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Thread number 1,317 about "bloat".
I don't feel it's bloated at all. I like the new options offered to players and GMs alike. I don't use the modules and Adventure Paths because I homebrew everything and I simply can't afford them, but with careful penny pinching and holidays I get the hardback books when they come out, and I don't even buy all them. To me, that's the cure for "bloat". If you think there's too much stuff, just don't spend the money on it.
And I guarantee that if a PF 2e comes out within a couple of years that the bloat argument would start all over again.
I could create them, but I see no point.
I'm actually a fan of the "Non Statted Deities". In my Homebrew they are simply unable to be defeated by a PC. I see no need to stat them, as the players will not encounter them. Now I do stat "aspects" of the deities, lesser mortal versions that can be fought but doesn't affect the deity in anyway.
There are some terrible stories on this thread. I'm surprised there was no public execution of some of the DMs. The worst I have is from my first campaign starting back in 1985. The DM ran his own PCs as part of the party, always giving them full XP and shares of the treasure. I didn't really know any better at the time, so I didn't think anything of it, just thinking that's how the game was played.
Grognardy Dangerfield wrote:
Blood. There would have been blood.
I do kinda miss spell synergies. I might house rule that back into my next campaign. I don't mind the combining of some skills, though.
I don't think some of the classes get enough skill points as it is, and spreading them out among 4 or more instead of 2 or 3 is much more to my liking. And increasing the HD of some of the classes was also a decision I really like.
Sounds familiar but I haven't researched megafauna in years.
There are a few images that are not Elasmotheriums, but there is a life size reproduction with two guys standing next to it for scale. They're frickin' huge. Elephant sized. They also had longer legs in proportion to their bodies than modern rhinos so they may have been pretty fast when they wanted to be, too.
In a game a few months ago one of my players took a potion of Enlarge and actually managed to grapple and choke a young black dragon so that it couldn't get air to expel its acid breath. While he held in place (they were in a cave so it couldn't fly away) the rest of the party put a whoopin' on it and killed it.
Had a player who was the only one with a conscience during an early 3.0 game. He was playing the cleric, and after discovering that a couple members of the party were going to kill their lizard man captive by torture the next day, he decided to concoct something to dull the prisoner's senses so it wouldn't be quite so horrific on him. I rolled the Alchemy check behind the screen and told him to go ahead and give it to him. The lizard man immediately went into convulsions and died. I rolled a 1 on the check and it was a pretty high DC, so he failed miserably. After that he earned the nicknames "The Sinister Minister" and "The Pastor of Disaster" by the rest of the party.
Oh, I have. And this one I put my foot down on. "Local" means the city or area surrounding it that the PC comes from. They want more local knowledge they gotta move to a new place.
Yeah, I have simulationist traits, that's for sure. I guess it comes from my old school gaming upbringing, where we didn't consider these sorts of things at all but now I do (I can't work anymore so I have tons of useless time on my hands and this popped into my brain today). And yeah, that colossal dragon hide thing? Not happening.
Yeah, I get that, but some things... just some things, kinda rankle me. This Linguistics thing is giving me a headache now that I've found out I've been doing it wrong for so long. And the guy playing the Bard has a genius level IQ but is dense as lead when it comes to explaining changes in rules to him. I don't look forward to this. And now I've got to come up with languages for different regions in my homebrew. And I have a cake in the oven. And my dog needs to go pee. And...and..and... (brain explodes)
Chess Pwn wrote:
Yeah, I get that, but when you're adventuring and rescuing princesses, fighting monstrosities, bandits, and evil kings when do you have time for language courses? Aagggh!
I don't use a world wide Common language and never have. Certain closely linked countries might share a common language, or at least be close enough to be understood by a non speaker, but not a campaign wide one. I can handle 10 ton flying fire breathing reptiles easier than I can that. So I guess Linguistics will get more use than before as I can open up more languages for the players to learn.
Maybe so, but I can't find a peg big enough to suspend my disbelief. I may have to house rule this to make it more realistic. But I won't until the next campaign starts, if I do. Now I have to have a sit down with the Bard and everyone else in the game with Linguistics ranks.
I should've posted this in the "Air Your Grievances" thread. I am aggravated by this.
So all it takes is one rank to totally learn to read and write a completely new language? Looks like I've been doing this wrong, and the bard in my group should be able to speak about 14 additional languages now.
PERSONALLY, I think each language should have its own score. This would of course limit the number of languages a character might know but make it much more realistic when it comes to learning a new language than "Hey, I busted a level! I can speak Aklo now! It won't do me any good, but hey, I can speak it!".
I have to totally agree with Scythia. You can lay out options A, B, and C, but I guarantee you half the time they'll take Option Q. Be prepared. Don't be afraid to move an encounter accommodate their offbeat thinking (unless it absolutely has to take place in a certain place and time, in which a little railroading might be necessary).
Be prepared. An inventive and intelligent group of players is like herding fish.
You're quite welcome!
Sounds like you did the right thing. I've had similar things happen. I try to not hang the world saving on just one or two characters, though. I try to include all of them equally. It's not always easy, though.
And I have one of those players who remembers EVERYTHING from games 20 years ago to the most recent ones. It's me who has trouble remembering things from one session to the next, even though I try to take notes but being the GM and running the game it's hard to do both.
But it sounds like you pulled it off, so kudos!
I'm a few months away from wrapping up a campaign that's about 3 years old (the players want to reach 20th level then retire) and I've already begun brainwork on the next campaign. But here I sit at nearly 2 am wracked with chronic pain when I could be working on the current or new game, but am so distracted by the discomfort that I can't concentrate.