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I've been wanting to run it for years. I got the book 10 years ago as a bday gift, but no one seemed interested in it but me. :(
And sometimes, in the dead of night, inspiration strikes. I just wrote my next adventure, encounters and all, in less than two hours.
The current story line involves resurrecting one of the party members who was killed by my son's character after the deceased killed a valuable NPC in cold blood. My son felt bad about it and offered to help figure out a way to resurrect him. Last week's adventure was a jewel heist (it takes a 10000 gp diamond as part of the ritual) that was a blast. This is the one where they encountered Red Vengeance, the vigilante crime fighter in the city they were in. The jewel heist went off way too easily, fooling them into thinking they'd gotten away with it. It was the escape that threw them. Usually the hard part is the first part of a game...lol. They were completely taken off guard.
So, they have to find someone who can resurrect their friend, and through various sources of information they discern there is a wizard who is reputedly powerful enough to do this. Sure enough, there is, but the catch is she's a lich.
Now they're nowhere near ready to take on a lich. She's just there as the means to an end. She offers to resurrect their friend, but the price is steep. Not only do they have to give her the 10000 gp diamond they stole in the last adventure, she demands they bring her a child that she can rear and pass on her secrets to as she grows. Knowing this group of Chaotic Neutrals and Neutrals, half of them will try to do it while the other will half try to prevent them. Regardless, it's a moral dilemma. There is an out where the child is concerned; one of the PCs can give up adventuring and stay with her (there are a couple of players who want to play something different and this would give them that chance).
If they refuse and attack her, she teleports away, leaving her undead minions to deal with the party. There is a magic item in her lair that she was going to use to bring back their friend (a Cauldron of Resurrection), so if they can figure out how to use it they can resurrect him themselves. But first they have to survive the encounter with the Githyanki bounty hunters looking for a magical sword stolen from one of their comrades, the lich and her minions, and each other's violent tendencies. I'm excited about it.
That may be the case in some respects, but not too long back there was a guy who spoke to various high school heads that games like D&D lead to gang formation and violence.
I like the options psionics allow; the flexibility and the exciting classes such as the psion, the cryptic, the psychic warrior, and the soulknife. I only have one player with a psionic character, but I use them as NPCs. There's a history of psionics in my homebrew, and while they're treated with suspicion, they're not uncommon.
Magical means aside, my campaigns always used messenger hawks and falcons. Yeah, I know. Not as smart as crows. But I didn't think of them first... lol.
The Aztecs (or the Mayans) used a foot relay throughout their empire whereby long distance runners would carry messages, either written or verbal, to other runners until the message reached its destination.
There was a Dragon Magazine article on this very topic back in the mid 80s sometime, too.
I did something a year or so ago that helped me for awhile. I stepped out of my "comfort zone" of fantasy and pulp action and wrote some personal things for others to read. Nothing deep, but just a month long series of "Things I Love" that I posted on FB for my friends to look at. That was fun and it did make me think that fantasy might not be the route I should take if I ever managed to get over this hump.
Mark Hoover wrote:
I've been trying to write things for 35 years now. I have a lot of great stories and things to say but I just don't know how to motivate myself to put them to paper. You are one of the most amazing and gifted "adventurists" posting on this board, so I hope you find your muse! I'd read anything you wrote!
pH unbalanced wrote:
I used to DJ dances and proms. I can verify that many schools in small town Arkansas forbade dancing and the kids would have to go rent a space in a different town for their proms and homecomings.
Mark Seifter wrote:
Already workin' on it... LOL.. To fully round him out and make him as close to the original as I can, I'm going to add one level of the psionic Wilder class to him and give him a couple of the Martial Maneuver feats from Dreamscarred's "Path of War" book. This'll teach those meddling kids a lesson.
I. Want. This. Now.
I have a bounty hunter I created waaaaay back in 1985 using the NPC class offered in a Dragon Magazine. I was looking at the playtest slayer just this morning and was wondering if I could recreate him Paizo style. Now I think I can with the bounty hunter archetype, just from what you mentioned here. But I need this now!! I was going to use him as an NPC antagonist in some upcoming games (he's gonna teach those murdering hobos a lesson).
Grey Lensman wrote:
I've known too many GM's who if they saw a tendency for a person to play super characters with an Achilles heel would ruthlessly exploit it whenever they could. Often for weeks of real time on end without any breaks to play to the character's strong points.
Sounds like they're compensating for something.
I personally can't stand having stats below 10 on my characters. So while it might be optimal to drop my warrior's Cha and Int to 7, I will never do it. Other people will. So our cookie cutters will be different.
While there's a certain romance to having PCs have average or less than average numbers in some abilities and having them overcome these drawbacks to become heroes, I prefer my heroes to be on the "superhero" side of things. Like TOZ, I don't like stats below ten.