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Tulrin Endessell

Elgoron's page

246 posts. Pathfinder Society character for Daynen.

Full Name





wizard 2







Special Abilities

universalist school






common, elven, draconic, orc, sylvan


Alchemist, Jeweler

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 13
Charisma 10

About Elgoron


+2 dex, +2 int, -2 con
medium size
speed 30
low-light vision
immune to magic sleep, +2 to saves vs enchantments
+2 caster level checks vs SR. +2 spellcraft to identify magic items.
+2 perception
proficient with longbows, longswords, rapiers, shortbows, "elven" weapons are martial.
languages: common, elven, draconic, orc, sylvan
favored class: wizard (+1 HP per level)


Arcane bond: ring
arcane school: universalist
hand of the apprentice: standard action, attack with melee weapon 30 ft, treat as thrown, add int to hit, 6/day.
scribe scroll
proficient with club, dagger, heavy and light crossbow, quarterstaff


hp: 11
AC: 13

BAB: 1
melee: 1
ranged: 4

fort: 0
ref: 0+3=3
will: 3+1=4


appraise 2+3+4=8
craft (jewelry) 2+3+4+3=11
craft (alchemy) 2+3+4=8
knowledge (arcana) 2+3+4=8
spellcraft 2+3+4+3=11


1-skill focus: spellcraft
CAMPAIGN BONUS FEAT: skill focus: craft (jewelry)


(currently gone, may recover)
0-level: resistance, acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, light, ray of frost, ghost sound, bleed, disrupt undead, touch of fatigure, mage hand, mending, message, open/close, arcane mark, prestidigitation

1-level: 7--unseen servant, comprehend languages, identify, floating disk, mage armor, grease, reduce person

(currently holding)
spellbook (0-lvl: ray of frost, prestidigiation, detect magic disrupt undead, ghost sound
1st-lvl: magic missile, shield, grease, protection from evil, enlarge person, expeditious retreat, color spray

spells per day:

0-4: prestidigitation, ray of frost, detect magic, disrupt undead
1-3: grease, grease, enlarge person



spell component pouch


As a budding youth, Elgoron was always fascinated by the artistic and intriguing pursuits of his people, much to the delight of his elders. No matter how many times he witnessed a technique of swordplay, heard a lecture on proper use of a bow, or was reminded of the sanctity and beauty of nature's gifts, he never seemed to lose the sense of awe shown by an uninitiated boy. He never seemed to tire of the basics of his lessons, and never objected at taking a few steps back and starting over when he made any kind of misstep. This unusually healthy respect for the fundamentals was only outshone by his immeasurable fascination with magic. Nothing held his rapt attention more than demonstrations of arcane workings and coaching on new spells. Even mastering the most basic of magical effects was elation and triumph to him, and he would spend countless hours poring over spellbooks and exploring applications and effects of his spells. Whenever he discovered the magical implications of chemical mixtures and observed the effects of enchanted items, he was nearly ecstatic. the possibilities and infinite combinations of effects and uses was mind-boggling to him.

Sadly, every adventurer's tale of youth has a downturn, and for Elgoron, it was ironically his thirst for knowledge and understanding that set him on his path. The one downside to having an insatiable fascination for magic is the sheer amount of resources needed to pursue your craft. The endless flasks of acid, the tindertwigs, the spell components, the test materials, the damage done by the occasional accident...all the increasing costs of his research and experimentation began to strain his small elven village. While self-sufficient, Elgoron's community was not prepared for the exorbitant upkeep needed by his continuing studies, so the community elected to send him out into the larger world to find his fortune, pursue his love of the arcane, and maybe learn a thing or two about moderation.

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