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Well, in the novel Tarkin, they have a 'holo-net', which is obviously a retconned in thing because the internet didn't used to exist, which is taken over to 100% military use by the time ANH rolls around. I think that's one of the more glaring anachronistic features of the series, particularly with how advanced our global communications are now. Extrapolating out to hyperdrive tech era would make galactic communication much more than what we see.
How close are the novels to the movies, because I've only seen the movies?
Shadowrun is a dark setting, mixing the cyberpunk from the 80’s with the idea of the return of the magic and the surging of old species like Elves and Dwarves. The players are shadowrunners, criminals doing whatever they are contracted for and trying to survive one more day in a world owned by megacorporations.
Now, let’s go to the creation!
Step 1: Choose concept:
Shadowrun character creation is not random, so it starts by choosing a valid concept. Some of the classic Shadowrun character concepts are: Face (the one with a lot of contacts and good with the people), Spellcaster (a magic user), Decker (expert in using the Matrix, the evolved Internet of the setting), Technomancer (a user of the Matrix with a mystical base), Rigger (the driver, but with a total connection to the vehicles and to drones) and Street Samurai (experts in combat, usually mixing big weapons with cybernetic technology).
I’m going to create a spellcaster, a mage who studied magic in some old magic school in Europe.
All characters start with 25 Karma to improve themselves. (You may elect to take on 'negative' qualities during character creation which give you more Karma to spend (up to 25). Typically, during game play, the GM rewards Karma for you to use after you complete a mission.)
The next five steps are actually kind of concurrent: there are five elections (metatype, attributes, magic/resonance, skills and resources) and five priorities to assign to them (from A to E). The election which gets A is the better for you, the election with the E is the worst.
E.g.: You get to choose one letter for each slot.
Step 2: Choose Metatype and raise Attributes:
Metatype is just the magical race of the character. This election gives you also special attribute points to increase your Magic, Resonance or Edge.
I’m going to be an Ork. I can be an Ork with priorities A, B or C. I’ll set with the priority C in Metatype, to be an Ork with 0 special attribute points.
As an Ork I get Low-Light Vision, and the starting and maximum values in my attributes: Body 4/9, Agility 1/6, Reaction 1/6, Strength 3/8, Willpower 1/6, Logic 1/5, Intuition 1/6, Charisma 1/5, Edge 1/6, Essence 6.
For the Attributes I’m going to assign only the priority D: he is not very naturally gifted in many areas. This gives me 14 points to distribute among my attributes. I end with the following attributes:
Body 4, Agility 3, Reaction 3, Strength 3, Willpower 3, Logic 5, Intuition 3, Charisma 2, Edge 2, Essence 6.
Step 3: Choose Magic or Resonance:
This one is easy: I’m giving priority A to Magic. This means I can choose to be a magician, a Mystic Adept or a Technomancer. I choose to be a Magician, which gives me: Magic 6, two Rating 5 Magical Skills, and 10 spells.
As magic tradition, I choose to be a Hermetic Mage. My Drain Resistance (which allows me to avoid being exhausted after using magic) is Logic+Willpower.
For the two skills I choose Spellcasting and Counterspelling.
For the spells, I choose Blast, Manabolt,Fireball, Improved Invisibility, Heal, Analyze Magic, Armor, Clairvoyance, Detect Magic Extended, Detect Individual.
Step 4: Purchase Qualities:
There are positive Qualities, which cost Karma, and negative Qualities, which give Karma (you can get a maximum of 25 additional Karma for negative Qualities).
From the list of available Qualities, I buy:
Analytical Mind (-5 karma): +2 to Logic to analyze clues, recognize patterns, etc.
And I still have 9 karma left (from the negative qualities I only receive 25 karma, not 27).
Step 5: Purchase Skills:
For Skills, I have assigned the priority B. That gives me 36 skill points to divide among my skills, and can use up to 5 of those points to buy skill groups (skill bundles, cheaper to buy than the individual skills they contain). The maximum rank for a skill in creation is 6 (but I can raise Spellcasting to 7 thanks to my Aptitude Quality). The skill points can also be used to buy skill specializations, which cost 1 point and give +2 to use the specialization.
I start raising my Spellcasting from 5 to 7, spending 2 points, and buy a specialization in combat spells (1 point). I also want to know how to summon spirits, so I buy the Conjuring skill group up to 3. With my other 2 group points I buy the Enchanting skill group up to 2. I still have 29 skill points to spend. I buy the following skills:
Spellcasting 7 (specialization: Combat Spells)
Now I also get free Knowledge and Language skill points, equal to my (INT+LOG)x2. So 16 points in total. And, also, a language as native language. For me it is English. I buy the following Knowledge skills:
Language: English (N)
Step 6: Spend your Resources:
For Resources I only have left the priority E. This means I only have 6,000 NuYens to spend. I can always spend some karma to get more NuYens in this step, obtaining 2,000 extra NuYens per Karma point spent. I spend 7 points of karma in this, to get 14,000 additional NuYens, for a total of 20,000 NuYens.
I have also to select (and pay) for my level of lifestyle. I’m going to spend 2,000 NuYens to have a Low Lifestyle.
I spend the rest of my money as follows:
Katana (1,000 NuYens) (I always associate katanas with shadowrun, due to the Street Samurai Catalog cover)
And I keep 3,785 NuYens for me, that I add to my standard initial money, which based in my Low Lifestyle is 3d6 x 60 NuYens. I roll and get 540 NuYens. So I have 4,325 Nuyens.
Step 7: Spending your leftover Karma:
I have two points of Karma, that I use to bond to my Spell Focus (it costs Force x 2 in karma). This will allow me to add the Force of the Focus to my spells.
In this step I also get additional free Karma to spend in contacts. I get CHA x 3, so I have 6 points of Karma to spend in contacts. Each contact has two values: Connection (how much influence the contact has) and Loyalty (how much is he willing to do not to betray me).
With only six points, I’m going to settle with only two contacts:
The owner of “Ye Olde Magic Boutique” (Connection 1, Loyalty 2)
Step 8: Final calculations:
This step consists only in calculating some values derived from the previous.
Initiative determines the order in combat. It is INT+REA and a dice, which starts in 1D6. My Initiative is 6+1D6.
Step 9: Final touches:
This is the step for the background and the rounding of the character. I see him as a traveller, born close to England, educated in ancient European magic schools, and recently arrived to Seattle.
It always rains in Seattle because of the polution.
Oh, for this list it's ok if items are not precisely unique to Shadowrun, just make them thematically on target.Go for the Nuggets, so experienced players will think, "Ah yes, I know that." And, noobs will think, "Oh, I didn't know that. That's good to know."
I really like your item about native americans. Let's keep going with your item on the list:
9. Native American's being an actual threat in a game not set in the Old West. With the rise of magic, the Nations were able to take over large swaths of North America and send the USA packing. You don't see that come up often in RPGS.
1. Dystopian world controlled & monitored by corporations (kinda like today, hey!)
2. The Matrix (or interwebs?)
3. Magic + Technology. "Hello, Troll buddy."
4. Shadowrunners live in the grey areas of morality
5. Constant threat of being double-crossed
6. Rain -- because of the pollution (or is it just Seattle waitors)
7. 3 hours of at-the-table planning before entering a room
This happens more than expected. You're in a gun fight surrounded by dead bodies and you need more cover. Or, your Decker is jacked in and her RL body needs protection -- throw bodies on her for protection!
Complex Action has produced a wonderful video giving an overview of making it work
My Self wrote:
So I'm running a campaign right now with several players. I can meet with all of them regularly together, but a couple of the players I am often able to meet with more often. I don't want to start a whole extra campaign in the meantime. Any way to not waste extra sessions without splitting the group?
Can someone explain how my character uses a Deck to find, read, and then replace a file in a bad guy's host?
As GM, I would use this simple list of "How you need do it". (Feel free to change things up and augment it.)
Also, these are Actions/things "you" have to do. The Host will have Spiders and IC to fight you off. And to assist in beating them you can run/use programs on your deck.
>>list-file "How to Hack a File"
b. ENTER HOST
c. MATRIX PERCEPTION
f. CHECK OVERWATCH SCORE
g. CRACK FILE
h. EDIT FILE
Also, does my PC actually have to dive into the Matrix, or is doing so only one of my options for finding files in the game of Shadowrun?
Yes, you need to enter the Matrix.
Ceaser Slaad wrote:
Back in the early 80's Simulations Publications Inc (SPI) had a table top hex grid board and cardboard marker game that simulated jet combat really well. Darned if I can recall the name of it though.
I think the game you're referencing is called "Air War".
It may be informative to read each Matrix Combat Action.
Scott Betts wrote:
Don't think of Hawking radiation as light-rays, but as "evaporation". i.e. black holes evaporate, and the process by which this happens is through Hawking Radiation.
Incidentally, this evaporation causes the Entropy of the universe to decrease (which is a good thing).
I don't think of "The Cube" as a scary movie, but as a thriller.
P.H. Dungeon wrote:
I have to vote for Shadowrun as well. I'm running a 4E Shadowrun game right now. The only thing that I find difficult is sometimes juggling the complexity of the Matrix, Magic, and Physical worlds at the same time.
I'm staring a group of n00bs in SR5. Can you point me to any"Introduction to the Matrix and it's Mechanics" runs?
I roll my eyes and grab a yellow #2. It's fun to invent new games when
"Ok. Hit me. What are we going to do here?", I ask big S.
Big S. rubs his hands together, and says ...