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Doodlebug Anklebiter wrote:
Despite liking all three of these songs, the limited playlists of corporate radio still suck!
Which is why I rarely, RARELY listen to radio anymore.
I'm currently listening to a playlist I put together on Youtube consisting of metal ballads (not necessarily love songs, but down tempo metal and hard rock songs). The list is called "Night Speed".
Yep, what I draw never looks like what I imagine. EVAR. lol
Coastlines are pretty easy; just squiggles and bigger squiggles for bays and inlets. It's the inland details that I don't like struggling over. Paraphrasing Mark, hills are bumps and mountains are pointy bumps.
I've found a couple of maps online that I've decided to use (Oligocene Epoch stuff) that have mountains on them. If I can sketch them out even closely to what they actual map has I'll be happy.
Then comes the placement of towns and cities. And scale. Oh, scale how you vex me.
Yeah...you guys would tear my group to shreds... lol.. like I've said before, they're just slow; always have been. Hell, I have one guy that even after all these years I STILL have to remind how to calculate his spells' saving throws.
I think if this were a more casual gaming group (and by that I mean people who aren't such close friends as we are) I'd be pretty hacked off most of the game. But that's just how this group has always been for nearly 3 decades now. I just roll with it. Oh, and there are no cell phones or computers to interrupt play. One of my guys only recently got his first cell phone and it's not a smart phone, so there's no reason to play with it. The other guy keeps his in a tupperware container and doesn't even turn his on unless he plans to use it for "emergencies". And no one in my group brings a computer. Hell, one of them doesn't even own one.
Ok, so I get that a 3rd level spell cast from a wand would be at least a DC 13 to save against, right? Would the caster's ability modifier be factored in, just as if he'd cast the spell himself?
Ok, and again I should know this but I can't recall it or find a source that tells me, but if a 10th level wizard crafted a Wand of Fireball would it then cast 10d6 fireballs? I think the answer is yes.
These should be answers I already know, but well, I won't go into it but I don't think as clearly as I once did.
Thanks in advance.
Kirth Gersen wrote:
Unless there's a fight involving large numbers of combatants in unusual terrain, I don't use miniatures on a battlemat. This speeds up combat immeasurably, because you don't have people debating over where to move their dolls.
We rarely use a battlemat or minis. We have a whiteboard that we drag out if necessary to mark positions and movement.
I think the fluff in your settings is one of the greatest things you've told me about, so no worries there. And Jiggy has a good idea with the Googling of plots. I'm going to use that one, myself.
From the sound of it you're doing everything pretty much right along the mark (pardon the pun). APL +1 or +2 is pretty challenging and if they're wading through it then it's too easy. But if there's at least a couple of scrape bys and skin of teeth moments in the encounters they're just right.
I hope I made some sense there. It's been an off day.
I'm sorry, man. But I'd be tempted to walk out on those jerks. My players don't always do what I expect them to, but we respect each other and don't take advantage of each other's natures.
I don't know these guys but I have an intense dislike of them. I've played with this type before and though some have said it's not a good idea I've come at them just as hard as they make themselves out to be. I've lost players over the years because of it, but I won't be walked on by anyone. Some might say that if they players are having fun then don't worry about it. But you don't seem to be having any fun at all, and a roleplaying game is a cooperative effort. All parties involved should enjoy the activity.
I could say a lot more but I'd just get warned or banned.
Garrett Guillotte wrote:
There's a good article in Kobold Press's Kobold Guide to Worldbuilding by Jonathan Roberts about worldbuilding through map design. He also has a shorter blog post on the topic. He generally advises skirting the science (especially in fantasy) but offers guidelines about rivers, mountains, and climate to maintain consistency.
Matrix Dragon wrote:
I've been to several and the consensus is about the same everywhere I go. One of them wants me to have surgery that "might" eliminate the pain, but I'm not sure I want to be laid up for 6 weeks with a "might"...lol
The guy was on a vegan kick and killing anything but bad guys was evil. Then we busted him out stuffing his face one night at Taco Bell.
Liz Courts wrote:
And when all else fails, crib liberally. Take an existing map of the Earth (or Mars, or TItan, or whatevs), invert it, rotate it, make some tweaks, and use that as your map.
Thanks, Liz. Great advice! I do crib a lot. I don't know how far up the thread you've read, but I base the general look of my world on actual Earth from the Oligocene Epoch of Earth's prehistory. The continents look similar, though the coastlines are often different and the continents don't necessarily connect to each other (ie North and South America don't have the Isthmus to connect them).
But that's about as far as I've gotten. It's drawing the smaller area maps with cities, landmarks, deserts, oases, etc that really just bogs me down.
Posts 1 and 3 are my bane, but that's just how these guys play. I've been with them nearly 30 years and I'm used to it and adjust things to accommodate the inconvenience. They'd get hammered by another group for the things I allow them to do. But, we're friends above gamers so it's no big deal for us/me.
I would like to point out that when I get to be an actual player I'm one of the most on point people you'll ever meet. My habits have never rubbed off on these guys.
I currently run a group of three players, with rare "guest appearances" by other players when they can make it. The party consists of a Psion Telepath, a Pugilist (3rd party unarmed fighter) and a Bard with the Investigator archetype. Most of my adventures tend to be heavily skill based, though the three are quite capable of doing a lot of damage if combat arises.
Most of the games are urban based, all set in one major city in my homebrew world, though lately they've done some traveling via a teleportation device they acquired. They're not a hack and bash sort of group, with the current campaign taking a turn toward setting up trade between a backwards island nation, a Gnomish tree village, and a different city than the one they're based in. Lots of roleplaying and talking things through; not what everyone would enjoy. But these guys really get into it.
Given what I've read of your posts here on the board Cal (feel free to tell me to not be so familiar if need be :P), I think it's fair
We are really heavily invested in PF. My group has decided that this is the last game system they'll every purchase because of spending so much on so many over the last 30 years, so I'm kinda stuck with it. I've suggested taking time off and playing an older edition or maybe one of the games we played long ago (TORG or DC Heroes) but they're just not interested. The only thing we play that is NOT PF is a strange Vampire/Cthulhu d20 mashup run by one of my players, playing in which I have an absolute blast, but he'll only run it 2 or 3 times a year.
So, for my group it's pretty much PF and that's it. I'd like to try Numenera or Savage Worlds, but I don't see those things happening.