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Diver

DungeonmasterCal's page

3,305 posts (3,330 including aliases). 10 reviews. 3 lists. 1 wishlist. 8 aliases.


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Thanks, everyone!


Anyone know?


If your GM allows 3rd party classes the Time Warden and Time Thief from Rogue Genius Games are awesome. The "evil" Time Warden, the Time Reaver, is no different from the Time Warden mechanically, only thematically. Rather than preserving the time line, it seeks to disrupt it.

Time Thief

Time Warden


I allow an initiative roll between PCs for this sort of thing if one of them announces his actions. If no one announces what he or she is about to do and takes off, I sometimes use my homebrew chase rules to see if someone can catch and stop them.


In a 3.0 game I DM'd the party monk lassoed a manticore as it made a flying pass over the party and yanked it to the ground where the barbarian raged like a raging thing all over it.


Thunderstorm, Tornado, and Flash Flood warnings.


2 people marked this as a favorite.
Dragon78 wrote:
I like the idea of a sasquatch playable race, I hope it's type is monstrous humanoid.

Pathfinder Wookiee?


Our running gag in the old days was if you didn't hurry up during your turn or did stupid stuff the Flaming Couch of Doom fell from the skies on your character.


Anything "heroic" sounding by 2 Steps from Hell.


Doodlebug Anklebiter wrote:
Despite liking all three of these songs, the limited playlists of corporate radio still suck!

Which is why I rarely, RARELY listen to radio anymore.

I'm currently listening to a playlist I put together on Youtube consisting of metal ballads (not necessarily love songs, but down tempo metal and hard rock songs). The list is called "Night Speed".


1 person marked this as a favorite.

I never quite got the idea behind a wishlist for a "next" book when we don't know what's going to be in the "current" book yet.


I guess I didn't see that when I looked things over. I've been sick all night and am pretty tired.

Thanks!


So, a disease caused by Contagion or Greater Contagion takes affect immediately on a failed save. Can these diseases then be spread by the original victim and does the onset time change?


4 people marked this as a favorite.

If we did in real life what we do in Pathfinder we'd attack a faith we didn't like or approve of and poop on their altars. *tries to shove the train back on track*


Yep, what I draw never looks like what I imagine. EVAR. lol

Coastlines are pretty easy; just squiggles and bigger squiggles for bays and inlets. It's the inland details that I don't like struggling over. Paraphrasing Mark, hills are bumps and mountains are pointy bumps.

I've found a couple of maps online that I've decided to use (Oligocene Epoch stuff) that have mountains on them. If I can sketch them out even closely to what they actual map has I'll be happy.

Then comes the placement of towns and cities. And scale. Oh, scale how you vex me.


1 person marked this as a favorite.

Yeah...you guys would tear my group to shreds... lol.. like I've said before, they're just slow; always have been. Hell, I have one guy that even after all these years I STILL have to remind how to calculate his spells' saving throws.

I think if this were a more casual gaming group (and by that I mean people who aren't such close friends as we are) I'd be pretty hacked off most of the game. But that's just how this group has always been for nearly 3 decades now. I just roll with it. Oh, and there are no cell phones or computers to interrupt play. One of my guys only recently got his first cell phone and it's not a smart phone, so there's no reason to play with it. The other guy keeps his in a tupperware container and doesn't even turn his on unless he plans to use it for "emergencies". And no one in my group brings a computer. Hell, one of them doesn't even own one.


We own a battlemat, but we don't have a table large enough to use it on, really. I have a couple of folding card tables, one of which I use for my GM stuff and the other becomes the snack table. Everyone sits on couches and rolls their dice on their books or in one case, in a bowl.


I've had very little experience with archetypes in play, with the exception of my Bladebound Magus. I really enjoyed playing him.


Mine is a little unwieldy, being 2x3 feet in size. But hey, I got it for a buck at a yard sale.


Thanks for the info.


riatin wrote:

Come have a look at this new website for reviews, pre-generated random encounters, npc's, and rules. A new site I'm launching. Thanks!

cr20.net

Interesting stuff!


Thanks, guys. I wasn't worried about the cost of crafting it, just wondering about such things if the players found a wand in a treasure heap or on the body of a fallen bad guy.


2 people marked this as a favorite.

A vision of hobgoblins performing Swan Lake just blasted through my mind.


Groovy, thanks.


Ok, so I get that a 3rd level spell cast from a wand would be at least a DC 13 to save against, right? Would the caster's ability modifier be factored in, just as if he'd cast the spell himself?

Ok, and again I should know this but I can't recall it or find a source that tells me, but if a 10th level wizard crafted a Wand of Fireball would it then cast 10d6 fireballs? I think the answer is yes.

These should be answers I already know, but well, I won't go into it but I don't think as clearly as I once did.

Thanks in advance.


Leopards can also be found in deserts and on savannas.


Kirth Gersen wrote:
Unless there's a fight involving large numbers of combatants in unusual terrain, I don't use miniatures on a battlemat. This speeds up combat immeasurably, because you don't have people debating over where to move their dolls.

We rarely use a battlemat or minis. We have a whiteboard that we drag out if necessary to mark positions and movement.


I'd allow it, at a pretty high DC. But you'd be subject to a Stealth Roll to do it to avoid an AoO. Plus, if one of your companions saw it and objected to it I'd allow a bit of PvP.


I think the fluff in your settings is one of the greatest things you've told me about, so no worries there. And Jiggy has a good idea with the Googling of plots. I'm going to use that one, myself.

From the sound of it you're doing everything pretty much right along the mark (pardon the pun). APL +1 or +2 is pretty challenging and if they're wading through it then it's too easy. But if there's at least a couple of scrape bys and skin of teeth moments in the encounters they're just right.

I hope I made some sense there. It's been an off day.


SilvercatMoonpaw wrote:
I just hate maps: they make me go obsessive about locations to the point at which I can't have anything fun due to it not fitting the logic of the map.

See? I'm not the only one!


Just preordered mine, though not from here, unfortunately. Had to use a retailer that took Paypal.


kyrt-ryder wrote:
You walk out Cal. I'd play their game.

I meant to say "tempted to walk out". I edited my post to state that... but yeah, I'd have to push back. Not sure how slowly I'd let it break loose, though.. lol


I'm sorry, man. But I'd be tempted to walk out on those jerks. My players don't always do what I expect them to, but we respect each other and don't take advantage of each other's natures.

I don't know these guys but I have an intense dislike of them. I've played with this type before and though some have said it's not a good idea I've come at them just as hard as they make themselves out to be. I've lost players over the years because of it, but I won't be walked on by anyone. Some might say that if they players are having fun then don't worry about it. But you don't seem to be having any fun at all, and a roleplaying game is a cooperative effort. All parties involved should enjoy the activity.

I could say a lot more but I'd just get warned or banned.


Garrett Guillotte wrote:
There's a good article in Kobold Press's Kobold Guide to Worldbuilding by Jonathan Roberts about worldbuilding through map design. He also has a shorter blog post on the topic. He generally advises skirting the science (especially in fantasy) but offers guidelines about rivers, mountains, and climate to maintain consistency.

Cool, thanks!


Thing is, I know all this stuff. It's just the actual drawing of the map that I just. don't. like. I'm not a good, even mediocre, sketch artist, and it rarely turns out the way I envision it. But, everyone has been pretty encouraging so I'm going to give it a go soon. At least the parts necessary.


Liz Courts wrote:
Do what you need for your current adventure arc—everything else can wait. :)

I try. I try so hard. Then SCIENCE! rears its ugly head... lol


I sometimes get bogged down not by where to put villages and oases (for example) but by how would the ocean currents flow? How would they affect weather and climate? Sometimes too many details flood my mind and that causes a shut down, too.


Matrix Dragon wrote:

As someone who has also been a gamer/GM dealing with chronic pain, personally I would suggest taking it slow for a while and focusing on finding ways to eliminate the pain. I don't know what you're dealing with, but if you can get things under control I bet you'll be able to focus on the game more and find things more enjoyable.

Just make sure that you have the right doctors! I suffered for a long time because the first ones that I went to gave me a completely wrong diagnosis.

I've been to several and the consensus is about the same everywhere I go. One of them wants me to have surgery that "might" eliminate the pain, but I'm not sure I want to be laid up for 6 weeks with a "might"...lol


Archon Paladins. Lots of them.


Rynjin wrote:
DungeonmasterCal wrote:
I was once called cruel and inhumane because I had a mage that killed squirrels and rabbits for dinner on adventures using Magic Missile.

...Wot?

That doesn't make any sense at all.

The guy was on a vegan kick and killing anything but bad guys was evil. Then we busted him out stuffing his face one night at Taco Bell.


Arcanemuses wrote:
A practical execution seems best. Evocation mages need targets to practice on.

I was once called cruel and inhumane because I had a mage that killed squirrels and rabbits for dinner on adventures using Magic Missile.


Liz Courts wrote:
And when all else fails, crib liberally. Take an existing map of the Earth (or Mars, or TItan, or whatevs), invert it, rotate it, make some tweaks, and use that as your map.

Thanks, Liz. Great advice! I do crib a lot. I don't know how far up the thread you've read, but I base the general look of my world on actual Earth from the Oligocene Epoch of Earth's prehistory. The continents look similar, though the coastlines are often different and the continents don't necessarily connect to each other (ie North and South America don't have the Isthmus to connect them).

But that's about as far as I've gotten. It's drawing the smaller area maps with cities, landmarks, deserts, oases, etc that really just bogs me down.


Posts 1 and 3 are my bane, but that's just how these guys play. I've been with them nearly 30 years and I'm used to it and adjust things to accommodate the inconvenience. They'd get hammered by another group for the things I allow them to do. But, we're friends above gamers so it's no big deal for us/me.

I would like to point out that when I get to be an actual player I'm one of the most on point people you'll ever meet. My habits have never rubbed off on these guys.


I currently run a group of three players, with rare "guest appearances" by other players when they can make it. The party consists of a Psion Telepath, a Pugilist (3rd party unarmed fighter) and a Bard with the Investigator archetype. Most of my adventures tend to be heavily skill based, though the three are quite capable of doing a lot of damage if combat arises.

Most of the games are urban based, all set in one major city in my homebrew world, though lately they've done some traveling via a teleportation device they acquired. They're not a hack and bash sort of group, with the current campaign taking a turn toward setting up trade between a backwards island nation, a Gnomish tree village, and a different city than the one they're based in. Lots of roleplaying and talking things through; not what everyone would enjoy. But these guys really get into it.


Creighton and Raging Swan.. great stuff always!


I did do a chase scene in a dungeon once with the "Scooby Doo Hallway", where there were 3 doors to a side and the parties exited via random roll through differing doors until the roll came up where they opened the doors directly across from one another. Then the fight was on.


Heh..I did get to go to GenCon 12 years ago; my group paid my way for me to go as my 40th birthday surprise. It was fun and I wish I could go again.


I think what is meant here is how far apart are cities and towns. What distances make them too far apart for easy overland travel or trade. In ancient societies you could live 15 miles from another village and never have even heard of it.


HyperMissingno wrote:
For me the hardest thing is figuring out how far I want things to be apart. Thankfully I managed to get a foundation but figuring out distance has always been an issue for me.

I've always had trouble with this, too.


Tinkergoth wrote:
Given what I've read of your posts here on the board Cal (feel free to tell me to not be so familiar if need be :P), I think it's fair

We are really heavily invested in PF. My group has decided that this is the last game system they'll every purchase because of spending so much on so many over the last 30 years, so I'm kinda stuck with it. I've suggested taking time off and playing an older edition or maybe one of the games we played long ago (TORG or DC Heroes) but they're just not interested. The only thing we play that is NOT PF is a strange Vampire/Cthulhu d20 mashup run by one of my players, playing in which I have an absolute blast, but he'll only run it 2 or 3 times a year.

So, for my group it's pretty much PF and that's it. I'd like to try Numenera or Savage Worlds, but I don't see those things happening.

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