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Ed Reppert's page

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Deluxe Comics Subscriber. 1,264 posts (1,356 including aliases). No reviews. 3 lists. 7 wishlists. 2 aliases.


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Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Got the authorization email, and, well, please remove the Flip Mat Classics: Pub Crawl from the order, and delete all the Flip Mat Classics and the Pathfinder Adventure Chest from my sidecart.

Thanks,

Ed


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Friday the thirteenth comes on a Wednesday this month.


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The Fourth Imperium's Utu class planetoid Dahak had a crew of some 250,000 and, if I remember correctly, some 80 or 100 "parasite ships" plus smaller craft. Dahak spent 50,000 years, give or take, disguised as Luna, Earth's moon.

"Commander, you are laboring under a misapprehension. I am not in your moon, I am your moon." :-)


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Thanks, Diego.


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Regretfully, I must ask you to cancel some subscriptions:

Pathfinder Cards.
Pathfinder Maps.
Pathfinder Card Game Class Decks.
Pathfinder Legends.
Starfinder Maps.

More later, probably. :-(


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It takes time to write a book, and time to design, test, redesign and publish a new rule set. I would not expect to see PF2E oriented novels until much closer to the release of PF2E, if not after that.


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Game designers are notoriously bad at spaceship design.


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GM DarkLightHitomi wrote:

Is it bad that I walked out without handling the money?

(I have informed the general manager, we'll see how that turns out.)

No. Not as long as you're going to deal with it at the first available opportunity, probably through the general manager.


4 people marked this as a favorite.
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It's all two-by-fours and canvas back there.


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I figured it out, finally. Clicked on the "if you're having trouble downloading" link and got 'em that way. But it's still reporting "file not found" on the initial attempts.


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Thomas Seitz wrote:
No but I am wondering why it is that some times my Flash stuff seems slower.

That's easy. Flash sucks. :-)


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I suppose I did know it. Still, they could maybe have split it at a different point. Oh, well. If I'm still alive when part 2 comes out, I'll go see it.

I was amused (and unsurprised) at the last word of a certain WWII vet. :-)


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I put in a preorder. Either I get what I ordered, or nobody gets my money. Good enough for me.


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I have a friend who's into couponing. Cost less than five bucks for three of us to see infinity war yesterday. I was disappointed. It seems to be half a movie. Probably because the studio has set us up - "you saw the first half of the story, now you must go see the second half of it. Give us your money!" :-(


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In the bestiary index (http://paizo.com/pathfinderRPG/prd/indices/bestiary.html#) the "filter by subtype" section has problems. If you uncheck all options, you get 935 hits. If you check *one* options, those 935 hits (presumably creatures with no sub-type) still show up, making it hard to find those creatures with the one (or two or whatever) subtype you're looking for. Recommended fix: add a "no subtype" option to the filter, and then when it's unchecked don't find the critters with no subtype.

Note: this problem, or one very like it, was reported a year ago (by someone else, not me). Search the thread for "index by subtype".


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I just checked again. Still a problem. Here's the error msg:

[edited]

Also applies to the one file per chapter version.


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Sez who? :-)


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The question is whether I'll get my May shipments before I get my June authorization email. :-)


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I saw that the two pdfs for "Songbird, Scion, Saboteur" have been updated after I downloaded them, so I tried to download them again and got a "file not found" message in both cases. What gives?


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My condolences, Thomas.


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Thomas Seitz wrote:

Next time John. Especially after I found out last Saturday my left tie rod MIGHT be ready to break. So yeah.

Breaking tie rods are not a good thing. Especially at high speeds. Get it checked out.


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Season finale: everybody dies. Conclusion: the show wasn't picked up for renewal. :-)


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"as with Lego, the rugged, bottom-heavy design of a U.K. plug makes it an almost scientifically perfect caltrop."

I should buy a couple of dozen to spread around by the doors around here. :-)


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Nobody can take the Hulk. Nobody.


6 people marked this as a favorite.
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Remo Williams is the Destroyer.


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Dragon78 wrote:
-Because they are board.

Flat, wooden, and splintery? :-)


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Apparently I missed pre-ordering this, so it's gonna cost me an extra 10.50 for the pdf. :-(


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"Collusion insurance"? heh.

Always have collision insurance, perhaps increasing the deductible, unless the deductible you're willing to take is more than the book value of the car. At that point your decision is whether to live with the damage or replace the car. Or start taking the bus, I guess.


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New book: "The Sandpoint Atlas". Maps of the town, the immediate environs (let's not go too crazy) and floor plans for every building in the town as well as the underground levels. :-)


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Mine is still in my sidecart.


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Huh. I made a comment here on the "oil slick"/"venom" idea referring to a David Gerrold novel, but apparently it fell into the oil slick or whatever and was absorbed. Weird.


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Perhaps the rising insanity amongst the humans of this world is an indication that there are too many of us. :-(


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Frickin' Aboleths! Get off my lawn!


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After the first atomic bomb test, Oppenheimer quoted the Bhagavad-Gita: "I have become Death, the Destroyer of Worlds." Edward Teller was more earthy. He said "Oh, my God! What have we done?"


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I don't like the story, the story sucks, the characters suck, the world sucks. I'ma go home and crawl under my blankey and suck my thumb.


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And that's when Dahak kidnapped him. :-)


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During my freshman year in college, one of my classmates was too hungover to get himself to the physics final exam. So we took him there, sat him in a chair, gave him a couple of pencils and a slide rule (this was before electronic calculators) and left him to it.

He got an A. :-)


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The overriding principle in a role playing game is that the story is paramount. I would expect any competent gm, given that principle, to ignore a die roll that says "rocks fall, everyone dies" unless that's the story he and the players are trying to tell - which is doubtful.


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Years ago I bought a house in Chili, NY. In the early summer. Next spring, the basement flooded. I was b~$~&ing about this to a friend of mine, who said "You do know Chili was built on a swamp, right?" :-)


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Drejk: try David Weber's Oath of Swords and its sequels, if you haven't already. :-)


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So if you go to work for some publicly traded company, *any* such company, you better sell off any shares you have before you start working for them, and better not buy any shares until some time (how long?) after you stop working for them. And if part of your compensation package is shares in the company, you're stuck, as you can neither buy nor sell them so long as you might have access to inside information.

I said "might" for a reason: it's entirely possible to *not* have inside information, but how do you prove it? If you can't, you're screwed.

Or maybe I'm just too cynical.


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Vidmaster7 wrote:
I'm gonna be honest with you here. That was the definition of TL/DR. No offense intended.

You might be right. It was too long, so I didn't read it. :-)


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TheAlicornSage wrote:

Wow. Modern players are just plain weird.

Rolling stats added flavor and rp challenge. The game wasn't about mechanics, and so things like random stats were just find as they added interesting wrinkles to characters.

Modern players don't like it because modern players don't rp. Not like the way rp was when the designers of d20 and earlier dnd played anyway. The difference isn't in what rules are used, but the place the rules have in the overall game.

Modern players place the rules front and center. Modern players view the rules as being the game instead of being a mere tool to make the game more fun.

The focus on rules and how that focus changes they way rules are used is the biggest factor in why random has such a bad rap. If the rules are the entirely of the game, then the rules also become the meterstick by which things are judged.

The old school players were not less advanced, nor less refined. They were quite literally playing an entirely different game, and I'm not talking about system either. A game with my old group using 3.5 would literally be a completely different game from modern players playing 3.5.

You have answered the question I've been pondering for a while now - why do I see all the min-maxing I do on these boards.

I was introduced to D&D in 1977. For me, it's all about immersion in the campaign setting, then character concept, then backstory. Then comes "where does this character fit in the rules set?"

IMO, if attributes are based on random dice rolls, I have no problem as player or gm with fudging the rolls to make the character fit the concept and backstory.


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Theconiel wrote:

Speaking of TI, I heard this from the CEO of the company where I worked at one time.

Back when TI was trying to get into the PC market, some guy working in a TI warehouse noticed that many TI-99/4As were entering the warehouse, but few were leaving. He correctly concluded that they were selling poorly, so he short sold TI stock, and encouraged his family to do the same. Sure enough, TI gave up on the PC market and dropped the TI-99/4A. The stock dropped in value and the family made piles of money.

The SEC noticed that several people with the same last name made money by shorting the same stock at the same time. It didn't take them long to figure out that one of them worked at TI. Unfortunately for him, his family sang like canaries, and he ended up in jail for insider trading.

So guys who work in warehouses are "insiders"? Sheesh.


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Huh. I looked, and there was no order for this stuff in my history. So I went through the order process again, and now the pdfs are in my downloads, and the other stuff went to the sidecart. So all is well. I think. :-)


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Put stuff in my cart. Went to complete the order. It won't complete. Clicking on the fourth button, to complete the order, does nothing. Probably got something to do with auths running, I guess.


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Everything is a skill. Your chance of success with a skill ranges from some minimum level (the "skill base") to some maximum level (100+ your skill base). When you start out, you will have mastered a skill to some level at or above your skill base, depending on the skill. As you continue to use the skill, you may improve your understanding of it. The more you know about it, the harder it is to improve. Some skills can be learned on the fly (when you fall off the ship, you learn to swim, though probably not very well), some require training (piloting a ship, for example).

But that's not Pathfinder, it's a different game.


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Jurassic Pratt wrote:
I'm in the US and have a friend whose name is Ryan "X" II because he's named after his grandfather.

So was I, but in my case so was my father, so I'm Ed Reppert III. Dad was "Jr.". Don't know if my grandfather ever used "Sr." - he died before I was born.

I've heard of this usage of "II" for cases where it's not a direct succession in the male line. For example, I could in theory have a cousin named "Ed Reppert II" (I don't).


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DM_aka_Dudemeister wrote:
So let’s all just sit quietly, and wait until we have the full picture in August.

What? And miss out on arguing without knowing what the hell we're talking about? Where's the fun in that? :-)


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It's been a while since I ran a TTRPG campaign, but as regards exchanging character sheets, we didn't. I asked each player to write an IC biography of his/her character. Those got passed around. Sometimes not all at once (some characters are more reticent than others). Specifics of number "what's your dexterity score?" and abilities ("do you have cleave?" "what's on your spell list?" "what spells do you have prepared?") were between the player and the GM. But "Shazammy went to the Acadamae in Absalom" or "Strongheart prefers a bow, but he's pretty good with a sword when he needs to be" would be in the bio.

Worked for us, anyway. But we may have been lucky in not having anyone in the group who felt he could or should micro-manage other peoples' characters.

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