|
|||||||||||||||||||||||
|
Profile
About Efreat 'al InferisA/C: 13 (FF 11/T 12)
Sorcerer Traits: Cantrips, Eschew Materials, Bloodline (Efreet), Elemental Ray (1d6+3 fire; 30' range), Elemental Resistance(ex) (fire resis 10) Feats: Eschew Materials(b), Point Blank Shot(b), Cosmopolitan [Diplo & Sense Motive, Ignan & Osiriani], craft wonderous item, craft magic arms & armor, empower spell(b), forge ring Skills (ranks)[item]: Acrobatics +2(0)[5*] +7 for jumps, Appraise +5(1), Bluff +8(1), Diplomacy +9(2), Intimidate +8(1), Know(Arcana) +11(7), Know(Planes) +11(7), Sense Motive +8(5), Spellcraft +11(7), Use Magic Device +11(4)
Racial Traits: +2 Chr, +1 skill point per level or 1 spell, 1 bonus feat, favored class: sorcerer (+1 skill point/level) Height/Weight: 5'0"/94 lbs.
Weapons:
Equipment: Jambiya, Thunderstone x2, Traveler's outfit, Backpack, Bedroll, Chalk x10, flint & steel, belt pouch, Waterskin x2, Whetstone, Ring of the Ram(0), Bracers of Armor +1, Cloak of Resistance +1, Ring of Jumping, Courts of Stone & Flame Book (value 300gp, +4 to know checks w/ genies), Dagger +1, Wand of Magic Missile 3L(13), Potion of CLW x2, Turban of Disguise; Headband of Chr +2; Money: , Active spells: Sorcerer Spells: Spoiler:
Elemental Ray 7/day(x): 1d6+3 fire; 30' Range Per Day: 7/7/5(xxxxxxx/xx/x); DC: 14+SL 0L7 Read Magic Detect Magic Light Mage Hand Ray of Frost Acid Splash Disrupt Undead 1L5+1+2(favored class)
2L3+1+2 favored class
3L2+1
[ooc][u]base words[/u]
Appearance
Spoiler:
Efreat's efreeti heritage is obvious to all. His spiked, orange hilighted, red hair (red hair being rare in keleshite bloodlines) seems to move on its own accord at times. Efreat's eyes seem to mirror the hotest blue flames with a hint of charcoal black. Not being a desert warrior, Efreat prefers to dress in red, flowing clothes which never show even a hint of persperation despite the heat. His black silk cloak waves in the breaze to reveal the bronze bracers on his wrists. Efreat often rests ram-ringed hand on his jambiya when talking.
Traits
Spoiler:
Finding Haleen (Favored Class give additional +1 hp & skill point) Haleen was a childhood friend who went missing; recently received a dream of her near the ruins of Kalmarane; signed up with Garavel's mercinaries to find her. Genie Blood (fire) Human-Keleshite; +1 on saves vs. fire atts & +1 to bluff, intimidate, diplomacy, & sense motive checks vs. creatures of that type.
Background
Spoiler:
Efreat's mother was a rich sorceress by the name of Inferis. When Efreat was 10, Inferis disappeared on one of her adventures. No word has ever reached Efreat as to his mother's whereabouts. Shortly after his mother disappeared, all of her property was seized to cover some debt to a Osirian merchant. Efreat may have starved if not for his good friend Haleen. Haleen showed Efreat how to live on his own. Soon Efreat learned to use his skills in persuasion to make a living. When Haleen told him that she was going off to be an adventurer, Efreat was disappointed. It was the adventurer's life that took his mother away; however, Efreat wished her well as she set off. Efreat expected that he would never see her again. In the years that have gone by, Efreat has learned to harness his efreet bloodline. He plays up his connection both to gain prestige and to help with his negotiations between parties. Efreat claims to represent both sides in his negotiations but ultimately lies or bullies one side into an agreement. All was well until the dreams began. Dreams of fire and screaming. Dreams of Haleen. During one negotiation with a western nomad, he heard the description of the city from his dreams, Kalmarane. From that point on, Efreat has been looking for a way to reach the ruined city. He lost his mother but he will not lose Haleen. He has joined Garavel's company as a means to an end. Such is the way of the market, such is the way of the world. Garavel will use him to retake the city and he will use Garavel to find Haleen. After reaching Kelmarane, Efreat and his companions liberated the city from the vile gnolls that had taken it over. In the process, he found his dear Haleen. Once the smoke cleared, Efreat and his companions were given the title of Knight Protector of Kelmarane. Staying on for the year, Efreat split his time between a new business, his magical research and reuniting with Haleen.
Planned feat progression: Spoiler:
5L-craft magic arms and armor
7L-empower spell(b), forge ring 9L-elemental spell(cold) 11L-craft staff 13L-skill focus(know-planes)(b), quicken spell 15L-Selective spell |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|