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Arcadian Tribesman

Eider Da'mok's page

44 posts. Alias of Slashcard.

Full Name

Koei De'ro (Eider) Da'Mok




Druid 1








Neutral Good


The Green Faith


Velashu Uplands


Tharbrian,Common, Druidic

Strength 13
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 8

About Eider Da'mok


Defense:AC:15 HP:10 For.+3 Ref.+2 Wil.+6 Casting Defensively:+9

Offense:Base Attack:+0(Str.+2) CMB:+1 CMD:13

Feat/s: Combat Casting, Spell Focus (Conjuration)
Equipment:Leather Armor, Light Wooden Shield, Sickle, Backpack, Spell Component Pouch, Belt Pouch, flint and steel, holly, mistletoe, iron pot, mess kit, soap, Torches x5, trail rations (5 days), waterskin, 34 gold

Skills:Climb: +5 Knowledge Nature: +7 Perception: +8 Spellcraft: +5 Survival: +10 Sense Motive: +5

Character Background:
Koei De’ro Da’Mok (or Eider, as the ones of his clan had called him) is a druid hailing from the Clan of the Plateau in the North Eastern region of the Velashu Uplands. Amongst the chill and winded wuthering of this mountainous region, the Clan of the Plateau were known as custodians of the ways of nature, in these highlands. Seeing very little growth of industry, or settling in the somewhat the harsh conditions provided, they tried to help maintain the balance. Allowing adventurers and merchants to pass in peace; and in kindness, making sure these people spread little influence of their ways in the area.

Eider was known as an “Earthen-kin” amongst his people. Many in his clan were innately drawn to the wind, or tamed the beasts in the area into companionship. He however, took to the stones and raised earth. The hills called to him, and he swears he could hear them singing up to the sky whilst he stood on the edge of plateaus. Beyond their magic, and ways, the Clan of the Plateau held a belief in impartiality, but always tried to find the good in people, despite the differences in their ways.

A number of months ago, a ceremony was held to commemorate the winds. After which there would be a small, and civil celebration. Everything proceeded as normally they would during these ceremonies. However, when Eider awoke the next day he found mortars and pestles, small fading hearths, bedrolls, all of which we’re forgone of the people which accompanied them. His clan, for as best he could devise, had disappeared in the night. An extremely strange, and heartbreaking experience as it was, left him at loss of what to do, what to think, what to feel.

After a short period, and a recollection of his senses, and a finding of determination to discover their whereabouts, he set out. Following any small clue he could, traveling from town, to forest, to mountain. He has found the conviction in himself to discover where the ones he called clansmen have been carried away to.

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