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This popped up in my son's Facebook Memories window this morning. It was from a game I ran him and some of his friends on in 2013. The player, who can a really, really funny guy because he just blurts out the first thing that pops into his head, was the PC.
NPC: "What of the warlord's enforcer? He strikes without being seen."
GMs are not trained monkeys for your amusement. I disagree with a lot of what's been posted. As I said before, the GM should have a good time, and the players should aid in this. Helping us have a good time includes knowing what your character can do at the level it's at, having at least a decent handle on the rules, be prepared when it's your turn rather than make people wait while you decide what your character is going to do, along with a list of other things.
Sure, it's the GM's job to see that the players are having fun. But given the amount of prep work a lot of GMs put into their adventures (especially homebrewers) the players should make sure he or she is having fun, as well.
In fact, I sent out an email to all of my players (including the ones who don't get to be here often) about this, and they unanimously agreed that the GM should be having fun, as well. Otherwise the whole game suffers.
The only place I find it is in the Martial Traditions section under the Lens Maker Society. I may have overlooked it, but certain Martial Traditions favor one Discipline over the others. So the character you want to play may possibly have to be a member of that Martial Tradition. I personally don't enforce that rule, allowing all disciplines to be available to my players, but that's just me.
I generally have a good time, and I think my players know it. I did have to tell a player to be quiet and me have my moment once while describing a scene when he said, "This is taking too long. Hurry up". Sure, I can be a little wordy when describing something, but it's usually because something important is in the works. But I looked at him and said, "It's my game, too, you know. If I'm not having fun, then you're not having fun. And if you're having fun you can leave." He stayed, but I could tell he wasn't really thrilled with the exchange.
But players should be considerate of whether or not the GM is enjoying him/herself. I'm just not always sure they are.
Am I just making this up or what? I seem to recall a rule that magic weapons of a certain bonus to hit can act as a special weapon vs creatures that have DR against everything except a certain weapon enhancement. For example, I *think* I recall seeing that a +2 weapon is the equivalent of a silver weapon for overcoming a werewolf's DR. Help me, Paizonians! You're my only hope!
I do this all the time, and in nearly every game. We've always joked that my players usually ignore options A, B, or C and choose option Q instead. So if they don't go where I expect them to, I just move the encounters I really want them to have to Q. And they never know that I've done it.
Yeah, true. In a 2e campaign there was one tavern, and only one (they had an exclusive deal with a local Dwarven community to sell their ale) that was called "Tuja". In Common it meant "Mule Piss". Non Dwarves had to make a saving throw vs poison the first time they drank it to not get totally drunk off their gourds.
Oh, I see. I'm in the opposite place. I'm the GM ALL the time except for about 3, maybe 4 times a year when one of my group gets the urge to run a one off Call of Cthulhu d20/Vampire: The Masquerade mashup. It's fun, but it's not enough. I want to be a player in a game pretty badly. But my anxiety issues keep me from going to one of the FLGS' in and around my home town to try and join something. Plus I can't trust my dogs to be alone for very long before the start destroying stuff... lol. If someone in my group would run PF I'd be in at least 6 of the 7 heavens.
Did I really? Dang. I really didn't remember it.
And I didn't think of Cavalier. That's a good choice, though I can also see a Paladin sacrificing herself for the greater good. In fact I had a player who did the very thing once while playing a Paladin. Died holding back a horde of giant spiders in a flaming temple to Lolth back in the 2e days.
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