Kaigon the Miscreant

Durngrun Stonebreaker's page

3,087 posts. No reviews. No lists. No wishlists. 1 alias.


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Sometimes a poster takes a break because their house burned down and they need time to put their life back together. Stuff happens.


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Just think how dangerous he'll be in three more levels when his summons become permanent.

Quote:

Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.


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Why would the rules team know you if you're a Secret Wizard?


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Durngrun Stonebreaker wrote:

You keep cutting off Special Attacks.

Quote:

Special Attacks

This section discusses all of the various standard maneuvers you can perform during combat other than normal attacks, casting spells, or using other class abilities. Some of these special attacks can be made as part of another action (such as an attack) or as an attack of opportunity.


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"I don't believe in global warming because too many scientists believe in global warming."

Hmm... Haven't seen that one before.


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You know, I could swear I've seen threads like this before...


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Kobold Cleaver wrote:

Well, killing is amoral, too.

Just don't mention gun control. Those guys get touch attacks, man.

You can have my touch attack when you pry it from my cold dead hands.


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I'm bewildered at the thought that losing the right to discriminate against a group of people is somehow "oppression."


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Kobold Cleaver wrote:
Yuugasa wrote:

How can same sex marriage being legal be used as a club against religious groups?

I was going to talk improvised weapons, but the Constitution isn't really that heavy.

Scrollmaster


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No don't take them early in the day. That's when I go to avoid people in general.


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I keep trying to take my oldest kid to the movies and she always wants to play outside. I just don't understand this younger generation.


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I've still have yet to see any rule or FAQ that even implies you lose your shield bonus because you made an attack that doesn't involve your shield hand.

Considering you can TWF with your shield and not lose your shield bonus (at the cost of a feat), I don't see how this can be considered overpowered.


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If Captain America surviving a blast from Ultron ruined the movie for you, then you were trying to not like it.


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wraithstrike wrote:
bookrat wrote:

I think it's more that people believe that choosing a low score from point buy is "intentional" min-maxing, whereas getting unlucky with a low stat and just placing it just dealing with an unlucky roll. After all, you started with a 10 and didn't have to choose to lower it.

Now, I'm not saying this makes sense, it's just the feeling I get from those who argue for your question.

That is what I am getting too. I guess I will have to agree to disagree with them on this one.

How does it not make sense? Can you truly not see the difference in getting a benefit and not getting a benefit?


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Nefreet wrote:
thejeff wrote:
Nefreet wrote:

Olympians A and B have a jumping contest.

Olympian A gets a 20 on their Acrobatics check, and lands 4 squares away.

Olympian B has a 15ft pit dug, and gets a 15 on their Acrobatics check to jump over it, landing in the same square as Olympian A.

Does that make any sense to anyone?

No, of course not. Ergo, Olympian B's Acrobatics check fails to jump over the pit.

Plenty of people refuted it. No one refuted it to your satisfaction.

Distance moved is not equal to distance jumped.

A covers 20' with his jump leaving the ground slightly before the pit and landing well beyond it but still in the next square. He moved a total of 20'.

B covers 15' with his jump, leaving the ground at the edge of the pit and landing just past the lip of the pit, stepping into the next square. He also moved a total of 20'.

(Both of them also needed 10' of space to get a running start, so they used a total of 30' of movement.)

You're changing the variables.

A and B have the same starting point. Leave "edges", "centers" and "middles" out of this.

A's check gets them 4 squares away.
B's check gets them 4 squares away, but only when a pit is placed there.

How does that make sense?

If you're leaving "edges, centers, and middles" out of the answer. Why not leave out "squares?"


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With point buy you receive a benefit for intentionally lowering an ability you don't need. There is a difference between lowering your Cha to 7 in order to max out your Int and putting a rolled 7 into Cha because that 7 has to go somewhere.


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For the record, I didn't click FAQ because this is dumb.


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If Spiked Shields don't stack with Bashing Shields, then how am I supposed to store them!?
Because as it is they are making a mess all over the forums.


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Mark Hoover wrote:
Kobold Cleaver wrote:

A kobold with a greatsword and CR 1/4 might have the same CR, but he's more dangerous. That's the whole point. Why does half of this thread think the default kobold needs to be more dangerous? Why? I really don't get this, and I feel like it's the main barrier here. Show me there's a reason for you wanting kobolds to not die. Far too keen on what and how, but not so hot on why!

Whoops. Been listening to too much JCS lately. Just kidding there's no such thing.

No, you're right of course Cleavy McKoboldpants. Some creatures were just born to die - that's the meta reason that justifies poor weapon choice and I'm ok with that for mooks. I think all of this stems from the fact that, without changing anything in the standard kobold build other than shortbows I made a gauntlet of an area in a dungeon. The kobolds were secondary; their placement in Full Cover was primary. Suddenly my players freaked saying "HOW COULD KOBOLDS HAVE SHORTBOWS YOURE THE DEVIL!!!" when I started questioning "why NOT?"

There have been a couple of in-game reasons as to their weapons choice in this thread, it just whatever you choose to accept.

(Also their stealth bonus is probably more related to sneaking away as opposed to sneaking up on.)


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Kobold Cleaver wrote:

A kobold with a greatsword and CR 1/4 might have the same CR, but he's more dangerous. That's the whole point. Why does half of this thread think the default kobold needs to be more dangerous? Why? I really don't get this, and I feel like it's the main barrier here. Show me there's a reason for you wanting kobolds to not die. Far too keen on what and how, but not so hot on why!

Whoops. Been listening to too much JCS lately. Just kidding there's no such thing.

Oh, KC, you're are my second favorite poster.


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Or the kobold in the Beastiary is the average kobold, the one adventurers are most likely to run across, and a DM can change the equipment if they want something different.
Or is the idea of all kobolds not being identical just too far fetched?


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Not if the slaves are trying to kill you.


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The average kobold is certainly not a farmer.

PRD wrote:
Creatures of deep, dark places, kobolds are masters of tunneling, mining, and setting traps.
PRD wrote:


As creatures of deep caverns and shadowed forests, kobolds have difficulty with light, and even a torch is uncomfortably bright to their eyes. Hence, though they are not naturally nocturnal, they rarely venture to the surface during the day.


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TriOmegaZero wrote:
Durngrun Stonebreaker wrote:
TriOmegaZero wrote:
Did I not link the text you quoted?
One of us is clearly not understanding the other.
I find that to be 90% of forum posts.

And half the fun!


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Also, there's this.


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Snowblind wrote:
Durngrun Stonebreaker wrote:
Snowblind wrote:
Guru-Meditation wrote:

OP is looking at the equipment from a strictly out-of-game, "i can litterally see the rules the whole world is build upon right before my very own eyes, Matrix-Style" viewpoint, and then determines a best-course of equipping oneself from the near-omniscient base.

In-game creatures do not have this view. They do not know that weapon A is objectively better then weapon B, C and D.

And that not even touching the problems of cost and availability, especially for creatures who are not professional murderhobos 24/7, every month of every year.

Most people generally assume that creatures have an intuitive understanding of the world that correlates to the numbers. It would be reasonable for a creature to understand that a scimitar frequently inflicts nasty wounds, a greataxe is quite inconsistent in the damage it inflicts compared to a greatsword, and a scythe rarely does a lot of damage but when it does...oh boy.

Weapon availability is a concern to a kobold living in a dank cave. Not so much for someone living in a city, who has about as much access to fancy weapons as the typical murder hobo adventurer.

That's assuming the creature in question has seen all of those weapons used frequently enough to draw those conclusions.
Or it's common knowledge. A soldier is quite likely to hear their instructors talk about various commonly seen weapons during training, or from veteran guards while in active service.

I'm not really sure how much instructions or training is given to kobolds.


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"I'm not arguing with you. I'm explaining why I'm right."


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Snowblind wrote:
Guru-Meditation wrote:

OP is looking at the equipment from a strictly out-of-game, "i can litterally see the rules the whole world is build upon right before my very own eyes, Matrix-Style" viewpoint, and then determines a best-course of equipping oneself from the near-omniscient base.

In-game creatures do not have this view. They do not know that weapon A is objectively better then weapon B, C and D.

And that not even touching the problems of cost and availability, especially for creatures who are not professional murderhobos 24/7, every month of every year.

Most people generally assume that creatures have an intuitive understanding of the world that correlates to the numbers. It would be reasonable for a creature to understand that a scimitar frequently inflicts nasty wounds, a greataxe is quite inconsistent in the damage it inflicts compared to a greatsword, and a scythe rarely does a lot of damage but when it does...oh boy.

Weapon availability is a concern to a kobold living in a dank cave. Not so much for someone living in a city, who has about as much access to fancy weapons as the typical murder hobo adventurer.

That's assuming the creature in question has seen all of those weapons used frequently enough to draw those conclusions.


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Because the Beastiary has average kobolds and not kobolds with a backstory?


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Ceaser Slaad wrote:
BigDTBone wrote:
Ceaser Slaad wrote:
TheAntiElite wrote:
This discussion of the recent happenings in my hometown gives me hope, as the mandatory attempt to derail with whinging over intraracial crime was summarily ignored as the red herring it is.

Say what you want. Believe what you want. Bury your head as far down in the sand as you feel comfy. The incredibly sad, stone cold, multiply documented truth is that the most dangerous thing a black male will ever encounter ... is another black male.

Note that this is a cultural/"learned" behavior problem. It is NOT a problem that is any more inherent in the genetic/biological make up of black people than it is for any other group of people one could define. If the culture breaks down in certain ways then various things will happen.

The good news in all of this is that as one is dealing with a problem that results from learned behavior then it can potentially be fixed. At least in some of the broader aspects. But of course that can't possibly happen as long as the entire issue is dismissed as a "red herring". But hey, somebody got the chance to rag on a "conservative" point of view and that must be the only thing that counts.

IT IS a red herring in the context of a discussion about how white cops interact with black communities.

There is absolutely no value in the following conversation:

"There is a problem that is deep in the community; society is collectively treating black people like second-class citizens, and in particular cops seem to think that beating, or shooting black people is something they need to do at a far greater rate than other colors of people."

"Say what you want. Believe what you want. Bury your head as far down in the sand as you feel comfy. The incredibly sad, stone cold, multiply documented truth is that the most dangerous thing a black male will ever encounter ... is another black male."

Do you understand how (even if it is true, which I don't accept) that the statement in that

...

So we shouldn't worry about police brutality as long as crime still exists?


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Quote:
Shield Spikes: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Quote:
Bashing: A shield with this special ability is designed to perform a shield bash. A bashing shield deals damage as if it were a weapon of two size categories larger (a Medium light shield thus deals 1d6 points of damage and a Medium heavy shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash. Only light and heavy shields can have this ability.
Quote:

Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?

As per the rules on size changes, size changes do not stack, so if you have multiple size changing effects (for instance an effect that increases your size by one step and another that increases your size by two steps), only the largest applies. The same is true of effective size increases (which includes “deal damage as if they were one size category larger than they actually are,” “your damage die type increases by one step,” and similar language). They don’t stack with each other, just take the biggest one. However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shield’s effective size by two steps, for a total of 2d6 damage).


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Hee, hee. You see his "rod of wonder."


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Quote:

"Immune to fear"

If taken literally, means a lot of bad things.

Only if you confuse immunity with ignorance.


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Diminuendo wrote:
Cap. Darling wrote:
CraziFuzzy wrote:

Two handed magi can still be fun and effective. Part of the trick is to use multi-touch spells instead of single-touch ones. This allows for more spellstrikes without using spell combat.

At low levels, this allows more mobility. Since you won't have multiple attacks until level 8, you'll only ever be using standard attack actions, so you've got your moves available.

MAGUS 3 WITH GREATSWORD
Round 1 - FIGHT!
Free Action: shift grip on sword to single hand (not wielding, just holding)
Standard Action: cast Frostbite
Free Action: shift grip to wielding sword in both hands
Move Action: move up to first victim
Free Action: Deliver one touch of the spell via spellstrike with greatsword.

Round 2 - FIGHT!
Standard Action: Attack (delivering touch 2 via spellstrike, felling foe)
Move Action: Move to flank of the battlefield.

Round 3 - FIGHT!
Full-Round Action: Charge at next enemy (delivering 3rd and final frostbite touch via spellstrike).

i suggest this just with a reach weapon for low level str magi.

spell combat specifically calls for a one handed or light weapon, so that dosn't work.

also, since with spell combat is techically two weapon fighting, I wouldn't allow the spell hand to be used for the GreatSword, and I would be surprised if other GMs would.

There is a difference between spell combat and spell strike. The post you quoted doesn't mention spell combat.


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What about Weapon Finesse, Slashing Grace: Bastard Sword, and a Sun Blade?


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Fake Healer wrote:

There is such a thing as peaceful protesting but it hasn't been what is happening lately. Curfews were put into place to stop the RIOTING, not the protests. The protests just get screwed because they now have to stop protests at a certain time due to the curfew put into place because of the VIOLENT RIOTING. If the police don't enforce the curfew then everyone ignores it and houses, businesses, cars, etc. get trashed by the RIOTING.

2 main differences in the different groups: Protesters can get change enacted by demonstrating to the government (local or higher) that they aren't going to be ignored by having peaceful protests for however long is needed until they are heard. Rioters are people looking to cash in on misery by using an excuse of injustice as a means to lash out at the community, government, and police under a hopeful guise of mob anonymity to try to avoid responsibility for their actions. Rioters undermine a good peaceful protest.
I do think that what happened to the man is a horrible tragedy and really hope that those responsible are brought to justice, but violent protesting that destroyed property, injured a couple dozen police officers who probably have 0 to do with the case and are just as innocent as any peaceful protester, and undermined the way protests are viewed by the general public was a really stupid way to try to enact change.
A peaceful protest would have accomplished the same result without being hurtful to innocent people, innocent people's property, and to the view society has of protests.

So what you are saying is that the protesters image and credibility were destroyed by a few violent individuals?


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Don't forget Mythic Far Shot.

Quote:

FAR SHOT (MYTHIC)

You make long-ranged attacks with remarkable accuracy.
Prerequisite: Far Shot.
Benefit: As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the end of your turn.


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Scythia wrote:
Tacticslion wrote:

"You're a Loony~!"

"I AM EEN-VEEN-SI-BAAAAALLLL~!"

It's okay, I have a bag of flour to throw.

Pssst:


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Unarmed strike is a light weapon. If you use it to get extra attacks with two weapon fighting, then it is "in your off-hand."


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Ahpook The Destroyer wrote:
Again, I am not trying to use Dual Wielding Scimitars in my example, rather just Quick Drawing an additional small weapon like a pistol or dagger and taking my off hand attack with it, while still gaining my Dervish Dance bonuses for my initial iterative attacks.

If you're using a weapon in your off-hand, you don't get the benefit of Dervish Dance.


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Giggity!


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Ha! You have an empire of dust.


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No sir, I don't like it.


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Here's a new one that bothered me recently.

Me: I think you're wrong because of reasons.
Other Poster: Clearly you don't understand the argument, go re-read everything and if you can convince me you understand then we can continue the discussion.


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fictionfan wrote:
Charon's Little Helper wrote:
fictionfan wrote:
Kobold Cleaver wrote:
I would think an adamantine door would be fairly valuable even without reforging, though. Who wouldn't want an unbreakable entrance?
I most certainly wouldn't. It would draw adventures like flees.
You'd need to surround the doors with big monsters to make the adventurers 'flee'. :P
Then what are the point of the doors in the first place?

To keep out the big monsters. Duh.


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Ok, this is actually a complaint about Facebook but I can't post it there because people know me.

I am tired of people without kids posting inspirational parenting advice. This includes people who marry someone with kids that have already moved out before you got there. You are not a real parent. I do not need your "insight."

Sorry for the interruption. I feel slightly better.


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22.3 years


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Wear breastplate and call it full plate?

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