Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Diver

DungeonmasterCal's page

5,296 posts (5,362 including aliases). 14 reviews. 3 lists. 1 wishlist. 8 aliases.


RSS

1 to 50 of 5,296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Thread number 1,317 about "bloat".

I don't feel it's bloated at all. I like the new options offered to players and GMs alike. I don't use the modules and Adventure Paths because I homebrew everything and I simply can't afford them, but with careful penny pinching and holidays I get the hardback books when they come out, and I don't even buy all them. To me, that's the cure for "bloat". If you think there's too much stuff, just don't spend the money on it.

And I guarantee that if a PF 2e comes out within a couple of years that the bloat argument would start all over again.


Tacticslion wrote:
My sincere sympathies and condolences; I'm grateful that you find joy in sharing her life!

Thanks, TL.


1 person marked this as a favorite.

Don't fret if the party splits.


1 person marked this as a favorite.

My mother in law passed away at 3:43 am this morning. I love that I had the privilege of being her son in law for over 25 years.


edduardco wrote:
DungeonmasterCal wrote:
edduardco wrote:

Post 20 levels, although Mythic have its uses, sometimes feel too alien, almost like playing a different game, while Epic was a proper continuation if a bit flawed.

Another one for me is Deities, gods should have stats IMO.

I'm actually a fan of the "Non Statted Deities". In my Homebrew they are simply unable to be defeated by a PC. I see no need to stat them, as the players will not encounter them. Now I do stat "aspects" of the deities, lesser mortal versions that can be fought but doesn't affect the deity in anyway.

Yeah but that is your Home Game, is easier to ignore stats than create them.

EDIT for clarity

I could create them, but I see no point.


7 people marked this as a favorite.

Leave. That. Game.


2 people marked this as a favorite.
edduardco wrote:

Post 20 levels, although Mythic have its uses, sometimes feel too alien, almost like playing a different game, while Epic was a proper continuation if a bit flawed.

Another one for me is Deities, gods should have stats IMO.

I'm actually a fan of the "Non Statted Deities". In my Homebrew they are simply unable to be defeated by a PC. I see no need to stat them, as the players will not encounter them. Now I do stat "aspects" of the deities, lesser mortal versions that can be fought but doesn't affect the deity in anyway.


1 person marked this as a favorite.

There are some terrible stories on this thread. I'm surprised there was no public execution of some of the DMs. The worst I have is from my first campaign starting back in 1985. The DM ran his own PCs as part of the party, always giving them full XP and shares of the treasure. I didn't really know any better at the time, so I didn't think anything of it, just thinking that's how the game was played.


6 people marked this as a favorite.
Grognardy Dangerfield wrote:
Dalindra wrote:
He was also the kind of GM who described the environment saying "you walk around a plain. Ask me all you want". So we have to ask him if there were trees, houses, ruins, etc. If we didn't ask him if there was a house in front of us, all we knew was that we had hit an invisible wall. And we had to ask him specifically if there was a house in front of us. Asking him if there was something there was "too lazy".
I love these guys.....I read about a group that spent like 4 sessions trying to get through a maze. When the party finally made it the GM triumphantly announces, "the walls were only 3ft high and you could have simply stepped over them if you had asked about their height...." :)

Blood. There would have been blood.


I do kinda miss spell synergies. I might house rule that back into my next campaign. I don't mind the combining of some skills, though.

I don't think some of the classes get enough skill points as it is, and spreading them out among 4 or more instead of 2 or 3 is much more to my liking. And increasing the HD of some of the classes was also a decision I really like.


I had the one with the "life like hair" and Kung Fu grip.


Dragon78 wrote:
Sounds familiar but I haven't researched megafauna in years.

Elasmotherium

There are a few images that are not Elasmotheriums, but there is a life size reproduction with two guys standing next to it for scale. They're frickin' huge. Elephant sized. They also had longer legs in proportion to their bodies than modern rhinos so they may have been pretty fast when they wanted to be, too.


Dragon78 wrote:
What was the name of that megafauna?

The giant rhinoceros? Elasmotherium.


Ah, having never seen that book, I didn't know. But it would do for my homebrew games.


The Skull Ripper is on d20pfsrd.


Sir RicHunt Attenwampi wrote:
DungeonmasterCal wrote:
An elephant sized rhino that was at least as fast as a horse. One of my favorite extinct megafauna beasts.
So... another unicorn. ;)

A really, really big unicorn!


I play Humans exclusively. If I had my druthers, there would only be Humans as the sole player race. I still stick to the core races and some homebrew ones and refuse to allow the anthropomorphic races.


3 people marked this as a favorite.

I was born at the very end of the post WWII Baby Boom (1963). I'm 53 years old and the older I get the more to the left I lean, which is just the opposite of most of the people I personally know in my age group. Maybe it's having been born in Kennedy's shadow or something.


7 people marked this as a favorite.

We were fighting a vampire magus in a recent game and she was kicking our butts. She was described as wearing a fine lady's clothing, looking like someone from the late 1700's on Earth. Dave, playing the party Sorcerer just quietly says, "So she's Stone Cold Jane Austin".


6 people marked this as a favorite.

I prefer PF over 3.0 and 3.5 all the way. I enjoyed 3.5, but I like PF much, much better.


Any or all of them. I don't go to malls, I don't watch football, and I loathe Trump. So none of it would affect me, at least. I can't speak for MMCJawa.


If your game allows for 3rd Party material the Trickster from Kobold Press is EXACTLY what you're looking for.


1 person marked this as a favorite.
Mohrlex the Reborn wrote:

Now you're coming for our young ones too! Such evil creatures you are!

How has this derailed to ways of ending my people?

Why do you hate us so much? Is it because of our pretty smile?

The dragon started it.


In a game a few months ago one of my players took a potion of Enlarge and actually managed to grapple and choke a young black dragon so that it couldn't get air to expel its acid breath. While he held in place (they were in a cave so it couldn't fly away) the rest of the party put a whoopin' on it and killed it.


I just downloaded it, but haven't had a chance to read over in depth. It looks really good, though. Very impressive.


1 person marked this as a favorite.

I love that we got snow today here in central Arkansas. I love snow and with the changes in climate we rarely ever get any anymore.


2 people marked this as a favorite.

Had a player who was the only one with a conscience during an early 3.0 game. He was playing the cleric, and after discovering that a couple members of the party were going to kill their lizard man captive by torture the next day, he decided to concoct something to dull the prisoner's senses so it wouldn't be quite so horrific on him. I rolled the Alchemy check behind the screen and told him to go ahead and give it to him. The lizard man immediately went into convulsions and died. I rolled a 1 on the check and it was a pretty high DC, so he failed miserably. After that he earned the nicknames "The Sinister Minister" and "The Pastor of Disaster" by the rest of the party.


Anzyr wrote:

If Linguistics bothers you, wait until you stop to think about Knowledge (Local).

Go on... think about it.

Oh, I have. And this one I put my foot down on. "Local" means the city or area surrounding it that the PC comes from. They want more local knowledge they gotta move to a new place.


That's actually pretty similar to how I've been doing it all along. I thought it was just the right way to do it... lol That's what I get for thinking, I suppose.

Thanks!


Yeah, I have simulationist traits, that's for sure. I guess it comes from my old school gaming upbringing, where we didn't consider these sorts of things at all but now I do (I can't work anymore so I have tons of useless time on my hands and this popped into my brain today). And yeah, that colossal dragon hide thing? Not happening.


I dunno. I really don't have a good answer. But something about the Linguistics skill is just bugging me. Can't put a finger on it, exactly.


Yeah, I get that, but some things... just some things, kinda rankle me. This Linguistics thing is giving me a headache now that I've found out I've been doing it wrong for so long. And the guy playing the Bard has a genius level IQ but is dense as lead when it comes to explaining changes in rules to him. I don't look forward to this. And now I've got to come up with languages for different regions in my homebrew. And I have a cake in the oven. And my dog needs to go pee. And...and..and... (brain explodes)


sigh...yeah, I guess so.


Chess Pwn wrote:

some races and stuff are able to get two languages per rank.

I hear the idea is that you've been training and practicing the previous level and the rank shows that you've finally learned the language.

Yeah, I get that, but when you're adventuring and rescuing princesses, fighting monstrosities, bandits, and evil kings when do you have time for language courses? Aagggh!


I don't use a world wide Common language and never have. Certain closely linked countries might share a common language, or at least be close enough to be understood by a non speaker, but not a campaign wide one. I can handle 10 ton flying fire breathing reptiles easier than I can that. So I guess Linguistics will get more use than before as I can open up more languages for the players to learn.


Maybe so, but I can't find a peg big enough to suspend my disbelief. I may have to house rule this to make it more realistic. But I won't until the next campaign starts, if I do. Now I have to have a sit down with the Bard and everyone else in the game with Linguistics ranks.

I should've posted this in the "Air Your Grievances" thread. I am aggravated by this.


So all it takes is one rank to totally learn to read and write a completely new language? Looks like I've been doing this wrong, and the bard in my group should be able to speak about 14 additional languages now.

PERSONALLY, I think each language should have its own score. This would of course limit the number of languages a character might know but make it much more realistic when it comes to learning a new language than "Hey, I busted a level! I can speak Aklo now! It won't do me any good, but hey, I can speak it!".


1 person marked this as a favorite.

That, good sir, looks amazing!


1 person marked this as a favorite.

I have to totally agree with Scythia. You can lay out options A, B, and C, but I guarantee you half the time they'll take Option Q. Be prepared. Don't be afraid to move an encounter accommodate their offbeat thinking (unless it absolutely has to take place in a certain place and time, in which a little railroading might be necessary).

Be prepared. An inventive and intelligent group of players is like herding fish.


1 person marked this as a favorite.

Tease.


I remember the trailers on TV pronouncing it "The first movie about the 23rd century".


I went and looked in the SRD's but couldn't find anything like it, though it's possible I overlooked them. I think 2e had something like these, though. Good luck.


Boemond. wrote:
DungeonmasterCal wrote:
Though psionics might be rare, maybe they come from a small, little known nation where psionics are more common. Or the powers manifested when they were younger and they are now just coming into their own with them.
Small, reclusive, remote nation could work pretty well. It wouldn't take much to adjust the start of Reign of Winter for it. I like it, thanks!

You're quite welcome!


Though psionics might be rare, maybe they come from a small, little known nation where psionics are more common. Or the powers manifested when they were younger and they are now just coming into their own with them.


Very interesting. Thanks!


Claxon wrote:

High enough that the GM ignores the turtle because it can't do anything else useful.

P.S. Flagged for wrong forum. This isn't a rules question, it's advice.

Thanks, I meant to put it in "Advice". Just wasn't paying attention.


Just curious to see what some folks' builds have come up with.


I guess we'll find out once we get there or not.


1 person marked this as a favorite.

Sounds like you did the right thing. I've had similar things happen. I try to not hang the world saving on just one or two characters, though. I try to include all of them equally. It's not always easy, though.

And I have one of those players who remembers EVERYTHING from games 20 years ago to the most recent ones. It's me who has trouble remembering things from one session to the next, even though I try to take notes but being the GM and running the game it's hard to do both.

But it sounds like you pulled it off, so kudos!


I'm a few months away from wrapping up a campaign that's about 3 years old (the players want to reach 20th level then retire) and I've already begun brainwork on the next campaign. But here I sit at nearly 2 am wracked with chronic pain when I could be working on the current or new game, but am so distracted by the discomfort that I can't concentrate.

Sucks, really.

1 to 50 of 5,296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.