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Here's what I will be using tomorrow:
• 7 day journey
Added a few more
Eager striving virtue, divine-Divine power (4), Conviction, mass (3)
Greed sin divine-favorable sacrifice (3)
Alright, here is my almost done system for sin/virtue magic. Basically, we have runes for the 7 sins, and those can be tattooed onto you like the sihedron. Once done, based on your arcane or divine spellcasting preference and level, you can learn to 'activate' a tattoo as a free action to cast a spell associated with it once per day. After this happens the tattoo fades to obscurity for 24 hours. I know I didn't strictly stick with the spells/schools outline described in PF # 1, but I went for flavor more than anything. I'm still missing a few, so your suggestions would be appreciated...this box doesn't handle tables well, so i'm truncating when needed.
Virtue Divine /// Arcane
Blood of the martyr (4) and afflication (4) seem good, but not sure where to fit them exactly...
THIS is why I come to these boards regularly-getting ideas this creative, ones I would likely never come up with myself...and then my players rave about how much fun this AP is....I want to say I did little of the work, but I don't ;)
Michael F wrote:
ROFL if you only knew how true your words were :)
Michael F wrote:
Yeah you're right-I made this preliminary list at work, without the books in front of me...thanks :)
GREAT idea-I just bogarted it as well :)
I was disappointed that his tattoos were just 'for show' with such a cool picture, and so I'm changing him so that his various tattoos are each of the sin-based Sihedron characteristics. As such, as a free action, they will sometimes flare up, casting an associated spell. I'm having our party cleric, also covered in Shoanti tattoos, learn that hers do the same, but with associated virtues.
Then again, maybe this is all b/c I love tattoos, and wanted to play up their prominence/integrate them into the virtue/vice theme in ROTRL
Rather than repeating the same background blurb for each guy (wasting lots of space in the process) why not have the writeups for # 2-6 of an AP give updated personality info on the character, how they've been shaped by the AP, etc...the way they're written right now, they seem so static-the only difference between Valeros at lv 1 and lv 14 are some numbers, not the fluff...
I asked a question, not open auditions for soapboxes-I have not DMed in 14 years, have never DMed 3.5 as a result, AND hardly have time for the analysis it would require to see if things are 'sufficiently challenging'
I apologize if this has been asked before, but lately I've been going through various sourcebooks of magic items, and choosing ones to sprinkle throughout the rest of ROTRL, about one per party member per book...my question is, would this imbalance the game experience? In other words, do the adventure writers, when determining encounter difficulties and CRs, assume the only magic items the party will have is the ones listed in previous ROTRL stat blocks? Thanks :)
In my game I made Broder Quint a much larger figure, and my player was the only one in town who was interested in his 'crazy' theories about the crumbled lighthouse (why am i blanking on the name?), thassilonia, etc....so she got his recommendation to be given probationary membership to the PFs, and will be interviewed in magnimar...
Yeah that was me-she'll be getting it this saturday...basically, to get promotions in PF, she'll have to discover mysteries (which fits her character, who is obsessed with the unknown)...each promotion will earn her a minor wondrous item that she has to figure out how to use...
Plus she has free access to the PF library in Magnimar (i created it there), and their resources, etc...
James Jacobs wrote:
I agree that the picture deserved more of a unique stat block, but the adventure itself simply didn't have the room to support a full stat block AND art for the guy. It was either cut the Lamatar plot out of the adventure entirely, run him with no art and a unique stat block, or run him as a more standard monster with art. None of the three is a perfect choice, but I still feel that preserving the art was the best of the three; it's easy enough for a GM to replace a standard stat block with a cool unique monster, after all. A lot easier for most GMs than creating an illustration of him.
James, of those options, i think you made the best choice....actually, i quite had fun flipping through books looking for what to replace him with, it was like shopping...'oooh, he looks cool....no wait, he looks even better!' :P
you're right, thanks!!! :) now i have to decide if i want to keep him as that or not...
I think the one thing we agree on is the picture is way too bad-a$$, and the background too compelling, to be a standard wight for a lv 9ish party...
I forgot to mention, the 'monsters' are the twisted spirits of the people slain by Chopper; I thought smoke haunts and attic whisperers were thematically appropriate. Plus I like trying to figure out how to use the bestiary critters that aren't built into the adventure...
AND, room # 4 is hidden behind a bolted bookcase, requiring a search check-this is where chopper had his little shrine to thass. baddies...
Here's a skeleton I'm using for what happens to my party en route, to make things more interesting than a 'you ride for 9 days, and nothing happens'
• 7 day journey
thanks to the person who came up with Mytarl the green dragon! (i forget the name off the top of my head, but you know who you are :)
Lisa Stevens wrote:
Didn't know the plastic ones were more expensive/prohibitively so...too bad! I wasn't knocking the concept, just saying that a)I have no paint supplies, and no real motivation to get back into painting (I last did it 15 years ago) b)I'm 30 and a doctor, so what little time I have is spent on other hobbies (like running a pathfinder game! :P) and c)I was never that good at painting to begin with.
But if other people are excited about it, then rock on-you guys continue to build a loyal fan base.
great idea! I was going to hinge full membership on some other stuff, but I think I like this better :)
Thanks for the info CE....from a business standpoint this seems foolish due to production schedules....it would be like software developers getting the devkits for a new game console only a few months before launch-not enough time to work with!!! If there's not enough supplemental 4th ed content this summer, few people are going to buy it.
Not that I care too much, since I'm sticking with whatever paizo does...