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Amiri

Elaina Tirel's page

73 posts. Alias of AdamWarnock.


Classes/Levels

HP: 09/12 | AC: 17/13/14 | F: +3 R: +3 W: 0 | Per: 0 Init: +5 | Arr.:40 B.Arr.: 20

About Elaina Tirel

Stats:
Elaina Tirel
Human Fighter 1
NG Medium Humanoid (human)
Init +5; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+1)
Fort +3, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Glaive +4 (1d10+4/x3) and
. . Quarterstaff +4 (1d6+4/x2)
Ranged Longbow +4 (1d8/x3)
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 11, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Deadly Aim -1/+2, Point Blank Shot, Swap Places
Traits Erastil's Speaker, Reactionary
Skills Acrobatics +1, Climb +5, Diplomacy +6, Escape Artist +1, Fly +1, Ride +1, Stealth +1, Survival +4, Swim +1
Languages Common
Combat Gear Arrows (40), Blunt arrows (20), Chain shirt, Dagger, Glaive, Longbow, Quarterstaff; Other Gear Backpack, masterwork (12 @ 28.9 lbs), Bedroll, Blanket, Crowbar, Flint and steel, Grappling hook, Silk rope, Trail rations (4), Traveler's outfit, Waterskin
--------------------
Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Erastil's Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Swap Places You can trade places with an ally with this feat during your movement.

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Background:
Elaina and Edvard had grown up in Kassen. The sleepy little village on the northern edge of Nirmathas didn't hold many opportunities for getting into trouble.
It did have some.
At a young age, Elaina, Edvard, and several friends went on a dare to see who would stay the whole night at this spooky place in the woods. Everything seemed fine, the kids grew bolder by the hour. As the night wore on, a young boy named Jakob, was going to the center of the spooky spot. A clammy, decaying hand shot up and managed to wrap around his ankle. Jakob managed to break free, breaking the thing's hand and fingers in the process. After a moment frozen in terror, they all fled for the village.

Elaina tripped on a gnarled root as the others ran on. The thing was close behind, and all the poor girl could do was cry out in terror. Her brother, Edvard, turned back and knocked the thing to the ground, buying enough time for the twins to escape.


Appearance and Personality:
Elaina is the more level-headed one, often acting as an anchor to keep her brother from doing things that are too reckless. After the close call in the Fangwood, she has been plagued by nightmares of all manner of undead feasting upon her flesh. Fortunately, these are growing rarer and rarer. She's quiet and comes across as shy to most, at least until they try and talk to her. Then, they find out that she's blunt, honest to a fault, and steadfast in her faith in Erastil. Though she's normally calm and collected, she is scared out of her wits by the undead.

Elaina is about 5 feet and 3 inches tall. She has chestnut brown hair that falls to just below her shoulder blades. She often keeps it tied up to keep it out of links that make up her armor. She possesses an athletic build that is packed with lean muscle. Despite being the same age as Edvard, she is often mistaken for being a couple of years younger due to the freckles on her cheeks and her small, upturned nose.



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