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Recent posts by
Dyvynarth:
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F. Wesley Schneider wrote:
Perfect! I remember the old, blue 2nd edition Creative Campagining... or was it The Complete Villain's Handbook... had a very cool discussion of alignment along this line. I think it was the latter, as now that I'm thinking about it, I believe it was descriptions of villains of every alignment. Still, very cool, and always made me think that if you can have bad guys of good alignments, why can't you have good guys of evil alignments? I've always found those morally shady areas and characters most interesting.
Heh, actually, I owned both of those. A lot of my groups alignment system is based on those two books. The funny part is when we have a new player who says, "What alignment can I be?"
My immediate response is typically either, "I don't know, what alignment can you be?" or "Why are you asking me, I don't care what your alignment is" ;)
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I'd like to see psionics, along with the different flavor of psi. I don't mean specific rules for manifesting, but rather such things as the use of crystal, special material crystals, psiskins, and unique culture. Example: in my group we added a bit of tibetan culture, and a few lower level psiskins.
Epic play would be great, but I don't think it needs to be right away.
New races and variants on existing races are something I would definitely like to see. New classes only if they fill a new niche or accomplish an existing role in a unique manner. No more "battle mages", those can be multiclassed/prestiged easily. Wild mage or shadowmage are good fits.
On prestige classes, I'm tired of endless variations of the same concept or great ideas with poor execution. Looking at you "Ghostwalker". A prestige class should be there for a reason other than just to be printed, such as focused abilities for specialists (dagger-fighter or priest of dream), or for organizations that do not fill the standard mold.
That all said, regardless of specific rules, have fun designing and we will all doubtlessly have fun playing. ;)
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My take on Psi?
1) Crystals, Tattoos, Psiskins/ectoplasm: Psionics is different and alien (even if it is done with the same mechanics as magic). The different form items for psionic characters take, as well as for their prestige classes helps a lot with that. Ref. Crystal Master from the Mind's Eye.
2) An enlightened feel: Even the most corrupt psi should have a solid understanding of body and mind, think calm and creepy rather than spittle-flying rage. Ref. the Quori from Eberron
3) Mind and Body: Understanding the full depths of the mind brings with it an understanding of the body. I'm not looking for every psi to be a monk, but rather enhancing their body (temporarily or permanently) with their mind. Ref. Half the feats in XPH ;P
4) Compatible with the tone and feel of the Kalashtar (Eberron) and with Dark Sun.
5) Mark Jindra, Bruce Cordell, or Troy Denning being consulted for ideas. I can hope ;)
My deal breakers?
1) Speaking of Troy Denning, I'm a Dark Sun fan. If it can't be adapted to the setting, or if the rules would cause major problems with it, I won't allow them in my campaign.
Bonuses
1) Some unique organizations and flavored prestige classes for them. Each with a definite "feel".
2) Interesting monsters, I still have my Dark Sun issues of Dungeon and Dragon magazine, and I'm always happy to have a strange psi-critter crawl, hop, or fly out of the wastes at my unsuspecting players ;P
Thanks, and I can't wait to see what Paizo puts together for Psi. Oh, and one last thing for my wish list: Continued support, Psi doesn't have to be in a core book, it would just be nice for it not to be the hated, illegitimate step-child of Pathfinder... as it often has come across in D&D.
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Fatespinner wrote:
This alteration seems unnecessary to me and I find a little bit of possibility for abuse. Halflings, in particular, would presumably get bonuses to skills associated with their favored class (rogue) as well. Imagine a rogue with a +4 size bonus to Hide, max ranks for his level, a Skill Focus in Hide, and your +2 'racial' bonus at 1st level. Assuming a 14 Dexterity, you've got a +15 bonus to Hide at level ONE. The Skill Focus might be a little extreme, but even without it you've got a +12 skill modifier on a 14 Dex and, let's face it, with a +2 racial Dex bonus and rogue as a favored class, most Halfling rogues will do better than 14.
I would caution you to choose your skills carefully when bestowing these bonuses if you intend to go through with this alteration. All in all, I don't really think it's necessary to throw out the normal favored class rules regarding XP penalties, but it's your game. Just be aware of the potential consequences.
Thanks to everyone for the feedback. We have had a few people in the past who attempted to multiclass as many classes as possibly, but they ran into problems at high level, namely a lack of higher level spell and feat access. I'm quoting Fatespinner because his post was the most constructive. My plan should we do this is to give bonuses on class related skills, but to stay away from racial bonuses, for example, a halfling rogue would gain +2 on Sleight of hand and Gather information checks with perform as a class skill.
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I have them too often too recount the most recent, but my two biggest geek moments were:
1) I rarely get sick, but three years ago I was too sick to stand by myself without vomiting. I made two phone calls, I called out of work, then called my friends to help me out to the car so we could still play our scheduled D&D game.
2) In boot camp we were all ordered to read a map, when asked how I learned to read a map so well, my immediate response to the Drill Instructor was, "I play D&D, and if you can't find the dragon, you can't slay the dragon!" Man, did he give me some weird looks. ;)
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William Pall wrote:
Orthodox and what?
Granted, I hate it when i have to admit I need a dictionary, but if I can assume heterodox means what I think it means, then this would be a situation where I can site that Eberron did something right in regard to religions. By removing alignment restrictions in regard to which deities one may follow. I mean we can take two people one of LG and one of CE alignments, and have them both worshiping the same god. Both of their views are different, but both of their views are still valid.
Sorry, a heterodox faith is one that follows what the main body of the faith considers to be a heresy. For instance, in my home campaign all of the churches say that pact magic (Tome of Magic) is evil, except for an offshoot of the God of Honor's church who claim that while their diety has no control over vestiges he oversees ALL oaths, contracts, and pacts. Multiple beliefs within the same faith that don't really get along. ;)
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Mike McArtor wrote:
Dyvynarth wrote:
Personally, while I sorrow for the loss of my favorite magazines, I'm also very excited by Pathfinder. My largest question is will the Pathfinder setting take into account such things as Raptorans and Swordsages?
No, because those are Wizards of the Coast IP. You're certainly welcome to add them to your campaign at home, but we cannot touch them. In the same vein, you won't see beholders, mind flayers, umber hulks, yuan-ti, or any other creature, class, feat, or spell that isn't in the SRD.
Understood, and sorry for the bad phrasing. What I should have said was, will there be the supporting areas and cultures that would make such additions from the non-core WOTC books easy to "plug-in"?
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While I would love a great underdark adventure against horrific aberrations such as Night Below, I also hope for 'A Return to the Barrier Peaks'. That said,
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any chance on seeing revised 'sheen info since they where referenced in the Clockworks?
Dan F.
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