Things get a bit different when it's vectors and acceleration.Though its hex-based, if you look up the old space combat rules for the Silhouette system (like Jovian Chronicles) it worked fairly well. Plus it made engines one of the nastiest weapons available - as is only righteous, proper and Good when you're spewing plasma out the back the same way that pathetically tiny "sword" the other guy's wielding is.
Very different from the typical "naval or air combat" type rules we see for a lot of stuff including star wars, but can easily be as exciting; just that things don't move the same way is all.
> Attack Vector: Tactical < is arguable the best hex-based space combat game in existence.
Perhaps Paizo can make a marketing deal with the owner and include some of it.