About Edvard Zamoyski
Current Notes: 50/50 HP, 6/7 minutes of Flight hex remaining, 0/1 bonded item casts remaining
Memorized Spells: 4+1 / 4+1 / 3+1 / 2+1 / 1+1
Edvard Zamoyski Half-Elf Witch (Bonded Witch and Hedge Witch archetypes) 7
Initiative: +2; Senses: Perception +4 (low-light vision)
Skills: (2 +4 Int)
Bonded Item (Sp):
Gains a bonded item instead of a familiar. This bonded item is similar to a wizard’s arcane bond bonded item, and follows all the rules of such an item with the following exceptions.
A bonded witch’s bonded item serves as a vessel for her spells and a conduit for communication with her patron. A bonded witch must commune with her bonded item each day to prepare her spells. The bonded item stores all of the spells that the bonded witch knows, and the bonded witch cannot prepare spells that are not stored within it. A bonded witch starts with the same number of spells and gains new spells the same way as a witch, and can even add spells by learning them from scrolls in the same way (Advanced Player’s Guide 68), but a bonded witch cannot learn spells from another bonded item.
Since a bonded witch does not have a spellbook, starting at 2nd level, a bonded witch’s bonded item can be used once per day to cast a spell dependent on the type of bonded object chosen by the bonded witch. The spell is treated like any other spell cast by the bonded witch, including its casting time, duration, and other effects dependent of the bonded witch’s level. This spell cannot be further modified by metamagic feats or any other ability. As the bonded witch gains levels, the bonded item gains new spells that the bonded witch can cast in this way. She can cast any one of these spells once per day using her bonded object, but gains greater flexibility in what spells she can cast, and gains more powerful spells as she gains new levels.
Ring: 2nd—shield; 4th—ablative barrier; 6th—protection from energy; 8th—nondetection; 10th— life bubble; 12th—resinous skin; 14th—antimagic field; 16th— deflection; 18th—spell immunity.
Hex – Healing (Su): 1/day per creature – cure moderate wounds
Hex – Cauldron (Ex): Brew Potion as bonus feat and +4 insight bonus on Craft (Alchemy)
Spontaneous Healing (Su): can channel stored spell energy into healing spells that did not prepare ahead of time. The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if he doesn't know that cure spell.
Hex - Evil Eye (Su): target foe within 30 feet that he can see. –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Int mod. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Hex - Misfortune:
Spells Stored in Ring:
Cloak of Resistance +1
Wand of CLW (50 charges)
Horn of Fog
Current gold: 2,393gp