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Corlina avatar

EileenProphetofIstus's page

1,864 posts (2,162 including aliases). No reviews. Aliases: Cosmic Boy, Phantom Girl, Bouncing Boy, Tharok of the Fatal Five, Mon-El, Evil Twin of Eileen, Lshay Le Fey, Supergirl, Eileen Prophet of Istus, 30th Century Psychbot, redmod Dumple.

Profile | Recent Posts | Recent Reviews


Recent posts by EileenProphetofIstus:

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

Daeglin wrote:
Woo hoo! Found Top Secret/S.I.! Half way there, just need to find Top Secret but not looking good, running out of boxes to search.

If you find it, it will be in the last box you check.

So what are you going to do once you find it?

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM: Had lots a problems but you should have it by now.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM wrote:
Sorry to take so long to post back, but yes, I really like the idea of a chapter by chapter e-mail of your work.

No problem with waiting for your post. I'll send you the Introduction and Chapter 1.

Please don't disregard the intro, it covers how this game is going to be different from the rest of the RPG we know of. So for certain please read page 4-20. I just emailed it.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM wrote:
EileenProphetofIstus wrote:
Valegrim wrote:
I am good for any of the above; reading; read and play; something else; hehe; time is my greatest issue; sigh; am like way busy atm but that should calm down I hope in a bit.

Ok, let me know when some time frees up for you. If you want a chapter at a time to familiarize yourself let me know. In the meantime I'll finish polishing up what has been written so far and start playtesting here at home.

I believe I have the last thing you sent me on my hard drive. Should I read it again to refresh my memory or should I just do a core dump and look at your new stuff with new eyes?

I would read the curent information and bypass the previous documents I sent. It's been sometime since I've sent you anything and I have no clue what all has changed since then because it all becomes a blur. Is there a particular chapter you want to start with? I guess at this time I'd choose to look at:

Chapter 1: Covers the basic concept of the game (playing more than one character, character abilities and how some of them differ from probably anything you've played thus far). Keep in mind that the rules were specifically made for the Legion comic and not any kind of generic game.

Chapter 2: This is just started and provides a sneak peak at specieis and worlds, this can be bypassed for sometime, it's more dressing than solid mechanic rules.

Chapter 3: Areas of Expertise - This is the set up for skills (how they work and which ones are included, how they are divided up, that sort of thing. No super lengthy explanations at this point, the main part is how they are mechanically used in the game. The title of each should give anyone a decent understanding of what kind of information it will cover. Provides a master list with the relevant information as well as training and getting better at them.

Chapter 4: Intergalactic Qualities, this chapter isn't really started yet so its a bypass as well. It will provide individualized rules for good and bad personality options and some physical oriented options. Most of these will eventually become lesser game mechancics to help describe the Legionnaires individual personalities.

Chapter 5: This contains all the information on how powers work and give some examples of them. The "how they work rules" are pretty much done for now, but individual examples are very thin but enough to give you an idea of where I'm going with it.

I've got some powers and their variations done, improtant things like telepathy, cold generation, invulnerability, super strength that sort of thing.

Chapter 6: Heroes Take Action covers the basic gaming things like time, movement, initiative, things like that.

Combat Chapter 7: The Rules of Battle: Includes things like how good of a blow you scored and the basic damage it does. The different types of damage conditions and how a character is weakened in battle so that it shows up in the game. Also how a character is able to bounce back when the fight isn't going their way. Includes how the damage symbol on the Universal Symbol Die works and when. Starts in about healing as well.

Provides a few options to use in battle like what happens when your character get's really mad or is sick of being beat on and decides they have taken enough, how they toughen up, also things used for crowd control by Legionnaires or villains such as getting them to flee surrender.

The chapter also includes various combat modifiers I've worked out for range, movement, bracing shots or employing other basic combat options.

Finally, I've been working on a gamemasters screen as well, but anything on that is already in the book itself. I'm also in the process of redoing some art. I'm getting away from the stand alone color picture and opting for more black and white and having it placed behind the text. I think it looks nicer. Also each chapter starts out with a full color splash page of art I've either scanned from comic or found on the internet. Also shows what I did for page borders throughout the book as well. Also have the front and back cover but I'm not positive if I'm going to keep it. I know I want to fix little things on the front cover (assuming I keep it) and the back cover I want to re-do and add an intorductory to the game rather than just having a big picture by itself.

I'm not sure how much you have time to read. if I can send the first chapter if you have limited time, that way you can start to absorb the ideas without feeling overwhelmed by getting a 100 page document. Would that be best? Once complete, I can send you the next major chapter, etc. This might make it easier to read through and comment on.

And of coarse there is always PBP, though I'd reccommend having the rules so you don't start out at scratch trying to figure them out.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Valegrim wrote:
I am good for any of the above; reading; read and play; something else; hehe; time is my greatest issue; sigh; am like way busy atm but that should calm down I hope in a bit.

Ok, let me know when some time frees up for you. If you want a chapter at a time to familiarize yourself let me know. In the meantime I'll finish polishing up what has been written so far and start playtesting here at home.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Valegrim wrote:
I am more of a D10 guy; but I guess I am never far from a D6 either; d4 is the dagger/magic missile die mostly; but it still comes up from time to time.

EileenProphetofIstus wrote:
Freehold DM said:

"I also think d4s have gotten a bum rap with the release of Pathfinder, it's good to see other homebrewers using them!"

I say, d4, don't leave home without it.



Hi Val, just got done spending the day at the Rennasiance Fair, had an excellent time, great weather, took lots of pictures, will have to get them developed to see how they turned out.

D4's were part of my original gaming dice as I started out with AD&D then moved on to Top Secret/S.I., so I see no reason to discreminate with this game.

Currently the d4 will be used for determining damage for glancing blows, be it with a fist, power, martial arts, weapon, etc. Modifiers are naturally applied to the die roll for various factors as well as the number of d4's you would roll.

For example, a glancing blow with the fist is a d4 + modifiers. A glancing blow with a weapon is a 2d4 with modifiers (including strength, and individual weapon modifiers). A glancing blow with a power means rolling even more d4's along with modifiers. As I think I mentioned, the die type increases with the severity of the attack.

Doesn't look like much of a response beyond moral support to my question, but that's ok, its what I was expecting. Since your still interested in the project what do you think you'd like to do with it? Read a chapter at a time and make suggestions? Read a chapter at a time and eventually try to play it? Something else?

Keep in mind that clearly its far from finished (I'm about 100 pages in so far) and in the main book I'm shooting for about 300-400, but so much of that is dressing (such as character sheets for 20+ Legionnaires, tons of more powers, that sort of thing). Let me know what your interested in doing?

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

I've never played the original Top Secret, just the S.I. version. I did however give those rules a major overhaul to add a lot more depth to them, I also took some ideas from the original game as well. My favorite were the modules.

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

Daeglin wrote:
EileenProphetofIstus wrote:
You should go and look for it know, find it, break it open and play. At least that's what I would do if I were you.

By the way, did you know that ORION stands for:

Organization Resisting Imprisonment of Nations


I did not know that. But how the heck do you lock up a nation. ;)


Actually a friend of mine came up with the "Organization Resisting the Imprisonment of Nations" because I wanted a name that matched the letters. The imprisonment follows up on the WEB which I dubbed World Enslavement Brotherhood. So both names are homebrew, one by my friend and the other by myself.

The enslavement concept comes from WEB attempting to run governements and how they orchestrate events to meet their goals of world domination. A dominated country is essentially enslaved or imprisoned through the machinations of WEB.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM said:

"I also think d4s have gotten a bum rap with the release of Pathfinder, it's good to see other homebrewers using them!"

I say, d4, don't leave home without it.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM wrote:
EileenProphetofIstus wrote:
At least you can access these RPG sites at work, they put a block on most web sites for us.

Unfortunately, this will one day be true for me as well. I've already gotten everything but a written warning on this, so I don't think that I would be good for a play by post, especially considering I just took on some responsiblities at my second job that will cut down on my free time even further.

Still, I'm in as whole hog as I can possibly be, with the exception of playtesting. I think I will be more in the critique department.

EileenProphetofIstus wrote:
4. Blows are either glancing, solid, stunning, reeling or critical. Each type of blow uses a different damage die, with a glancing blow rolling a d4 and a critical blow being a d12. The number of dice you roll of the proper die type depends upon whether your making a...

Crud, I got cut off, and I hear my boss coming so I will keep this brief. I LOVE this, I had an idea for something like this years ago back in high school with my own ill fated attempts at an Exosquad Roleplaying Game(remember Exosquad?). From what I can remember, you will have to be very careful with how this works- d12s have never been very reliable for damage, although they work GREAT for other things such at initiative. I don't think you should change the idea, keep it rolling(literally) and see how it playtests. I also think d4s have gotten a bum rap with the release of Pathfinder, it's good to see other homebrewers using them!

I made sure the game uses almost all dice: d20, d12, d10, d8, d6 and d4, though surprisingly enough there is no d% (yet anyway), I'll use them for Cosmos Master Charts, such as what happens when you fly through a stargate and take a left instead of a right. Darn, ended up in the wrong dimension. Let me know if you want to look at the rules, your call, not a big deal either way.

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

You should go and look for it know, find it, break it open and play. At least that's what I would do if I were you.

By the way, did you know that ORION stands for:

Organization Resisting Imprisonment of Nations

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

At least you can access these RPG sites at work, they put a block on most web sites for us.

I appreciate all the good thoughts on your part. I've played very little PBP myself and am very uncertain if it would somewhat work for a basic playtest. PBP is quite slow, yet it would seem that anything is better than nothing. It was just an option thrown out there. Whether someone wants to try these rules out through PBP, a home game or just read the them through, I thought I'd give it a shot in the dark.

I got Heroes, Marvel, and DC to draw ideas from if and when necessary. So far I haven't had to rely on them much at all, but I do look at them for some basic ways to consider. I found Marvel easy to follow, but got lost with the other two games very quickly. I'm sure I could play them, but as with most RPG its easier to jump right in with an existing group.

I think the mechanics I came up with are pretty simple overall.

1. Roll d20 to make an attack, whether it be a punch, kick, telepathy, iceball, whatever.

2. Target makes a defense roll (consisting of a dodge or block) and whomever aquires the higher roll suceeds.

There are a multitude of attacks you can make with brawling or martial arts. In order to work somewhat with hit locations I opted to have the attacks inflcit damage to particular areas ex. kidney punch, round house swing, or spin and kick the head of the opponent. This allows us to emulate the comics better (I hope).

3. Damage is scored if the attacker's roll exceeded the targets defense. The amount of damage score varies. You calculate the difference between the attack and defense (ex. attack is 15, defense is 10, the difference is 5). The greater differance between the attack/defense the harder the blow hits.

4. Blows are either glancing, solid, stunning, reeling or critical. Each type of blow uses a different damage die, with a glancing blow rolling a d4 and a critical blow being a d12. The number of dice you roll of the proper die type depends upon whether your making a brawling or martial arts attack, using a weapon, or a power.

Bottom line is the die size increases the greater the blow is and the amount of dice increases by the type of attack. For example, a power which scores a glancing blow would inflict 4d4 damage and a critical blow from a power inflicts 4d12 damage.

You factor in your strength for hand-to-hand attacks as well. Weapons get a modifier of their own based on their lethalness.

5. Characters get three actions in a round.

6. Opposed rolls are used to spot someone watching you or to out maneuver another spaceship, that sort of thing. Pretty much the same as the attack/defend routine above.

7. The advancement system I'd say is pretty unique, that and character generation.

Anyway, these are the basics.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Aaron Bitman wrote:
EileenProphetofIstus wrote:
This really isn't for the casual reader who's slightly interested, would glance at it and delete it. It's for the person who actually likes to try new things, offer suggestions (politely) and be willing to work with someone who plans on emailing new rules at your request in order to help facilitate your personal attempt at the game. This is not for everyone, that's for certain.

I feel compelled to speak on behalf of casual readers who are slightly interested.

I've been following your Legion thread, off and on, for more than a year now. I'm not half the Legion fan you are, but I bought the three Showcase Presents volumes, read a few years worth of the Paul Levitz stuff, read a dozen issues of the threeboot, and collected a few odds and ends like that. So I have some vague idea of what you're talking about.


Question for you Aaron, if a PBP was developed, would you be interested in joining?

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

So does this mean you guys are interested in a group of some sorts? I have only played PBP with you Val and I've never gamastered it either.
Are you leaning towards that or me polishing and giving you the rules I have. As I mentioned before, your only getting a smattering of the big picture but it should be enough to break ground with from a play test point of view providing you can wing things well.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Aaron Bitman wrote:
EileenProphetofIstus wrote:
This really isn't for the casual reader who's slightly interested, would glance at it and delete it. It's for the person who actually likes to try new things, offer suggestions (politely) and be willing to work with someone who plans on emailing new rules at your request in order to help facilitate your personal attempt at the game. This is not for everyone, that's for certain.

I feel compelled to speak on behalf of casual readers who are slightly interested.

I've been following your Legion thread, off and on, for more than a year now. I'm not half the Legion fan you are, but I bought the three Showcase Presents volumes, read a few years worth of the Paul Levitz stuff, read a dozen issues of the threeboot, and collected a few odds and ends like that. So I have some vague idea of what you're talking about.

I admit that I could never be a real help to you - to me, the bible of Supers RPGs is MEGS, partly because it's so rules light. Clearly that's not what you want.

But I just came to say this: For what it's worth, you have my moral support. I wish you the best. Several times, I tried to write my own RPG. Every time, I gave up in disgust. These things NEVER come out the way I want them to.

In short, good luck!


Hi Aaron, goood to hear from you. I'm not familiar with MEGS. When you say rules light how does that compare to Marvel? Marvel is the only Supers game I have a semi-decent idea of how it functions, though I'm not intimately familiar with the rules. Are MEGS rules lighter than Marvel? The Legion mechanics engine thus far are more intense than Marvel but I was interested in making a comparison with MEGS since I don't know anything about it. Just trying to get a feel for "rules light" so I can compare it to my project.

Also thank you for the moral support, that in itself is worth alot. Hope you keep posting, I'd like to revive the thread.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Yawn, sits up, stretches, stretches some more.....Turns to the camera and starts babbling....

"Warning this is a long post about my efforts of creating a Legion of Super-Heroes role-playing game. Skip if your not a Legion or at least Comic fan. If you are a comic or Legion fan, get a drink, get lunch out of the way, go to the bathroom, take the phone of the hook, whatever you need to do to read a long post."

I've continued working on my game and thought I would post about it. The progress made has reached the pount where I think the basic rules can be play tested. I'm re-writing the chapters as your reading this in order to make sure that all information coincides with one another. I've made a lot of changes, edits, etc. so hopefully I catch all inconsistencies.

The progreess thus far has provided me with enough information to sit down and give it a play test. This isn't anything like Pathfinder in regards to play testing, as yet the chapters are still incomplete and some have yet to be started.

In a nut shell, for those who are truly interested in seeing where this project is going and would like to give it a tryout using what I have, well, that's what the post is all about.

Introduction: Welcome to the 30th Century
It's an introduction, pretty much that. Starts with a narattive of how the Legion came to be, a chapter introduction, that sort of thing.

Chapter 1: The Future Begins Now
This explains the basic concepts of the game, how to play multiple characters as well as the traits for characters (think ability scores).

Chapter 2: Species Revealed
This describes the various species of the 30th century as well as going into an introduction of their planet. There are not many done yet, though some are, thus giving you an understanding of how this chapter will flow. I do plan to include Specie Qualities as well. For example: The color of skin, inherit power, way of thinking, etc. the race in general has.

Chapter 3: AOE Database
This is the chapter that explains the areas of expertise (think skills) that a character would have. It tells how to select them, which are required, as well as improving them.

Chapter 4: The Rise of Power
This chapter explains how the stats for powers work. Afterwards are examples of powers I've completed (first draft).

Chapter 5: Heroes Take Action
In this section I go into rules for movement, time, initiative, many of the basics of any rpg. It has rules for critical success as well as blunders.

Chapter 6: The Rules of Battle
This chapter deals with combat. It goes into taking damage, the different types of attacks, recording damage, damage conditions, lethal and non-lethal damage, defying blows, defeat, and death, as well as healing. This chapter goes into some basic comic book like effects, such as how to make minions or innocents cower, how to intimidate an opponent, what happens when your character gets really really angry and so on. It discusses Knockbacks from being hit with super strength, as well as the Clash of Good versus Evil.

Chapter 7: Evolution Unveiled
This is the chapter which describes character advancement. It tells the Cosmos Master and players what they get awards for and how much. It explains how the awards are divided up into three databases; the Action database (used for improving die rolls); the Improvement Database (used for individual character training and character growth; and finally the Brande Account (named after the man who founded the Legion and gives them the finances they need to operate. With the Brande account, players buy new spaceships, replace old ones, create alliances, even put villains on hold if they are to afraid to encounter them in the near future. In addition, this account is used for adding new Legionnaires to the group.

I'll be continuing writing and eventually include all the things I haven't mentioned yet. Over the next 4-5 years, I plan on detailing out all the powers, species (and their qualities), weapons, personality choices, origins of the characters, a player's introduction to the 30th century, and so on. I'll also be further detailing out what I have for combat rules, and tons of other things I've touched on or gotten a decent start on.

No chapter is complete but it gives the reader an understanding of the basic mechanics that run the game, hopefully to the point that one can read it and if their good enough at game mastering, give it a try with some players (as in try a campaign not a quick game). This statement brings me to the real reason I'm posting...

If you are truly interested in giving this a whirl, have the patience to email me for new rules that are needed, be it weapons, powers, personality qualities, etc. etc. I am more than willing to do so as promptly as possible. Please go into this understanding that your getting a portion of the game and in the long run, a small portion. I've planned on completing this in 4-5 more years, yet I'm to the point of saying "Now is the time to start a campaign and develop additional rules as time goes by."

This really isn't for the casual reader who's slightly interested, would glance at it and delete it. It's for the person who actually likes to try new things, offer suggestions (politely) and be willing to work with someone who plans on emailing new rules at your request in order to help facilitate your personal attempt at the game. This is not for everyone, that's for certain.

I've spent a lot of time trying new ideas, discovering what doesn't work, reworking decent ideas, and starting from scratch many times over. Obviously I've invested a lot of time and energy into it, so I take it pretty seriously.

I will mention in closing (because it's important to me), that you do this simply because you want to. It's not a "Oh Well, I'll just never email Eileen back and then drop it sort of thing." I understand people feeling this way, but in the long run it doesn't help me out at all. Finally, please don't to anything to hamper this project in any kind of way.

Lots of us dream about doing something great for gaming, and whether the rules are good, suck or just ok, this is my shot. I realize that publishing is way out there (as in very unlikely), but if I don't try this I'll never be happy with myself. Over the past years, we have seen gaming companies which are good, bad, fall apart, and just about everything in between as well as soaring prices for gaming materials. It was much of this that pushed me to start writing this game, it was my favorite comic book when I was young and now that many years later I've returned to it I'm bringing my hobbies together so that I can play it.

If you decide to email me, please have my best interest at heart. My addresses are:

Eileen.Prophet.of.Istus@gmail.com

or

MyLegionofSuperHeroes@gmail.com

WotC Fan Site Policy
EileenProphetofIstus,

Corlina avatar

Matthew Koelbl wrote:
EileenProphetofIstus wrote:
So tell me if I'm missing something here. I read the policy and I understood that one can use the artwork they posted. However, if a D&D fan writes an article enhancing an aspect of D&D (such as a prestige class for example) then Wizards can also use the material pretty much anyway they want. Is this correct? Does this apply to 4th edition only or all editions of the game?

I don't see anything in the fansite policy indicating this. Would you be able to point out the specific section that has you worried?

This site Joela linked is where I got the idea.

Joela

Scroll down to "Who owns your site" its about 1/5 of the way down the page, then read the small text in the box. Anyway that's where my question originated from.

WotC Fan Site Policy
EileenProphetofIstus,

Corlina avatar

Lanx wrote:
Don't confuse this license with a proper fansite policy. This license only covers the use of the pictures you can download by clicking "I accept". If you don't use them, this license has nothing to do with your fansite - then other regulations apply, I presume.

So are you saying that WOTC can't take anything I put up on fansite and use it as they see fit? Or does it mean that they can only use my work if I add their banner/pictures from the kit? Is this all editions of D&D or just 4th edition? How about an neutral edition article?

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

I used the same modules but adapted them for Top Secret/S.I. I can't say I ever played Top Secret itself. Certainly some modules were better written or easier to follow than others. My experience is that the success of the module (in part anyway) has a lot to do with the style of play the Administrator and players enjoy.

We played strong plot oriented games, others were essentially commando missions, others were 33% combat 33% investigative, and 33% interaction. To me it's all good, but I do think players have their preferences.

One of my players very much preferred the straight forward..."Here's your goal, now go get them" type of approach. Thinking just wasn't in the players area of preference.

The other two players were a better mix and enjoyed the investigative sort of play.

Boils down to play style I think.

I never really played a module straight as written. I did find the original Top Secret modules to be much like a dungeon crawl and in order to peak player interest, I'd remotivate the villains and include a module as a small part of a much larger mission.

As for the Top Secret/S.I. I did the same, though the very first module was a bit tougher, as I thought it didn't link sections very well and quite frankly, I thought the injected humor (the whole movie scene thing) was terrible. I ended up editing that stuff out.

The San Cristobal modules were a huge hit, as was some of the shorter adventures in Brushfire Wars, the Orion Rising, and The WEB books.

Still, all in all, the best game I've played. The amount of extra work I put into the rules of coarse gave me a great apreciation for it which definently influenced my feelings about the game.

I'd say Top Secret/S.I. was easily are dominating game in the past 22 years. Originally I started playing D&D, but after Top Secret/S.I. I felt it just wasn't as interesting (and the rules not near as good). D&D will always be second to Top Secret/S.I. for me and one of the other players (the same one who preferred straight on fighting/roleplaying (not the investigative). The other two players have gone on record several times for saying "The rules of the game are far better than anything else they have played".

WotC Fan Site Policy
EileenProphetofIstus,

Corlina avatar

So tell me if I'm missing something here. I read the policy and I understood that one can use the artwork they posted. However, if a D&D fan writes an article enhancing an aspect of D&D (such as a prestige class for example) then Wizards can also use the material pretty much anyway they want. Is this correct? Does this apply to 4th edition only or all editions of the game?

Top Secret/S.I. anyone?
EileenProphetofIstus,

Corlina avatar

Top Secret/S.I. Was and IS an awesome game.

Legion of Three Worlds, Conclusion
EileenProphetofIstus,

Corlina avatar

Freehold DM wrote:

Also, where is Elieen? I would love to know what she thinks on this one. And I will be picking up Adventure Comics to see the further exploits of the Legion. LLL!

I haven't made it to the big city to pick up the final issue, one of the pitfall of living in rural MN, nearest comic shop is 2 hours away/

I'll be getting it soon, re-read everything in one sitting and post. Sorry for being behind.

Hides face in shame!

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

Well I really liked the Strength suggestion given by Hogwarth, so I'm going with that, it met my needs. Now I'm working on speed for the gazillionth time. Here's what I have so far...

SPEED CHART
Run/Feet/AS Fly/MIiles/AS
SF/0 = 2.5 .5
FE/1 = 5 ft. 1
WK/2 = 10 10
PR/3 = 20 50
TY/4 = 40 100
AV/5 = 80 500
GD/6 = 160 1 thous.
EX/7 = 320 5 thousand
RE/8 = 640 10 thousand
AS/9 = 1,280 50 thousand
HE/10 = 2,560 100 thousand
PW/11 = 5,120 500 thousand
EP/12= 10,240 1 million
UN/13 = 20,480 5 million
UL/14 = 40,960 10 million
SU/15 = 81,920 50 million
GA/16 = 163,840 100 million
UN/17 = 327,680 500 million
GL/18 = 655,360 1 billion
IN/19 = 1,310,720 5 billion

I'm giving this a try, anyone care to point out problems? Incidently, the running is in feet per 6 seconds which equals 1 Action Sequence (think round), as is the flying.

Ugghhh...darn Piazo site won't hold columns together. The fist number is running/ft. and the second one is flying/miles. I got Superboy listed as Super/15 which means he runs at 81,920 feet per Action Sequence and flies at 50 million miles through space in 1 Action Seq.

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

hogarth wrote:
EileenProphetofIstus wrote:
I fully intend on using miniatures with the game. The scale I use can change throughout play, for example:

1 sq. = 5 ft when normal people run
1 sq. = 500 ft. when flying in combat
1 sq. = 1 million miles when people are flying at super speed through space.


I've played games (e.g. V&V) on a battlemap where one character has super-speed, and it didn't work very well, in my experience. Character A enters room #1 on his turn, and then character B runs through rooms #1-#1000 on his turn.

I like the Champions/Heroes method of doing things where "tactical movement" and "faster-than-light/super-speed movement" are completely different powers.


I agree, from a fun playabilty mode that is a problem which I've considered. My solution was to give characters with super speed (like Superboy, Ultra Boy, and Mon-el) a personality trait which makes them play fair when working with other Legionnaires. For example, if they are part of a team they work together as such and therefore don't showboat as much as they could. When they are alone, they would cut loose and do as much as possible as fast as they could. This gives the player a taste of both using their powers as a team and allowing them to over achieve at other times. Also, I should mention that I would allow them a dice roll to break this rule when the team is really in trouble, time is of the essence or they just feel like showing off.

This should emulate the comics as well (least I hope so).

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

hogarth wrote:
What does "Speed" mean? Like running or flying speed? You can just go with the same doubling method (e.g. 2 points of running means you can run twice as fast). But if you want your combat to be like miniatures combat, then that method isn't very appropriate unless you have HUGE maps.

I fully intend on using miniatures with the game. The scale I use can change throughout play, for example:

1 sq. = 5 ft when normal people run
1 sq. = 500 ft. when flying in combat
1 sq. = 1 million miles when people are flying at super speed through space.

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

I thought for speed I could figure out the base numbers for running and then multiply whatever they are by (X) to determine flying speed, divide by (X) to determine swimming speed, etc.

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

hogarth wrote:
Many games use the idea that your lifting capacity doubles with every X points of strength. For instance, D&D doubles every 10 points of strength, and I believe that Champions/Heroes doubles every 5 points of strength. So let's say you want your strongest human to lift (400 lbs?) and your weakest human to lift (30 lbs?); then it looks like doubling carrying capacity every 2 points of strength seems about right. I think that's the scale that the DC Heroes RPG used, but I could be misremembering; maybe it was every one point was double.

If we use that idea, how would it look?

Feeble = 10 pounds
Weak = 2 pounds
Poor = 40 pounds
Typical = 80 pounds
Average = 160 pounds
Good = 320 pounds
Excellent = 640 pounds
Remarkable = 1,280
Astonishing = 2,560
Heroic = 5,120
Powerful = 10,240
Epic = 20,480
Unearthly = 40,960
Ultra = 81,920
Super = 163,840
Galactic = 327,680
Universal = 655,360
Godlike = 1,310,720
Infinite = 2,621,440

This actually looks pretty good to me for Strength. I'ts simple as well. I was shooting for Superboy to be at Super/15 which in the above example gives him 163,000 which I thought was reasonable for the character. It also gives good lifting amounts for humanoids which I was trying to start at Weak or Poor. The max. normal human strength of say Excellent or Remarkable (keep in mind it's based on a comic book so it should be more epic than D&D or other games).

Ok, next question, you got a similar idea for Speed?

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

concerro wrote:
Quote:
1 x 10 = 10 pounds
20 x 20 = 20 pounds
3 x 30 = pounds

Is that a typo? I will admit I am confused. The best way to explain is to break it down as if you were explaining to someone that had below average intelligence, which might require going into more detail than you would like to go into.

Yes, it was a typo, the example should read 3 x 30 = 90 pounds. I had a really hard time explaining my train of thought, so if you can ask a question or two so perhaps I can clarify what I'm looking for.

Math expert wanted!
EileenProphetofIstus,

Corlina avatar

I would like to ask for some help with finalizing my lifting weights and speed rates for my Legion of Super-Heroes game.

There are several categories in the game to measure attributes and super powers, each has a corresponding number which are used to determine a variety of information, such as in this case lifting weight and speed. The do a lot more but that's another story.

The categories and their numbers are as follows:

Subfeble/0
Feeble/1
Weak/2
Poor/3
Typical/4
Average/5
Good/6
Excellent/7
Remarkable/8
Astonishing/9
Heroic/10
Powerful/11
Epic/12
Unearthly/13
Ultra/14
Super/15
Galactic/16
Universal/17
Godlike/18
Infinite/19

The various sentinent species will have arange for each attribute which is the min. max. for their norm/non-super powered. I'd like to see the normal humanoid range from Weak/3 to Heroic/10 for most non-super-powered attributes. The categories after Heroic are more intended for super powers (as a general rule).

The maximum weight or speed a category allows should be a factor of the category number multiplied/divided by a given number, such as:

1 x 10 = 10 pounds
20 x 20 = 20 pounds
3 x 30 = pounds

or maybe

10 - 1000 pounds
11 - 11,000 pounds
etc.

or perhaps

1 = 100
2 = 200
3- 300
etc.

or
1 = 1000
2 = 2000
3 = 3000
etc.

This is really hard for me to explain in a post but hopefully your getting the idea. The category and factor number should follow some sort of pattern for strength, movement etc. The number in which the category number is multiplied by/divided by, can vary from topic to topic, but I want the math to have a logical progression pattern for a given topic/ability.

If you don't understand, please post and maybe I can explain it better.

Thanks.

Top Secret - Assassination Memo?
EileenProphetofIstus,

Corlina avatar

Hi Brian, I can help you a little bit with your question. Last year I started a Top Secret/S.I. thread.

Previous Top Secret S.I. thread.

Very short explanation to your question. This statement below was originally from a TSR/WOTC Dungeons and Dragons history site.

"A note written on TSR stationery about a fictitious assassination plot (part of a playtest for the Top Secret espionage game) brings the FBI to the offices of TSR Hobbies."

Here's the address if you want to read other stuff about the history of TSR/WOTC

How the FBI became alerted I do not know. Regardless, they did indeed go to the offices of TSR and ask questions. I wonder if the FBI laughed about it after leaving TSR offices that day.

TSR/WOTC Historical moments.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Valegrim wrote:
sorry; was in one of my info spoiler from our neato gm :)

A group of four robed figures surround a short teenager dressed in a blue cloak
Let me know if you can't see this
Girl in Blue Cloak

in his post; girl in blue cloak is a link;

as you apparently cant see me; not sure if that is just my mist; looks like I might have some fisticuffs without you; yikes!


If I can eventually see the opponents and the fight, I'll keep score for you. You may not win by knockout but perhaps by points. Remember, no hitting below the belt, no grapping your opponent, no pushing them up against the ropes, no foriegn objects, and no outside help. Them's the rules. Oh, yea, by the way, I think you identified your opponent correctly, that's my best guess anyway.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Valegrim wrote:
i take it that post on the supers game is Raven; am wondering how such a low powered mage resisted me; oh well, plot device I guess. I thought she was like a empath or something. I only watched Teen Titans a bit now and again. your the DC guru; any thoughts?

Can we have a linky so we know which post your referring to Val? I'm thinking I missed something here.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Hi back at ya!

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

I must listen to the wrong kind of music, I don't recognize any of these. Perhaps I should check Freehold Dm's songs out on you tube.

WotC halts PDF sales
EileenProphetofIstus,

Corlina avatar

crmanriq wrote:
EileenProphetofIstus wrote:
Perhaps someone would be kind enough to explain something to me. I don't buy PDF's so I'm a bit behind the times. If you paid for a PDF from a site why do you lose it? I assume that you buy it, click download and it's on your computer. Anyway, can someone tell me how people are losing what they paid for? I'm kinda lost.

I can field this one.

When you buy your pdf from Paizo (or another site). Paizo keeps a record of what PDF's you have purchased, and at any time in the future, you may redownload that PDF (if you lose it, or need it on your laptop instead of at home, or whatever). The PDF is watermarked indicating that it was sold to you, so if you give it away, everyone will know where it came from.


So when you purchase it, the PDF is downloaded to that one computer. If you wanted to put it on another computer you would have to re-download it. If you computer crashed you would have had to re-download it (for free) but now you can't. Correct? I take it these PDF files cannot be transferred to a back up disc then?

I lost some of my itunes when my computer crashed and a few songs werent backed up to a disc. The songs I had backed up on a disc I simply re-added to the play list, no problems.

WotC halts PDF sales
EileenProphetofIstus,

Corlina avatar

Perhaps someone would be kind enough to explain something to me. I don't buy PDF's so I'm a bit behind the times. If you paid for a PDF from a site why do you lose it? I assume that you buy it, click download and it's on your computer. Anyway, can someone tell me how people are losing what they paid for? I'm kinda lost.

Battlegraph Dry Erase Boards!
EileenProphetofIstus,

Corlina avatar

Brian Davison wrote:
hey guys, as things stand Shipping costs 9.95 if you buy 1 set or 4. beyond that if you order more it will step up 9.95 every 4 sets. This helps to cover handling costs.
Would be happy to add this to Paizo's line, I really like what they are doing for the community. Maybe I will get to see you at the con.

Still waiting for a reply on my previous post though.

What size are the squares? 1 inch?

It sounds like there are four panels in each pack, with each panel measuring 11 x 11 inches. Is this correct? So four sets = 16 panels?

Battlegraph Dry Erase Boards!
EileenProphetofIstus,

Corlina avatar

What size are the squares? 1 inch?

It sounds like there are four panels in each pack, with each panel measuring 11 x 11 inches. Is this correct? So four sets = 16 panels?

Revised GSL is up
EileenProphetofIstus,

Corlina avatar

Scott, the horse is dead, stop beating it, you've killed it. Now your killing everyone's interest in horses all together. Is there no end to your ability to offend people? If you somehow didn't manage to offend the owners of this site it is only because they are more forgiving than I. Thank you for not showing any favortism towards the other RPGs and comics I enjoy, with your constant over-the top comments and unswerving tunnel vision you would have ruined them for me as well. You remind me of an old poster that "disappeared" as soon as the edition wars died down, I sometimes wonder if you've returned under a different name. As I recall, he used the same type of argumentive approaches and offended other people on this site almost just as much. In fact much of the posting terminology you use mirrors his. Hmmmm...just speculating.

I'm going to be blunt with you as you seem to have difficulty understanding anything else.....Your giving D&D, gaming, and specifically 4th edition a bad reputation. You may think your endorsing it but your actually making people hate it. Is this blunt enough or do I need to break it down even more? What comes around goes around. You treat others like they are "less intelligent" than you through your comments and it really relfects poorly on you. If you care half as much as you claim, you'll stop the damage your doing and learn to treat people better. Flag me, I don't care. You really hurt people, games and companies.

Question for DMs - What Do/Don't you like about 4e so far?
EileenProphetofIstus,

Corlina avatar

Sebastian wrote:
And it'd be a shame to see it happen, particularly when the poster in question spent a lot of words showing that he isn't a partisan hater.

Scott Betts wrote:
Neither am I, if you know anything about my participation here. I want both systems to be successful. But as I've just explained, it's difficult for me to even begin to see the ways in which 4th Edition has "stripped flavor" from the game, save perhaps setting-specific fluff (like monster ecology, geography, etc.) that is by design left ambiguous to make homebrew settings easier to create.

Sebastian wrote:
See above. You do damage to your cause with your posts, particularly by trying to tear apart someone's drive by post commenting about 4e in a polite and non-abrasive way and by even bothering to respond to the anti-4e trolls (WotC's Nightmare) that aren't interested in a debate.

Anyway, good luck restarting the edition wars. I hope you don't manage to drive off yet another member of the rapidly dwindling 4e Pathfinder community in the process of stirring up the bees nest just to prove you're right.

Eileen wrote:
Spot on Sebastion.

Individuals arguing nearly any 4th edition post that doesn't reflect it in something other than a glowing light are highly responsble for turning others off from all editions of D&D, not just 4th.

I suspect I will get some kind of "Betts" response about how wrong I am in regards to his posting methods and reasons but it doesn't take a genius to see through thiny veiled lips. Blinding post approaches filled with conceit and arrogance do little for attracting people to the game one prefers. I read many of the posts in this forum depsite not posting with any kind of frequency. Perhaps if certain individauls were actually "nice" and not conceited/arrogant in every post they make that would change, not only for myself but others.

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Valegrim wrote:
Of course I want to read them, do they come in As-best-toes?

Sigh, Lost Again! I don't get it? As-best-toes?

Were you talking about my rules or Freehold Dm's fiction?

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Freehold DM wrote:
[

Yes, Eileen, I would LOVE to see your rules, especially since I found yet another MSH book lying around the house the other day. I think I'm up to speed enough to offer you some real criticism- unlike a certain other thread I could mention...


Send me you email address so we can well...email.

Eileen.Prophet.of.Istus@gmail.com

What's wrong with DC Comics
EileenProphetofIstus,

Corlina avatar

Dark Psion wrote:
Just got Legion of Superheroes #50 and it is best summed up with "WTF!"

Nothing that was solicited happened in the book, the book was written by "Justin Thyme" suggesting Jim Shooter did not wish his name on it and all the hanging plot threads were just dropped!

No Projecta, no Karate Kid/ Triplicate Girl, and no return of Cosmic Boy!

When I first read it, I had to check and see if I had missed an issue.


I agree it was very disappointing. My understanding is that DC cut the Legion run 4 issues short from what they originally gave shooter, so the storyline he developed should have taken up to issue 54 to tell not end at 50. The writer (Shooter) and the artist both left the comic for different reasons part way through and DC essentially tried to salvage what they could. I suspect there were elements of Shooters script that they used and much of what they didn't use. What Shooter actually had in mind for the next four issues we will never know. All in all, I started out being very optimistic about Shooter taking on the comic as I really enjoyed his Legion from many years ago. Turns out, with the exception of a few issues, I really disliked his run. Here's hoping things improve for the Legion down the road!

Final Crisis... Final Verdict
EileenProphetofIstus,

Corlina avatar

Wellard wrote:
Actually there is one of the off shoots I am enjoying and thats Legion of 3 Worlds...mainly because its brought my Legion(the original, accept no substitutes)back..its also fun to see how the various versions of a a character interact with each other...well as far as I'm concerned it's been fun..but I will leave final pronouncement on that to the Prophet of Istus

So far I'm enjoying it as well. I really liked the first issue a lot! Have you been getting both covers?

Legion of Super Heroes
EileenProphetofIstus,

Corlina avatar

Would anyone out there be interested (willing and bored enough) to read some of the rules I have. I'm looking for someone who would actually read the information and not simply skim it over. I'd like to get feedback on mechanics and the overall Legion feel of the game. I would email you a chapter at a time. Freehold DM, Set, Chris, would any of you have time and be the least bit interested in a feedback review? Anyone...Anyone...



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