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DungeonmasterCal's page

3,906 posts (3,967 including aliases). 11 reviews. 3 lists. 1 wishlist. 8 aliases.


1 to 50 of 3,906 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Covent wrote:
I just wrote the feats.

Well, that would explain it, wouldn't it? :)

Thanks for them!

Covent wrote:

Make the arcanist exploits into feats?

PRD on Arcanist's Exploits wrote:
Counterspell (Su): By expending 1 point from her arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. She must identify the spell being cast as normal. If she successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she can instead expend an available arcanist spell slot of the same level, and she receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.


Quashing your opponents futile attempts to struggle, you show your superior magical skill
Prerequisite: Ability to cast first level divine or arcane spells.
Benefit: You may after successfully identifying a spell, with spellcraft, while it is being cast expend an immediate action and a spell slot or memorized spell one level higher than the identified spell to attempt to counter it. If you do then attempt a dispel check as if using dispel magic. If the spell being countered is one that you have prepared or on your spells known list then you may instead expend that spell if prepared or a spell slot of the same level and receive a +5 bonus on the dispel check.

PRD on Arcanist's Exploits wrote:
Greater Counterspell (Su): Whenever the arcanist uses the counterspell exploit, she can expend any arcanist spell slot of the same level or greater than the spell to be countered (instead of the spell level + 1). The arcanist must have the counterspell exploit to select this exploit.


Greater Counterspell
Your mastery of magic is...

Did not know these existed!

That's a really good idea. And like I said, quite frankly counterspelling has only ever come up a couple of times in my games. But there are a few players who get to come over occasionally and most of them have characters with at least some spellcasting ability. And one of them uses "non standard" spells that most other casters wouldn't likely have memorized. Plus I allow certain 3PP companys' material, so that increases the unlikely hood that both casters would know the same spells.

DM_Blake wrote:
Also, it's not a swift actin since you can only do those on YOUR turn. You need to make it an immediate action.

That makes sense.

This may have been suggested already, but what about going through the portal first and detonating the crystal from the other side? It's probably a suicide mission, but the lives of thousands would be saved.

Hmm...hadn't thought of that. Good point.

Kaisoku wrote:
Not sure how that will play out in the game however, especially if you've got a LOT of spellcasters.

This could work, as well. We don't get to gather more than about once a month, so it'll have to wait until December before I can try some of the ideas.

You might offer them a Ring of Curing.

Ring of Curing

SunstonePhoenix wrote:

It could be a sort of item that, if lost, needs to be summoned/crafted/etc over the course of a week in which the oracle had to focus on meditation in private.

What could be more interesting is if the oracle had a more dire bond to the heart. The heart could contain his soul. He would have a link to the sacred heart and know where it is at all times, but would die if the heart was destroyed. The final stage of the curse, however, would allow the oracle to restore his dead body back to perfect condition over the course of a week if he died. In essence, the body would be a sort of puppet controlled by the master heart.

Just an idea!

It's a helluva an idea, though! I like it!

Azih wrote:
In that case I guess it works. It's potentially far worse than any other curse. What benefits do you think the character would get from the curse?

I see him getting most, if not all of his mysteries from the power of the Sacred Heart. I know it doesn't really follow the rules for Oracles, but I think for the sake of the adventure it'll work. And no one in my group plays an Oracle or has any interest in doing so so they won't know the difference, really.

That's the idea, he loses his abilities, or at least much of them.

I was hoping for that! Thanks!

I'm going to make him a Flame Oracle (based on the line from the song

"Come down with fire
Lift my spirit higher
Someone's screaming my name
Come and make me holy again"

I'm working on what I hope will be an epic adventure arc based on the music of Ronnie James Dio, centered around the song "Sacred Heart". The idea I have is character from "Man On The Silver Mountain" is an oracle, whose curse is that his powers are tied to an item called, well, yes, the Sacred Heart. So would this be a decent curse for an oracle? One in which he needs an item for his powers to work?

It's never really come up in my games, either, but I've got a campaign with an increasing number of casters in it. I'm just trying to prepare for it... lol

Thanks, everyone!

SlimGauge wrote:
There are some abilities (I don't remember if they're feats or what) that let you use a spell of the same school but higher level to counter with.

Improved Counterspell lets you use a spell of the same school, I believe. I'll dig around for similar things, I guess. In my version, Improved Counterspell would give you a +2 on your roll to oppose the enemy's spell.

1 person marked this as a favorite.

As they stand, if you can identify the spell being cast and you have the same one memorized or prepared you can counter your foe's spell. But with all the hundreds (thousands, maybe?) of spells available, what are the odds that both you and your enemy have the same spells readied? Sure, Dispel Magic works to a degree, but that's the only other alternative that I know of.

The idea I'm tinkering with is something like this; You're a spellcaster and an enemy caster is about to cast something. As a swift action, you roll a d20 + your primary spellcasting ability and the level of any spell you wish to sacrifice to release energy to counter the spell. The enemy caster has to roll an opposing roll using the same method to overcome your counterspell attempt. This idea will probably get ripped to shreds, but it's all I have at the moment.

So, does anyone have an alternate way to counter other spells? Share your ideas with me, please.

2 people marked this as a favorite.

I agree; Paizo's customer service is great. But let me throw a shout out to Dreamscarred Press', as well. I had an Ultimate Psionics book come apart and they sent me a new one within the week. Great folks in both companies!

1 person marked this as a favorite.

Mine started yesterday, when my wife's pickup (while I was driving it) got hit by a van backing up w/out looking where he was going.

Today I got some good news, but I also discovered my discalculia won't permit me to put a slip cover on a sofa. I tried for over an hour to figure it out, but I finally gave up and drank a shot whiskey.

2 people marked this as a favorite.
Mark Hoover wrote:
Please tell me that there's a way for me to be a little old school, a little new at the same time. Do any of you guys play the same way? Help me out here.

I'm afraid we're a lot alike on this one, my friend. Even back in the day I used to lament how every fighter was basically alike, though the equipment might differ. But there wasn't anything besides that and the stat numbers to differentiate them. I like things a lot better with PF.

2 people marked this as a favorite.

It's the only creative outlet I really have now, as well as giving me time to share with my friends. And I think it's also become a habit, I've done it for 30 years now. W/out D&D, PF, or Call of Cthulhu, I'd do nothing but watch tv. People tell me I should be a writer, but I HATE writing so that's out. So, like I said, this is my sole creative outlet.

Edit: And like some of the others mentioned here, my childhood predates the internet, home computers, and cable tv. We had 3 channels and we had to go outside to turn the antenna to pick one of them up. I grew up on a farm which was half field, half woods, so I spent uncounted hours exploring and "cataloging" insects, rodents, snakes, lizards, etc. We played army with sticks for guns, hide and seek in the hills behind the house, explored caves, hunted, and fished. I was also a voracious reader of scifi and fantasy, so my imagination was fueled by many, may things.

Skylancer4 wrote:
Cursed Razer wrote:
Many techniques of Cursed Razor cause a creature to gain the cursed condition; cursed creatures suffer the influence of dark magics, becoming more vulnerable to some maneuvers. By itself the cursed condition has no further effects, but cursed creatures take additional damage from some maneuvers, or are vulnerable to maneuvers that cannot be used on creatures that are not cursed (see maneuver descriptions for additional information on how they interact with the cursed condition). In addition to the maneuvers and stances that render a creature cursed, any creature laboring under the effects of a spell with the [Curse] descriptor (such as bestow curse) is treated as cursed. Multiple applications of the cursed condition do not overlap; instead the duration of each new application of the condition (such as 1d4 rounds from the bad karma counter) is added to the remaining duration of the previous application. The cursed condition may be removed by the remove curse or break enchantment spells or similar effects.

Awesome. Thanks!

Captain Morgan wrote:

No. The description for Cursed Razor specifies that the cursed condition has no mechanical effect beyond what an individual ability describes.

However, if a creature is hit with a Bestow Curse or other effect, it also found as cursed as far as the Harbinger is concerned.

Does that make sense?

Yeah, it does now... lol... last night I was really out of it (exhausted) and not much made any sense at all. Thanks!

So I just downloaded the PoW Expanded subscription, and it's quite late and I'm quite tired, so bear with me. In reading the descriptions of some of the Cursed Razor maneuvers, the effects often state a target or victim is cursed or "gains the cursed condition". Does this mean it is cursed as the spell Bestow Curse?

Thanks in advance.

Is Path of War Expanded one of the items available by donating to the project? I plan to donate tomorrow after I get a chance to go the bank and was just curious because I'd love to have it.

1 person marked this as a favorite.
Irontruth wrote:
We have zero poisonous creatures. Okay, there are three, two species of snake and one spider, but they're all so rare that I've never even heard of anyone being killed by one. Ever.

Because no one lived to tell the tale.

Bump again.

2 people marked this as a favorite.
LazarX wrote:
I'm Hiding In Your Closet wrote:
Ancient Egyptian medical science is nothing to sneeze at.
Unless you're allergic to mummys.

Ahh..aaahh...ankh choo!

I live in Arkansas, which is in the mid southern states. It's a beautiful state with a lot of natural scenery still left, but the job opportunities can be kind of limiting, with it being one of the poorer states in the Union. Still, you'd be welcome at my table if you showed up!

2 people marked this as a favorite.

I hope to be able to help out soon. I'm in some pretty rough straits myself, but that won't stop me from helping someone else if possible.

Preach it, brother.

3 people marked this as a favorite.

When my son was about 7 I managed a video store (yeah, one of those recently deceased things) and he asked if he could go to work there. I told him there were certain requirements, like age and so forth, that kept me from hiring him. His response was, after looking at the movies organized by category and said, "Well, those bozos you have working for you now don't even know their alphabet. I at least have that on them".

I'd greatly prefer undead templates to individual undead creatures.

1 person marked this as a favorite.

7th Sea Sold

HeHateMe wrote:
There's another problem I ran into while running games which is just as problematic. Ever have a story arc go beautifully, and by that I mean you run a perfect story which everyone enjoys, but then follow it up with a bunch of disappointing sessions before you finally decide to quit running the campaign?

Yep. Several times over the last few years.

I'd still like to see guides to Force and Sonic magic. I love RGG's stuff and have a ton of the products. Probably my favorite line of 3PP goodies.

I allow players to substitute language slots based on high INT scores to be used to choose new class skills.

1 person marked this as a favorite.

I guess I'm just getting old and tired. I have AWESOME game ideas but recently when game night arrives they're lame as hell. This past weekend I had a great idea for a city that was being invaded by Kytons. The players seemed to enjoy it, but I didn't. I used to run really, really great games (yes, I'm bragging, but I feel it's true), but it's just not the case anymore.

I think it's fine the way it is. I wish I had it and the other alternate screen.

Marc Radle wrote:
Should be back up now - you probably need to clear your cashe :)

But but but that's the obvious thing I never think of! How dare you bring that up! :)

I just tried to go there and it said the IP address had changed and the page couldn't be found. Anyone else having trouble?

1 person marked this as a favorite.

I keep my mismatched and incomplete dice sets in a large glass candy jar. My full sets are kept in a small wooden chest. The ones I currently use are kept in an old fanny pack from the 80s. I swap them out with new dice from the chest every so often.

No, I'm not weird about my dice. Why do you ask?

I at first read that as "dice fun bags". Oy.

1 person marked this as a favorite.

1980s Mayfair Games DC Heroes. Had so much fun playing that.

For decades I used the 4d6, drop the lowest and reroll 1's and 2's. But like Scythia, I like my players to have higher stats, so now I use 1d10 add 8.

In my homebrew they've always been the Favored of Lolth, seeing as how their transformation made them look like her.

Cockroaches can survive underwater for up to 15 minutes.

I like this idea.

Skylancer4 wrote:

This was a 3.x version from If Thoughts Could Kill.

Awesome. Thanks!

Efreeti wrote:

What level do you want it to be?

It's more of a psychic leech than a Lich, but the coment by DHAnubis about body-jumping reminded me of the new Psychic sorcerer bloodline, where if you're killed you can mind-switch with your attacker.

Probably around 15th level. The PCs are currently level 10 and it'll be awhile before they encounter it,but it'll be in the background manipulating events.

I do like that template a lot!

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