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Darius Finch

Ekard Keller's page

75 posts. Alias of Shadowborn.

Profile

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Full Name

Ekard Keller

Race

Halfling

Classes/Levels

Rogue 1

Gender

Male

Size

Small

Age

24

Special Abilities

sneak attack +1d6, trapfinding

Alignment

CN

Deity

Engelan

Location

Ptolus

Languages

Common, halfling, ratman

Occupation

Delver/ cellar-rat (aka barback)

Strength 10
Dexterity 20
Constitution 13
Intelligence 13
Wisdom 9
Charisma 14

About Ekard Keller

Physical Description 3'4", 36lbs, blond hair, green eyes, dressed in a homespun ivory-colored shirt, pocketed leather vest, wool breeches, and mouse-skin boots. He wears a short sword belted at his hip, a dagger opposite. The hilts of two other daggers peep over the top of his boots.

Background:
Ekard Keller grew up an orphan in the Warrens; he knows the dark side of Ptolus. He was taken in by Frederick, Fred to most, a tavern keeper who took pity on the boy. He put him to work as a cellar-rat, fetching bottles from the low-ceilinged cellar. As Ekard grew older,he inevitably fell in with the criminal element, learning the skills he needed to survive. He also learned that life is nasty, brutal, and short; one needs to live in the moment because that's all you may have. With that philosophy in mind, the first major financial windfall he made saw him buy his way out of the Warrens and in to Midtown. He set up kip near Delver's Square, with a mind to try delving and hopefully make even bigger scores.

Stats:
CN Small humanoid
Init +5; [b]Senses perception +5
Defense
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
HP 7
Saves Fort +3, Ref +8, Will +0 (+2 vs fear effects)
Offense
Speed 20 feet
Melee Shortsword +6 (1d4/19-20,x2) or sap +6 (1d4 nonlethal)
Ranged Sling +6 (1d3) or dagger +6 (1d3/19-20,x2)
Special Attacks sneak attack +1d6
Statistics
Str 10, Dex 20, Con 13, Int 13, Wis 9, Cha 14
Base Atk +0; CMB -1; CMD 14
Skills Acrobatics +11, Climb +6, Diplomacy +6 (+8 Gather Info), Disable Device +9, Escape Artist +9, Intimidate +7, Knowledge(local) +5, Perception +5, Sleight of Hand +9, Stealth +13
Feats Weapon Finesse
Background Gang Member
Traits Bully (+1 trait bonus to Intimidate skill), Resilient (+1 trait bonus on Fort saves)
Languages Common, dwarven, halfling
Special Abilities trapfinding
Gear shortsword, sap, daggers (3), sling and 20 bullets, studded leather armor, backpack, belt pouch, bedroll, chalk (3), 50' silk rope, hammer, pitons (2), sack, pocket watch, box of cigarillos (10), tindertwigs (10), sunrod, torch, whetstone, thieves' tools, tin hipflask of brandy, 62gp, 9sp, 4cp

Party treasure: 26gp, 45sp, 4cp, 3 brass double-finger rings (unappraised), gold ring (unappraised), MW hvy steel shield, 2 MW longswords, MW hvy crossbow, 16 bolts, MW studded leather armor, thieves' tools, potion of cure light wounds



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