Full Name |
Elan Sunshadow |
Race |
Human |
Classes/Levels |
Druid 3 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
NG |
Deity |
Nature (an aspect of The Mother) |
Location |
Dragonstar |
Strength |
10 |
Dexterity |
13 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
17 |
Charisma |
12 |
About Elan Sunshadow
HP
Total Hit Points: 24
Current Damage: 0
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AC
AC: 13 (10 base + 2 armor + 1 Dex)
Touch: 11
Flat-footed: 12
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Movement/Senses
Spot +9, Listen +9
Initiative modifier: +1
Speed: 30 ft. (light/unarmored)
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Saves
Fortitude save: 3 + 0 + 1 = +4
Reflex save: 1 + 1 + 1 = +3
Will save: 3 + 3 + 1 = +7
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Attacks
Base Attack Bonus: +2
Attack (melee): +2
Attack (ranged): +3
Grapple check: +2
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Combat Equipment
Longspear - +2 melee (1d8+0, x3)(10' Reach)
Shortspear (broken-down longspear) - +2 melee (1d6+0, x2)
Shortspear (thrown) - +3 ranged (1d6+0, x2) (20' increment)
Leather Armor (+2 AC, 0 ACP, +6 Max Dex., 10% ASF, 15 lbs.)
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Proficiencies:
Basic
Spears and Lances
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Feats
1st - Track
Race - Spell Focus (Transmutation)
3rd - Greater Spell Focus (Transmutation)
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Skills
Concentration: +6(6r)
Handle Animal: +7(6r)
Heal: +9(6r)
Know(Nature): +12(6r)
Listen: +9(6r)
Spot: +9(6r)
Survival: +11(6r)
Synergies: +2 on Survival checks in natural aboveground environments.
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Class Features:
+1 CL for no Tech. Proficiency
Turn Undead 1/day (Domain power)
Animal Companion (Hawk)
Nature Sense
Wild Empathy (+6)
Woodland Stride
Trackless Step
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Spell Save DC: 13 + spell level (15 + spell level for Transmutation)
Caster Level: 4
Domain: Sun - Turn Undead 1/day
Spells Prepared
0-level(5): light x3, read magic, purify food and drink
1st-level(3+1+D): entangle, longstrider, produce flame x2, endure elements (D)
2nd-level(2+1+D): barkskin, resist energy, chill metal, heat metal (D)
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Equipment
Cloak of resistance +1
wand of cure light wounds (50 charges)
Backpack
Bedroll
Waterskin
Sunrod x 2
Spell Component Pouches
Explorer's Outfit
Rope 50 ft.
Flint and Steel
Scrolls:
pass without trace (CL 4th)
lesser restoration
Total - 32 lbs.
Money: 670 cr
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Languages:
Common, Draconic, Druidic, Elven
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Carrying Capacity
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
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Race
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
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Class HP rolled - CON mod. = +0
Level 1: Druid 8
Level 2: Druid 8
Level 3: Druid 8
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Animal Companion: Aeori (Hawk)
Tiny Animal
Hit Dice: 3d8 (11 hp)
Initiative: +4
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 16, flat-footed 16
Base Attack/Grapple: +2/–8
Attack: Talons +7 melee (1d4–2)
Full Attack: Talons +7 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft
Special Qualities: Low-light vision, link, share spells, evasion
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +18
Feats: Alertness, Weapon Finesse(B), Deflect Arrows
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Skills: Hawks have a +8 racial bonus on Spot checks.
Tricks Known: Attack, Fetch, Guard, Heel, Seek, Come, Stay, Perform - "Speak"(B)
Experience Points: 3400