Efreat levels his wand and two balls of blue energy slam into the gargoyle that Bahir just hit. move: draw weapon; stand: use wand of magic missiles2d4 + 2 ⇒ (4, 1) + 2 = 7
"I vote we retreat and notify the authorities of this location. Let them do some of the work on this one. My wand and my own power are almost completely exhausted."
cont acid damage (2 rounds left)2d4 ⇒ (4, 1) = 5 fort save1d20 + 5 ⇒ (9) + 5 = 14 blind duration, stun half2d6 ⇒ (6, 5) = 11
Efreat stands staggered looking at nothing at all.
I am officially on chearleader.....nope...can't even do that. here are the acid rolls for the next two rounds. see you all on round 6!2d4 ⇒ (1, 2) = 3
Efreat levels his hand at the creature, "Mish'rah" and a green arrown shoots at the creature. cast acid arrow at creature; lasts 3 rounds1d20 + 5 ⇒ (11) + 5 = 16
Sorry to see you go Daumari. Ultimately, we are playing a game and your life and your family's are more important. Best of luck with the Twin Cities, I haven't been there in years but I still have found memories.
Efreat waves the ball of flaming on one of the thugs while firing his wand at Tamir again.
move action: ball of flame onto thug #123d6 ⇒ (1, 5, 4) = 10
stand action: fire wand of magic missiles at tamir2d4 + 2 ⇒ (1, 3) + 2 = 6
Efreat sends the ball of flame after Tamir and then fires his wand at the mage.
move: move sphere of flame.
standard: use wand of magic missile at Tamir3d6 ⇒ (3, 5, 6) = 14
Efreat waves his hand and sends the ball of fire rolling toward Tamir. With the fire on its way, Efreat fires his wand at Tamir as well.
move: move flaming sphere onto Tamir's squre (if i can't get it there, then hit one of the other bad guys)
stand: fire wand of magic missiles at tamir3d6 ⇒ (3, 6, 3) = 12
Efreat levels his hands and chants "kree'nar." cast flaming sphere on guard to the north of Haleen. Move back behind the gorilla. dc 163d6 ⇒ (5, 4, 5) = 14
Efreat levels his wand at the nearest enemy and two glowing balls shoot from the wand and slam him in the chest.
surprise: use wand of magic missiles2d4 + 2 ⇒ (4, 2) + 2 = 8 for 1st round I'll use the wand on the most injured enemy still standing2d4 + 2 ⇒ (4, 2) + 2 = 8
spellcraft1d20 + 11 ⇒ (16) + 11 = 27 "Pae, make sure you bind her hands. That spell would have turned into gas but she needs her hands to make the gestures." Efreat thinks about it for a second, "why don't we just knock her out Bahir? You still have that merciful sword going don't you?"
Efreat turns to everyone else and advises them on the magic items. "Can anyone use these items?"
Efreat checks the woman over, "Take the band from her hair it is magical. The wand and the rapier are also magical." spellcraft checks to id the three items1d20 + 11 ⇒ (11) + 11 = 22
Will save:1d20 + 6 ⇒ (13) + 6 = 19 hugh? two will saves right in a row right on spot? o-well.
Efreat lets fire dance in his hand. "Have you ever tried to sing through a ball of fire? Stop and you won't have to find out today."intimidate1d20 + 8 ⇒ (14) + 8 = 22
Efreat stops before heading downstairs, "Is there something amiss Hazreem? Dude, you must learn to speak when you are polymorphed." Efreat heads down stairs.
well, i can try to assist especially if it involves genies since i get a plus 41d20 + 1 ⇒ (13) + 1 = 14
Efreat turns to Bahir, "Well, I haven't seen him since we broke in." Turning to the prisoners, "What is below this place?"diplomacy1d20 + 9 ⇒ (5) + 9 = 14
Efreat moves toward the two guards and creates fire in his hand. "I would surrender if I were you." move: 3 NE and 1 E.
Stand: Intimidate1d20 + 8 ⇒ (8) + 8 = 16
"by Rovug!" Efreat aims his hand at the guard again.
stand: elemental ray at same person as last time. includes increases from haste, bless, prayer, and point blank shot1d20 + 9 ⇒ (1) + 9 = 10
"I enjoy it too Bahir. Go get her!" Efreat walks to the east down the south wall and turns to face the southern most guard facing Daumari. Raising his hand, he fires a ray of fire at the guard.
move: move 30' along the south wall so that i am 3 squares south of the southern most enemy facing Daumari
stand: use elemental ray on the enemy directly north of my position (includes +3 to attack from haste, prayer, and bless and +1 to att/dam from point blank shot.1d20 + 9 ⇒ (4) + 9 = 13
spellcraft and will save1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 6 ⇒ (16) + 6 = 22 Booo yah!
Smiling at the woman Efreat takes a step back, drawing his dagger and points his hand at her, "Care to try again?" free 5' step to the north.
move: draw dagger
stand: ready action to counter spell. if i can id the spell and have it, then i will use the appropriate spell slot. if i don't have the spell or fail to id it, then use dispel magic. spellcraft check, dispel magic roll1d20 + 11 ⇒ (3) + 11 = 14
Efreat Fort Save:1d20 + 5 ⇒ (8) + 5 = 13
Efreat steps back from the cockatrices and utters, "Floz'besh'ree" and a group of images swirl around Efreat.
move: 5' step north.
Stand: cast mirror images1d4 + 2 ⇒ (2) + 2 = 4
Efreat walks into the room toward the east side and levels his hand at the guard not attacking anyone. A blast of fire springs from his hand racing toward the guard.
Move: move to the square where the guard Bahir dropped.
Standard: use elemental ray at the guard two down and two to the left of Hazreem. touch attack w/ +1 att from bless and +1 att/dam from point blank shot1d20 + 7 ⇒ (15) + 7 = 22
"We should move quickly once we enter. I will prepare a spell for that. Bahir, do you wish me to increase your size if there is enough room?" ready action to cast haste on everyone once the door opens.
Efreat nods, "There is one other way." Efreat concentrates and his appearance changes into the attacker. "If Hazreem follows me under the earth with Pae in the shadows, perhaps I can confirm our suspicions while the rest ready to charge."
Efreat scratches his chin, "Pae my friend, I believe this is your arena." is my mage armor still running from earlier? duration is 7 hours. I cast it right before the dinner.
"Justice is as I remember, weighed in coins. We have much to prepare, perhaps you should leave us to it." Efreat turns around and begins to gather his equipment.
DM: what equipment have I completed crafting at this point? I need to adjust my equipment.
Efreat concentrates on the burglar and then focuses his energies, "Did it work?"use turban of disguise to appear as the burglar. disguise check1d20 + 14 ⇒ (2) + 14 = 16
Efreat walks out to where he can see everyone and shouts "Shiz'koom!" Four black balls of energy slam into the one assaulting Bahir.
move: move out into main room.
Stand: cast magic missile4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18