Pahmet Monk

Durlo Deadshield's page

151 posts. Organized Play character for DystopianDream.


Classes/Levels

male LN dwarf slayer (witch killer) 2 | HP: 22/22 | AC:17 T:11 FF:16 | CMB:+4 CMD:16 | Saves F:+5 R:+4 W:+1 (+2 vs spells/poison, +2 vs Mind-affecting, +2 vs arcane spells) | Init:+3 | Per:+6 | SM: +5|

About Durlo Deadshield

Player Name: DystopianDream
Character Name: Durlo Deadshield
Fame: 5 / PP: 3
XP: 3
GP:265
Society ID: 234492-4
Faction: Scarab Sages
Day Job: Profession (Soldier) +5

Chronicles Completed:

5-08: The Confirmation
Master of the Fallen Fortress
The Wounded Wisp
The Temple of Empyreal Enlightenment
A Bitter Bargain (GM)
Race to Seeker's Folly (GM)

PP Used:

2: wand of cure light wounds

Durlo Deadshield
Dwarf (Pahmet) slayer (witch killer) 3 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Horror Adventures 67)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 31 (3d10+9)
Fort +5, Ref +4, Will +4; +2 vs. poison, spells, and spell-like abilities, +1 bonus vs. arcane spells/spell like abilities and hexes of studied target, +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +2 trait bonus vs. mind-affecting effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk greatsword +6 (2d6+7/19-20)
Ranged javelin +4 (1d6+3)
Special Attacks hatred, sneak attack +1d6, studied target +1 (1st, move action)
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Statistics
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Str 17, Dex 12, Con 14, Int 12, Wis 12, Cha 9
Base Atk +3; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Iron Will, Power Attack
Traits reactionary, sound of mind
Skills Acrobatics -2 (-6 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (local) +6, Perception +7 (+9 to notice unusual stonework), Profession (soldier) +5, Sense Motive +5, Spellcraft +7, Stealth +2, Survival +7, Swim +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Osiriani
SQ slayer talent (superstition +2), studied witch, track +1
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, wand of cure light wounds, alchemist's fire; Other Gear mwk breastplate, javelin (4), mwk greatsword, backpack, bedroll, bread (2), cheese, grappling hook, hemp rope (50 ft.), 1,808 gp, 7 sp, 6 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Studied Witch Studied combat bonuses apply to spellcraft and saves vs. arcane magic and hexes.
Superstition +2 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Track +1 Add the listed bonus to Survival checks made to track.