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Storyteller Shadow wrote:
Except for the extra chronic pain and the loss of my mother in law in February this year has actually been better than last for me. I complain sometimes, but overall not nearly as much as I was a year ago.
captain yesterday wrote:
My grievance is one of my best players who only recently rejoined our gaming circle after being gone for many years falls hard and fast for any man she dates. She's by far our best fighter but she's already said that now that she's met "the love of her life" after only one date we won't be seeing her very much anymore.
I really didn't mean for this to turn into such a debate, though it has been really helpful to me. Like CD said, there are bits and pieces from every post that I can now take and work on to create a whole. I appreciate the time you took to look at my question and to offer the advice and debates that you did. I think, as I said above, there is a great amount of material here that I can build on that will likely to take my campaign to its 20th level capstone.
Thank you to all who expressed their opinions and their interest in my humble request. And keeping it civil is what keeps bringing me back tot he boards day after day.
Now, to plot the end of the world.
FYI Jethro Tull was a British band.
Exactly. I think I can manage to pull this off. Tonight's adventure is a side trek with only 3 of my sometimes 8 players so I have a bit of respite before tackling something as complex as the suggestions, but it should be very interesting! And there is a noble among the king's court who loathes the heroes because they don't come from noble backgrounds, but a couple of them even started out as lowlifes and are now among the most powerful and respected beings in the realm.
Tarik Blackhands wrote:
Like I mentioned in Chromantic Durgon's thread answer, this is a wonderful idea. Having the NPCs make bargains with the powers of the Lower Planes is a great idea. They've had to combat Kytons on several occasions, and bringing in the more powerful ones would be a good tie in to the ones they've already dealt with. Thanks!
Chromantic Durgon <3 wrote:
The Cabal adventure, which was stretched into a two part finale, came out well. The Bard and the Rogue both died gruesome deaths, but the party had the resources to have them raised from the dead.
They got rid of several of them by destroying an artifact that then sought out their phylacteries, but left enough to be a decent challenge to them. The players had a great time both sessions and are planning a large celebration where the Rogue marries her long time beau and the king proposed to the party Psionicist.
A devil or other such outsider is a great idea. They ARE masters of intrigue and maneuvering their victims to their own advantage. Thanks!
So, here's the thing. My campaign has players ranging from 16th to 18th level with Mythic Tiers ranging from 4th to 8th (some of the guys don't get to play as often as the others do because of the distance they have to travel).
But here's the deal. The original concept of the game was supposed to be based on intrigue and political maneuvering among the players and various noble houses. But as the campaign has progressed I find myself running them on more and more adventures where it's the monster of the week, though they did just finish a several adventure story arc where they defeated a cabal of liches that have been hounding them.
But now they're such high level I'm not sure what do with them now. They "tower above" all the noble NPCs in power, so I just don't know how to put the intrigue and political machinations back in.
So, any ideas folks? I've sort of ground to a halt here as to what to do next.
I didn't even notice "longevity" when looking things over. I just have a player who doesn't want to not age and die. After her adventuring career ends she wants to retire to her family's villa with her husband and live as normal a life as a 20th level/Mythic 9 or 10 character can.
Since Immortality isn't an optional ability, I think it does apply to being killed. Longevity is an optional ability, it seems, so it's up to the character.
I think, with TL's help, I answered my own question.
According to the description, the character comes back from the dead if he or she has been killed in some fashion. But there is nothing about living past old age. So would a character with this Mythic ability gradually age and die? Here is the description of the power. Thanks in advance, everyone.
At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.
captain yesterday wrote:
Thanks, Cap. That's very kind of you. It's people like you that keep me coming back to the forums every day!
The only black eye I ever received was from a car door. I opened it and lowered my head to get inside and it swung back just as I began to move. The top of the car door struck me diagonally from my forehead to my cheek. To add insult to injury I threw my head back reflexively and cracked my head on the edge of the car roof, knocking myself out. I came to lying in a puddle in the parking lot. It was also late November so I awoke soaked and freezing.
The Mad Comrade wrote:
People smacking their mouths while they eat. Drives me nuts. I don't want to hear your meal, thanks. Worst part is ... my spouse has slid into that habit of late. *le sigh*
Had a room mate back in the 80s who did this. He's lucky he survived until the 90s when we all went our separate ways...
Dire Elf wrote:
That's why I allow the 3.5 Spell Compendium and Magic of Faerun in my campaign -- to add some force spells to the lists of spellcasters.
Mmm...so far ok. Dealing with a lot of chronic pain, but better living through chemistry and all that.
Just put the finishing touches on a game for this weekend. A lot of my players will be gone, so I'll only have 3 players (something that hasn't happened in a long time) so it was hard to come up with something, but in a flash of inspiration that took about 10 minutes to write down I came up with something last night. I think it'll be a pretty fun outing for them. Oh, and dangerous. Fun and dangerous. Dangerously fun. You get the idea.. lol
How are things with you today?
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