Verik Vancaskerkin

Elan Sunshadow's page

23 posts. Alias of Fatespinner (RPG Superstar 2013 Top 32).


Full Name

Elan Sunshadow

Race

Human

Classes/Levels

Druid 3

Gender

Male

Size

Medium

Age

22

Alignment

NG

Deity

Nature (an aspect of The Mother)

Location

Dragonstar

Strength 10
Dexterity 13
Constitution 10
Intelligence 14
Wisdom 17
Charisma 12

About Elan Sunshadow

HP
Total Hit Points: 24
Current Damage: 0
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AC
AC: 13 (10 base + 2 armor + 1 Dex)
Touch: 11
Flat-footed: 12
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Movement/Senses
Spot +9, Listen +9
Initiative modifier: +1
Speed: 30 ft. (light/unarmored)
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Saves
Fortitude save: 3 + 0 + 1 = +4
Reflex save: 1 + 1 + 1 = +3
Will save: 3 + 3 + 1 = +7
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Attacks
Base Attack Bonus: +2
Attack (melee): +2
Attack (ranged): +3
Grapple check: +2
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Combat Equipment
Longspear - +2 melee (1d8+0, x3)(10' Reach)
Shortspear (broken-down longspear) - +2 melee (1d6+0, x2)
Shortspear (thrown) - +3 ranged (1d6+0, x2) (20' increment)

Leather Armor (+2 AC, 0 ACP, +6 Max Dex., 10% ASF, 15 lbs.)
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Proficiencies:
Basic
Spears and Lances
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Feats
1st - Track
Race - Spell Focus (Transmutation)
3rd - Greater Spell Focus (Transmutation)
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Skills
Concentration: +6(6r)
Handle Animal: +7(6r)
Heal: +9(6r)
Know(Nature): +12(6r)
Listen: +9(6r)
Spot: +9(6r)
Survival: +11(6r)

Synergies: +2 on Survival checks in natural aboveground environments.
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Class Features:
+1 CL for no Tech. Proficiency
Turn Undead 1/day (Domain power)
Animal Companion (Hawk)
Nature Sense
Wild Empathy (+6)
Woodland Stride
Trackless Step
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Spell Save DC: 13 + spell level (15 + spell level for Transmutation)
Caster Level: 4
Domain: Sun - Turn Undead 1/day
Spells Prepared
0-level(5): light x3, read magic, purify food and drink
1st-level(3+1+D): entangle, longstrider, produce flame x2, endure elements (D)
2nd-level(2+1+D): barkskin, resist energy, chill metal, heat metal (D)
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Equipment
Cloak of resistance +1
wand of cure light wounds (50 charges)
Backpack
Bedroll
Waterskin
Sunrod x 2
Spell Component Pouches
Explorer's Outfit
Rope 50 ft.
Flint and Steel
Scrolls:
pass without trace (CL 4th)
lesser restoration

Total - 32 lbs.

Money: 670 cr
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Languages:
Common, Draconic, Druidic, Elven
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Carrying Capacity
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
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Race
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
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Class HP rolled - CON mod. = +0
Level 1: Druid 8
Level 2: Druid 8
Level 3: Druid 8
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Animal Companion: Aeori (Hawk)
Tiny Animal

Hit Dice: 3d8 (11 hp)
Initiative: +4
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 16, flat-footed 16
Base Attack/Grapple: +2/–8
Attack: Talons +7 melee (1d4–2)
Full Attack: Talons +7 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft
Special Qualities: Low-light vision, link, share spells, evasion
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +18
Feats: Alertness, Weapon Finesse(B), Deflect Arrows

These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.

Skills: Hawks have a +8 racial bonus on Spot checks.
Tricks Known: Attack, Fetch, Guard, Heel, Seek, Come, Stay, Perform - "Speak"(B)

Experience Points: 3400