Ulfen Raider

Einar Hakon's page

130 posts. Alias of Deiros.


About Einar Hakon

Male Human Fighter (Viking)/Rogue (Thug) 4
CN Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 23, touch 13, flat-footed 20 (+6 armor, +4 Shield, +3 Dex)
HP 48 (4d10+8)
Fort +6, Ref +7, Will +2
Special Defenses: Evasion, Uncanny Dodge
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Offense
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Speed 20 ft. (30 ft. without armor)
Melee
Longword +9 (1d8+5/19-20x2)
Heavy Spiked Shield +7 (1d6+3/20x2)
Dagger +7 (1d4+3/18-20x2)
Ranged
Longbow +7 (1d8+3/x3)
Special Attack: Rage 12rounds +4Str, +4Con, +2Will saves, -2 AC; Sneak Attack +2d6
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Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 13
Base Atk +4; CMB +7; CMD 20
Feats Weapon Focus (Longword), Two-weapon fighting, Improved Shield Bash, Weapon Specialization (Longword), Power Attack, Shield Focus, Missile Shield, Shield Slam, Double Slice, Dazzling Display
Skills Acrobatics +7, Appraise +5, Bluff +7, Climb +10, Disable Device +6, Diplomacy +7, Escape Artist +8, Intimidate +8, Knowledge (Engineering) +5, Knowledge (Local) +5, Linguistics +5, Perception +8, Profession (Raider) +7, Ride +7, Sense Motive +5, Stealth +9, Swim +8, Survival +8, Use Magic Device +7
Languages Common, Giant, Read Lips
Other Gear
Equipment Longword(Mwk), Dagger, Long Bow (Composite +3), Large Wooden Shield, Lamellar Armor, Fighter's Kit Quiver w/20 arrows, Explorer's Outfit, Cold Weather Outfit, Shield Sconce, Small Tent, Weapon Cord, Light Horse, Potion CMWx2, Vial Antitoxin.
Money: 644gp, 9sp

Class Abilities
Berserker - Gains the rage ability as the barbarian class feature, but the barbarian level is considered to be his fighter level –3.
Brutal Beating - Whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself—only the most recent duration applies.
Fearsome - Intimidate check to demoralize as a Move Action.
Frightening- When demoralizing a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.
Rogue Talent
*Bleeding Attack; 2 Bleed damage/turn
*Combat Trick; Missile Shield
Shield Defense - Whenever wearing medium, light, or no armor and wielding a shield, the shield bonus to AC increases by 1.

Traits
Heirloom Weapon: Longword; +2 trait bonus on Sunder attempts.
Armor Expert

Background

Spoiler:

At age 7, born in the small village of Howth, and as with all Bronding children, the child who would come to be known as Einar is the son of a butcher. Travelers by nature spend short northern summers making slow loops through Howth and other villages, facilitating trade. He was fostered out to learn a trade. In Einar’s case this was to Offa, his mother’s sister. Offa was a shield maiden and he trained young Einar in the ways of battle.

There was little doubt that Einar would become a warrior – he was a strong but not too bright of child, with none of the mental spark of his brothers and sisters. 4th in line, there was no way he would inherit property and he had no flare for craft. Einar liked to hit things and physical endeavors, and so a warrior he became. When he came of age he inherited his uncle’s weapon Deathbellow and was given a lamellar armor by the Eorlderman. These are his most treasured possessions and he keeps them in good condition.

But for all his dullness, Einar was well liked among the clan. He had a sense of fun, a willingness to do almost anything, and he delighted in eating and drinking all kinds of things. Where ever mead flowed and meat was roasting, there was Einar, looking for a story to hear (for he had no talent in that regard) or a woman to fondle. His like of drink and his strength meant that Einar could find himself in trouble, as he was easily led, but so far nothing bad has happened by luck or because he knows when to stop.

Of some concern to his parents and Offa is Einar’s friendship with Alric, the seneschal’s assistant. Alric has always been a reliable source for Einar to get things from the larders and Einar has rewarded this with staunch loyalty. For those who know Alric’s reputation for dubious moral sense, Einar’s friendship seems misplaced. But Einar’s reputation has helped disguise the fact that he has fairly lax morals himself.

Finally though, Einar has a secret which none knows but Offa. Once, while hunting near the Henna, Offa and Einar saw a gigantic black boar with but one tusk staring at them from the edge of the woods. Thinking it to be the Mæstbar a powerful creature, the two hunters charged heedlessly into the forest. While in pursuit, Einar tripped and fell down a steep slope, hitting his head hard upon a rock. When Offa scrambled down to check on him he found Einar in the grip of some uncontrollable fit. The moment passed, but Einar lives in fear that someday something might set him off again, this time either in battle or in front of the other clan members. Einar believes he might be blessed or cursed by an ancestor or the Mæstbar itself. Offa has agreed to keep his secret, even tho she believes he is being blessed by his ancestors. For Einar, the dark woods of the Henna hold a hidden fear. As a result, neither have ever told of the time they saw the Mæstbar.