Jadrenka the Maiden

Elendra's page

143 posts. Alias of shawn Grout.


About Elendra

Elendra
Changeling (female)Oracle 2
CG humanoid (changeling)
Hero pionts:0
Capital:
Init +2; Senses Perception +2; darkvision 60 ft.;
-----DEFENSE-----
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 Natural)
hp 13 (1d8)
Fort +0, Ref +2, Will +5
-----OFFENSE-----
Speed 30 ft.
Melee 2 Claws -3 (1d4)
or dagger -3 (1d4/19-20)
or produce flame +1 (1d6+2)and Burning Magic
Ranged dagger -1 (1d4/19-20)
    or produce flame +3 (1d6+2)and Burning Magic
Special Attack Fire Breath (1d4/level, (DC 15 REF for 1/2,1/day), Burning Magic
Oracle Spells Known (CL 1; concentration +5)
    1st (5 per day) –
burning hands
bless, Produce Flame , cure light wounds, Unwelcome Halo(DC:15 WILL)
    0 (at will) –create water, detect magic, Purify Food & Drink, spark
    Mystery Flame
Curse Blackened
-----STATISTICS-----
Str 11, Dex 14, Con 10, Int 10, Wis 14, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Extra Revalation(Fire Breath)
Skills Diplomacy +11, Knowledge (Local) +5, Knowledge (religion) +4, Linguistics +4, Spellcraft +4, Sense Motive +7, stealth +2, perception +2
Languages Common, Kelish, Osiriani
SQ Pyrophile, Burning Magic (deal fire spell dmg, target ignites for 1d4 rounds and 1dmg/spell level) Natural Armor (+1), claws 2(1d4), Oracle’s Curse (blackened)
Traits Paranoid (Drawback), Self-Taught Scholar (magic), Wati Native (campaign), Numerologist (regional), Illuminator(religion)

Abilities:

Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Darkvision: Changelings can see in the dark up to 60 feet.
Claws: Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Hag Racial Trait: Pyrophile (Ash Hag): The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st.
Favored Class Bonus: Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of the oracle's curse ability.
Mystery: Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.
At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table 2–6. They cannot be exchanged for different spells at higher levels.
Oracle's Curse (Ex): Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle's curse cannot be removed or dispelled without the aid of a deity. An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.
Blackened: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. At 5th level, add scorching ray and flaming sphere to your list of spells known. At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2. At 15th level, add delayed blast fireball to your list of spells known.  (-4 penalty on weapon attack rolls; add Produce Flame to you list of spells known)
Self-Taught Scholar (magic trait): Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar languages, and Linguistics is always a class skill for you. In addition, you gain a +1 trait bonus on Spellcraft checks made to decipher the writing on a scroll.
Wati Native (campaign trait): You were born and raised in the city of Wati, and you know its streets and secrets well. Although it’s frowned upon by the city’s authorities, you have sneaked into the necropolis on multiple occasions to wander its dusty, abandoned streets. Out of respect for the deceased, you’ve never actually entered one of the necropolis’s silent tombs, but you have no fear of what might lie inside. You gain a +2 trait bonus on saves against fear effects. In addition, your knowledge of the city grants you a +1 trait bonus on Knowledge (local) checks, and that skill is always a class skill for you.
Illuminator (religion trait, Sarenrae): When you are filled with the light of Sarenrae, your speech takes on a fiery eloquence. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.
Numerologist (region trait): Having studied the sciences and other formal academics in your formative years, you swiftly became interested in the esoteric numerological practices of the ancient Osirian mathematicians, and know how to apply this science to dungeons. Once per day, you can attempt a Perception check while studying a trap (a standard action). The DC of this check is equal to the Disable Device DC of the trap – 5. If you succeed, you identify the DC necessary to disable the trap, as well as the DC of the Reflex save (if any) to avoid its effects.
Paranoid (drawback): You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
Revelation(s):
Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.
Fire Breath (Su): As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based.

Combat Gear 1 flasks of oil, wand of bless (1 charges), scroll of summon monster 1 (2), dagger.
Other Gear lamellar cuirass(worn over cloths), wooden holy symbol (Sarenrae), dagger, hot weather gear (worn), common backpack, belt pouches, candles(10), bedroll, flint & steel, iron Pot, mess kit, torch (10 uses), soap, rope, trail rations (5 days), 2 flasks of oil, waterskin, spell component pouch, wand of bless(1 charges), scroll of summon monster 1 (2), wand of detect undead(3 charges), 31gp 8sp
Encumbrance
light load <38lbs (dropped backpack)
medium Load 39-76 lbs. (holding backpack)
heavy load 77-115lbs

Physical Description
Elendra is 4'10. She wears her clothing loose. her eyes are different colors one being as blue as the sky and the other looking like a wall of cinders grey with orange flecks in the iris. she is fairly petite. around her neck 2 pendants sway as she walks one, a small crudely carved holy symbol of Sarenrae, the other a small vial of oil. her arms are heavily bandaged, though whe removed her skin appears thin and papery, burned severely from about the elbow to her claw-like fingernails. She is otherwise very beautiful.