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Diver

Edward Sobel's page

Pathfinder Society Member. 1,272 posts (12,910 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 49 aliases.


About Edward Sobel

a character for me only:

Narlock
Male Human Fighter (Unarmed Fighter) 1/Oracle 6
N Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +1 shield, +2 Dex, +1 untyped)
hp 39 (1d10+6d8)
Fort +4, Ref +4, Will +6 (+0 vs. fear, +0 vs. fear, +0 vs. fear, +0 vs. fear, +0 vs. fear)
Weakness oracle's curses (haunted)
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Offense
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Speed 30 ft., noble born - garess
Melee unarmed strike +10 (1d8+5+1d4 bleed)
Ranged sling +7 (1d4+2)
Oracle Spells Known (CL 6th; concentration +10):
3rd (4/day)—meld into stone, cure serious wounds, raging rubble
2nd (6/day)—stone call, minor image (DC 16), cure moderate wounds, calm emotions (DC 16), levitate, groundswell, instant armor
1st (7/day)—divine favor, sanctuary (DC 15), magic stone, cure light wounds, burning disarm (DC 15), forbid action (DC 15), mighty fist of the earth, stone shield
0 (at will)—resistance, mage hand, stabilize, virtue, read magic, detect magic, ghost sound (DC 14), spark (DC 14), sotto voce (DC 14), guidance, discern health, vigor
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Statistics
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Str 14, Dex 14, Con 10, Int 12, Wis 12, Cha 18
Base Atk +5; CMB +7 (+9 grapple); CMD 20
Feats Abundant Revelations, Belier's Bite, Extra Revelation, Extra Revelation, Improved Unarmed Strike, Snapping Turtle Style, Weapon Focus (unarmed strike)
Traits noble born - garess, quain martial artist
Skills Acrobatics +9, Fly +9, Heal +7, Intimidate +14, Perception +8, Sense Motive +7, Spellcraft +7, Survival +7; Racial Modifiers noble born - garess
Languages Common, Elven
SQ brawling, mysteries (stone), revelations (clobbering strike, crystal sight [6'] [6 rounds/day], mighty pebble [+1 to hit, 3d6+1] [3/day] [dc 17], shard explosion [10', 3d6] [2/day] [dc 17])
Combat Gear Elemental gem (earth), Potion of cure light wounds (2), Caltrops, vicious (2); Other Gear +1 Brawling Studded leather armor, Sling, Sling bullets (20), Belt of incredible dexterity +2, Monk's robe, 24 GP, 8 SP
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TRACKED RESOURCES
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Crystal Sight (6') (6 rounds/day) (Ex) - 0/6
Mighty Pebble (+1 to hit, 3d6+1) (3/day) (DC 17) (Su) - 0/3
Potion of cure light wounds - 0/2
Shard Explosion (10', 3d6) (2/day) (DC 17) (Su) - 0/2
Sling bullets - 0/20
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Special Abilities
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Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Brawling Unarmed strikes count as magic for bypassing DR.
Clobbering Strike (Ex) Make a trip attempt if you crit with a spell.
Crystal Sight (6') (6 rounds/day) (Ex) See through 6' of stone, earth, or sand, or 1/12 that distance through metal.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mighty Pebble (+1 to hit, 3d6+1) (3/day) (DC 17) (Su) Thrown pebble (+1 to hit) deals 3d6+1 Bludgeoning damage, and half that to adjacent creatures (Ref none).
Noble Born - Garess Ignore movement penalty for first 5' of rocky ground/round. +2 Appraise natural stones or metal.
Shard Explosion (10', 3d6) (2/day) (DC 17) (Su) Explosion of shards deals 3d6 piercing damage to all creatures within 10', Ref Half. The area is difficult terrain until your next turn.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free


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