Well, the Index will already radiate magic, but it's quite unlikely that a spellbook would ever be found in its inventory.
That being said, I really like the item, and might use it in some things I run. It's a really fun, flavorful item that definitely has some utility, and I could see, on a character or two I've made in the past, picking up one or more.
Same with the Animated clothing. At the point you'd be able to afford the clothing, you'd also be able to afford other versions of carrying capacity stretching, and this one is much more flavorful than a simple bag of holding, at least, in my opinion.
I wish I could comment on pricing, or balance, or any of that, but it's almost 6AM and I'm running on little sleep regardless. If nothing else, these are really cool items that I'm definitely going to steal.
PS: The Cantrip Pearls look fine to me, too. It's not particularly powerful, but there are definitely times when I've wanted another cantrip or two.
I'm terribly sorry. I saw all of the posts yesterday, but didn't want to post wen I got home, instead electing to take a nap at about 4 or 5 pm est, intending to post as soon as I got up. Here I am, at 6 am, having woken up about 20 minutes ago, and I'm walking back to school. Don't expect anything for at least an hour or so, a it's a 4 mile walk, but I'll try and get something up at school today.
On a related note, sleeping 13 hours or so makes me feel terrible.
Tacticians and Vitalists can both be really potent, the Vitalist as a super efficient healer, especially later, and the Tactician as a force multiplier. I've played a Vitalist or two to great effect, but haven't played with the tactician at all yet.
I've messed around with psionics in 3.5, but never played, and had a few experiences with psionics as far as PF is concerned, but for the most part, it's not part of the campaigns I'm involved with.
I'm just looking over my stat block and such before I make an alias, and once I've confirmed all of that, I'll get it up on one and post in here. My background isn't really coherent enough for me to really type it up, yet, but that'll go up as soon as I've got it.
Y'know, Monkeygod, I contemplated putting forward a McIntyre Aegis? That shouldn't be too surprising for ya, but I thought you might like to hear it. This time, nice and Strength focused instead of Dexterity, but I think I'll pass on it this time.
mdt, that makes a lot of sense, and I'll keep it in mind. That being said, I've still not decided between it and a Vitalist, so there's certainly the possibility that I won't submit a McIntyre-Affiliated character at all. I so seldom get to play with psionics that it's such a tough choice, trying to figure out what to play.
I am certainly interested in this. Probably going to go with Array 2, though I've no idea what I'd like to play. Currently, I'm thinking a Humavian Vitalist, though I'm not entirely sure what clan yet.
Another idea floating around in my head is a McIntyre Barbarian, using the Psionic Archetype for it in Psionics Augmented, which I can help provide details for you. tl;dr, the Raging Beast is a barbarian that gives up a fair bit of barbarian-ness for some partial manifesting as a psychic warrior, and a few other perks.
Recruitment will begin today and will remain open until Friday, October 25, at midnight CST. Gameplay will begin Monday, October 28. The reason that recruitment will remain open for such a long period of time is that I am taking a vacation from the 19th to the 27th. This gives everyone plenty of time to get their characters in.
The 25th is the deadline.
Male Human Magus (Bladebound, Hexcrafter) 1
Medium Humanoid (human)
Init +1; Senses Perception +1
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +1, Will +2
Speed 30 ft.
Melee Longsword +3 (1d8+3/19-20/x2)
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 1):
1 (2/day) Shield, Enlarge Person (DC 14)
0 (at will) Detect Magic, Dancing Lights, Spark (DC 13)
Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Extra Arcane Pool, Toughness
Traits Touched by the Sea, Magical Lineage(
Skills Acrobatics -1, Climb +5, Escape Artist -1, Fly -1, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +1, Ride -1, Spellcraft +7, Stealth -1, Swim +6
SQ arcane pool (+1) (6/day), hex arcana, spell combat
Other Gear Chain shirt, Longsword
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Hex Arcana You can substitute Hexes for Magus Arcana.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Touched by the Sea Underwater attack penalties are lessened by 1.
I know this is a bit barebones, but some stuff came up that made it so that this wasn't really the top thing on my mind, and I've just gotten around to making the character. Wanted to get this up here so I could get my name on that Big ol' List.
I'll have a backstory up at some point, but I'd like to refrain from making a profile until selection is over.
This is gonna sound really weird, and it honestly is, but how do you feel about, instead of a 1-handed slashing weapon for a black blade, a hook hand, which is a light slashing weapon? Its stats leave something to be desired, but I really like how it feels for the character. It's also got a fair bit of potential story-wise, as the hook hand of a long-forgotten pirate or something. I was thinking of, if you were okay with this, of course, starting with my hand, and then losing it sometime between levels 2 and 4. I don't mind getting the hook hand early, albeit non-magically, or later, as long as it's not too far ahead of 3, if that's alright. Alternatively, I can go along with a more traditional Magus, or potentially use a different character for my entry. Just wanted to run it by you and see what you thought about it.
Tie My Shoelace:
That's not quite the way the Elan Failed Transformation would work, unless you'd like it to work in such a fashion. I can't tell if you're giving me that race to use or not, but I'm guessing it is indeed. I'll continue working on my backstory and stuff, and I'll get something up in the next day or so, I hope, IRL allowing.
I didn't get an (x new) update on this thread on the list I've got running, so I didn't realize the full thread was up.
Before I continue with the character I started on, is it possible to play an Elan, as an experiment of the Empire? As a failed transformation, described in Expanded Psionics. Long story short, the procedure is a failure, and you retain 1-2 racial traits of your base race.
In either case, I will be submitting Cruven the Craven, who has deviated quite a bit from my original concept. Instead of using his fear to help him force others into submission, he'll be using his fear as a survival tool, to combat things that frighten him, and let's be honest, that's quite a few things.
He'll either be a halfling, or a Failed Transformation:Halfling Elan, depending on whether you allow it, of course.
Sorry I haven't been posting, I got back from my trip and didn't see my (x new) pop up.
The next feat I plan on taking is Expanded Knowledge: Expansion.
Main Alias is Edgar Lamoureux.
Magic Item I'd like to get would be Mender's Vestments, preferably the version giving an extra d6 of healing on the Transfer Wounds ability. If need be, I can give an item description, pricing, etc.
Shane Gifford wrote:
Well, that's the way Psionics are meant to be by default.
Tie My Shöelace wrote:
Very well. I certainly wouldn't want to upset the balance of your campaign, and as such, will acquiesce to any demands of yours, provided I'm picked when the actual recruitment begins.
I do have a question regarding available classes. Are you open to 3rd party classes?
If so, I have interest in playing a Dread, which, though I may be wrong, I feel could fit in quite nicely in the prison. Someone who pushes his weight around and using the fears of those around him. Definitely not a good guy.
I've got almost everything done, just need to write it up. GM Wolf, I've decided to go with the Life mystery, and as I said, the Tongues curse. The Method I've selected is Soulthief, as well.
Edit: Another person? I can only barely fit in the 8 we've got into the Collective as it is, and it's nowhere near the standard action needed to swap people into/out of the collective to heal them in combat. Not saying "Don't add this person," I'm just saying that I won't be able to cover 9 people at all times. That being said, I should still be able to manage, depending on how things pan out.
Edit 2: I'm not actually sure if there are still 8 people in here, actually, now that I think about it.
I wasn't saying it was terrible, I'm just saying it's the worst of this particular array that I've gotten :P.
Modified, I think I'll run with 18/14/14/14/11/12. I can build what I want with this. Interestingly, if Vitalist ends up being allowed, then the large group size will actually make my job of healing a fair bit easier.
Looking at a Race-Undetermined Vitalist 2/Cleric 2, with Ability scores as follows:
On my phone at the moment, so I won't be actually making a character, but this is what I'm thinking at the moment.
Now, concerning these boons, what do you mean by that?
Edit: I'll read the recruitment thread.
Actually, an interesting race choice could be Elan as a specimen, though Human would also work for me.
Edit 2: The Siren race given on the first page might be nice to work with, and psionics fits the flavor of the Siren rather well.
5d6 ⇒ (2, 1, 3, 6, 5) = 17 14
I've gotta say, I think that's probably the worst 5d6b3 I've ever rolled.
So, 15,14,14,14,14,12. Not great for a healer. How does Moving 5 points work? Just a straight +5/-5? Can it be divided between scores?
It's been a few hours, give the DM time. I doubt the problem, if there is one, will be mechanical, so much as flavorful, with Android.
I have a questionregarding traits. I'm trying to convert a character that I played for a brief time in a RotRL campaign to a marksman, and the campaign trait I used at the time was Outlander(Exile), which is, if I remember correctly, available in the APG, or here, on the PFSRD. It's not technically a campaign trait for RotRL, but it is a campaign trait for a campaign that was set in Sandpoint, and has been used by a few of my DMs in the past for it.
Cruven Tallcrippler's original backstory was, put shortly, that of a former slave, working for the Bellflower Society, and stationed out of Kintargo, both causing some small havoc and escorting slaves on outbound ships, destined for Varisia, specifically Magnimar. After getting overzealous, Cruven needed to lay low for a while, and sets out from Magnimar with a small sum of money allotted to him for the time being. Finding himself in Sandpoint, both his luck and money having run out, he starts doing odd jobs, and potentially putting his skills to good use.
I was looking at Lovestruck as a potential drawback, and though I have no say in the matter of picking who the love interest is (provided I'm selected to begin with), it could be reasonable to have it be one of the slaves I'd've escorted, or perhaps a halfling NPC/PC, if there are any others.
I saw that, but it's gun-focused, and I don't really want to make a gunner of any sort.
Also, small thing. You can hyperlink things by using [ url=http://www.d20pfsrd.com/psionics-unleashed/classes/marksman/archetypes/dreamscarred-press/kaigun]Whatever you want it to say[/url], but without the space in the beginning tag.
Huh. Didn't think I'd see that, Wahrheit.
@Crusty, is there any verdict on the warslinger trait working with Halfling Sling-Staves? There are other ways I could make the character work, but they would also require house-rules. Unfortunately, there's very little support for the Sling Staff, even in the book it came in, and Rapid Reload only works with Crossbows and Firearms.
Edgar Lamoureux wrote:
DM Crusty, any verdict on this?
Well, anderlorn, that's a great pidgeonholing of a party, well done.
In my experience, the "roles" of a party don't need to be filled, per se. For instance, in a 3.5 eberron game I'm in, the 3 characters are 2 fighters and a dusk blade, and we've gotten past everything so far, with little to no DM changing of what is already written. All that saying "We need this, this, and this" has done, at least in my experience, is make people play characters that they otherwise don't want to play. YMMV, of course, but I hardly see the "necessity" in any of the given roles. While nice, they can be forgotten with a bit of planning and thought.
Edit: I sincerely didn't mean this to be as snarky as it came off. Terrible headache, boring class, etc etc has worn me down today. I apologize for being rude, though I stand by my points.
Hmmmm.... A Halfling Marksman, focused in the Halfling Sling Staff, might be fun. That's what I'm looking at, right now. A question, though, simply because it's hard to use sling-staves. Does a Halfling Sling Staff count as a sling for the purposes of the Alternate Racial Trait "Warslinger"? It could be argued either way, so I'm curious as to your verdict.
Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces sure-footed.
Soon, in a 3.5 game in an IRC channel I'm in, I'll be playing a Half-Elf warblade with the Mark of Storm, devoting almost all of my feats to Dragonmarks. The full build uses Warblade, Storm Sentry, and Eternal Blade, if I remember correctly.