|
|||||||||||||||||||||||
|
About Eitri BronskjoldBase Attack Bonus: +2 CMB: +4 Melee: +4
Armor Class: 22(+1 Dex, +9 Armor, +2 Shield), touch 11, flat-footed 21
Initiative: +1 Saves:
Fort+ 5 Ref +2 Will+6 Hit Points: 23 Racial Traits:
*+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff. *Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size. *Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. *Darkvision: Dwarves can see in the dark up to 60 feet. *Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype. *Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. *Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. *Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. *Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. *Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. *Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. *Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Class Features:
Aura Channel Energy 2d6, 4/day Domains- Earth, Good Domain Abilities Acid Dart 6/day Touch of Good 6/day Orisons Spontaneous Casting- Cure Wounds Skills:
Climb +4 Intimidate +3 Heal + 6 Knowledge (religion) + 4 Knowledge (dungeoneering) +1 Perception +4 Spellcraft +4 Feats:
Armor Proficiency (heavy) Combat Casting Equipment:
traveler's outfit, masterwork warhammer, full plate armor, heavy steel shield, cloak of resistance +1, 3 potions of cure light wounds, holy symbol, backpack, belt pouch, bedroll, flint and steel, hempen rope (50 ft.), trail rations (10 days), waterskin, spell component pouch Money: 9cp, 9 sp
Spells:
Spells Per Day: 0: 4 1: 3+1 2: 2+1 Spells Prepared
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|