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My Youtube Fu is strong.
Rock n' Roll Troll wrote:
1d4 superpowers: Let's see. I rolled a 2. (I don't remember how to do on the forums so I just used an online number generator). I'd like to be able to speak, read, and write every language on the planet. I've been called a natural diplomat and pretty adept at defusing bad situations, and I I think communication is key to that.
Super Strength, along with its corollary powers. I think being able to lift and move immensely heavy objects would be important in rescuing disaster victims as well as helping rebuild them.
Gestalt Superhero? Batman and Superman. Batman's deductive abilities coupled with Superman's repertoire of powers would make him able to arrive at a solution that doesn't always involve bashing in doors and walls. So I guess I'd run around the DC Universe.
BAM! You just gained 3d6 + 2 ⇒ (1, 3, 6) + 2 = 12 levels in a Pathfinder class (or classes)!
I love Fighters, so I'd advance in that class. Being able to stand toe to toe with the toughest foes would be awesome. As for switching races, I'd go with Elf, though I'm nearly a Human purist. I seldom play anything but Humans.
Similarly, you won the super-lottery, and gained mythic tiers! 3d3 + 1 ⇒ (2, 2, 3) + 1 = 8 of 'em!
I'd go with the Champion path, to compliment my levels in Fighter.
Yet another query: you monster. Specifically, you CR: 1d30 ⇒ 14
I think I'm a neutral good person in real life, so I'd go with Astral Deva. It would be my first choice.
But the wheels of fate-time have spun again, and your everything has been transposed into that of someone else!
I'd be Valeros. A warrior who's not afraid to get his hands dirty, yet has a good heart.
What setting would I run around in?
My homebrew. I've been DMing in it for over 20 years and I know it so I know it inside and out. I've never played in a published realm (with the exception of the rare times I get to be a player and that GM runs Golarion).
As a final thing: blend any and/or all of the above questions into a single ginormous question: an optional blend of a prepublished NPC, monster, and some superheroes all walk into a bar... and out comes you, as a gestalt of those guys, the race you choose, some extra superpowers, and have extra class levels and mythic tiers on top! What are you?! (Other than "awesome" - naturally.)
A supernatural being, likely a demi-god or at least something like a saint.
Finally, presume you have the basics necessary for a happy life. Your spouse, best friend, and so on, can all be considered to "come with you" (should they choose to do so) wherever it is that you go.
I live in Arkansas, and have all my life (except for one miserable year in St. Louis). But if I were to relocate, it would to the mountains of Colorado with my friends and family. I visited Denver once and fell in love with the place.
Oh, and one more thing: if you lived through a Legend of Zelda (as one of the Links); which would it be, and why?
I've never played a single Zelda game, so I can't answer this one.
WHEW!!! That was tough! I hope I answered satisfactorily!
I'm a big fan of the "Aja" album. There really isn't a weak track on it, in my opinion. I got to see them live a couple of months ago and it was a real treat. My only complaint was they didn't do "Deacon Blues".
Oh, I'm sorry. I misunderstood the question. I don't really have many stories like the ones you intended for me to answer. As a GM, many years back, a new player was introduced into our 2e AD&D game. He was a really nice guy, seemed a bit odd, but a nice guy nonetheless. Then he asked if I had anything to eat in the apartment. I was taken aback by this, and answered him with, "Well, I have a can of corn in the cupboard". He then asked could he have that. Not knowing what else to do, I said sure and microwaved the corn in a bowl for him and gave it to him. And he's still a player in my games to this day and has become a great friend, but we've never let him live that down.
Another guest player showed up strung out on some narcotic and spent the whole time talking to herself and slapping at bugs that weren't there.
Had a female roommate offer to sleep with me if I'd give her a magic sword that she'd designed herself. I didn't do either one of those things. She moved out soon after.
As a player, let's see. In a game of Boot Hill, had my character tracked down by a bounty hunter, who placed a shotgun right against his face and pulled the trigger. He fumbled and the DM judged that the gun jammed and my player managed to kill him. But for a brief second there I thought I was a goner. I had actual chills.
Another was my Anti-Paladin being held prisoner by Drow and tortured sexually. The DM for that game was obsessed with weird sexual fetishes so he took them out on my character. I took it in stride as a roleplayer but was really disturbed by his imagination.
Another was when my Anti-Paladin was killed by Tiamat. She let loose with all five heads and reduced him to a pile of greasy ashes. I was later resurrected by the party (it was an evil campaign and we were ordered to work together by our deity in his name). Even though it was an evil game we weren't allowed to backstab or even allow one of the players to die permanently as we had a mission to fulfill for him.
Oh boy, this is tough:
Party Affiliations: Since I tend to lean one direction more than the other, it's important to me that my candidate share many, if not most, of my hopes for a fair governing ability, but able to work in a bipartisan fashion.
Stand on a single issue: It really depends on the issue. There are only a few things that I have a really firm stance on, but if they have the same as I do then I'm more likely to vote for them.
Much like the single issue question, it depends on how close they follow the same issues and ideals I have for a governing individual. If we differ too much, I might still vote for them from a level of personal preference over their opponent.
I'd find the fact they're a gamer very interesting, but it wouldn't alter my choice of whether or not to vote for them.
My personal campaign setting is loosely based on a combination of Constantinople and the very early Renaissance of Europe. Most of the adventures take place in the city of Dar-Shalul, though I get bored with city only games and I sometimes send them on "away missions" so that I don't get too bored with the games. There's plenty of political and personal intrigue involved, and my players are pretty happy with the way things are going.
Top 20 of each? I'm not sure I can recall that many. I'll just reply with some of the biggest ones, though they'll be far from 20, I'm sure.
As a GM:
Not being prepared enough and just floundering my way through the adventure. I used to be able to wing a game with no problem, but my players are now Level 13/Mythic Tier 3, so it's harder to run a game without some preparation.
Killing a PC. I hate to do that, especially if the player has invested so much time and effort into building up their character. I've only ever had one TPK, and I felt terrible about it for days.
I worry about the quality of my games getting worse as I get older. I have some problems that keep me from concentrating as well as I used to, and I'm always forgetting some rule or another and having to look it up, which slows things down. I know this frustrates my players, but they're pretty understanding of my issues.
Losing players. I tend to be somewhat insecure these days, and I had a couple of pretty loyal players who just quit coming to the games. I've tried to ask them what the reasons were, but they just sort of ignore the question or change the subject. So I don't know what's going on with them.
Introducing new players, especially someone I haven't known personally, makes me very nervous. I feel like I'm being judged. I've played with most of my group around 30 years so a new player always throws me off a little. I also suffer from pretty severe social anxiety disorder so that doesn't help the situation.
That's all of the GM ones I can come up with for now. But now, nightmares as a player:
Not knowing the rules of a new game. I rarely ever get to be a player, so learning a new one is a challenge to me. I learn better by actually playing the character, so I feel like a doofus if I'm placed in a situation where I should know the rules but don't.
Having my character die. I invest a lot of time and effort into my characters, and having one get killed in a game always brings me down for a little while.
Like I feel as a GM, sometimes I think I'm being judged by my friends as a player because I don't get to be one that often. When I do I tend to end up being the most active actual roleplayer and party face, whether I intend to or not. So I feel like I've got a lot of pressure on me to play really well.
There, that's far from the 20 of each, but I hope it gives you an idea of the things I worry the most about.
Cap Yesterday, Mister Mom Dude wrote:
Like you, I think it's the repetition. Silverware is the worst. I hate washing those things. I usually turn up the stereo in my bedroom and put on one my numerous Youtube playlists to help with the monotony of the chore.
I loved Ant-Man. It was a great combo of action and comedy.
He's a deep thinker. He's a wide...um..sitter. He loves the Pathfinder game nearly as much as he does pie.
I posted this once already, then it disappeared. Maybe it was taken down for some reason. But I'm trying again. I'm not posting this out of vanity, but out of boredom. I'm stuck at home with nothing to do but housework and I'd rather take a beating than do that. So feel free to ask me anything, except rules questions. There are others on the board who can answer those better than I can, and they're also easy to look up on the web. So help alleviate my boredom and give me something to do instead of washing dishes. OH, and include something about yourself I might not know about you.
Hope to hear from ya!
OH, and did I mention he told all the players to advance to 9th level from 8th before the game except my cleric, who he wanted to go back to 7th because he thought she was "too powerful". I refused and threatened to toss him out of my house, so there was a little tension involved in the evening, too.
Ok, I am, as my moniker says, "Dungeonmaster"Cal. Which means the rare occasion I get to be a player makes me as excited as Ralphie opening up his presents and finding the Red Ryder BB gun. But my friend, who occasionally GMs, is terrible. He's won awards for gaming at Cons (I've seen them) but the other GMs at that moment must've been snorting cocaine or something because every game he runs is a mess.
Last night we were playing some module (he won't tell us the names of the modules he runs) but it involved a magical train that floated above a track made of mercury and the berths in the cars were much larger than they should've been (extra dimensional spaces). And don't get me wrong, I LOVE roleplaying my characters, but 2 hours went by with NOTHING happening but being told to go this window or talk to that person ABOUT the train itself and its wonders. I was ready to gnaw my arm off to escape the trap I was in when a friend I'd not seen in several years shows up and the game grinds to a halt as we all sit and catch up on what we've been doing the last few years. Thank goodness he did. I was ready to walk out of my own house (where the game was being held) and fall on my bad knee on the sidewalk for entertainment.
Ok, that's my grievance for the day. I looked forward for 2 weeks to that game, and wanted to swallow molten glass for excitement instead.
The first campaign I ever played in was an evil campaign that lasted for nearly 4 years. The players worked together for a common goal (to appease their deity) so whatever they did they did to glorify him, no matter how simple or complex the adventure was. It can be done. It just sounds like your players are immature and lack vision. Bear in mind I'm not trying to insult your friends, but they just don't seem to have a clue.
I'm really excited about this book. I read it until I dozed off last night, which is something I rarely do anymore and I'll start the feats list today as my reward for getting housework done.
The only drawback to having the book is my current campaign has level 13/Mythic Tier 3 characters, so introducing the horror rules won't make much sense at their current level. But when this campaign is over, or the one I occasionally run for my son and his friends, will see some elements of the book used right away.
I don't hate the furry races, I just don't get the attraction. Nor do I hate the people who play them. I know in my homebrew there's only one (and I allowed it very early on in my first Pathfinder campaign because the player begged for it) but I wish I hadn't. But no one else has bothered to play one so on my next homebrew rules update I may toss them out.
Brother Sooth wrote:
Blue Oyster Cult is a surprising powerful font of fantastic themes here. Isn't Veteran of the Psychic Wars also based off of Elric or M. Moorcock's work?
I'm not sure about that myself. I do know Moorcock co-wrote some stuff for Hawkwind that tied into the Elric mythos, as well as providing influence for Deep Purple's song "Stormbringer". And the band Cirith Ungol used a lot of art involving Elric as their album covers.
I ran an adventure recently that revolved around the search for the Sacred Heart (from the Dio song of the same name). The heart was an integral party of a larger artifact that kept a peaceful valley hidden from outsiders. My group loved it.
And there's also "Black Blade" by Blue Oyster Cult, based off the sword Stormbringer from the Elric novels.
I have three that I can't decide which I love most. It's like deciding which child you love most.
The first was Schwartz the Lawless, an Anti-paladin devoted to set. Played him for 10 years until he achieved demi-godhood. I named him Schwartz because it's from the German word for black. That's right, I named him after the heavy metal musician Blackie Lawless from W.A.S.P.
The second was Stormbringer, a DC Heroes character who was a sorcerer and also the leader of a heavy metal band called Mournblade.
The third was Diehard, also a DC Heroes character. He had no superpowers beyond the ones that made him totally indestructible. He once took a punch from Superman and had to take a taxi back to the fight. He and Stormbringer were members of the Justice League Canada.
Play the character you really want, not the one encouraged by the GM (or fellow players or guides).
I can't agree with this enough. If you don't want to be the Rogue, the Wizard, or the Dog Catcher, don't. Play what you think will be the most fun for you. Sure, you might make a mistake and the character not work out, but for that shining moment you were what you wanted to be.