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Kaigon the Miscreant

Durngrun Stonebreaker's page

2,311 posts. No reviews. No lists. No wishlists.


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TOZ wrote:
Hey, I put up with all of you.

What? You never even let me finish my sen


Freehold DM wrote:
I can only take so much Bendis.

Before you breakis?


1 person marked this as a favorite.
Klaus van der Kroft wrote:

Spoken by The Right Ordinary Horatio Jackson, from The Adventures of Baron Munchhausen:

Horatio Jackson: Ah, the officer who risked his life by singlehandedly destroying...
Functionary: [whispering in his ear] Six.
Horatio Jackson: *Six* enemy cannon and rescuing...
Functionary: Ten.
Horatio Jackson: Ten of our men held captive by The Turk.
Heroic Officer: Yes, sir.
Horatio Jackson: The officer about whom we've heard so much.
Heroic Officer: I suppose so, sir.
Horatio Jackson: Always taking risks far beyond the call of duty.
Heroic Officer: I only did my best, sir.
Horatio Jackson: Have him executed at once.
Soldier: Yes, sir. Come along.
Horatio Jackson: This sort of behaviour is demoralizing for the ordinary soldiers and citizens who are trying to lead normal, simple, unexceptional lives. I think things are difficult enough as it is without these emotional people rocking the boat.

Poor Sting.


snickersimba wrote:
Rynjin, you are the ONLY one whos making a massive fuss over it, what are you? Two? Seriously mate, I have my way of dealing with people and it works for me, I personally feel like torturing someone untill they learn that I don't like them is better than telling them flat out. Its just who I am.

Maybe Rynjin is just telling you what he does at a table so that next time it comes up you'll have options.


1 person marked this as a favorite.
Jeff Merola wrote:
Yeah, the language that the other options use is so much nicer and clearer, without any wiggle room for ambiguity.

Or you could play the game without looking for wiggle room...


The Infinity Crusade dealt with religious superheroes.


Bane: Do you feel in control?


Vital Strike (Combat) wrote:


You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

I would say no, as Vital Strike specifies one attack. Although there is some debate about how, exactly, double barreled firearms work.


Master of Shadows wrote:

@Durngrun The PRC from 3.5 that i'm going for specifically requires dual wielding daggers, and includes a class ability that allows spell casting somatic components with a dagger in each hand.

I'm thinking you didn't click on my link...


3 people marked this as a favorite.

I dislike people who have lists of people they dislike.


Malvos wrote:

Not every character has access to those abilities, though.

Sometimes Vital Strike is your best option.

I meant those in combination with vital strike. I'm a big fan of the feat myself.


Need to move before and after?

Bestial Leaper (Ex): wrote:
While raging, the barbarian can take a move action to move and can take her normal standard action at any point during the move. A barbarian must have the raging leaper rage power and be at least 6th level before selecting this rage power.

Fly-by Attack works too.


Why do you need two daggers?


3 people marked this as a favorite.

How dare you ask a question in the Rules Questions forum!


No trouble. FAQ is top right. Original Crane Wing was just a straight deflection once a round. My group uses the original version without any problems. I'm sure you could find the exact text somewhere on the boards.


Try looking in the FAQ.


If you're wanting to build Cap America, then you want the Brawler with the Shield Champion archetype.


PFS doesn't use standard XP.


I never learned to read!


Lune wrote:

I just figured out what you need to do. YOU NEED TO DO THIS!!

...get the hurling rage powers.

I was actually thinking about Two Handed Thrower. I have two or three free feats right now. Dropping the Hive Totem line loses me +2 to grapple (plus a Con damaging poison bite).


Has he considered some sort of electronic dice?


I think the real question is can a Druid/Summoner (Synthesist) summon her eidolon so that it appears on her animal companion?


1 person marked this as a favorite.

I know it's PFS, but could you use a dagger and just call it a pair of scissors?


Should work. I can't think of anything off the top of my head that would be a problem.


The Hive Totem line gives me bonuses to grapple as well as buffing my bite from Animal Fury.


Why would a medium creature, who is covered entirely by the splash area, take less damage than a large creature, who just got hit on one side?


Yeah, I kinda came to the same conclusion with Brawler. I was mainly taking it to get the 1d6 damage but it's not worth it with this build. As of now I'm thinking Fighter (Unarmed) 2/Barbarian (Titan Mauler) 10. Looking at...

F1L1. Imp. Grapple, Bonus: IUS, Grabbing Style
B1L2.
B2/L3. ???? (Rage Power: Animal Fury)
B3/L4.
B4/L5. ???? (Rage Power: Hive Totem)
B5/L6.
B6/L7. Greater Grapple (Rage Power: Hive Totem Resilience)
B7/L8.
B8/L9. Rapid Grappler (Rage Power: Hive Totem Toxicity)
B9/L10.
B10/L11. Grabbing Drag (Rage Power: Body Bludgeon)
F2/L12. Bonus: Grabbing Master

That leaves me two open feats (three if human but I was thinking half-orc).

Is there any way to get Body Bludgeon, Rapid Grappler, and Grabbing Master on a character quicker then that?

Is there anything I need to make this character more effective?


Shield Slam and Break Guard. When you hit seventh level (and get Hammer to the Ground) you can disarm, successful disarm lets you attack, shield slam, successful hit gives you bull rush, trip attempt after the bull rush.


In our games we allow vital strike on a charge or spring attack but not on a cleave. There is a feat that let's you make an extra attack whenever you down a foe (Cleaving Finish, I think) and that would work on a Vital Strike.


FAQ


Titan Mauler should work. You lose Savage Grapple but I like the idea of hitting people bigger than me with people smaller than me.

I'm also thinking of moving the first fighter level to first level. Second level has to be twelfth level to get Grabbing Master.


Make sure I've got everything right...

Body Bludgeon (Ex) wrote:
While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.
Rapid Grappler (Combat) wrote:


You are a quick hand at grappling.

Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Benefit: Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.

Grabbing Master (Combat) wrote:


You can grapple two foes as easily as one.

Prerequisites: Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit: When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one.

After I have two people successfully grappled, I can make three grapple checks a round and each grapple check applies to both creatures grappled? So six attacks a round, each attack deals damage to both the grappled creature and the creature attacked, and all attacks are at my highest attack bonus?


Ok, so move first fighter level to nine, take Grabbing Style as bonus and Grabbing Drag as your level feat. Move Greater a Grapple to seventh level and Grabbing Master to twelfth. That should work, right?

New Build wrote:


Barbarian (Brutal Pugilist) 10/ Fighter (Unarmed) 2
Take fighter levels at 9 and 12

1.????
2.(Rage Power: Brawler)
3.Improved Grapple
4.(Rage Power: Animal Fury)
5.Extra Rage Power (Hive Totem)
6.(Rage Power: Hive Totem Resilience)
7.Greater Grapple
8.(Rage Power: Hive Totem Toxicity)
9.Grabbing Drag, Bonus: Grabbing Style, Bonus: Imp. Unarmed
10.
11.Rapid Grappler (Rage Power: Body Bludgeon)
12.Bonus: Gabbing Master


So quick build: Edit (Rage Powers)
Barbarian (Brutal Pugilist) 10/ Fighter (Unarmed) 2
Take fighter levels at 7 and 12

1.????
2.(Rage Power: Brawler)
3.Improved Grapple
4.(Rage Power: Animal Fury)
5.Extra Rage Power (Hive Totem)
6.(Rage Power: Hive Totem Resilience)
7.Grabbing Style, Bonus: Grabbing Master, Bonus: Imp. Unarmed
8.
9.Greater Grapple (Rage Power: Hive Totem Toxicity)
10.
11.Rapid Grappler (Rage Power: Body Bludgeon)
12.Bonus: Gabbing Drag


From the Unarmed Fighter archetype:

Unarmed Style wrote:
At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat. This ability replaces the bonus feat at 1st level.

Does this mean I can take Grabbing Master before Grabbing Style?


Redo!

Looking at the ACG, wondering about Grabbing Style.

At first glance this appears to give me Two Weapon Fighting with my grappled opponents. ( Well, Grabbing Master does, to be precise.) Am I correct this would work with Rapid Grappler? What's the best way to grab all the feats needed? I assuming a dip in Unarmed Fighter would be best, but haven't studied the new classes yet. Are there any new rage powers to assist with grappling or CMB in general?


Improved Eldritch Heritage (Serpentine) would give you a snake familiar but not till level 11.


If you allow a spellcaster to cast a quickened spell as a standard action, do you let them ignore (or change) any other metamagic spell?


LazarX wrote:
Lokie wrote:
Zurai wrote:

Reckless is correct.

On the other hand, you can use a shield spell without penalty if you can get a way to cast it.

Potions are perfect in that regard for non-casters. :)
Unfortunately Shield can NOT be made into a potion spell because it's a personal range spell.

I love how someone comes in and corrects this every couple of years. I really hope it happens again in 2016.


carn wrote:
blackbloodtroll wrote:
How many ways do we need to have Dex to damage?
I do not care, i was just irritated about that "Wait, you are a very dexterous dwarf, dont take that light and quick 1 lb dagger, thats only for strong people, instead use this 8 lb dwarven waraxe to train with." and thought i missed/misunderstood some rule/feat.

Yeah, it does seem odd that you could do more damage with an 8lb war axe than with a 1lb dagger...


Rynjin wrote:
Yes, I'm sure.

You're no fun anymore.


Rynjin wrote:


Not sure if you're aware, so I'll point it out, targeting a specific body part has no effect under the rules either.

Are you sure?


The rogue talent works but clerics cast divine spells. However if it ain't broke, don't fix it.


redward wrote:
I'd also point out that outside of PFS, any changes made by Paizo are non-binding. If your GM is unwilling to consider using the old version, that's a GM issue. If you're the GM...I'll go ahead and assume you're not the GM.

I GM occasionally but I'm not the main GM in our group. We do use the old version of Crane Wing but we wouldn't even know about the old version if we bought our books after the change was made.


That's fine. I don't care.

John, I apologize for giving you my opinion when you asked for it.

Everyone else, please check with Jeff before answering any questions.


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Durngrun Stonebreaker wrote:
Jeff Merola wrote:
Durngrun Stonebreaker wrote:
Jeff Merola wrote:
Durngrun Stonebreaker wrote:
And if they don't nerf new style feats then I'm fine with PFS allowing MoMS.
What PFS does and does not ban has very, very little affect on what Paizo as a whole does. Note that John was talking about banning problematic feats, not nerfing them.
I'm talking about the time Paizo nerfed a feat because PFS couldn't handle it. I, as someone who does not play PFS, greatly disliked that. John asked whether it would be better to ban MoMS entirely, or style feats individually. I assumed he was asking so he could hear people's opinion on the subject so I gave him mine. Is that okay with you?
Banning doesn't do anything to non-PFS players, so I'm not sure why you're weighing in on things. Crane Wing was never banned, which it would have been if it was actually a problem. At this point you're directly accusing Paizo of lying to you about Crane Wing.
Jason Bulman wrote:
In this particular case, Crane Wing was the #1 problem child on the list from the PFS folks.

Edit: Just to be clear, I do not care what PFS does or does not ban. I do care about a part of the game I like being nerfed because PFS could not handle it. If banning MoMS from PFS reduces the chance of other feats being nerfed then ban MoMS from PFS.


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Zahir ibn Mahmoud ibn Jothan wrote:
Durngrun Stonebreaker wrote:
Then why not a move action to use a swift action? Surely a move action is longer then a swift action.
Why would it matter? RAW is quite clear that you cannot take two Swifts in a round.

Because the argument Mr. Silverclaw is putting forth (and please correct me if I get anything wrong) is that taking a standard action to perform an activity that normally requires a swift action changes it into a standard action. He feels the game allows taking a longer time to perform an action that could be performed quicker. My question is, why only allow the swift action to standard action conversion when his argument should equally apply to move actions (which, if I recall correctly) he did not think should be allowed.


Jeff Merola wrote:
Durngrun Stonebreaker wrote:
And if they don't nerf new style feats then I'm fine with PFS allowing MoMS.
What PFS does and does not ban has very, very little affect on what Paizo as a whole does. Note that John was talking about banning problematic feats, not nerfing them.

I'm talking about the time Paizo nerfed a feat because PFS couldn't handle it. I, as someone who does not play PFS, greatly disliked that. John asked whether it would be better to ban MoMS entirely, or style feats individually. I assumed he was asking so he could hear people's opinion on the subject so I gave him mine. Is that okay with you?


Jeff Merola wrote:
Durngrun Stonebreaker wrote:
Jeff Merola wrote:
Durngrun Stonebreaker wrote:
If the choice is between banning MoMS from PFS or officially nerfing every new style feat that comes out, then my vote is for the MoMS ban. PFS should not impact people playing at home trying to follow the rules.
Uh, PFS had nothing to do with the "change" to Pummeling Style. At all. It was a legitimately unclear feat that had clarification added to it.
I wholly blame PFS for the nerf to the Crane Style line of feats.
Even if that was true, nerfing a single one of the original style feats is not even remotely the same thing as "nerfing every new style feat that comes out."

And if they don't nerf new style feats then I'm fine with PFS allowing MoMS.

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