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Kech Hunter

Ed Girallon Poe's page

175 posts. Alias of Erik Herrin.


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This:(


Ruloc...You made me feel this way.


Was planning on using this little gem in a mythic seafaring game I have coming up.

Imbue with flight

Use this to sail into the wild blue or tag an enemy ship and have it do a barrel roll! Fun stuff:)


Just found out about this game and I have to say it's amazing. It's like taking the pathfinder card game and mixing it with old school D&D.


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toxicpie wrote:

In my GM's game, Draconic is pretty much dead though it was once used as a powerful tongue for spellcasting.

However, I talked to my GM and said it would be cool for my character to say some phrases in Draconic in the midst of battle, to inspire himself and the party with the might of wyrmkind. So yeah, I'm inventing a language with a weird grammar system and a vocabulary partially based off Gaelic, so please give me phrases to roar!
So far I've translated "Death before dishonour" and "Honour in all things".

114 Witty Paladin Sayings

1. And now, judgement!
2. The day your sins rise against you is at hand!
3. EVERY day is judgement day!
4. (to the tune of the Ride of the Valkyrie)
fight for justice, Kill For Truth, SLAY ALL EVIL, ta t-t-taaaa
5. The cherry blossom falls upon the soil; the sword falls upon the foe.
6. Come out and fight foul spawn of the underworld.
7. I challenge you in the name of Tyr, God of Justice!
8. Die creature of darkness!
9. I am ___, champion of justice! In the name of ___ I
will right wrongs and triumph over evil; and that means you!
10. Die, head-in-the-clouds!"
11. Come eat cold steel, things of the underworld!
12. Throw down your swords and prepare to be judged!
13. Drain this, fang-boy!
14. You! Yes, you! The boney thing! Die!
15. Yo, she-b+!&~! (Unsheaths sword) Let's go!
16. Nighty-night, zombies!
17. Hey, ugly, green, and terminally unwashed! Come here
and fight like a man!
18. SPOON! - Not in the face! Not in the face!
19. Ad majorem dei gloriam. - For the greater glory of god
20. Go bleech your roots, creep!
21. Allright boys, let's dance!
22. It's a great day to be a Paladin.
23. Get some!
24. Punish or be punished.
25. Squeal like a pig!
26. Start prayin' boy, and you better pray real good.
27. Hey, foul villains! Knock off all that evil!!
28. The first step in making friends is *not to eat people*.
29. Evildoers! Eat my Justice!
30. Let's hang ten for Justice!
31. Avaunt foul feindish thingy!!!
32. Un-tentacle that fair ingenou!
33. Eat my shorts, dark spawn of fat women!!!
34. I`ll slay the evil fiend, and smile, because I smile a lot and have a lot of teeth.
35. You had better watch your manners demon or I`ll give one hell of a wedgie!!!!
36. Your shoes are untied!
37. Evil doers beware!
38. I've come to demand the surrender of Hell!
39. There can't be more than 50 of them, I won't be hurt!
40. To have the courage for fighting means to have the courage for victory!"
41. Within our quest we are invincible.
42. Prepare to meet thy highest judge.
43. Thy soul be blessed and thy sins forgiven.
44. You ____ ! -infidel
-heretic
-mongrel
-cur
-cad
-villain
-slime
45. I'M GOING TO CUT YOUR HEART OUT WITH A
SPOON!!!!
46. I'm going to cut your heart out with a kender!
47. WHAT.... is the capitol of Assyria?
48. WHAT.... is the airspeed velocity of an unladen swallow?
49. Prepare to feel the Wrath of all that is good, Hell Spawn!
50. Evil always turns in on itself - Justice shall prevail!
51. For God and country!
52. All that is good and holy, aid me now as I confront this vile evil!
53. Prepare to atone for your sins!
54. Renounce your foul deeds now and I shall spare you.
55. I claim this land for all that is good, leave now and I shall not destroy you.
56. Repent now or spend your after life in eternal damnation.
57. With Justice <insert favorite deity> judges and makes war upon the foul and unrighteous!
58. <insert favorite deity> has deemed you unworthy - I am
his/her sword hand, prepare to meet damnation.
59. When Evil walks abroad, I must confront it.
60. May my sword do my God's will!
61. Prepare to make your maker!
62. I am prepared to meet my maker, are you?
63. With my dying breath I shall continue to remove the tarnish of your shadow from this world!
64. Summon your faith! It shall make us strong in the face of this obscene evil!
65. The courage of one can change the destiny of many.
66. Prepare to feel the iron gauntlet of Tyr the Evenhanded!
67. Surrender, cowardly followers of evil!
68. I'm gonna KICK your sorry ass!
69. SPAM, SPAM, SPAM, SPAM, SPAMMITY SPAM,
SPAMMITY SPAM!
70. DOOM!
71. I am Ergol the magnificent: small in stature, large
in power, narrow of purpose, and wide of vision. I
have the power to make your piss turn blue!"
while unsheathing sword: Let me introduce you to a
friend of mine...
72. (with a look of boredom and frustration) More <enemy type>!! Gods, and I just finished cleaning up from the last bunch!!"
73. Can you, like, surrender NOW or something?
74. Uhhhh...I'm like, gonna kick your ass. Uh huh huh, huh huh.
75. while charging: YAAAaaaaawwwwnnnn...mhhm...mhhm...mm.
76. DDIIIIIIEEEEEEE!!
77. DIE!DIE!DIE!DIE!DIE!DIE!DIE!DIE!DIE!DIE!
78. Don't MAKE me come over there after you!
79. Surrender now or face me!..no, no... Give up now and I mean it!...no....You still have a chance to surr(finishes his charge and attacks), oh, never mind.
80. (If fighting some beautiful enemy)Back foul temptress! Even though thine image dost set my loins afire, I shall not be deterred from my task!
81. while attacking: "OUCH! Now that's GOTTA hurt!"
82. So, come here often?"
83. OH YEAH, want some more, do ya'. Come and get it, and get it.YEAH! Hey, I got some for you too! Here ya' go. Feels good, don't it!?!
84. Just a flesh wound.
85. I see that your schwartz is as BIG as mine! Now, let's see how well you handle it!
86. Fight, fight, fight. That's all I do around here. Day-in, day-out.
87. Bash this, slice that, castrate whatever. How come I don't get to do any of the fun stuff?"
88. after battle: "That's it?"
89. Has anyone seen my sword?(amidst piles of bodies)
90. Whoa, lookit the gash on that one!
91. Well, I don't know about ya'all, but I could use a drink.
92. If you kill me, I will only become more powerful!
93. I am not a coward, but it is not fitting for me to get my suit of armor dirty, I gotta be an example to the kids!
94. WHAT.... is the average rainfall of the amazon baisin?
95. After defeating but not dispatching..."Remember, no matter where you go, or how powerful you become, there will always be someone out there mightier than you. And that someone is me."
96. Let me convince you of the error of your ways.
97. Tell me if this hurts.
98. This is your ticket to the afterlife.
99. (talking to his sword) "Here's the goblin I promised you.
100. It wouldn't be proper for me to put this back without killing SOMETHING!
101. Try not to bleed all over my boots.
102. You demons are all alike... blah, blah, blah."
103. Why am I not worried?
104. To the undead..."You won't be so lucky this time."
105. Save your diseases for the less righteous."
106. Looks like you've lost a few fights in your day."
107. God befriend us, as our cause is just!"
108. Doomsday is near; die all, die merrily"
109. Say thy prayers, and farewell.
110. ...and you shall know that I am the Lord when I strike upon thee with great vengence...
111. Holy Avenger Batman!
112. (after a brawl to opponent) Here are your teeth...
113. Ahhh c'mon its not so bad... Its just the Abyss
114. (to a demon) You are one ugly m#@!&$@@%&@&.


chaoseffect wrote:

So I have a random rules question that I would like some expert opinions on. How does Grab interact with Spring Attack? If I hit with my attack in Spring Attack and successfully start the grapple via Grab, what happens then? Am I forced to stop if I want to hold the grapple, or does my new friend get to come along with me?

Any thoughts?

Core Rules wrote:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity.

As both of you gain the grappled condition after the successful grab, I'd rule that you would stop moving if you wanted to maintain the grapple.


One word. Synthesist.

...Though a dip in maneuver master monk is useful.


Thanks!


If a vampire has successfully pinned a creature, does he deal negative levels in addition to constitution damage on subsequent successful grapple checks so long as he is choosing the 'deal damage' option and using a natural weapon?

Does he have to make an attack roll with a natural weapon to deal negative levels or is dealing natural attack damage enough?


Marked for interest.


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Hear these words, hear my cry,
Spirit from the other side.
Come to me, I summon thee,
Cross now the great divide.
Beloved spirit, Ruloc,
We seek your guidance
Commune with us
And move amongst us


I'm just wondering if the lack of skin makes it impossible to "scar" your hexes or if you could technically do so with your new wriggling flesh.


Anyone?


...without losing access to her hexes?


Creatures w/ hands (can use conductive weapons)-
Devourer (devour soul; melee),
Ghost (corrupting touch & draining touch; melee),
Green Hag (weakness; melee),
Lamia (wisdom drain; melee),
Pleroma Aeon (sphere of oblivion: ranged 1/day),
Banshee (terror; melee),
Hydrodaemon (sleep spittle; ranged),
Lamia Matriarch (wisdom drain; melee),
Shining Child (burning touch; melee),
Berbalang (incorporeal touch [only usable while projection]; melee),
Caulborn (consume thoughts; melee),
Dybbuk (pain touch; melee),
Toshigami Kami (touch of ages; melee),
Ice Yai Oni (icy missile; ranged),
Pale Stranger (pistols; ranged),
Tzitzimitl (eye beam; ranged)

Creatures w/out hands (can only us conductive amulet)-
Electric Eel (electricity),
Rust monster (rust),
Vargouille (kiss),
Shoggti Qlippoth (braincloud),
Vampiric Mist (blood siphon),
Cerebric fungus (touch of madness),
Disenchanter (disenchant)

This list only contains Bestiaries I,II, & III. will add more later.

These are all supernatural abilities; I didn't look at spell-like. A couple of these monsters have abilities that already trigger once per round through a weapon (lamia matriarch and toshigami from memory) which a conductive weapon would allow them to use a second time.

The weird one on this list is the pale stranger, as his pistols area supernatural ability that requires a ranged touch attack. You could give him a conductive rifle and his pistols will still shot them :)


Other than lich, any good races or monsters that can benefit from a conductive weapon (or Amulet of Mighty Fists as the case may be)?


Natrim wrote:

I think the scariest we've come up with, was a Lich Magus smacking PC's around and grinning. 'Here's various magus combinations for large amounts of damage at higher level, AND my paralyzing touch. Oooh, look, I critted! What was your health again? Dead?'

Either that or the Vampire cleric, with channel smite on a conductive weapon for both his level drain and his channel damage... Paladin? What Paladin? *nudges ash pile out of sight with foot*

Also consider options such as the Talons of Leng, although I believe that might not combine at all with Conductive... *too tired to actually look up wording tonight*

Sorry to point out, but conductive won't work with a vampire's energy drain or the Talons of Leng because neither are touch attacks. Both effects occur when using a natural weapon (specifically the claws in the case of the talons) and are not independent from those attacks.


I just remember a thread awhile back about Fighting defensively / Combat expertise / Defensive weapon property stuff. I thought they had come to the conclusion that if you didn't attack then the bonuses and penalties didn't apply. Thanks for clearing that up.


Just coming by to clean some of the cobwebs of this thread. Don't mind me.


If a monk with the crane style feat tree decided on her turn to fight defensively while making a maneuver attempt for which she didn't have the improved feat, would she still benefit from fighting defensively / the crane style feats for the attack of opportunity even though she hasn't made an attack yet?


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Go evil; take levels in souldrinker.


From what I've always seen, applying templates is a step by step process starting with a base race, then inherited templates, then finally acquired templates.

In this instance, you would select all decisions for the base race first, losing your Darkvision 120, then gain the template granting you darkvision 60.


Animal Archive, pg. 12 wrote:


Carnivore Feed; Price - 5cp; Weight - 5lb
Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day's worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog . Larger carnivores might require up to 2 to 4 days' worth of carnivore feed per day.

At most, by Raw, the tiger would eat 2 sp in food a day.


Tharken wrote:

I'm reminded of this.

Having a mount vastly more powerful than the rest of the party looks dangerous to me. Just because it's combat trained doesn't mean it holds any special loyalty to you after all, it'll be combat trained for anyone who mounts it.

All it takes is for someone to knock you off the saddle, hop up on your tiger, and now you're fighting both him and your tiger.

Exactly this!

The only issue I could see is that I can't keep a sweater on my dog, how are you keeping a tiger from ripping the armor it's not trained in off?


Question: Does the Paizo Golem have immunity to magic like other golems (any spell with "spell resistance: no" still works) or is it just immune to magic (spell-like, supernatural, magic weapons and items; cause that would be awesome!)?


Lord_Malkov wrote:

For the sake of your group don't use that rule about items taking damage. Magic weapons shields and armor all have enhanced hardness and hitpoints but there is no such help for any other type of item... tens of thousands of gold getting blown up because of a bad roll is such a bad idea.

A +6 headband of mental superiority can be destroyed by a 4 damage spell

I guess that this tidbit might count as little known information: "You can fix a destroyed magical item with the Make Whole spell. There are some limitations (caster level and charged items)."

Not all items have to be gone forever. I know some people consider it badwrongfun when items are destroyed (You can kill my character, but please don't break my sword!), but sundering and failed saves are not only a part of the game, but remediable.

However, this only applies to lower caster level items, so the aforementioned +6 headband of mental superiority would require a Make Whole cast by a level 32 caster 0_0


I would like to thank whoever made the nightmare creature template (and whoever decided to translate it from the advanced bestiary). Up until now, I was having trouble with a character for a Way of the Wicked campaign that's coming up.

Now I can just play Freddy Krueger. Thanks again, Paizo!

You truly outdid yourselves on this one!


blahpers wrote:
"Troll" is not a race, barring optional rules such as ARG. The ability for a monster to have class levels does not make that monster a race.

I have to disagree to this. I believe every creature in pathfinder has a race and a creature type, whether or not they are a PC. Creature type: Humanoid ; Subtype: Giant ; Race: Troll.


I don't know. Bumping.


It would still be a custom upgrade (and thus subject to GM fiat) but , if allowed, should work that way.


eleclipse wrote:

A little gravedig since i'm also interested in this.

Does this ability include a classical perception check?

It's true that is say any, i'm wondering anyway if the purpose was to make this work against method such as see invisibility and similar things, after all if it worked even on perception and similar thing what will be the purpose of the trickster ability "supreme stealth"; which need to be taken several time to have an effect worse that this single ability?

Also is not needed a 20 alchemy to have invisibility always on, you could just create with 24.000 gold a ring of constant invisibility (2 lvl spell X 3 lvl caster X 2000 X2 (1/m lvl spell) = 24.000)

(anyway as far as i know the classical ring of invisibility work this way, but suppose not you could just create it anew like in the above way).

As written, not even a perception check could detect you.

Undetectable:
This grants its bonded user the
ability to become utterly undetectable while invisible.
While invisible and in physical contact with this
item, the bonded creature can't be detected or
scryed by any method.

I would still rule, however, that people could get an idea of where you are by figuring out where your attacks or spells are coming from. I would also say if your verbal components couldn't be detected with a similar perception check then neither could your allies hear you talk.


Absolutely, and if you stop after the first you can even get your move action back from the full attack.

*Edit- Once the target is selected and the die rolled, it's to late.


Yes, as I wonder how I ended up as a straight man in a same sex marriage.


I know this is going into homebrew territory, but what if your non-classed companions gained mythic ranks instead of tiers?

Speaking of, maybe this thread belongs in homebrew instead of rules? I just wanted to know if my first question was legit or not, hence, rules.


Darth Grall wrote:
I allowed a cohort to get it recently... after consistently out performing 2 other Pcs and dealing the final blow to a mythic enemy. So far it's ridiculous yes, but makes sense imo. Though the mythic paladin duo does haunt my dreams...

So a paladin's mount...Cool! How did you rule it? I'm looking for ideas so other players' friends aren't left in the dust.

Keep me updated! I'd love to hear more "play-test" information on the idea!


G.E.R.M.S., or Gentlemen Eating Reese's Minis Society. The "it" in question is designed to inhibit my enjoyment of tiny desserts.


Is there anything (other than GM fiat) that would prevent an animal companion, familiar, mount, eidolon, or cohort from ascending along with the PCs? I'd feel a little awkward if Mr. Ed dealt the killing blow to the source of power, then Wilber gets all the credit.

I've also seen some talk of companions being "incredibly useless" in mythic play. Would this be a way to solve that, or is the possibility too overpowered? What if companions had tier limits and restricted paths based on type?


What does the Sign of the Seekers Spiral look like? I will be playing a character with the Riftwarden Orphen trait when my group gets to Wrath of the Righteous and I wanted to know what the cannon symbol was in case I draw out my character.


James, What would you rule would happen to a flying creature that was dazed or stunned? Would it plummet, being unable to take the move actions that the fly skill "attaches" to? Or would it get some kind of reactive hover or glide check? Would winged or magical flight make a difference? I know your answer is by no means "RAW" but I would appreciate your input as an experienced GM.

Thanks.


"Apply penalties and bonuses in the most beneficial order"

This little innocuous statement has me baffled. I've seen it repeated over and over on these boards and others like them. It's been used for philosophical rules games and cheese factory character building alike.

...But where is this rule?

I've searched every copy of every book I own for this statement, even back into my 3.5 and 3.0 books. I've even looked online and I mostly find people using this "rule" for some build or such, posting it as gospel yet citing no source.

The closest things I've found that remotely look like a source are a Sage ruleing about poison and death attacks that I believe to have been written by Skip Williams and a question about the Practiced Spellcaster feat in the 3.5 FAQ (last updated 2008).

Where did this little gem come from? Why does it seem everyone knows it? Does it exist anywhere in pathfinder?

Inquiring minds (mostly mine) want to know!


ErrantPursuit- Actually the archetypes totally works that way, as in I understood and mentioned that his character had already been made and so couldn't alter his archetype. Blasters are the one circumstance where the spells known penalty doesn't hurt as bad, as blasters benefit much more from low level spells metamagiced into higher level slots than using the higher level spells for damage. likewise, OP stated a focus on force spells, which as far as I know, have next to no creatures with resistance or immunity, so I didn't see admixture as a necessity.


What a coincidence, I've been working on an extremely similar build for a 3.P Wrath of the Righteous game we have coming up. In particular, I was going to have Magic Missile be my go to spell.

Lets see...

Recommendations?...

Ahh, Here we are!

1) Metamagic reducers- You want both Metamagic Master & Magical Lineage traits for your "signature" spell. Take the additional traits feat if you have to. The 3.5 feat, Arcane Thesis, is another great one, reducing the level adjustment of EACH metamagic feat by one for your "signature" spell.

2) Prestige- With 3.5 back on the table, some excellent options appear here, from the dreaded Incantatrix of Faerun lore, to the Force Missile Mage from the Dragon magazine compendium. Also, look into Dragonlance for the War Mage prestige class; It's absolutely bonkers for any blaster / charisma-based caster.

3) Bloodline- (won't be much help since you're already made, but here goes) Any blaster worth his salt takes the orc bloodline from orcs of golarion for the "+1 per die to all damaging spells", however several of their later abilities and spells are a little lackluster. If you plan on staying in sorcerer, I would suggest going crossblooded to obtain a better selection of bloodline powers, spells, and feats. Arcane and dragon both make good secondary options.

4) Metamagic- Duh, I mention the reducers but not the metamagic... Okay, as Lantzkey said Toppling and Dazing are excellent (even better when they're free because of reductions). I'd also include Fell Drain from the libris mortis (3.5) for negative levels in addition. Don't forget the usuals like Empower, Maximise, Quicken, and Highten. And if you can fit it in Rapid Metamagic (3.5) is wonderful for a sorcerer.

Hope that helps.


HaraldKlak wrote:
EDIT: Added the regeneration, which I am unsure whether is removed or not.

Regeneration does not function on creatures without a constitution score, as per bestiary page 303.


pad300 wrote:
MWK Mithril Buckler - 1005gp

+1, you will keep a mithril buckler for your entire career.

Also, the compsognathus is defined as a "Biped (claws/paws)" body type in the Animal Archive. Its available item slots are armor, belt, chest, eyes, headband, neck, ring, shoulders, & wrist; sorry, no hand slot to manipulate items. From experience I've found smaller familiars make excellent scouts and with a speed of 40ft. it should be able to hightail it back to the party if seen, hopefully trailing the enemies into an ambush.


Gauss wrote:

Ed Girallon Poe, this is not in ANY way "Retrieve a stored item". A Wand from a slot on your belt is not a stored item.

As you can see, this is not retrieving a stored item. It is Drawing or Sheathing a weapon. It just happens that the "weapon" is a weapon-like object called a wand as written.

So, there is NO Attack of Opportunity.

- Gauss

I never said there was going to be. What I said was that the first paragraph is defining what action you use to draw weapons (and weapon-like objects). If said item is easily accessible, it requires a move action to retrieve that does not provoke an attack of opportunity. If said item is stored, it requires a move action to retrieve that does provoke an attack of opportunity. I was simply defining the topic of the first paragraph, not implying anything else.

Like I said, this has been argued before (please, check the link). I merely stated that, BY STRICT RAW, wands can't be drawn on the move, but it's common enough to disregard absolutes in text.


RainyDayNinja wrote:
Nothing in that rule refers to AoOs, so I'm not sure how that comes into it.

Table 8-2: Actions in Combat

Draw a weapon-----> Aoo No

Retrieve a stored item-----> Aoo Yes

Oh, and Click Here for more information on the subject.


I have never played a paladin or cleric in 13 years of gaming.

I am a filthy optimizer. Once made a character so broken, he was ascended to godhood just so I could never play him again (in that setting, Heh Heh)

I like monks and think they're wonderful characters to play.

I love superheros, but I can't read comic books. Not enough substance.


Strict RAW, no, as weapon-like objects are only referred to for the purpose of AOO (No if accessible, Yes if packed). The part about base attack bonus takes place in a separate paragraph from the first and left out the similar language from third sentence, which expands to include weapon-like objects.

That said, it is not unreasonable and quite common to ignore strict RAW, as RAW would make it seem like it's easier to draw a 20 lbs. hammer than an 1 oz. stick. Then again, by that logic it should be just as easy to draw a 1 oz. vail as well.


From what I've always seen, if a PC or NPC has multiple abilities interacting with one another they happen in most optimal order, usually chosen by the character's player in question.

Now, the 10th tier guardian ability specifically calls out that it "is applied after all other reductions in damage" and absorb damage says "If you have another ability or effect that reduces damage, reduce the damage with the absorb blow ability before applying any other damage-reducing effects".

By my reading, that means the character in question should be able to stack all different damage reducers BUT absorb blow happens first and true defender happens last.

The character could choose to apply his DR or energy resistance first to lessen the damage to his ally or vice versa.

At least that's my take.


Sovereign gluing it to the end of a quarterstaff and taking exotic weapon proficiency (blank on a stick)?

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