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DungeonmasterCal's page

2,483 posts (2,505 including aliases). 10 reviews. 3 lists. 1 wishlist. 7 aliases.


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Tinkergoth wrote:
DungeonmasterCal wrote:
Ghostwalk.
Oooooh, seconded. I'd forgtotten about Ghostwalk, but now I want to try and get a group together. I remember reading it and going "Daaaaaaaaaaaamn, this is fantastic".

I've been wanting to run it for years. I got the book 10 years ago as a bday gift, but no one seemed interested in it but me. :(


Ghostwalk.


And sometimes, in the dead of night, inspiration strikes. I just wrote my next adventure, encounters and all, in less than two hours.

The current story line involves resurrecting one of the party members who was killed by my son's character after the deceased killed a valuable NPC in cold blood. My son felt bad about it and offered to help figure out a way to resurrect him. Last week's adventure was a jewel heist (it takes a 10000 gp diamond as part of the ritual) that was a blast. This is the one where they encountered Red Vengeance, the vigilante crime fighter in the city they were in. The jewel heist went off way too easily, fooling them into thinking they'd gotten away with it. It was the escape that threw them. Usually the hard part is the first part of a game...lol. They were completely taken off guard.

So, they have to find someone who can resurrect their friend, and through various sources of information they discern there is a wizard who is reputedly powerful enough to do this. Sure enough, there is, but the catch is she's a lich.

Now they're nowhere near ready to take on a lich. She's just there as the means to an end. She offers to resurrect their friend, but the price is steep. Not only do they have to give her the 10000 gp diamond they stole in the last adventure, she demands they bring her a child that she can rear and pass on her secrets to as she grows. Knowing this group of Chaotic Neutrals and Neutrals, half of them will try to do it while the other will half try to prevent them. Regardless, it's a moral dilemma. There is an out where the child is concerned; one of the PCs can give up adventuring and stay with her (there are a couple of players who want to play something different and this would give them that chance).

If they refuse and attack her, she teleports away, leaving her undead minions to deal with the party. There is a magic item in her lair that she was going to use to bring back their friend (a Cauldron of Resurrection), so if they can figure out how to use it they can resurrect him themselves. But first they have to survive the encounter with the Githyanki bounty hunters looking for a magical sword stolen from one of their comrades, the lich and her minions, and each other's violent tendencies. I'm excited about it.


Using the old 1e "Good Hits and Bad Misses" fumble chart; saw a PC get "critical hit, self" and decapitate herself.


Logan1138 wrote:
DungeonmasterCal wrote:
I live in the south, so the D&D iz eebul thing is alive and well. While RPGs are more popular than ever, there are still those who will purse their lips and look at me with apprehension or pity when they find out that I play them (I'm 50 years old. It shouldn't get to me by now but it still does).

It's possible that they just think it odd that someone would still play a "fantasy" game at 50 years of age. I wasn't uncomfortable telling people I was a gamer when I was young but I would be somewhat self-conscious doing so now at 42 years of age.

Obviously, I am not saying that because I think it is odd to game as an adult, but I suspect that there are plenty of people who feel that way.

That may be the case in some respects, but not too long back there was a guy who spoke to various high school heads that games like D&D lead to gang formation and violence.


1 person marked this as a favorite.

I love naps. I'll be taking one today, as a matter of fact!

Sidebar: Does anyone find Frank the Mime's quotes as funny as I do? I actually laugh out loud sometimes.


I like the options psionics allow; the flexibility and the exciting classes such as the psion, the cryptic, the psychic warrior, and the soulknife. I only have one player with a psionic character, but I use them as NPCs. There's a history of psionics in my homebrew, and while they're treated with suspicion, they're not uncommon.


I live in the south, so the D&D iz eebul thing is alive and well. While RPGs are more popular than ever, there are still those who will purse their lips and look at me with apprehension or pity when they find out that I play them (I'm 50 years old. It shouldn't get to me by now but it still does).


1 person marked this as a favorite.

Magical means aside, my campaigns always used messenger hawks and falcons. Yeah, I know. Not as smart as crows. But I didn't think of them first... lol.

The Aztecs (or the Mayans) used a foot relay throughout their empire whereby long distance runners would carry messages, either written or verbal, to other runners until the message reached its destination.

There was a Dragon Magazine article on this very topic back in the mid 80s sometime, too.


Along the lines of the Hollow World, as much as I protest against dinosaurs being overused in gaming settings, I'd love to run something in E.R. Burrough's world of Pellucidar. The overthrow of the psionic baddies, the Mahars, would make a great storyline.


He knows. Oh yes, he knows.


1 person marked this as a favorite.

Go, Mark Hoover, Go!

That's amazing. I'd run that game.


Thanks, Mark!

I did something a year or so ago that helped me for awhile. I stepped out of my "comfort zone" of fantasy and pulp action and wrote some personal things for others to read. Nothing deep, but just a month long series of "Things I Love" that I posted on FB for my friends to look at. That was fun and it did make me think that fantasy might not be the route I should take if I ever managed to get over this hump.


Mark Hoover wrote:

So I'm not new to writer's block, but it's the first time it's hit me this hard in a long while. None of my usual tricks are working. I write adventures and campaign bits for my home game, just to keep writing, but even that has become like swimming in molasses.

Its kind of killing me too because I finally have what I felt like I was missing. For years me and the family have been shoehorned into a little starter house. Now I've been fortunate enough to move into a bigger place that among other rooms has a basement space for me to use as a gaming room and an office. Now I have my own space, its quiet with the right lighting, and I'm surrounded by all my gaming gear.

And. I'm. Not. Writing.

Any tips or tricks you all have for curing this dreaded malady?

I've been trying to write things for 35 years now. I have a lot of great stories and things to say but I just don't know how to motivate myself to put them to paper. You are one of the most amazing and gifted "adventurists" posting on this board, so I hope you find your muse! I'd read anything you wrote!


I've never played The Hollow World setting and know virtually nothing about it. Otherwise I'd have something to offer ya!


The Hamunaptra setting from Green Ronin
Eberron
The Hollow World from D&D Mystara (did I get that right?)
My homebrew Human only setting


Impressive!


1 person marked this as a favorite.
pH unbalanced wrote:
Pan wrote:
pH unbalanced wrote:

In small-town Northeast Texas in the early 80s, it meant you didn't talk about it in public.

But it didn't feel like special persecution against gaming because there were similar witch hunts against ........dancing.

Footloose?
Exactly. It sounds silly now, but it was very real then. (And still real some places.)

I used to DJ dances and proms. I can verify that many schools in small town Arkansas forbade dancing and the kids would have to go rent a space in a different town for their proms and homecomings.


A man hires the adventurers to protect his daughter from the machinations of an evil necromancer. The father IS the necromancer, he just doesn't know it because he suffers from multiple personality disorder.


I don't use the Bestiary rules for hobgoblins. In my setting, they're about 6 to 6.5 feet tall.


I have one of the first generation Kindles, and pdfs are not really it's thing.


Is that a Dennis Beauvais cover? Wow!

Really wish I had the cash for this and the other 3 issues!


1 person marked this as a favorite.

I agree with Kryzbyn. It's there to make the DM's job easier. Personally I'd prefer to not use the transparency rules, but since I only have one psionic character in my games I'd rather not run him off by imposing the non-transparency option.


Good grief...that sucks.


1 person marked this as a favorite.

Aw shucks....thanks, you guys!


1 person marked this as a favorite.
Tirisfal wrote:
Sounds like I'm gonna want to multiclass a Slayer and Investigator! :D

I think there's your PF Batman.


Mark Seifter wrote:
DungeonmasterCal wrote:

I. Want. This. Now.

I have a bounty hunter I created waaaaay back in 1985 using the NPC class offered in a Dragon Magazine. I was looking at the playtest slayer just this morning and was wondering if I could recreate him Paizo style. Now I think I can with the bounty hunter archetype, just from what you mentioned here. But I need this now!! I was going to use him as an NPC antagonist in some upcoming games (he's gonna teach those murdering hobos a lesson).

sigh.....

Just give him some bounty hunterish weapons, make up a couple of combat maneuvery abilities, and then if this guy survives to become a recurring NPC, update him to the ACG version in August!

Already workin' on it... LOL.. To fully round him out and make him as close to the original as I can, I'm going to add one level of the psionic Wilder class to him and give him a couple of the Martial Maneuver feats from Dreamscarred's "Path of War" book. This'll teach those meddling kids a lesson.


I. Want. This. Now.

I have a bounty hunter I created waaaaay back in 1985 using the NPC class offered in a Dragon Magazine. I was looking at the playtest slayer just this morning and was wondering if I could recreate him Paizo style. Now I think I can with the bounty hunter archetype, just from what you mentioned here. But I need this now!! I was going to use him as an NPC antagonist in some upcoming games (he's gonna teach those murdering hobos a lesson).

sigh.....


That sounds reasonable. Thanks!


http://www.20000-names.com/


How much, if any, would a Caryatid Column's CR be increased if 4 more arms (giving it a total of 6 attacks per round) were added?


1 person marked this as a favorite.

There are too many folks to name on the boards who I feel are great contributors to the many subjects discussed here. I have noticed a small number haven't been on as much lately, though, such as Klaus van der Kroft and Deathquaker. I've been missing their insights.


I just realized I never sent you my mailing addie. *bangs head on desk*. I PM'd you with it, just in case.


2 people marked this as a favorite.

Ya know, I may be one of the few 80s gamers who did not like the Dragonlance books. At all.


Nimon wrote:

Player Says: "I forgot my character sheet at home"

Player Means : "The single thing I am responsible for, yeah I didn't do that, oh hey is that pizza? Cool I haven't eaten today."

OMG if I had a nickel for every time this one player forgets or loses her sheet!


Thanks!


Yeah, my group hollered for Crit Charts until I told and then proved to them they went both ways. That hushed them up.


1 person marked this as a favorite.

Variant Rule X must apply across the board!


Will it be for sale here at Paizo?


DungeonmasterCal wrote:
I love that my nephew (who lives with me) works in a Greek restaurant.

I do not love that he got fired 3 days later for falling asleep and missing his shift.


I nearly always play fighters or soulknives. and always human. My latest character is a cleric, though. Curious to see how I do with it.


That's too bad.


1 person marked this as a favorite.

Will there be rules on designing your own classes? I am so excited about this book.


Player says: "Natural 20!" before snatching up the die.
Player means: C'mon. We all know what this means.


GM says: "So you're really going to challenge one of your own party members to a fight?"
GM means: "Please kill this annoying s.o.b.'s character so he'll get mad and go home."

Went through my head on a recent game night.


1 person marked this as a favorite.
Lucio wrote:

GM says: Has everyone read the handouts I emailed round?

GM means: No one ever reads the handouts, but now I totally get to screw you over for not doing so, bwhahahaha?

Every. Damned. Time.


Friend playing an unarmed fighter this past weekend saying, "Be still so I can punch a f*^#hole in your head."


What are MAD and SAD classes?


Grey Lensman wrote:
I've known too many GM's who if they saw a tendency for a person to play super characters with an Achilles heel would ruthlessly exploit it whenever they could. Often for weeks of real time on end without any breaks to play to the character's strong points.

Sounds like they're compensating for something.


TriOmegaZero wrote:
I personally can't stand having stats below 10 on my characters. So while it might be optimal to drop my warrior's Cha and Int to 7, I will never do it. Other people will. So our cookie cutters will be different.

While there's a certain romance to having PCs have average or less than average numbers in some abilities and having them overcome these drawbacks to become heroes, I prefer my heroes to be on the "superhero" side of things. Like TOZ, I don't like stats below ten.

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