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Diver

DungeonmasterCal's page

4,049 posts (4,111 including aliases). 12 reviews. 3 lists. 1 wishlist. 8 aliases.


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I wish I had the creativity to match yours! These are great!


Dotting because this class needs more exposure!


1 person marked this as a favorite.
Insain Dragoon wrote:
This is exactly the kind of thing I wish I saw published in the Advanced Class Guide. Thank you for writing it.

Maybe this is a jumping off point for a new class compendium from Kobold Press!


Review posted.


Oxylepy wrote:
DungeonmasterCal wrote:
I sometimes hold back on the number of minions the BBEG has in the interest of saving time. I have occasional players who drive over 2 hours to attend my games and I try to end at a reasonable hour so that they can make it home safely.
Have you considered troop creature types? They substantially reduce the time for large groups of enemies

Actually, no. I'd forgotten about the Troop encounter. I just read it over on d20pfsrd, but I'm still not clear on one thing. Is a single attack (or iterative attacks if they apply) by a PC all that is needed to hit a troop and deal damage to it?


Marc Radle wrote:
DungeonmasterCal wrote:
Looks very interesting. Added to my cart!

Thanks DungeonmasterCal!

Once you've had a chance to give it a good once-over, please consider posting a review :)

It might be a couple weeks before I can get it, but I'll definitely do so! I'm saving my cash to buy it and Ultimate Intrigue at the same time.


Thanks, guys. I kinda thought so, just wanted some extra opinions.


Toughness (Mythic)
You have legendary resilience and durability.

Prerequisite(s): Toughness.

Benefit: Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic. This DR stacks with any other DR/epic you might possess.

Does this feat give you an extra HP per level you've already gained or does it begin with the next level you gain after attaining Mythic status?


1 person marked this as a favorite.
Wannabe Demon Lord wrote:
Strange question, but is this Ahool inspired by the Gyaos from Gamera as well as the myth? Just noticed a few similarities in the fluff of the creatures.

I don't know about any similarities to the Gyaos but it's based on a cryptid from the Indonesian Islands, specifically Java.


Looks very interesting. Added to my cart!


I sometimes hold back on the number of minions the BBEG has in the interest of saving time. I have occasional players who drive over 2 hours to attend my games and I try to end at a reasonable hour so that they can make it home safely.


2 people marked this as a favorite.

Judas Priest's first live LP, "Unleashed in the East".


I live on disability, and after the cost of Medicaid is taken out, I draw $963 dollars a month. A MONTH. I live below the poverty level for even a single person. After paying my bills I often have less than $70 to live on for the rest of the month. I get food stamps to supplement that, but I still have to have help from my ex wife from time to time. Fortunately, we're on very good terms and she understands the hard time I have getting by. The vast majority of my PF library comes from the kindness of friends.


Reading and making sense of those stat blocks was like reading problems in high school algebra. They made no sense to me then and I can't make sense of them now.


Thanks!


Yeah, he won't like that.


Does this come from the Inquisitor itself, or does it have to multiclass with a class that channels energy to use this feat?

Channeling Scourge
Your zeal for hunting your faith’s enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.

Prerequisite: Channel energy class feature, inquisitor level 1st.

Benefit: When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the saving throw DC.


Very nice! Great work!


Lots of Uriah Heep.


I was thinking maybe Kobold Press' Battle Scion, but you may be correct.

Battle Scion


I'm playing a 7th level cleric in one of the RARE games in which I get to be an actual player (I'm the GM 95% of the time). My strategy is to hang back, use Selective Channel to heal my comrades, and fight only if absolutely necessary. I provide buff spells to my comrades as well as myself to ward off damage and to increase my chances of survival. We've had combats where half the party was down to 0 or below and I had taken no damage simply by not engaging the enemy directly. This may not work for everyone, but it seems to be a strategy that works for me.


In the 3.0 Hamunaptra Egyptian setting from Green Ronin the gods have no alignment, just domains. Pretty interesting.


That pretty much covers it. A friend is going to play the BBEG in a few upcoming adventures while being shapeshifted into a human form. The actual creature is a Avatarana Rakshasha, which is found in The Occult Bestiary. I just couldn't remember it (cold meds and pain meds make a difficult thinking combination).

Thanks for the quick answer!


What do the letters "PE" next to Psychic spells stand for? I am really feeling under the weather and I have a game to prep for tomorrow and I can't seem to find the answer anywhere.

Thanks in advance.

DMC


I've always tried to have a Session 0 with my players, but with most of them going back nearly 30 years in some cases it's hardly a necessity. Only on the rarest of occasions when someone new joins the group do I have hold a "get to know the setting" session with them.

The last Session 0 I had was with my three most consistent players when planning out the current campaign. For over 20 years we'd used the same city and nations to adventure in, so we decided to explore another part of the setting world with a new base city and environs. And like some folks have said in above posts I use email with new players to send them documents with house rules and general campaign information to get them started. We've never used FB chat because one of my players doesn't even own a computer (he gets emails at work) and the other doesn't use FB at all. So for us it's face to face or group email sessions.


Though I've generally always used the Egyptian pantheon, I've incorporated other Mesopotamian deities in for different regions of my campaign world, which is set in an early Renaissance style setting where these old religions never died.


That's good advice. Thanks!


I've thought of just creating a pantheon of 9 gods, one for each alignment, but I don't know how to best assign the domains, so that idea just sits on the burner.


I would say so!


1 person marked this as a favorite.

I was so excited about Horror Adventures I forgot this was coming out. Curse you, Paizo! I may have to go w/out household utilities but I must have them both!


Albatoonoe wrote:

I'm currently starting up a new campaign with "Saints" serving under an indifferent, all powerful god. The saints are mortals that learn to wield the power of god to complete great tasks. Normally, godly power drives men mad, so it takes a truly powerful person to wield this power. Of course, being under an indifferent god, there is a whole span of morality. The most powerful saint is evil, in fact. Not to mention that magic is looked upon with suspicion in the setting, so there aren't even open faiths.

My setting isn't a happy one.

I've thought of doing something along these lines, but could never quite get it to gel properly in my head. I like what you've done.


That is very true, That's why my group seems to like it. As well as the fact it can carry them all. I just want it to go faster... lol...


I wasn't aware you could make a carpet do a double move. That helps a bit! Thanks!


The Carpet of Flying has a speed of 40 (which roughly translates into about 4 miles per hour, I think. Is there anyway to make it go faster? Flying carpets in the movies always just zip along at pretty high rates of speed. 4 miles an hour is a crawl.


Yep. Scary.


captain yesterday wrote:
Inner Sea Bestiary, like Aboleth but more powerful, like double the CR I believe.

Ah, thanks. If they're on d20pfsrd I'll check them out.


The Raven Black wrote:

Veiled Masters.

Because any course of action anyone undertakes could just be the lynchpin in their masterplan to put all other beings firmly under their heel

What are the Veiled Masters?


ertw wrote:


DungeonmasterCal wrote:
Any chance of updating the Dragon Disciple? My son loves that class.
Right now I'm pretty busy so I don't foresee being able to tackle another conversion for a while.

No worries. Just thought I'd throw it out there.


Lots of interesting ideas here. Let's keep the thread going!


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Attacks of Opportunity. Having fenced in college (and been involved in a few free for all goof off sessions) I can tell you if you turn to stab at someone moving through your reach your primary opponent can get an AoO on you as quickly as you strike the other guy.


I like it!


Any chance of updating the Dragon Disciple? My son loves that class.


Ever since 1e I've been fascinated by the Egyptian pantheon, and have incorporated it into every one of my homebrew settings, even expanding it beyond the desert lands from which it originated. I still do this, and my players have never had an issue with it.

During the very earliest days of 2e I implemented a system called the "10,000 Paths" whereby a cleric could choose any two spheres (now domains) to follow as a sort of godless philosophy. I've continued this tradition into PF and it works as well as it ever did (pretty good, IMHO. Most of my players who follow a religion still choose this method). Sometimes the spheres or domains even contradicted each other, but if the player could justify this I allowed it.

So, does anyone else homebrew their religion or do you use the Golarion deities, even if you don't play in the Golarion setting?


I just realized that several of my suggestions ended up in Bestiary 5.


Maybe it's just me, but that sounds more like at least a 1st level spell.


OldSkul wrote:
Look up fafhrd and the gray mouser I think is how it's spelled. Series of stories by Fritz Lieber. It may help.

Somewhere I have have the 1e Module Lankhmar: City of Adventure (or something like that) based on the Fafhrd and Grey Mouser stories. It's a fun read (never got to play it).


I just couldn't get into it. I was bored the whole time, and I had high hopes for it. I've yet to watch the second episode; it's just taking up space on the DVR. I can't bring myself to sit down and view it.


If my players had any interest in them, absolutely.


There's nothing in the RAW that I can find about this, but wouldn't common sense (yeah, there's that boogy man again) suggest that while mounted you lose your DEX bonus to AC?


3 people marked this as a favorite.

A huge loss to the community, his friends, and his family.

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