I'm hesitant to begin allowing multiple challenge matches for a gladiator between randomized fights. It's nice for the speed of play for players who have more availability, but it also means some players can get more arena-time, which can mean they get a chance to out-pace their competitors.
Id like to hear from everyone, though, on this issue.
Should multiple challenges be allowed between randomized matches for any single gladiator? Yes or no?
GM Choon wrote:
And, as a reminder, I am available should any adjudicating parties wish to murder each other.
It's appreciated. I certainly won't say no to someone else helping out.
I do wonder if we'll hear from Jehova soon. I'm hoping something came up IRL (as opposed to suddenly deciding this game wasn't fun/worth it). I guess we'll see.
I hope so. Mbauers found a couple of problems with my submission; I just sent them back over to him earlier today. So as soon as he can check over it (and approve it), he should be able to set us up a fight. :)
Lazarus, you don't have anyoen challenging you, but if you don't want to wait until the next round of randomized fights, Arian hasn't had a challenge this round, has he?
I've been toying with the idea of making an arena similar to this with one crucial difference. I want to see how good builds are through the life of their build. My idea was to have a group of fighters fight each other at 1st, 5th, 10th, 15th, and 20th and see which builds end up with the most wins. Maybe 2 or 3 fights at each level to help with fluke victories or losses. You would have to build your character from each point, as in no swapping out feats or anything as you level. What do you all think? Any suggestions on ways to do this?
THis certainly seems ambitious. More of an experiment than an arena.
I'm not sure if I'd have the time to drum up 3 or 4 version of a build, then be able to stick through the testing of the build through 9 to 15 fights.
I mean, it's interesting.. .just work intensive. Avid char-builders may like it, though.
Okay, I've received gladiator sheets from:
I'm reviewing the ones I should be reviewing (I'll try to get to them today). mbauers is reviewing a handful of them as well.
If you have't sent in your gladiator submission or this round, please do so when you can. I'm going to kick off challenge matches as soon as both players has gotten approved gladiators.
Okay, i'm fine with that. Then we have:
Level 3 challenges:
Level 4 challenges:
Level 5 challenges:
Okay, so we may have lost Jehova.
Everyone who's ready for their next fight, sound off (and PM me your gladiator profile). Give me a name and level (and remember, you can have multiple glad's if they're different levels). I'm going to randomize and kick off the fights (with likely myself and mbauers arbitrating so we both can still fight). You have until the end of today to get your name in for this round.
My ready fighters:
Klaus van der Kroft wrote:
I also feel the earlier stages of the Age of Discovery have been generally forgotten. I mean, few periods have been more ripe for adventure than the Conquest of the New World, with mustachioed conquistadors searching for golden cities and fountains of youth.
I've been kicking around some ideas of this for a few years now... though in all honesty it was inspired by a game Aubrey the Malformed was considering running on these boards.
I agree with you that it's just ripe for some urban, high-seas, or exploration fun. :)
Champion of mbauers wrote:
Lol. I'm gonna go with 'no'. Rafiki is a bit of a novelty build. He's got no real damage output. He was just (barely) able to control Vironus.
I'm not gonna keep rolling with him. Let me see what else i can come up with.
This armor allows a spellcaster to store a single touch spell of up to 3rd level in it. Anytime a creature hits the wearer with a melee attack or melee touch attack, the armor can cast the spell on that creature as a swift action if the wearer desires. Once the spell has been cast from the armor, a spellcaster can cast any other targeted touch spell of up to 3rd level into it. The armor magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled suit of spell storing armor has a 50% chance to have a spell stored in it already. Spell storing armor emits a strong aura of the evocation school, plus the aura of the stored spell.
This is the only reference I can find to restrictions on what spell can go in it. "Targetted touch spell" being the key words, I suppose.
And I think Scorching Ray qualifies, right? You have to choose a target and hit with a touch attack (specifically a ranged touch attack).
Okay, I'm gonna try something out, here.
Jehova, feel free to use this or lose it (if it's unnecessary).
HERE is a universally-editable google doc. If you have a gladiator ready for a fight, simply put their name up under the appropriate level.
Then, Jehova can simply reference that to randomize the matches.
Jehova, if this proves useful to you, feel free to include the link (or create a similar google doc of your own) and link it on the Campaign Tab.