a player know that this is wholly incorrect within the rules).

http://en.wikipedia.org/wiki/Draugr

;-)


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"I agree. Forwards, let them come."

Knowledge geography/ulfen, or just having listened to Elinor talk, draugr is her generic word for undead (comes from the norse, don't know what the literal translation is).


F Human Fighter 1/Bard 2 (HP 24 AC 20 Ft+3 Rf+4 Wl+3 Pcp +6)

"Draugr!" Elinor spits out angrily and reluctantly draws her sword again.

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