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Moondragon Starshadow wrote:
I don't believe that's true.
Poor Wandering One wrote:
It's actually in the book.
I had a paladin that made it to 7th level before he ever drew his sword. (Home game though, not PFS)
In many states in the U.S. the government requires that sales taxes be listed separately from the cost of the item itself. It isn't the vendor's fault. We don't have VATs (value added tax for us Americans), we have sales taxes, which changes things a bit too.
True StoryMovie theaters include the tax in the price of the ticket. Once, when going to the movies with my family, we went to a theater that broke down the price of the ticket to show the included tax. The cost was the same as any other theater at the time but my aunt refused to buy a ticket. In her mind, even though the price was the same, she didn't want to pay the tax because she had never paid it before. We could not get her to accept the fact that she had always paid the tax but most theaters didn't list it in the price.
Spell Combat. Spellstrike is something else.
TWF, MWF, and FoB are three separate actions, all of which are full attacks. Spell Combat is not a full attack but instead is a full round action. TWF requires two weapons. MWF requires multiple weapons. Only FoB can be used with one weapon. TWF and MWF allows you to make extra attacks with your off-hand(s). FoB allows you to make an extra attack without using your off-hand. You cannot make off hand attacks with your primary hand.
You're mixing up a couple of different concepts here. A monk can make an unarmed strike with any part of their body, but that does not give them extra attacks. A monk can flurry with a single weapon (or unarmed strike) but this is not TWF so the extra attack is not an "off-hand" attack so unlike TWF it receives full STR instead of half STR. A monk cannot make off-hand attacks with their primary hand.
That is slightly incorrect. A monk can make all off his attacks with one hand when using flurry because they are not off-hand attacks. He cannot use one hand to make both primary and off-hand attacks with one hand. Again, there is a difference between flurry and TWF/MWF.
If bbt and I are in agreement, clearly everybody else is wrong.
Atticus Bleak wrote:
A grapple maneuver is not a full attack. A full attack is a specific thing. A first level maneuver master can make one attack and one maneuver during a flurry of maneuvers. The attack can be replaced by any maneuver that can replace an attack (disarm, trip, etc.) but not a grapple maneuver. Normally a grapple maneuver is a standard action.
Just to be clear:
Naturally four armed PC
Can make one attack at +0 at 1x STR
Monk level 8
Can full attack at +6/+1 at 1x STR
Monk level 15
Can full attack at +11/+6/+1at 1x STR
I really don't want to get into another debate on the special line in mwf again, but the kasatha keeps brining it back into play. I would just like to point out that any creature with more than 2 hands can fight with all available hands as a full attack action. If a kasatha takes monk levels his flurry SHOULD modify his total attack modifiers for his attacks making all of them -1 at first level. Now weather he'd be granted the extra attacks from flurry at 8th and 13th, I'm still up in the air about, but using flurry shouldn't limit his total number of attacks in a full attack action to two because twf and mwf rules (not feats) are identical.
Again, flurry of blows is its own ability. It has similar mechanics but is not connected to two weapon fighting or multi-weapon fighting. Flurry does not care how many hands you have. Flurry does only what it says it does. You get one extra attack at first level, two extra attacks at eighth level, and three extra attacks at fifteenth level. It cannot be combined with two weapon fighting or multi-weapon fighting.
ok, so what about a plain old monk kasatha? wouldn't it get 5 attacks with flurry at first level?
No because flurry is it's own ability, not two weapon fighting or multi-weapon fighting. It merely uses similiar mechanics as two weapon fighting (extra attack for penalties to all your attacks) and that's why it references two weapon fighting.
I believe that Spell Combat is a special full round action, not a full attack. They allowed the extra attack with haste but specifically did not make it a full attack. If that is incorrect and they have made it a full attack then you could flurry with spell combat. You could not use two weapon fighting as spell combat calls out the One weapon in your hand. You could not use a second weapon but you can make all your attacks with One weapon when you flurry.
Unless Pathfinder has changed it, you don't get a fifth attack from BAB.
So that same character at Monk 2/Fighter 18 would have a BAB of +19/14/9/4 and would flurry at +18/18/13/8/3/-1, right?
I'm counting two.Your flurry BAB would be +18/+18/+13/+8/+3. Your four attacks from high BAB plus one extra attack from flurry for a total of five attacks, not the six you have listed.
Does anyone have supporting rules to support flurring getting the added iterative from high bab? I've never seen this done this way. I've always understood flurry to only grant you a number of attacks equal to what the class chart dictates. So a monk 1 dip only benefits from flurry until the character achieves 3rd bab attack, at which point it becomes obsolete.
I don't see how you could read it that way. Flurry of blows lets you make an extra attack while taking a -2 penalty just like two-weapon fighting. link You add your BAB bonus from different classes when you multiclass. Barring some specific objection, there is no reason you wouldn't keep the extra attack.
You left on the BAB for your second level of monk.
Monk 2 (BAB +1)/Fighter 6 (BAB +6)
Flurry (Monk BAB treated as +2)
This is precisely what I do in my games. Not to trick the players (I try to describe the action in such a way that they know what mechanic I am referring to) but to keep a more narrative feel to the game. Using just the name of the mechanic, even using the name of the mechanic with describing the action, broke the sense of immersion for us.
The word prone never appears in the Greater Trip feat.
Darksol the Painbringer wrote:
It's a standard action to use a SLA with a touch attack and attack with it. It's a standard action to make a bomb and attack with it. Still not seeing much difference.
Second off, the Conductive property only works with Supernatural and Spell-Like Abilities. Spells aren't Spell-Like or Supernatural Abilities, so Spells don't apply. A Flame Blade (SP), on the other hand, does.
Bombs are Supernatural.
So because you don't like the way a Conductive weapon would work with an ability you made up, you don't think it would work with bombs?
No, it would be like a shield with a magical enhancement to the shield bonus.
I might not be entirely sure what you mean but whenever their character conflicts with the game I guess. It rarely comes up really. We often do collaborate backgrounds. If we are doing a "great adventure thrust upon us" type scenario then you have to have a character that will participate.
I tell them before game, yes. Although I've been gaming with the same group for 15 years now so it's a known rule.
Flurry is it's own special action that is similiar to TWF in that you get extra attacks for a penalty. (Yes the bonus is eventually higher with flurry because of full BAB but you are still taking a -2 penalty.) RAW, and I would assume RAI, they don't stack or interact at all. In a home game I don't think it would be unreasonable to allow some crossover. Either allowing you to trade flurry for the Two Weapon Fighting feat or allowing you to take "Improved/Greater Flurry" as a feat.
As a (lazy) DM, I always put it on the players. You can have whatever stand- offish, loner background you want, but You have to come up with a reason why you're joining the group.
Half-Orc barbarian/rogue (skulking slayer/scout)
Great mobile build that can let you finish off targets the archers don't put down or let's you move and hit a new target hard after archers finish off your opponent.
Grab some alchemist levels if you want to stack mutagens with extracts of bulls strength and enlarge person.