Full Name |
Elen Emerwen Alda Erulissë Baranathan |
Race |
Elf |
Classes/Levels |
Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar) |
Gender |
Female |
Size |
Medium |
Age |
101 |
Special Abilities |
Hexes, spells, Elfin abilities |
Alignment |
CG |
Deity |
Desna |
Languages |
Celestial, Common (Taldane), Elven, Draconic, Skald, Sylvan, Tien |
Strength |
9 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
21 |
Wisdom |
12 |
Charisma |
7 |
About Elen Emerwen
Elen Emerwen
Female elf witch (winter witch) 3/cleric* (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 21 (3d6+5)
Fort +2, Ref +4, Will +4
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Offense
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Speed 40 ft.
Melee cold iron dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20) or
. . rapier +0 (1d6-1/18-20)
Ranged shortbow +4 (1d6-1/×3)
Special Attacks hexes (cackle[APG], evil eye[APG], misfortune[APG], slumber[APG])
Witch Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 3rd; concentration +8)
. . 1st—chill touch (DC 16), ear-piercing scream[UM] (DC 16), enlarge person (DC 16)
. . 0 (at will)—daze (DC 15), detect magic, guidance, message
. . Patron Deception
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Statistics
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Str 9, Dex 16, Con 12, Int 21, Wis 12, Cha 7
Base Atk +1; CMB +0; CMD 13
Feats Alertness, Extra Hex[APG], Extra Hex[APG]
Traits adopted, restless wayfarer, world traveler
Skills Acrobatics +3 (+7 to jump), Bluff +1, Heal +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (geography) +7, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +6, Knowledge (planes) +9, Knowledge (religion) +7, Linguistics +8, Perception +8, Sense Motive +10, Spellcraft +11 (+13 to identify magic item properties), Stealth +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aklo, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Sakvroth, Skald, Sylvan, Tien
SQ cold flesh, domain (exploration[APG]), door sight, dreamspeaker, elven magic, witch's familiar (cat named Frostwhiskers)
Combat Gear cold iron arrows (18), scroll of ill omen (x4), scroll of mage armor (x4), scroll of obscuring mist, wand of cure light wounds (43 charges), healer's kit; Other Gear haramaki[UC], cold iron dagger, dagger, rapier, shortbow, bedroll, blanket[APG], candle (15), chalk (10), flint and steel, ink, inkpen, masterwork backpack[APG], snowshoes[APG], soap, spell component pouch, trail rations (4), travelling spellbook[APG], wooden holy symbol of Desna, 6 pp, 8 gp, 3 sp, 4 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Cleric Domain (Exploration)
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Door Sight (4/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Evil Eye -2 (8 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 16) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Black Rider Bonus Permanent increase of +2 to intelligence.
Spontaneous Casting Can convert prepared spells into Cure spells of the same level.
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Frostwhiskers
Female cat (Pathfinder RPG Bestiary 131)
CG Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 10 (1d8-1)
Fort +1, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee bite +5 (1d3-4), 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
[b]Skills Bluff +1, Climb +6, Heal +2, Linguistics +1, Perception +7, Sense Motive +4, Spellcraft +1, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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