About Egan CoyleCharacter Sheet
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Egan Coyle Male half-elf (Wildborn) ranger (falconer) 6 (Pathfinder RPG Ultimate Combat 67) NG Medium humanoid (elf, human) Init +4; Senses low-light vision; Perception +22 -------------------- Defense -------------------- AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge) hp 60 (6d10+12) Fort +8, Ref +10, Will +6; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee battleaxe +7/+2 (1d8+1/×3) or . . quarterstaff +7/+2 (1d6+1) or . . short sword +7/+2 (1d6+1/19-20) Ranged arvalea +12/+7 (1d8+1/×3) Special Attacks combat style (archery), favored enemies (animals +4, magical beasts +2) Ranger (Falconer) Spells Prepared (CL 3rd; concentration +6) . . 1st—aspect of the falcon[APG], gravity bow[APG] -------------------- Statistics -------------------- Str 12, Dex 18, Con 14, Int 11, Wis 16, Cha 10 Base Atk +6; CMB +7; CMD 22 Feats Alertness, Dodge, Endurance, Precise Shot, Sharp Senses[APG], Skill Focus (Perception), Weapon Focus (longbow) Traits green-blooded, seeker Skills Acrobatics +8, Climb +8, Escape Artist +5, Handle Animal +6, Heal +8, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6, Perception +22, Profession (River Guide) +7, Sense Motive +5, Stealth +13, Survival +11 (+12 to track any creature the weapon has damaged in the past day), Swim +7; Racial Modifiers +4 Perception Languages Common, Elven SQ elf blood, favored terrain (jungle +2), swoop for the kill, track +3 Combat Gear potion of lesser restoration, wand of cure light wounds; Other Gear woodwalk, darkwood heavy wooden shield, arvalea, battleaxe, quarterstaff, short sword, cloak of resistance +1, 130 gp -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Favored Enemy (Animals +4) (Ex) +4 to rolls vs. Favored Enemy (Animals) foes. Favored Enemy (Magical Beasts +2) (Ex) +2 to rolls vs. Favored Enemy (Magical Beasts) foes. Favored Terrain (Jungle +2) (Ex) +2 to rolls when in Favored Terrain (Jungle). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Swoop for the Kill (Ex) At 6th level, when outdoors, a falconer can direct his feathered companion to strike an enemy from high above. His feathered companion gains the following trick as a bonus trick. Swooping Charge (DC 20; bird): The falconer's bird compan
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-------------------- Whisper Wing
Equipment
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Woodwalk (+1 Mithril Chain shirt) Darkwood Shield, Heavy Cloak of Resistance +1 Wand of Cure Light 50/50 Arvalea (+1 Bow of Hunting) (26) Arrows Arrows +1/+2 vs. Undead (5) Arrows +1/+2 vs. Dinosaurs (4) Arrows - Exploding (6) Battleaxe Quarterstaff Shortsword Potion, Lesser Restoration Moldy Quiver full of Magic Arrows (See above) History
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Egan’s father raised him just outside of Opal, on the outskirts of the Jungle. He gathered fruits, and exotic flowers to sell in Opal to wealthy merchants and nobles. Egan would help him, but always got strange stares when he went into town with his father due to his mixed heritage, so he finally quit going, and spent most of his time in the Jungle. His father almost never mentioned his mother, except to say she was lovely and sweet, and died to early. He claims that she went into the Jungle and was never seen again. She must have been attacked by some ferocious creature, but her body was never found. Still she loved both Egan and his father and if she was alive she would come back. Once Egan was deep in the forest trying to lose himself as he always did, when a sudden storm came up. He took shelter in a grove of thick trees, and would have been fine but for the sudden mudslide that almost did him in. He awoke sore and battered but lying on a soft bed of leaves and grass, and to the smell of roasting meet. That was his first meeting with Savagil. Savagil was also of mixed heritage, but his other half was orc. He claimed to be a member of a group called the Upland Rangers. They became fast friends and Savagil taught Egan much of the ways of the Jungle and its creatures. Finally when he came of age Egan joined the organization as well. He is between jobs right now, as he watches the ship unload at the dock. Hmm, maybe there will be somebody on board who needs a guide into the Jungle. If not I’ll just wander back in a few days, and see how things are at the fort.
Whisperwing
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Whisper Wing Male hawk N Small animal Init +4; Senses low-light vision; Perception +6 -------------------- Defense -------------------- AC 21, touch 16, flat-footed 16 (+4 Dex, +1 dodge, +5 natural, +1 size) hp 54 (6d8+18) Fort +7, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +7 (1d4+2), 2 talons +7 (1d6+2) -------------------- Statistics -------------------- Str 14, Dex 18, Con 14, Int 2, Wis 14, Cha 6 Base Atk +4; CMB +5; CMD 20 Feats Dodge, Improved Natural Attack (talon), Toughness Tricks Attack, Bombard, Come, Down, Fetch, Guard, Roam, Seek, Swooping Charge Skills Acrobatics +8 (+0 to jump), Fly +12, Perception +6, Stealth +12 SQ attack, bombard, come, devotion, down, fetch, guard, roam, seek, swooping charge -------------------- Special Abilities -------------------- Attack [Trick] The animal will attack on command. Bombard [Trick] Drops item on designated point or opponent. Come [Trick] The animal will come to you on command. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Down [Trick] The animal will break off combat on command. Evasion (Ex) No damage on successful reflex save. Fetch [Trick] The animal will get a specific object. Fly (80 feet, Average) You can fly! Guard [Trick] The animal stays in place and prevents others from approaching. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may h Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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hp: 54 AC: 20 |