Imeckus Stroon

Earl J V Caromarc's page

555 posts. Alias of Harakani.


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Male Human Wizard 9 (Teleport) Perception +8

Jornel Caromarc looks around at those who saw him through this night.

"Ianez - I would be delighted to collaborate with you at any time of your choosing. My arcane ambitions are undaunted, but my academic aspirations have been put in perspective by your achievements. Perhaps we could collaborate on a book detailing the history of this long, dark night. Few historical events have historians at their centre."

"Sandru - I apologise for overhearing your farewell with Phoebe. Forgive me if I am selfishly glad to hear that I will not also lose you this night."

"Phoebe - I hope that this need not be farewell. It may be that through my studies I may be able to open a door for you to this place from time to time - and perhaps Sandru would be interested in attending when that happens. I am unsure what happened to your little wire guardian - but while you may have transcended my protections I hope that you know I will always remember you fondly."

"Hergelund - You made a bad decision in desperation, but realised your error. Don't do it again - but learn to trust that you won't. Do not let it haunt you."

"Agnes - I know you will miss your sister. Should I be able to facilitate her arrival you are - of course - welcome to attend. Please always feel free to visit. It is never an easy thing to know of that which was Not Meant For Man - please call on me should you need an ear."

"Quinn - I am sure you will do well here. I have come to trust your insight, and your bow, and if you desire to further expand your significant arcane potential I will be delighted to share my resources with you."

"S - I am glad to know you managed to survive. We barely met, but but we were comrades in arms."

"La Siréene - ah Mademoiselle. We have a bond, you and I. We were reborn together. I fancy that makes my sister, in a way. I hope you will remember your curmudgeonly brother in Weird. It eases my heart to know you have survived the night with your alien mysteries that have so often exceeded my own."

He looks at the Manservant, hesitates, then speaks

"Olivia? - I... If you need help with your body please come see me and I will do what I can. I know it is no fault of yours what happened to the... previous occupant. He gave his existence that you might return. He gave it to try to help a lost one find his way to the light. But I find that when I look into your eyes I keep hoping against hope that once more I will see his perspicacious gaze, or hear his droll tones. I do not wish to abandon you, but it brings me great pain... but should you need assistance, do not hesitate to require it of me. In a strange way you are my... grand-daughter, I suppose."

"Ms Carlisle - I would be delighted to assist you in an ethical institute of arcane study. This night especially has shown me that it seems all the truly accomplished of our art have placed a foot upon the dark path at some time. Perhaps together we can keep each other from turning the wrong way." he unconsciously fingers 'Grandfather's Legacy' as he speaks "But you are mistaken in thinking no other member of your cabal has survived... and so we come to you, Mister Blackacre."

"It is not goodbye for us, yet, I think. If you intend to take on Volst then my arcane skills may be of use."


Male Human Wizard 9 (Teleport) Perception +8

Wow - can't believe it's over! Been a wild year!

Great story Network - and fantastic GMing! I loved the images and the music, and I've emulated some of your techniques (imitation is the sincerest form of flattery - right?)

La Siréene, Ianez, Sandru, Blackacre and Quinn - it has been a pleasure playing with you all!

Er, at the risk of being pushy, are you planning on running another game or a sequel Network?


Male Human Wizard 9 (Teleport) Perception +8

knowledge:religion: 1d20 + 8 ⇒ (16) + 8 = 24
Caromarc finishes wrenching a rift in reality.
Summon Monster V. Move action to awaken Agatha?archons: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Summoned to within 60ft of Urgathoa, and attack immediately.
touch attack: 1d20 + 3 ⇒ (14) + 3 = 17damage ignores dr: 1d6 ⇒ 1
touch attack: 1d20 + 3 ⇒ (6) + 3 = 9damage ignores dr: 1d6 ⇒ 1

touch attack: 1d20 + 3 ⇒ (12) + 3 = 15damage ignores dr: 1d6 ⇒ 1
touch attack: 1d20 + 3 ⇒ (14) + 3 = 17damage ignores dr: 1d6 ⇒ 2

touch attack: 1d20 + 3 ⇒ (3) + 3 = 6damage ignores dr: 1d6 ⇒ 6
touch attack: 1d20 + 3 ⇒ (10) + 3 = 13damage ignores dr: 1d6 ⇒ 4

touch attack: 1d20 + 3 ⇒ (16) + 3 = 19damage ignores dr: 1d6 ⇒ 3
touch attack: 1d20 + 3 ⇒ (12) + 3 = 15damage ignores dr: 1d6 ⇒ 4

touch attack: 1d20 + 3 ⇒ (3) + 3 = 6damage ignores dr: 1d6 ⇒ 5
touch attack: 1d20 + 3 ⇒ (7) + 3 = 10damage ignores dr: 1d6 ⇒ 2


Male Human Wizard 9 (Teleport) Perception +8

Sorry guys,
feel free to go ahead, I just don't see Caromarc giving up hope that Hareton might go good. He's a bit stupid like that.


Male Human Wizard 9 (Teleport) Perception +8

"I don't lie. The smartest Alchemist I've ever known just died to bring her back. And I didn't turn her against you - you did. It seems Olivia is the sort of girl who is against egotistical megalomaniac necromancer murderers!"
"Don't you remember what Ianez said?"

Ianez wrote:


"Hareton, ask yourself: do you think Olivia will love you for what you've done? Do you think she will look at the ruin you've made of the world...at the cored body of a little girl...and smile, and take your hand, and tell you it was worth it? Or will you see the fear and revulsion you surely feel mirrored in her gaze? Unruhe! Let go of this, and take your rest."

"Remember what you said, in your note. That you would give anything to see Olivia again. You got your wish Hareton. A better man than you are now died for it."

"And now you see - that the path you took to get here wasn't necessary. That the terrible things you did twisted you. That your relationship with Olivia is dead because you killed it."

The Earl breathes a shuddering gasp of air in

"You can turn back, Hareton. Nym did it. I did it. Abandon Unruhe and just be Hareton."


Male Human Wizard 9 (Teleport) Perception +8

Network: you okay if Caromarc yells out of turn (and while summoning?)


Male Human Wizard 9 (Teleport) Perception +8

Caromarc sees what his manservant is doing
"No!" - but it is too late. As the shapechanger installs Olivia's heart another item - a battered journal - falls free.

A strange look comes over his face "Why?". And then he looks at Hareton.
"You madman. You still think there's hope?"
As he gathers his breath to yell Quinn's arrow takes Hareton's life.

"No! Not for nothing!" All but screaming in anger Caromarc watches helplessly as - predictably - Hareton, master of reanimation, returns from the dead.

"Hareton - are you in there? Listen to me! She's alright. He saved her! She's coming back! You've won! Olivia lives!"

Drag Agnes to H7. Begin summoning. If Unruhe doesn't stand down, shout out instructions on how to kill it.


Male Human Wizard 9 (Teleport) Perception +8

Aha! Done.
Sorry about this... I never thought they'd both be in play at once.


Male Human Wizard 9 (Teleport) Perception +8

network:

I believe there are two Elspethes. Urgathoa-Elspeth and octopus-Elspeth (which is "dead" - for tax reasons)
Damage to the statue only damages the statue.
Damage to the octopus actually damages Elspeth


Male Human Wizard 9 (Teleport) Perception +8

network:

might be me - but there only seems to be one Elspeth. Where is Elspeth's consciousness?
what does Caromarc know about alchemical golems (especially what lightning is going to do)arcana: 1d20 + 18 ⇒ (3) + 18 = 21craft alchemy: 1d20 + 15 ⇒ (19) + 15 = 34


Male Human Wizard 9 (Teleport) Perception +8

I have lightning bolt. That's like a debuff, right?
;P
Plan on having Caromarc make a knowledge arcana/engineering/.craft alchemy roll to know about alchemical golems.

Sad thing is how damn close I came to getting a Scarab of Golembane.


Male Human Wizard 9 (Teleport) Perception +8

spellcraft: 1d20 + 18 ⇒ (3) + 18 = 21

Caromarc runs forward, vanishing mid stride, then reappears next to Agnes. Laying a hand on her he vanishes again - as does she.
move action to move. Swift to shift. standard action to d-door back again with Agnes. 80 ft movement used?


Male Human Wizard 9 (Teleport) Perception +8

network:

How far are we talking?


Male Human Wizard 9 (Teleport) Perception +8

network:

Jornel did have some warning. If he thinks Hareton is literally stunned, and that he can make the distance, he'll put himself between Agnes and the lobotomiser. If it's close enough he can do it in a shift+move action he'll then DD her back.
Quote:


There's a sleeping horror out there somewhere in the universe waiting for you, for all of you. Will you be frozen with fear when confronted by it? Helpless? Unable to move?"
She reaches out, runs a hand down Elspeth and gently pets her. "Or perhaps you will find some other way?"

edited


Male Human Wizard 9 (Teleport) Perception +8

"It occurs to me that there is a way she might consider saving Olivia..." the Earl starts, then stops.


Male Human Wizard 9 (Teleport) Perception +8

"Ah - perhaps you state things a little too strongly..." the Earl says placatingly "It could be inside her brain."knowledge:nature: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Wizard 9 (Teleport) Perception +8

knowledge:engineering: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Wizard 9 (Teleport) Perception +8

Jornel looks at La Siréene, hands on his material component pouch.


Male Human Wizard 9 (Teleport) Perception +8

perception: 1d20 + 8 ⇒ (5) + 8 = 13knowledge:religion: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Wizard 9 (Teleport) Perception +8

Noooooooooooooooooooooooooooooooooooooooo! There must be a way!


Male Human Wizard 9 (Teleport) Perception +8

"Hareton - Hareton has a machine that can pluck someone from the time stream. We need to get to it - now."


Male Human Wizard 9 (Teleport) Perception +8

"Wait! Wait! My old friend, it is too late to do anything."


Male Human Wizard 9 (Teleport) Perception +8

"Sandru? Sandru!" the Earl acts first with surprise, then concern - but his friend has gone before he can do anything.


Male Human Wizard 9 (Teleport) Perception +8

Sorry all - I seem to stop getting notifications for a few days.


Male Human Wizard 9 (Teleport) Perception +8

perception: 1d20 + 8 ⇒ (1) + 8 = 9


Male Human Wizard 9 (Teleport) Perception +8

perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Wizard 9 (Teleport) Perception +8

We don't know the vamp is incapable of reforming. Being trapped with the dragonfly should stop it reforming anyway. If we mop up the two vampires we can all set up to take down the ice later. If the vamp gets even one action it can flee through the grill.

Ice wall on a vampire does seem a bit of a waste though.


Male Human Wizard 9 (Teleport) Perception +8

Elspeth starts to walk quickly towards the hour hand, intending to smash the grille and take it.1 square to far for move action!

The moment she has moved away the Earl releases the spell he has prepared and a shiny hemipshere of ice 12 feet radius so vampire is not adjacent surround the vampire lord.

"That should give us some time!"


Male Human Wizard 9 (Teleport) Perception +8

Caromarc walks around the wall to E14 in time to see the vampire go gaseous.
"Leaving so soon?" he asks, bitterly.
"Elspeth - the hand, if you would."


Male Human Wizard 9 (Teleport) Perception +8

network:

I believe Jornel can put a hemisphere of ice around him, trapping him for 9 hours and killing him?
Is that right?


Male Human Wizard 9 (Teleport) Perception +8

Combat effectiveness? Low.
Messing with the King Vampire? Priceless.


Male Human Wizard 9 (Teleport) Perception +8

The Earl pauses for a second, searching through his memory, than starts to chant.
The Incorporeal shadow of Elspeth vanishes.


Male Human Wizard 9 (Teleport) Perception +8

Does not a plus three weapon count as silver?


Male Human Wizard 9 (Teleport) Perception +8

network:

Caromarc is going to cast possess object on the statue via Elspeth. If it works Elspeth is then going to attack the vampire lord - but I don't have stats for whatever that is. Can you take a brief look at animate objects and see what to do? Sounds like a medium stone animated object with two slams and a bite attack (vampiric aspect). Caromarc can animate up to Huge if it is attached to things though.


Male Human Wizard 9 (Teleport) Perception +8

I'm going to be delayed a little, don't want to hold up game. Caromarc & co hold so Sandru can go first.


Male Human Wizard 9 (Teleport) Perception +8

I don't know - summon is pretty good.
Undead are your weak point with that load out (mind affecting and poison not so good). On the other hand you long ago convinced me of the utility of flaming sphere despite its low level.
Don't forget the ability to use mind affecting spells on allies. If (and this is worst case) Sandru gets dominated to kill us while in the middle of the group a confusion could be a literal lifesaver. I think we might be able to take him down, but not without significant loss and possibly killing him.


Male Human Wizard 9 (Teleport) Perception +8

Well - all the vampires are up... here it comes...


Male Human Wizard 9 (Teleport) Perception +8

Jornel feels the attraction. Ally with Hareton and this vampire and he could save the others. Moderate Hareton's influence. At his core there is not so much difference between him and Hareton, after all. Perhaps he could use Hareton's tools - distasteful as they are - for the greater good?

The thought triggers a memory somehow.

flashback wrote:


"The dead walk. The living fail. It is the time of Urgathoa. Even should you succeed - will the dead fall and the living return? Is it not better to save now what you can? Are you so very different from Dr Grey? Could you not moderate his influence? Use his tools for the greater good?"

He has been here once before. He chose to take power - but that was the wrong decision.

He has to make a moral stance...

flashback wrote:


"Moral principle? You have not changed. But you are not ready for this. You need knowledge you do not have... my knowledge. Without that knowledge you will fail, and fall."

But which knowledge?

network:

Thinking of Lightning Bolt, Wall of Ice and Possess Object.
What is idol made of/how big would it be as a creature please?
Lightning Bolt description says it can melt gold - does that mean it might punch through the grill (if I can roll well enough?)
What is the height of the ceiling please?
Thanks


Male Human Wizard 9 (Teleport) Perception +8

"Dominated? Poor blighter. It never did make sense that he'd turn on the girls as he did. I'm afraid there's nothing I can do for him at the moment, but..."

The Earl pauses

"But I might know someone who can - at least for a while. Help at least - anyone got anything else that might help?"


Male Human Wizard 9 (Teleport) Perception +8

network:

Yep - that'll kill expeditious retreat and the archons

"I will."

if we survive


Male Human Wizard 9 (Teleport) Perception +8

network:

I'm not 100% sure on rounds and minutes, but this might be a good time for the archons to wink out?
MM's expeditious retreat and mutagen are measured in minutes. Not sure if you want to wipe them too.


Male Human Wizard 9 (Teleport) Perception +8

Caromarc wanders over where to Olivia started, studying

network:

Is it possible to use the Olivia's Heart pendant to start a Soulbound doll? Would that have any effect on Olivia's soul here? Guessing not... but it might be a pure "child" of Olivia's soul?

The Archons aim, and bathe the golem in light.
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (19) + 3 + 2 - 4 = 20damage: 1d6 + 2 ⇒ (1) + 2 = 3
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (7) + 3 + 2 - 4 = 8damage: 1d6 + 2 ⇒ (2) + 2 = 4
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (2) + 3 + 2 - 4 = 3damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (13) + 3 + 2 - 4 = 14damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (7) + 3 + 2 - 4 = 8damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (12) + 3 + 2 - 4 = 13damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (8) + 3 + 2 - 4 = 9damage: 1d6 + 2 ⇒ (1) + 2 = 3
attack+GH-snow: 1d20 + 3 + 2 - 4 ⇒ (3) + 3 + 2 - 4 = 4damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Wizard 9 (Teleport) Perception +8

Two of the archons rise higher, three of them pour holy fire into the fallen Golem. The last archon braves the storm to assist his fellows.

fly A1: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
fly A2: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
fly A3: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
fly A4 to H25: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
-4 for Golem is prone, moved 5ft up
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (11) + 3 + 2 - 4 = 12damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (13) + 3 + 2 - 4 = 14damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (16) + 3 + 2 - 4 = 17damage, ignore DR: 1d6 + 2 ⇒ (5) + 2 = 7
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (1) + 3 + 2 - 4 = 2damage, ignore DR: 1d6 + 2 ⇒ (4) + 2 = 6
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (17) + 3 + 2 - 4 = 18damage, ignore DR: 1d6 + 2 ⇒ (4) + 2 = 6
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (17) + 3 + 2 - 4 = 18damage, ignore DR: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Wizard 9 (Teleport) Perception +8

Do the Archons take -4 to hit for the storm?


Male Human Wizard 9 (Teleport) Perception +8

I forgot the lantern archons. is it too late for them to go?
Also, did Olivia's spell do a second round of damage?


Male Human Wizard 9 (Teleport) Perception +8

Dimensional Agility FTW!

Above the ice a vortex opens momentarily and Caromarc plunges out, landing in the snow.
One of his Pearls goes dark as he again releases his magic
magic missile: 5d4 + 5 ⇒ (2, 4, 3, 3, 2) + 5 = 19


Male Human Wizard 9 (Teleport) Perception +8

Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Tears form on Caromarc's face - then freeze solid. He falls over the edge - and vanishes into the driving snow.

network:

swift action to shift to K15


Male Human Wizard 9 (Teleport) Perception +8

It happens to us all... it happens to us all.


Male Human Wizard 9 (Teleport) Perception +8

network:
Archons have DR 10/evil, so 4 points Bludgeoning and 5 cold = 9 damage.
Elspeth is Incorporeal, so half damage from spells = 8 damage.
MM is Dr 2/magic and turns 5 points of bludeoning into NL, so 7 +5 = 12 damage.
Have I got this right?

"Holy ones! Attack the Bones" yells Caromarc, relying on the Archon's truespeech.

Realising his orders do not command them to stay in the deadly cold the Archons fly out, only one losing the battle against the winds
fly+good hope A1 to H24: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
fly+good hope A2 to I24: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
fly+good hope A3 to G29: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
fly+good hope A4: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Those who can attack the golem
attack, touch: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20damage, ignore DR: 1d6 + 2 ⇒ (1) + 2 = 3
attack, touch: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18damage, ignore DR: 1d6 + 2 ⇒ (6) + 2 = 8

Turning to Quinn the Earl shrugs
"If I am correct, the lady will see death as a blessing, but I doubt our attacks will do more than subdue her."
Turning back, and with regret in his voice he apologises and lets loose with a spell.
Magic missile. 9th level = 5 missiles of 1d4+1 each 5d4 + 5 ⇒ (1, 3, 4, 2, 1) + 5 = 16


Male Human Wizard 9 (Teleport) Perception +8

"Oh" says Caromarc quietly "That's not good. That's not good at all."

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