"Egg"'s page

399 posts. Alias of Critzible.


Full Name

Egisthikal "Egg"

Race

WytchWyrd

Classes/Levels

Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

About "Egg"

Egisthikal
Wytchwyrd Technomancer(Themeless) N lvl4
Init:+0 Perception:+5
Fort:+2 Reflex:+1 Will:+4
AC:EAC:12 KAC:13
Stamina:28 HP:24 Reslove:5
Str:10 Dex:10 Con:12 Int:18 Wis:11 Cha:12
Credits: 530
Offense:
Unarmed Strike +3 1d4+2b
Tactical Survival Knife:+3 1d4+2S Bulk:L Analog 95 creds
Tactical Semi-Auto Pistol:+3 1d6+2P Range:30ft Bulk L Rounds9 Analog 260 creds
Defense:
Freebooter Armor EAC:+2 KAC:+3 Max Dex:+5 Upgrade 1 BulkL
Other Gear:
Industrial Backpack
Travel Clothing
Hygiene Kit
Mass Produced Tent
Serum of Healing MK1(x2)
Personal Comm Link
Flashlight
Toolkit
Cableline Titanium 20ft
Medpatch
Feats:Improved Unarmed Strike,Toughness

Skills: 32(4+4(Int)
Bluff:+7
Sleight of Hand:+6
Computers:+12
Engineering:+12
Life Science:+10
Physical Science:+8
Perception:+ 5
Mysticism:+8
Piloting:+6
Culture:+5

Absorb Force: With Free hands, Egg can catch magic missiles fired at him.The energy lasts 6 rounds,and can be used to make a force bolt.

Darkvision:60ft.

Force Bolt:Magic Missile 1/day, Every 2 Magic Missiles absorbed he can use this ability again.

Four Armed: He has Four arms

Haggler:+2 Bluff and Diplomacy

Spells Per Day
1-4
2-3
3-2
4-
5-
6-

spells Known
0-6 Detect Magic, Energy Ray, Mending, Psychokinetic Hand, Telepathic Message, Dancing Lights
1-4 Magic Missile, Comprehend Language, Flight, Jolting Surge
2-2 Mirror Image, Invisibility
3-
4-
5-
6-

Spell Cache: Arm Tattoos,1/day recast a spell known

Magic Hacks:
Energize Spell: Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.

SPELL FOCUS
You gain Spell Focus as a bonus feat.

TECHLORE (EX)
You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.

WEAPON SPECIALIZATION (EX)
You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.