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Posts
I had considered pre-posting my response if they didn`t go along (along the lines of `readied scorching ray if they attempt to heal the dying smilodon`), but Rasina`s counsel tempers Durnast`s response.
I think that especially since it`s apparently informing Scranford`s choices of character class, that we should be sure to follow the good practices we`ve discussed during this last battle (accurate battle map, reposting PC/NPC statuses and Init order with every `battle update` from Chris, etc) since a good handle of the battle is really important no matter what class you are playing. "Uh... We can watch the wounded until you show up with this Elf."
Durnast waits until the Orc and Beetle (with unconscious human Reclaimer) are gone before speaking. ¨...So it looks like he is beyond even the healing powers that Nadeq now exhibit...
¨He certainly was a brave warrior, throwing himself into battle along with us before any of us probably fully trusted him. Let nobody speak ill of his intentions here, I believe he travelled his path of purity and perfection until the last. To meet one as he amidst this Desolation is truly a sign for hope in our mission here.¨ Durnast will accept the icy touch of Nadeq`s healing: 2x CLW 2d8 + 10 ⇒ (3, 7) + 10 = 20 hp healed. (full HP) Durnast responds ¨...Are we still fighting tooth and nail to kill each other?
Durnast`s Perception check: 1d20 + 11 ⇒ (8) + 11 = 19
Mikka wrote: Are you trying to kill us? ;) It was one of those things where I just noticed some minor bits to start, which I was mentioning as much for people to beware of posting habits to avoid, and then I started noticing more and more stuff... (with more signifigant side-effects). That sort of thing seems appropriate to Durnast´s own curiosity, but I agree, as long as I´m out of character I might as well avoid pointing out why we should really be having a TPK :-) Waking to find himself prone, severely bruised, and with one boot in a snow drift, Durnast lurches to one foot before standing hesitantly. <Thanks, Cam> he wills as his loyal companion zips away to the jungle behind the Kamadan monster. The situation still looking just about as grim as before he passed out, Durnast decides it is no time to hold back on his most powerful spellcraft. Finding the crystal prism and mineral dust in the pouch where he remembered stashing it, Durnast almost whispers an otherly refrain as he adjusts the prism´s rate of spin from it´s lanyard, focusing the growing cloud of colored lights into a cloud just above the Smilodon immediately threatening Alia.
Re: Nadeq trying to communicate to Durnast about the Orc, Is this something Durnast would be able to hear from Nadeq´s Abyssal Gibberrish by the time my turn rolls around, or not?
btw, I like how the map´s looking now... AARGH! Post eaten!
Unless this Wand of Mount summons extra-ordinary light horses, 19 points of damage knocks out my Mount (@-4),
I´m not sure if Cam should be immune to the Ice Storm effects because he was still inside my Haversack. If not, he still has SR 12.
Durnast adroitly manages to land on his feet after his mount succombs to the Reclaimers´ supernaturally cold ice storm.
¨We rode all night to help save you guys. Let´s make it worth our while.¨ By the current map (with the row north of Artimus cut off)
Durnast will re-generate his Haste spell slot via Pearl of Power,
¨That´s right! Good job all! . . . . . . . ....UGH....¨
Yeah, I was looking at the declared actions looking for a Bless Weapon...
I´m not sure since there´s no map, but I´m thinking if the monster is 10x10´, zapping both Montague and Rasina to one ¨face¨ would allow 5´ stepping diagonally to opposite sides, setting up a flank for Rasina´s Sneak Attack... Since it looks like Rasina probably made her Save (I HOPE that passes), is she feeling like a ride straight to Hell? It seems kind of a waste if there are no other passengers, but if Monty still wants to Flurry, he can go via DD. Monty probably has a pretty good Tumble check to avoid any AoOs (and Artimus is taking the first one), but getting in a flurry of Stunning hits could be very worthwhile. *IF* Monty decides not to go via Dimension Door, Durnast will instead try to hamper the demon with a blinding Glitterdust: Will DC 17, Caster Check 1d20 + 7 ⇒ (12) + 7 = 19 I didn´t know how close we were to the Oasis...
I think I got it all now, just to make sure was Alia´s shots at +4 to-hit including the +3 from Diviner´s Gift? ¨Who´s ready to go all out toe to toe?¨ Durnast asks,
Durnast also whispers to Mikka <I´m not sure, but the creature being ridden by this Demon or whatever may itself be vulnerable to Fire like your Fireball... But it may be a good idea to keep that in reserve if the Demon splits like the Peryton in Camp. Whatever the case... we´re all in this together.> Durnast directs his horse back from the demon (up to standard move toward the forest) hopefully to where it provides some cover/defensive space blockage for alia or another ally, and then dismounts and 5´ steps to 10´ behind his horse, taking cover from the beast. Sorry to not be posting as regularly as I´d like to... Anyways, Alia is right, Durnast would not cast Haste ahead of time before it can be put to use (attacking) - we may have a use for further rounds of it after defeating the Demon. I think we should be able to attack it before Round 4, though... say, Round 3 if not earlier?.
Durnast´s roll for Know:Planes 1d20 + 16 ⇒ (18) + 16 = 34
Durnast will cast Protection from Evil on... Alia
Instead of using Glitterdust, Durnast would instead use his Diviner´s Gift, giving +3 to-hit (and skills, Saves) to... ALIA! (which may help make a Crit...?) While we are preparing and the Demon approaches, Cam heads up for a better view of the surroundings: Perception Take 10: 21 BTW, what happened to the Druidess´ ¨Come here farm boy¨ comment (to Artimus)? Way to go Mikka! <Looks like this scum has adapted quite well to the neighborhood.
One question for Chris: so could we assess how wide (diameter) the oasis is?
It looks like Alia is wanting to cast Resist Energy, do we all have an action (surprise round?) or should we roll Initiative at this point? Durnast is spooked by the Kamidan talk,
"Just don`t endanger the rest of us, your rescuers, by your actions, Veren.¨ I guess Durnast rides his Mount as long as possible with the terrain,
"I`d like to hear more from these Druids about this weeping Giant-Titan, though it doesn`t seem directly relevant to our mission here, but who knows out here in the Desolation... Mentioning the Hydra we encountered may further impress them beyond the Peryton, perhaps enough that they could share some more information about Tsar itself or what else is going on in this Desolation, like King Kroma, whom it sounds like they would like to see removed as an un-natural power springing from the Desolation.
if we`re heading to the oasis, it seems sensitive to the druids sensibilities to not pop out some wand mounts for now... anybody can ride doubled up though...? Since we were discussing what we know, Durnast would like to make a Knowledge check based on Mikka´s tip re the giant: 1d20 + 17 ⇒ (6) + 17 = 23 (w/Cam´s Aid) if History is OK, otherwise subtract 10 (Durnast doesn´t have Know:Nature) He also doesn´t see the viability, or ultimate value, in maintaining the illusion the party doesn´t know each other, so unless anybody objects, Durnast will drop the pretense and visibly react to the others as recognized companions (though there is a certain sub-group dynamic), unless anybody objects. We just don´t have any concrete plan to follow thru on that is directly apparent how concealing our ID´s is of value. GM Chris Mortika wrote:
To be clear, there shouldn't be any sort of bluff check for conveying this, as Durnst's standard operating procedure is to re-cast Message before it runs out, thus he can whisper "Give me some cover guys... I need to cast something away from prying eyes". Otherwise, it seems spot-on.Yes, I've read most of what has happened to you guys recently, but it would be better to clarify what you can quickly convey... which is probably less than every detail. Catching on that something is up, Durnast draws his sword as he sees the group approaching, though he doesn't otherwise act aggressive (this seems appropriate for encountering strangers in the Desolation) Durnast will try to gain cover (including from the oak tree and from above), bunching up against/ 'inside' the circle of everybody else, in order to cast Message... Which he lets Cam pass on, flitting amongst the 'new-comers'. (anybody can communicate secretly with me (2-ways) within 170' by whispering under their breath)
"It seems a likely place for any traveller to head if it offers a respite from the Desolation... especially so for Mikka, I'd guess. She has seemed to exhibit... fiery powers, so she may well be the source of the blast we saw. This tree may also be her work... or connected to the yonder forest. Still, best to be on guard. Just like the crypt, I think any refuge from the Desolation will already have someone or something claiming it." How exactly do we want to approach? Cam can fly/scout ahead...? "I think you're on to something, Cam..." OK, to check in, I updated Durnast's spell slots for what he prepped. Here's hoping the Diviner knows what he's doing....
Since Tarlane looks like he's back, I don't see the harm in dallying a bit so he's on board before we approach the 'oasis'. How far away are we, BTW?
OK, Durnast needs 2-4 hours of rest by my count (?), probably more than anybody else by the requirements of his spell prep and 'interruption' adding an hour.
Quote:
Whoah.... Does the mount detect as Evil to Artimus? Or can I take it it is just a 'mark' of some sort, with no direct repurcussion?My first instinct was to think Durnast was taking fire damage, but I guess not? The mount is due to wink out in the morning when I normally prep spells, right? After departing the cages, Durnast apologizes to the others for having possibly provoked a dangerous opponent, though nothing substantial seems to have come of it besides the horse. "If that's Alia's judgement, I will go by it. Better not to lose the tracks by dark, or ruin them, as she says. If you want though, Alia, I have a scroll... which grants the sharpest night eyes of owls, if you wish to continue tracking without waiting for dawn." If we're dallying... (?) ...
"But come, surely you can tell that we're more the adventuring type than your typical burger with eyes on moving a grade up the fancy ball invite list. If one doesn't do it themselves, then there's nothing in it. One doesn't roam deathly wastes just to give it up so you can tell your drinking fellows 'Ah, and thanks to good old Hoody at the Cross-roads, all I cherish is due to him'." Durnast focuses his arcane senses as soon as he's aware of the figure in the cages they approach.
"...I wouldn't know. The last time we passed this spot, we did not see you here. Who are you, and how did you get... where you are?" "Wha... What? The Fish Seller!? You spoke with him? And didn't wake me!?!?
Assuming she relays what he said,
Durnast checks off... 3 more wand charges? And we're ready to ride, Cam flying 30' above me. Durnast is of course working on his beauty sleep, but I had a rules question about Rope Trick, which has changed in PRPG somewhat (you can't hide the rope). Is it now possible to tie the rope to a moving object (like a horse) and the Rope Trick will follow along in tow? It just seems like when the Fish Seller says "make haste", that's probably what they mean, so we should probably go there ASAP. Worst case, Durnast didn't really use that many spells today, so he could ride if needed. "...Maybe we could make it in that time span, but I don't know if the benefit is worth the trouble of hustling there by night, and it looks like we won't have the benefit of moonlight. I have some scrolls of DarkeVision that might be of aid if we wish to try, but if we camp here, or by the chasm, or the cages, we can get to the mesa before noon tomorrow, anyways." We could shelter the real horses in the Hydra's cave (or maybe then can get into the ropetrick somehow?) Do we find a bow+arrows for Artimus and maybe a x-bow for Durnast as well?
Know:Arcana 1d20 + 15 ⇒ (20) + 15 = 35 Durnast shares his suspicions gleaned from the damaged sword that Gargoyles were involved in the attack, and that such monsters have Acid-laced attacks. Approaching slowly and silently after his dramatic miss with the Scorching Rays,
"I don't know the folks, and they may well have been bastards, but I think we should give them the same ceremony Gurg received, it just doesn't seem right to let any dead lie around here in this Desolation." So we still see the Chaos Fields, now closer? Anything else we can discern in the surroundings? "Should we press on to where this King Kroma resided? Having lost Gurg, and now found the Caravan, the situation has changed somewhat. Perhaps we should return to the rendezvous point... I'm curious about the mausoleum there, it could have information relevant to our quest." "Oh... Crispy Fried Legs of Tsathogga..." "Artimus... You want to take that?
At Alia's discussion of ranged weaponry, Durnast agrees Artimus should really find such a weapon, and even offers that he himself wouldn't mind something like Montague's Crossbow, as on days like yesterday when his spell power ran low. ------------------------------------------- Durnast sends Cam ahead to scout out the wagon, dropping down to 25' or so, but returning to 40' high.
Perception for Cam: 1d20 + 11 ⇒ (2) + 11 = 13, and Durnast: 1d20 + 11 ⇒ (15) + 11 = 26 "Artimus? What do you sense here?" (Detect Evil) Briefly cringing at the thought that could be one of us succumbing to the ghouls instead of the demon hydra,
Given the bonus she's using, is Alia only spurring her horse to take a single Move action?
Cam is available to Aid Another to anybody, or if nothing else,
...I don't know about jumping the horses here, the chances look about 60/40, and just one of us failing and getting smashed up and isolated on the bottom would be bad news. Running past the undead parallel to the canyon as we have been doing would get us towards where it narrows further and becomes more do-able, so Durnast would be OK with that approach too.
Eyes widening as he notices what Cam's squawking about, Durnast tightens his grip on the horse's reins anticipating to turn it aside. As they pull closer before turning aside, Cam uses his Telepathy to query: <What are you doing? Get out the way of this thing...>
Bad Writing:
GM Chris Mortika wrote: It is in the first place you'd think to look, the class description for Bard: "At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. " ...What the hell... I think they just screwed their editing by rushing to publish for GenCon. That line isn't even clear, since it could just be bypassing the 'endangered/distracting' rules.But if that is what's supposed to indicate "no Knowledge Take 10's", it's like if movement provoking AoO's was NEVER mentioned but Spring Attack said you didn't provoke. This sort of stuff makes me go "Well, there's obviously an error here, but is there missing information or is this line just superfluous?" Anyhow, let's just roll them from now on and I'll post that to their Errata thread. It's like a bi-weekly occurence for me. Quote: Would everybody please make a Perception check? DC 20. Perception (me/Cam): 1d20 + 11 ⇒ (8) + 11 = 19/ 1d20 + 11 ⇒ (16) + 11 = 27 "Hey, Boss!" I can roll every Knowledge check from now on, but I can't actually find any limitation that says you can't Take 10 on them in general (like you can't with UMD). Only thing I can find is the 'when endangered or distracted' rule (in this case, it seems like Durnast would have made these associations before combat started, based on Cam's report, though I didn't report the explicit check until Llaelian's request). Anyway, like I said, I don't have a problem rolling them from now. ----------------------------------------------------------------- As horse hooves thunder and the foul beast behind them looms, Durnast asks Montague and Artimus via Message: <If we need to meet it in melee combat, which of you could better use a casting of Invisibility? That could help getting past those heads in order to actually strike it.>
So our horses are taking a single Move Action, which doesn't penalize attacks, right?
Durnast caution Alia not to lag so much as to let the monster get that close again.
Durnast wouldn't do the Diviner's Fortune until when Alia can Full Attack. I guess we'll just avoid the crater and keep the thing in sight... Maybe we want to continue at a not-super-fast pace, popping off single shots keeping it riled up but not 'showing all our guns' yet, while pulling it further from the crevasse...? Otherwise, if Alia wants to Full Attack now, maybe we just need a single move from the horses this round if it's not going to catch up soon anyways, thus dropping the attack penalties...? Sure, Taking 10 I get 25 Know: Arcana (26 Know: Planes for Hellish influences w/ Cam's Aid),
We might as well have the Horses "Run" for at least x4 if not x5 movement, instead of just x2 this round (we're not shooting). Next round (when you Full Attack) maybe drop to Double Move for lesser penalties. Maybe Monty can take a pot-shot this round any-ways, keep it riled up... I say we spur the horses to run away from it, but you and monty can attack it while we're doing so - you full attacking/ monty plinking with x-bow (nobody else has real ranged weapons). Durnast can help with Diviner's Fortune, and if it catches up to where it can attack next round Durnast can pop an Invisibility on Artimus/Monty in order to avoid it's AoO while getting into melee with it.... (Flanking + Fighting Defensive + Smiting / Stunning Fist ?) Ok... If we don't hear any different from Montague by next time Chris checks in, I guess we're headed around this geyser to find a route around the chasm, or at least where it's narrow enoughto jump. I would stay well away from the chasm while we're doing this to avoid being spotted by the creature. <Hmmm... Could be a Hydra possessed by Demons like that creature in The Camp...
How deep did the crevasse look, or to the depth the monster is at?
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