About Efanydd SylvirMale Elf (Investigator/Magus) 1 (Psychic Detective/Hexcrafter/Bladebound) Languages: Common, Elven, Celestial, Draconic, Goblin, Orc Init +4 = +4 (Dex)
DEFENSE
HP 10 1d8 +1 (Con) +1 (FCB) Fort +3* =2 (Magus 1) +1 (Con)
CMD 14 = 10 +0 (BAB) +0 (Str) +4 (Dex) OFFENCE
Rapier
SKILLS
SPELLS
PSYCHIC DETECTIVE
KNOWN:
MAGUS
Spellbook:
0: All 1: Blade Tutor's Spirit, Burning Hands, Colour Spray, Frostbite, Grease, Shocking Grasp PREPARED PER DAY: L0: 3 | L1:2
SPECIAL ABILITIES AND FEATS
Inspiration:
An investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations. An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action. Trapfinding:
An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps. Arcane Pool +1:
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. Spell Combat:
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Deadly Agility (Feat):
You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack. This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons. Scholar of the Ancients (Trait):
Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. Quantium University Graduate (Trait):
You gain a +2 trait bonus on concentration checks when casting arcane spells. Magical Linegae: Frostbite (Trait):
Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. GEAR/POSSESSIONS Studded leather armor
Wealth
Carrying Capacity
Backstory (quite long!):
Deiniol entered the shop, taking in the smell of sawdust and oiled wood. He moved with a languidness that looked aloof, as if he were simply on an afternoon stroll instead of a scene of horror. His keen, deep-seated eyes immediately perceived that the man in the centre of the shop was hanging from a hook, probably used to hang some of the heavier tools or even as housing for a pulley system. Mr Bradbury led him passed the slightly swaying man to the counter at the rear of the shop where a sales ledger lay open. I’m sorry the body is still here Mr Sylvir, I’m told the guards will be removing it shortly. Could have at least taken him down… the man grumbled. Bradbury was the owner of the shop next door and some distant relation to the deceased. The pace of life was always fast in Magnimar, and where death was involved, life moved all the quicker. Bradbury was interested in the will. Or more importantly, the lack of one. Deiniol had been hired to unravel the legal threads that lead to the rightful owner of this newly vacated property with it’s prime dockside location. Indeed they could. Deiniol said, idly scratching his long nose and flipping through pages in the ledger. For the past six months every page of them told the same story, a great increase in sales of prow carvings and figureheads. Apparently the man had some skill with a chisel and plane. But had they done so we may never have realised the man was murdered. Bradbury reacted as if punched in the chest, his face turning a sickly white. Murdered!? The man is hanging from the ceiling! he exclaimed irritatingly pointing out the obvious; but neglecting what, to Deiniol at least, was equally self-evident. How can you possibly say he was murdered? His shoes. Deiniol replied, stifling a yawn. His shoes!? Bradbury repeated; again, quite irritatingly. Deiniol brightened at this point. Before him was a puzzle, a disappointingly simple one, but a puzzle nonetheless and his mind has always stagnated when inactive. Indeed. The man was a carpenter was he not? he doesn’t wait for the response. Cast your eyes to his shoes good man. Can you see they are freshly blackened and polished? Bradbury nods dumbly and shrugs as if to say so what? There are few men I can conceive of who would find it prudent to freshly polish his shoes before he took his own life. the investigator snaps impatiently. Also, regard the newspaper there. A few sheets of the Tribune lay in a heap a few feet from the body and Deiniol strode to retrieve it. He holds the first sheet up to the bright sunshine streaming in through the window so that the parchment is almost transparent. Here! he indicates a series of small impressions on either side of the page, both left and right. Do you know what those are? Fingernail marks and…- Suddenly there is a flash of light, as if there were lightning in the windows that somehow were brighter than the afternoon sun. Somewhere in that lightning were a ghost, or at least that’s what Deiniol thought it was in the instant of its occurrence. The ghost was a man, standing clutching the pages of the newspaper, shouting, cursing though Deiniol heard no words. What followed was a headache the like of which he had never experienced before or since that very first episode as he came to call them. His trembling hand raises to his face, forefinger and thumb pinching the bridge of his nose. ...The man…. was reading this paper in what I might only describe as a h-heightened state of emotion. he struggles. Not surprising, given the first page article describes a major ship-building contract being awarded to what must be a rival company – Freebooter construction. As the headache passes, Deiniol begins to regain his composure and his rhythm, thinking it were just a passing fugue, caused by fatigue or over-work. Plainly, this man, this rather successful man, was about to set off for a meeting with said company and somebody decided they would rather not allow that session to take place. I’m sure a very public disagreement over the validity of that business deal would be rather perturbing for all involved. Besides which if he had hanged himself the bruising around his neck would be high under the chin and not low around the apple of the throat. Another vision explodes behind his eyes. The flash of lightning again, then phantoms in the mists of his own mind. The hanging man, stood with newspaper in hand, a dark figure behind him. And then a strip of leather around the man’s throat, a struggle, a fight. He could feel his own throat closing, the air trapped in his lungs and no more able to flow. Suddenly he was light-headed and he feared he were about to faint. Steadying himself by placing a hand on the table beside him he manages; He was ch… choked. He was murdered. Bradbury stands and looks at the man with stunned silence. Sweat had broken out on his forehead now and his hands too were slick with it. Whatever was happening was more than frightening. Quite an appropriate response, Mr Bradbury I’m sure. he adds, blinking away the last of the fog that shrouded his vision. Now unfortunately for you, the fact that this case has now become a murder means that this man’s holdings are frozen until that investigation is concluded to a satisfactory outcome. I wouldn’t plan on redecorating this shop for some time. Rather, I’d prepare for a visit from the Guard. he struggles to maintain his decorum but rather attempts to conclude the meeting as quickly as possible. Now, you hired me to unravel the legalities of this situation which I have. I believe that now belongs to me. he weaves an intricate pattern in the air with thumb and forefinger and the small money pouch laced on Bradbury’s belt floats up and toward his outstretched hand. B…but…. Who killed him? Bradbury stutters.
Well isn’t that also obvious? The empirical facts are there to be read Mr Bradbury and as much as I would like to interpret them for you, alas, that was not the purpose for which you hired me. he looks at the man’s plain face through bloodshot, sunken eyes. He feels as though he has aged ten years in the last few moments. I bid you good day sir. Without another word he strides from the shop and breathes in the air of the Bazaar of Sails. He weighed the coins in his hands and felt satisfied, though despite the easy money, the puzzle had been interrupted by something far more disturbing. Nevertheless, this too was a puzzle of sorts, which was just as well. Deiniol thrived on puzzles. He lived for them and he would get to the bottom of this one as well, beginning by consulting the only person he knew with a greater intellect than his own - his mother, the witch. Anevia Sylvir was well known in Magnimar. For more than 20 years she had been responsible for orchestrating some of the greatest magic demonstrations to be held at the Serpent’s Run, Magnimar’s illustrious arena. Under her tuition Deiniol had honed his intellect like a blade, practicing the arcane arts with as much diligence and fervor as he did with the gentlemanly art of fencing. His father had died some years past of a blood sickness but despite the fact they were fourth generation Forlorn - elves raised and living in human civilisation - they had never lost the innate sensibilities of their kin, moulded into attitudes that humans often thought of as ‘aloof’ or arrogant.’ In truth, he and his mother simply knew they were possessed of mental faculties that put them in the vast minority and she encouraged him in exercising his talents through investigation services. For years they studied Deiniol’s ‘episodes.’ Over and over they would try to recreate the conditions of that first instance. Occasionally he would receive that flash of light, that headache and be able to tell her something he could not possibly know about the owner of a monocle or a cane or a pair of shoes. The phenomenon fascinated them both but Anevia - with all her years of experience and expertise, consulting the fates and her patron, still could not explain it. But look around Magnimar, Deiniol. she said one day. The Irespan for example. There are relics all around us of a power beyond all memory. The Thassilonians were possessed of knowledge the like of which we can no longer even conceive. If the answer to your quandary cannot be found in modern understanding of the arcane, perhaps you can learn from those ancient mages? From that day on Deiniol dedicated his studies to ancient Thassilonia, teaching himself the archaic tongue and consuming every scrap of information he could find. But after years of study he came to the conclusion that he could only learn so much from mere books and that more practical study were required. He travelled Varisia extensively from that point until he found himself happening upon the small town of Sandpoint, a quaint but backward place. He had heard rumours of a Thassilonian lighthouse named - aptly enough - the Old Light. Sadly his funds were running low. But one thing his long-lived people had was the luxury of time, even if the visions and flashes of insight were becoming more frequent and more disturbing. Nevertheless, with the Swallowtail Festival about to begin, perhaps there may be opportunities for a man with his talents to replenish some coin and continue his endeavour. Personality:
Deiniol is very often the most intelligent person in the room and is not shy at remarking so. He is outspoken, brilliant, charming and infuriating. When he is taken by an intellectual problem, he is a fiend of activity but when boredom, or his more frequent ‘episodes’ strike he is as aggravating as he is belligerent.
Among a party, Deiniol will be at times aggravating and annoying but his logic, knowledge and arcane and martial skill will certainly be useful. He will be highly respectful of other intelligence or wisdom-based classes, considering them peers that he will engage with and share opinion and debate. Physical:
As described by his one-time investigative mentor; Barnabous Snipe. Even the casual observer is struck by his personage. In height he is rather over six feet, and so excessively lean that he seems to be considerably taller even than that. His eyes are always sharp and piercing, sometimes alarmingly so, except during those periods where he suffers such debilitating headaches that he is sent spiralling into a self-destructive torpor. And yet to come out of it with such insight is something remarkable to behold. His thin, hawk-like nose gives his whole expression an air of alertness and decision and his chin, too, has the prominence and squareness which mark the man of great determination. His hands are invariably blotted with ink as he feverishly scribbles in his spellbook and yet he is possessed of extraordinary delicacy of touch, as I frequently had occasion to observe when I watched him manipulating the most fragile of documents or when he maneuvered his rapier as skillfully as he did the quill. Party role:
Deiniol is a well-rounded character. Primarily he serves the function of a striker - using his magus spell combat and eventually studied combat to fight effectively but not in a prolonged combat because his hit points would not sustain it. He has an excellent array of skills including ‘face’ skills and knowledges. In terms of spell selection, his psychic detective spells will almost exclusively be ‘interesting’ or flavoursome spells that link to his ‘episodes’ - flashes of insight that he can get either from spells themselves or by utilising occult skill unlocks such as phrenology or aura reading. Status:
HP=10/10 AC=21 Psychic Spells: L1 - 2/3 remaining Magus Spells: 0: Brand, Detect Magic, Prestidgitation 1: Grease, Colour Spray Arcane Pool: 5/5 Inspiration: 4/4 Ongoing effects: - Shield |