Davashuum

Egg Fu's page

365 posts. Organized Play character for Otha.


Full Name

Egg

Race

Human

Classes/Levels

LG Zen Archer (Monk) / 3rd | HP:16/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Gender

Male

Size

Medium

Age

19

Alignment

Lawful Good

Deity

Erastil

Location

Absalom

Languages

Common, Tien

Strength 12
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 13
Charisma 7

About Egg Fu

Male Human Monk 3
Lawful Good

Strength 12 (+1)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 7 (-2)

Size: Medium
Height: 5' 10"
Weight: 175 lb
Eyes: Dark Brown
Hair: Bald; Beardless
Skin: Tan
Total Hit Points: 23
Speed: 40 feet

Other Stats:

Armor Class: 17 = 10 + 5 [dexterity] + 1 [dodge]+ 1 [wisdom]
Touch AC: 17
Flat-footed: 11
Initiative modifier: + 7 = + 5 [dexterity] + 2 [trait]
Fortitude save: + 4 = 3 [base] + 1 [constitution]
Reflex save: + 8 = 3 [base] + 5 [dexterity]
Will save:+ 4 = 3 [base] + 1 [wisdom]
Attack (melee): + 3 = 2 [base] + 1 [strength]
Flurry of Blows: +4 / +4 [includes dexterity modifier]
Attack (missile): + 7 = 2 [base] + 5 [dexterity]
Attack (+1 MW Composite Longbow): + 9 = 2 [base] + 5 [dexterity] + 1 [Magic] + 1 (Weapon Focus)
Combat Maneuver Bonus: + 3 = 2 [base] + 1 [strength]
Combat Maneuver Defense: + 19 = 10 + 2 [base] + 1 [strength] + 5 [dexterity] + 1 [monk wisdom]

Light load: 50 lb. or less
Medium load: 51-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages:
Common Tien

Weapons:
Unarmed Damage: 1d6 +1 [strength]
3 Daggers +1 [1d4 + 1, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing/slashing] (Steel, Cold Iron, Silver)
+1 Magic Darkwood Mighty (+1) Longbow +9 (1d8 + 3, crit 20/x3, range inc 100 ft, 3 lb., martial, piercing]

Feats/Traits:

Feats:
Dodge: +1 dodge bonus on AC
Improved Unarmed Strike [free to monk]: Always considered armed
Perfect Strike: At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. This ability replaces Stunning Fist.
Point Blank Shot: +1 attack on damage on ranged targets within 30 feet
Precise Shot: Fire into melee without penalty
Way of the Bow: Weapon Specialization: +1 attack with Composite Longbow
Far Shot: only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.
Perfect Strike: can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). A zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Point Blank Master: Do not provoke attacks of opportunity while firing one ranged weapon
Deadly Aim: Take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Traits:
Reactionary: +2 to Initiative
Deadeye Bowman: target with 1 creature providing soft cover gets no +4 AC bonus

Skills:

Skill Key Skill Ability Ranks Misc.
Acrobatics Dex* 11 = +5 + 3 + 3 [class skill]
Appraise Int 0 = +0
Bluff Cha -2 = -2
Climb Str* 5 = +1 + 1 + 3 [class skill]
Craft Int 0 = +0
Diplomacy Cha -2 = -2
Disable Device Dex 8 = +5 + 1 + 2 [MW Thieves Tools]
Disguise Cha -2 = -2
Escape Artist Dex* 10 = +5 + 2 + 3 [class skill]
Fly Dex* 5 = +5
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (Religion) 4 = 0 + 1 + 3 [class skill]
Perception Wis 7 = +1 + 3 + 3 [class skill]
Perform Cha -2 = -2
Ride Dex* 5 = +5
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 9 = +5 + 1 + 3 [class skill]
Stealth Dex* 10 = +5 + 2 + 3 [class skill]
Survival Wis 1 = +1
Swim Str** 5 = +1 + 1 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Abilities:

Human
-- This human chose +2 to dexterity (already included)
-- Extra feat at first level (already included)
-- One extra skill point at each additional level (already included)

Monk Abilities
-- AC and CMD Bonus for Wisdom
-- AC and CMD Bonus for level (begins level 4 now)
-- Flurry of Blows -- Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level.
-- Unarmed Strike -- free Improved Unarmed Strike feat, can make unarmed strikes with hands full, lethal or non-lethal, extra damage
-- Bonus Feats (levels 1 2 6 10 14 & 18)
-- Way of the Bow: At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.
-- Fast Movement (level 3)
-- Point Blank Master: At 3rd level, a zen archer gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites. This ability replaces still mind.
-- Zen Archery: At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow. This ability replaces maneuver training.
-- Ki Strike (level 4) -- half your monk level plus your wisdom modifier plus any feat bonuses; use these points for extra attacks, extra speed, or extra armor class
-- Ki Pool: At 4th level, in addition to the normal abilities of his ki pool, a zen archer may spend 1 point from his ki pool to increase the range increment for his bow by 50 feet for 1 round.
-- Slow Fall (level 4) -- if a wall is near, fall is as if twenty feet less at level 4, improves as levels are gained
-- Ki Arrows: At 5th level, a zen archer may spend 1 point from his ki pool as a swift action to change the damage dice of arrows he shoots to that of his unarmed strikes. This lasts until the start of his next turn. For example, a Medium zen archer's short bow normally deals 1d6 damage; using this ability, his arrows deal 1d8 damage until the start of his next turn. This ability replaces purity of body.
-- Wholeness of Body (level 7) -- use 2 ki points to heal your monk level of hp
-- Reflexive Shot: At 9th level, a zen archer can make attacks of opportunity with arrows from his bow. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Reflexes). This ability replaces improved evasion.
-- Trick Shot: At 11th level, a zen archer may hit targets that he might otherwise miss. By spending 1 point from his ki pool as a swift action, the zen archer can ignore concealment. By spending 2 points, he can ignore total concealment or cover. By spending 3 points, he can ignore total cover, even firing arrows around corners. The arrow must still be able to reach the target; a target inside a closed building with no open doors or windows cannot be attacked. These effects last for 1 round. This ability replaces diamond body.
-- Abundant Step (level 12) -- dimension door
-- Diamond Soul (level 13) -- spell resistance 10 + monk level
-- Quivering Palm (level 15)
-- Timeless Body (level 17) -- no aging penalties
-- Ki Focus Bow: At 17th level, as long as he has at least 1 point of ki in his ki pool, a zen archer may treat arrows fired from his bow as if they were ki focus weapons, allowing him to use his special ki attacks as if his arrows were unarmed attacks. This ability replaces tongue of the sun and moon.
-- Empty Body (level 19) -- use 3 ki points to turn ethereal
-- Perfect Self (level 20) -- now an outsider, DR 10/chaotic

Class HP rolled
Level 1: Monk
8

Equipment:

Egg's Equipment:
4.5 lb Weapons (from above)
3 lb Durable Cold Iron Arrows (quiver of 20)
3 lb Durable Blunt Arrows (quiver of 20)
8 lb Explorer's Outfit (not worn)
2 lb MW Backpack
2 lb Acid flasks x2
1 lb Pouch
1 lb Soap
4 lb Waterskin
1 lb Whetstone
3 lb Fishing kit
2 lb Rations x2
1 lb Torch
5 lb Bedroll
4 lb MW Thieves Tools
7 lb Cold Weather Outfit (not worn)
4 lb Hot Weather Outfit
Flint and steel
Wayfinder
Wand of Cure Light Wounds (46)
_____
41.5 lb Total
519 gp, 3 sp, 3 cp

Background:

Egg is from Tien Xia. He trained under Master Chung who said that joining the Pathfinders would be fulfilling to his life goals...so he headed to Absalom...

PFS/Chronicles:

PFS#: 239913-8
Fame: 11
Prestige: 8
XP: 6

Current Chronicle:

Completed Chronicles:
The Confirmation
Boons:
Confirmed Field Agent [X]
Explore, Report, Cooperate [ ]
Friend of Janira Gavix [X]

Hall of the Flesh Eaters
Boons: None

Master of the Fallen Fortress
Boons: None

Frozen Fingers of Midnight
Boons: None

The Consortium Compact
Boons: TBD

Black Waters
Boons: TBD