insorrow wrote:
i only have one question for the pve crowd (aka carebears ,diminishing how it may sound)
why do you play MMORPGs ?As far as i am concerned it means massively multiplayer online role playing game.
massively multiplayer , massively , mass .
if you can play for 2 hours a month ,buy skyrim
if you want to play solo at off hours , buy skyrim
if you want to play in co-op mode with 3 friends fighting the scripted AI
buy wow
if you want to chat with your friends and click at plants etc , i heard farm ville does that.
not all shoes fit all feet.
the point is there are a lot of games out there .the mmo genre was made in an attempt to have games that feel like a world .it is about immersion.
mmo is not co-op.it is not an irc channel either .many people come from wow or similar "mmo" games unable to understand probably what it means
-mmo
-sandbox
-open world
and they try to change the game to fit their views.I hope goblinworks can deliver an AAA quality sandbox mmo , so that i can play and enjoy the risks and the adventures.The rest of the people can buy wow , i heard it is pretty consensual and convenient and user friendly .you can play 30 minutes a day , do your daily quests , and join the "i found you some friends" raid on weekend. you collect "high five" badges and at the end you get a shiny epix tinfoil hat. thank you
With all due respect, this is pretty harsh, and frankly quite unfair. It seems to me to demonstrate precisely the attitude which causes the concerns I have about PvP...namely "I can kill you ha ha and I will again and again just because I feel like it ha ha and if you don't like it, go play WoW hardy har har".
If I were to lash out in kind, I might say something like "if all you want to do is fight with other people, get a job, or get married, or at least get out of your parents' basement once in a while". But, that would probably be pretty unfair too :)
So let's keep this an objective and constructive conversation, shall we?
Most of the concerns about PvP I've seen posted don't advocate a complete restriction against it, but rather express concerns about PFO devolving into a gank-fest where only the strongest (or quickest twitch fingers) survive. If that's what you're advocating, then I believe there are few on these boards (even those in favor of PvP) who'd support your position.
I think most would agree with you on one very important point though. I certainly do. We all want a game everyone can enjoy. And it must be recognized that not everyone enjoys PvP. I think the developers' goal here is to make a game that appeals to as wide an audience as possible, including those of us who 1) don't particularly like PvP, 2) understand there's a development vision of a large, dynamic and immersive world for PFO, 3) understand that this vision includes PvP for various reasons which are discussed at length elswhere, 3) are willing to accept PvP with the hope that it will at most be simply an element of a much larger game, not the central tenet.
If PvP does become the central tenet of PFO, then yes, I agree with you on another point...many of us should, and undoubtedly will leave for other pastures.