B'kruss

Duru the Reformed's page

48 posts. Alias of Bombadil.


RSS


Hobgoblin

"Friends, does it make sense to go upriver, to the east and into uncivilized lands, or should we follow the flow south and look for spots they put into the bank near the Lost Coast Road?"

just need to decide a direction and get a perception check from Vladislav


Hobgoblin

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

assuming we do just put into the river and follow it looking for possible landing spots to investigate, if anyone has another plan I can change to that

Duru keeps a watch for any sign of a landing by the previous group on either side of the river. "Friends, do any of you know the geography of this area, what side of the river would the goblins seek to reach?"


Hobgoblin

I noticed some posts were deleted from other games, if you posted this last weekend you might want to check that it's still there.


Hobgoblin

"Good sheriff, on that point I can assure you, I left the goblinoid tribes to be here among humans, my intent surely is not to loot the goblins and depart. Let me pledge my service to the pursuit of justice and let me vouch for my fine friends here."

Duru clamps a hand on each of the companions beside him and draws himself to his full height, looking as respectable as any hobgoblin ever has.

Such good people here, with honor and integrity, such as the noble sheriff before me and the trustworthy Ionacu beside me!


Hobgoblin

Duru moves to the boat, ready for the task ahead. "Friends, I fear that I may smell a bit musky if I get wet, I hope you don't mind."

New challenges at every turn, I certainly hope my unintended olfactory assault doesn't dissuade my new friends


Hobgoblin

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Good sheriff, if that scar has anything to do with the goblins befouling this fine town then that doubles the reason we need to pursue them now. Let us chase them while you and your men stay to protect the town as Ethan has noted. Surely the people will need your presence, if not for your blade, then for the reassurance they are safe from another attack. I pledge to you that we'll do our best to capture the looters of this tomb and report and finding directly back to you upon our return." Duru stands proudly, excited to feel helpful and needed among the humanoids.


1 person marked this as a favorite.
Hobgoblin

I hope everyone and their families are ok after stormageddon. Take your time getting back to a regular schedule, the important stuff comes first, take care.


Hobgoblin

Uh-oh, I hope this dourness isn't on my account, I had best reassure this law-abiding sheriff of my intentions!

"Good sir, Duru the Reformed, student of Mug the Wise, at the service of Sandpoint." Duru bows over a folder arm as Mug had taught him. "My noble friends and I would be glad to pursue and slay these foul desecrating goblins, I hope that my heritage does not dissuade you from accepting my sincere help in this matter." Duru beams a lettuce-toothed smile at the stern looking man.

Diplomacy (untrained): 1d20 - 1 ⇒ (5) - 1 = 4


Hobgoblin

Duru watches and listens without saying a word. I'll have to get adjusted to this strangeness among the humans, burying their dead in the earth, instead of honoring them with a feast, I'm sure this Father Tobyn would have made for a very respectable stew. Just another reason to be a vegetarian I suppose.


Hobgoblin

Forum or tabletop, correcting people's actions during combat does seem bad etiquette, while discussing combat strategy should be ok. Reading other characters should be fine though, character creation is a huge part of the game and it's fun seeing how other people have created a build.


Hobgoblin

"Trust that I am not like my brethren, Sir Naffer, for Mug the Wise has taught me the true path and showed me the way to enlightenment. These good people are my friends and I stand by them in the defense of good folk from the evils of the goblin kind." Duru stands proudly with his companions, putting effort into stopping his watering eyes. The dwarf said he would vouch for me! A dwarf! This must be how legends are born!


Hobgoblin

"Look friends, the tracks of many goblin feet! Please, Sir Naffer, lead the way."


Hobgoblin

Duru starts to step forward, then decides this man is better engaged by his human companions. Instead, Duru keeps up a vigilant watch in the graveyard.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Hobgoblin

Duru lets the humans approach the caretakers hut, not wanting to startle the man with his presence. Instead, he draws his scimitar and peers around the graveyard for any signs of movement or disturbances.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Hobgoblin

"Friends, to the boneyard!" Duru starts moving to the cemetery, provided that his new friends do the same.


Hobgoblin

Duru stands with Aleister as the goblins plead their case. "They say it was a man, going to visit the dead something or other? Does this make any sense to you, Father Zantus, where would the dead be laid to rest around here? If the raid was a distraction, then I fear it was successful, we've spent the day dealing with the wounded."

Duru turns back to the goblins, speaking their language.

Goblin:
"Tell us what you can of this man, what was the cut of his hair, the color of his eyes, did he have scars, what kinds of clothes, what height, fat, skinny, tan, pale? Pick the features from among us that match him, or my friend here will keep using the brands, and he likes fire just as much as any goblin."

Duru grins, this time not caring if the lettuce in his teeth is showing.


Hobgoblin

Duru was working with Dorin, helping the wounded


Hobgoblin

Duru strides up to the goblins, his face a mask of anger, as he tries to intimidate the bunch.

Goblin:
"You know what my kind do to your kind in our villages, just image what I'll do to you here in Sandpoint now that you've attacked those I care about."

Intimidate: 1d20 - 1 ⇒ (5) - 1 = 4

Unfortunately, Duru has lettuce from his lunch stuck in his teeth and the sight of the vegetarian Hobgoblin threatening the goblins has little effect, unless laughter is counted.


Hobgoblin

"Let us help, Abstalar, there is much work to do for those wounded and extra hands may make a difference." Duru joins Ionacu in the task of bringing the wounded to the cathedral.


Hobgoblin

Duru will take the time to check on the cathedral and Abstalar, and hopes that his new friends will accompany him on the task before tilting back the cups.


Hobgoblin

"I've just a small flesh wound, and it's bled clean, it should heal fine on it's own." Duru pats his wound, clearly confused on the concept of what constitutes a clean wound, and grins at his new companions. "I'm proud to have stood in battle with you friends!"


Hobgoblin

Round 1, AC: 16, HP: 14/14

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

His rage satiated with the death of the leader, Duru's lips curl in a sneer as he leaps forward to slice down the lead goblin threatening the townsfolk.

rage ends, fatigued 2 rounds (penalties included), move forward, scimitar to goblin innards: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (5) + 2 = 7


Hobgoblin

Surprise Round, AC: 15, HP: 16/16, Raging, Charging

Duru follows Dorin on the charge of the big ugly goblin and his mean dog. The sight of the dead townsfolk pushes him past his threshold of anger and he erupts in rage, determined to slay the leader and his cronies.

Scimitar to leader (or his dog if the leader is dead)1d20 + 8 ⇒ (9) + 8 = 171d6 + 5 ⇒ (1) + 5 = 6

if attack is on the dog and it's size large then that's 18 to hit and 8 damage


Hobgoblin

Duru spins on his heels and follows Dorin towards the screams. "I'm with you, friend Dorin, let us show those goblins our wrath!"

Mug, you were right in so many ways, here I follow a dwarf, one that surely would have slain me in different times, and I fight by his side to protect the innocent from my own goblin brethren. It is strange days and strange times that bring us together, maybe the bards will sing of this unlikely brotherhood some distant evening from now!


Hobgoblin

Dismayed, Duru watches as the townsfolk flee before him on his sprint to the cathedral. "No, friends, I'm with you, I'm here to help the town!"


Hobgoblin

Duru throws himself at the task of putting out the flames, especially any that threaten buildings, most importantly the cathedral...THE CATHEDRAL!...Duru rushes to the cathedral, determined to protect it from the raiding goblins.

"Friends, we must protect the icon of the town, the center of community, to the Cathedral with haste!"

His goblinoid feet flapping, Duru rushes at his full speed to the defense of the building.


Hobgoblin

Seeing Vlad trip his foe, Duru lunges at the opportunity. "Fine move, my friend, slash the gobbo I will!"

scimitar: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (6) + 3 = 9


Hobgoblin

Round 3, AC 19, HP 14

Duru will slash away at any remaining goblin in the immediate area, or move to attack the one hiding behind the cart.

scimitar: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (3) + 3 = 6

"Stay still you little curs!" barks Duru as the evasive goblins duck away from his blade.


Hobgoblin

Round 2, AC 19, HP 14

Duru snarls at the little goblin in front of him and attempts to slash it open with his blade.

scimitar: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 3 ⇒ (5) + 3 = 8


Hobgoblin

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Duru leaps forward and attacks the leader of the choir. "Goblins are crude, and make good dog food!" retorts the Hobgoblin, not unfamiliar with the tactics of singing offensive tunes at his foes.

scimitar to leader: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (2) + 3 = 5


Hobgoblin

Duru gnashes his teeth in anger and sprints headlong towards the singing goblins.

40' move speed, Duru will charge and slash at the leader as quick as possible, if he can't charge and attack any goblin this round, then he'll move 80' to a position that allows him a clear line to the leader next round.


Hobgoblin

"Yes", growls Duru, "Let's band together and wipe these scum out, the little vermin ruined a perfectly good day!" Duru moves to follow Ethan towards the nearest cluster of gobos.


Hobgoblin

Duru leaps forward and slices at a goblin that threatens the townsfolk.

move to H12, Scimitar on goblin in H11: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (1) + 3 = 4


1 person marked this as a favorite.
Hobgoblin

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

"Goblin scum is right, friend Dorin, LITTLE GOBLIN SCUM, YOU'LL NOT EMBARRASS OUR KIND, YOU'LL CHANGE BY MY BLADE IF NOT MY WORDS!" Duru charges the little menace, drawing his blade on the way with a feverish gleam in his eye.


Hobgoblin

Excited at the prospect of a new cultural event, Duru enthusiastically agrees.

"Yes, Yes, friends, let us move near the podium to see the consecration!"

The hobgoblin finishes his mug of ale in a single long gulp and starts moving towards the podium with an expectant look to his companions.


1 person marked this as a favorite.
Hobgoblin

Joy washes through Duru as yet another stranger approaches him in a friendly manner. I wish old Mug was here to see this happy day! The hobgoblin grips the man's hand and shakes it heartily.

"Pleased to meet you, Aleister, very pleased to meet you! I am Duru, reformed hobgoblin and former student of Mug the Wise. Please have a drink with us, my new companions are Ethan and Dorin, they're friendly folks just like yourself!"

The hobgoblin keep shaking the man's hand in a repeat of his introduction with Ethan, until it again becomes apparent that he's exceeded the social norm.


1 person marked this as a favorite.
Hobgoblin

As counter intuitive as it may seem, Duru is slightly dismayed that the drinks are free, he had hoped to show his new friends his sincerity and good nature by buying them drinks. Moving quickly, he procures mugs of the Early Winterdrop Mead for his new drinking companions, serving each of them and promising to make good on his offer for a beer at some point when coin is necessary.

"Alas, my friends, I had not expected the drinks to be free, such a thing is unheard of in hobgoblin society. i promise to make good on my offer the next time coin is required, and you can trust the words of Duru the Reformed, true to my words and my friends I will always be!"

The hobgoblin raises his mug in toast, almost giddy with the camaraderie of his new companions.


1 person marked this as a favorite.
Hobgoblin

A dwarf, shaking my hand, Mug was right about this place!

"Master dwarf, you'll find I'm nothing like my kind and that very reason is why I'm here in Sandpoint. As to the killing, truth be told I've killed a few of my own kind as well, and they deserved it, so no hard feelings there. And a reason for sharing a beer for me, well that's the easiest of all, I'm buying!" The hobgoblin grins and slaps the dwarf and man on their shoulders, "Now let's get some beers my friends!"


Hobgoblin

Duru tries to greet the dwarf as well, extending a hand in greeting.

"Pleased to meet you, Master Stonehammer, join us for a beer!"


1 person marked this as a favorite.
Hobgoblin

Friend, the word echoes in Duru's mind, reminding him of his first meeting with Mug on that fateful day, bringing tears to the eyes of the bugbear.

"Yes, teaching is good, while Old Dead Eye teaches you, I too will be taught. I am proud already to call you Friend Ethan Sower. Now let us get those beers and investigate this fascinating festival!"


1 person marked this as a favorite.
Hobgoblin

With trepidation, Duru watches as the man approaches him. Expecting the same treatment as a moment ago, he steels his nerves and takes a deep breath, preparing to endure another insult. But the man greets him with kindness, introduces himself, and extends a handshake, Duru stares blankly for a silent moment, completely shocked.

By the gods, Mug, you were right! There are good folks here, there is a future for me among such as these!

Gathering himself, Duru eagerly shakes the man's hand, gripping it in both of his and continuing for well past the normal greeting of men. "So pleased to meet you, Ethan, your kindness is appreciated more than you know! I am Duru, reformed hobgoblin and former student of Mugellun the Wise. It is the very spirit of community that has brought me to Sandpoint, Mug believed I would find people such as yourself." Duru keeps shaking the man's hand, smiling widely at his new friend, until he realizes that the action is attracting strange looks. Dropping Ethan's hand, Duru seeks to solidify the friendship with a cultural gesture common between man and hobgoblin.

"Let me buy you a beer, my friend, as thanks for your kindness, surely the brewers have some special casks they've saved just for this festival."


2 people marked this as a favorite.
Hobgoblin

“Welcome to Sandpoint! Please stop to see yourself as we see you!”

Duru stared at the mirrored sign on the Lost Coast road outside of Sandpoint, his reflection staring back at him. Held in place by a dirty strand of twine, a sprig of mistletoe adorns his forehead, it's green vibrance offsetting his grayish skin and brown beard.

Must remember to stay calm, keep my rage in check, Mug believed I would find good souls here in Sandpoint.

Squinting at the reflected image, it's hard to imagine that the road ahead will be anything but difficult. Duru adjusts his pack, smooths down his hair, squelches the knot of fear in his belly, and strides down the road and across the wooden bridge leading into town. At the other end he greets the first man he sees with a friendly smile and courteous pleasantry.

"Good day, kind sir, I hope you are well!"

The man snarls back, setting the tone for the days ahead. "F*ck you gobbo, get outta our town!"

Duru's jaw clenches, the rage rising, but he takes a deep breath and keeps striding toward the town center. Mug said it would be difficult, he asked me tolerate their mean nature, I must do so, if only to honor his memory.


Hobgoblin

A few chunks of hide and horn armor seemed perfect for Duru and his Big Game Hunter trait and it fits with both the upcoming druid class and the hobgoblin background.

I really like using the piecemeal armor rules from ultimate combat, it just fits how characters would actual develop and mirrors history. A warrior would scrounge anything he could from a battle field, a suit of full plate was worth the price of a home in the city during the late middle ages. The Museum of the Army in Paris is a great collection of old armor, well worth a few hours if you ever find yourself there.


Hobgoblin

oopps, I built it with 150gp, the HeroLab default, and never checked the proper wealth level for a barbarian. I changed the masterwork backpack to a regular backpack and now the gear total shows as just under 103 gp and I'm left with 1 gp and 8 sp in my money pouch.

armor = 43 gp ; weapons = 16 gp, 2 sp ; gear = 44 gp


Hobgoblin

Duru's profile is complete, backstory now included:

Duru was a brave hobgoblin, the first to fight no matter what the threat to his tribe. Aberrations, giant monsters, nothing was safe from his blade. A fierce protective nature led the warrior, but in time it led him away. The hobgoblins were crass and abusive with no respect for life. They destroyed their own habitat, blamed humans for the problems their own tribe created, and killed creatures for sport. With each passing season, Duru's disgust with his own kind grew and the once mighty warrior found himself often taking long walks through nature, enjoying the calm and greenery of the forest.

It was during one of these walks that his life changed forever. The yelps of goblin and man brought him running to a forest clearing. On the ground lay a gray haired human bleeding from multiple wounds, desperately trying to defend himself from the spear thrusts of two goblins. The goblins hopped about, snapping cruel taunts and arguing over who would claim the gray one's ears. Duru found himself flying into a rage, but not to help his goblin brethren, but rather against them. Their treatment of the old man, defeated and bleeding, was the final catalyst. Duru charged into the fray, slashing the goblins open while they still stared in surprise. The gray man watched the hobgoblin, certain his doom was inevitable, but when Duru dropped his weapon and began tending his wounds an unlikely friendship was formed.

Duru would never return to his tribe. For years he traveled with the elderly druid, Mugellun, that he saved that day. Mug, as Duru called him, taught the hobgoblin to love nature. He taught him the proper respect for creatures, plants, life, for the stewardship of the land that supported all. The once rage prone hobgoblin settled down his emotions, adopted the vegetarian cuisine that Mug offered, and began his training as an advocate of nature.

Mug was an old man, and several more winters sapped the last of his life force. He taught Duru much, but there was still so much more for him to learn. As the time for his passing and reclamation into earth approached, Mug discussed the path forward for his odd apprentice. He directed Duru to seek out men, tolerate their mean nature for among them he would find those that shared his beliefs and would continue his teachings. In the hobgoblin Mug saw not just another like minded soul, but an ambassador for nature that would one day change the mindset of the goblinoid tribes. Perhaps the unreasonable hopes of an old man, only time would tell if Duru the Reformed could bring change to the goblins of Golarion.


Hobgoblin

so Dorin is destined to be a ... stoner? oh man, he'll get along great with the hippie hobgoblin druid!


Hobgoblin

@Dorin, nor worries and don't stop the dwarven loathing, the interaction between the dour dwarf with a code of good and the hippie hobgoblin with shifting morals should be fun.


Hobgoblin

First build of Duru the Reformed, banished vegetarian hobgoblin of the Green faith

Duru the Reformed:

DURU THE REFORMED CR 1/2
Male Hobgoblin Barbarian 1
NG Medium Humanoid (Goblinoid)
Init +3; Senses Darkvision; Perception +6
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16. . (+5 armor, +1 shield, +3 Dex)
hp 14 (1d12+2)
Fort +4, Ref +3, Will +2
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Scimitar +4 (1d6+3/18-20/x2) and
. . Shortspear +4 (1d6+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Ranged Sling +4 (1d4+3/20/x2)
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Big Game Hunter
Traits Aberration Hunter, Devotee of the Green: Knowledge (Nature)
Skills Acrobatics +1, Climb +1, Escape Artist +1, Fly +1, Handle Animal +3, Knowledge (Nature) +5, Perception +6, Ride +1, Stealth +9, Swim +1
Languages Common, Goblin
SQ Fast Movement +10 (Ex), Rage (6 rounds/day) (Ex)
Combat Gear Bullets, Sling (20), Hide, Leg Piece, Hide, Torso Piece, Ironwood Buckler, Lamellar (horn), Arm Piece, Scimitar, Shortspear, Sling;
Other Gear Alkali Flask, Backpack, Masterwork (17 @ 17.5 lbs), Blanket, Candle, Canvas (sq. yd.) (2), Chalk, 1 piece, Hobgoblin War Draught, Holly and mistletoe, Pouch, belt (1 @ 0 lbs), Pouch, belt (1 @ 0.12 lbs), Powder, Rations, trail (per day), Rope, silk (50 ft.), Sack (empty), Tindertwig (3), Twine (50'), Waterskin, Whetstone
--------------------
SPECIAL ABILITIES
--------------------
Aberration Hunter +2 trait bonus to attacks of opportunity vs aberrations.
Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

is the 8 on Charisma ok, or no dropping stats?