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Did not know these existed!
That's a really good idea. And like I said, quite frankly counterspelling has only ever come up a couple of times in my games. But there are a few players who get to come over occasionally and most of them have characters with at least some spellcasting ability. And one of them uses "non standard" spells that most other casters wouldn't likely have memorized. Plus I allow certain 3PP companys' material, so that increases the unlikely hood that both casters would know the same spells.
It's a helluva an idea, though! I like it!
In that case I guess it works. It's potentially far worse than any other curse. What benefits do you think the character would get from the curse?
I see him getting most, if not all of his mysteries from the power of the Sacred Heart. I know it doesn't really follow the rules for Oracles, but I think for the sake of the adventure it'll work. And no one in my group plays an Oracle or has any interest in doing so so they won't know the difference, really.
I'm working on what I hope will be an epic adventure arc based on the music of Ronnie James Dio, centered around the song "Sacred Heart". The idea I have is character from "Man On The Silver Mountain" is an oracle, whose curse is that his powers are tied to an item called, well, yes, the Sacred Heart. So would this be a decent curse for an oracle? One in which he needs an item for his powers to work?
There are some abilities (I don't remember if they're feats or what) that let you use a spell of the same school but higher level to counter with.
Improved Counterspell lets you use a spell of the same school, I believe. I'll dig around for similar things, I guess. In my version, Improved Counterspell would give you a +2 on your roll to oppose the enemy's spell.
As they stand, if you can identify the spell being cast and you have the same one memorized or prepared you can counter your foe's spell. But with all the hundreds (thousands, maybe?) of spells available, what are the odds that both you and your enemy have the same spells readied? Sure, Dispel Magic works to a degree, but that's the only other alternative that I know of.
The idea I'm tinkering with is something like this; You're a spellcaster and an enemy caster is about to cast something. As a swift action, you roll a d20 + your primary spellcasting ability and the level of any spell you wish to sacrifice to release energy to counter the spell. The enemy caster has to roll an opposing roll using the same method to overcome your counterspell attempt. This idea will probably get ripped to shreds, but it's all I have at the moment.
So, does anyone have an alternate way to counter other spells? Share your ideas with me, please.
Mine started yesterday, when my wife's pickup (while I was driving it) got hit by a van backing up w/out looking where he was going.
Today I got some good news, but I also discovered my discalculia won't permit me to put a slip cover on a sofa. I tried for over an hour to figure it out, but I finally gave up and drank a shot whiskey.
Mark Hoover wrote:
Please tell me that there's a way for me to be a little old school, a little new at the same time. Do any of you guys play the same way? Help me out here.
I'm afraid we're a lot alike on this one, my friend. Even back in the day I used to lament how every fighter was basically alike, though the equipment might differ. But there wasn't anything besides that and the stat numbers to differentiate them. I like things a lot better with PF.
It's the only creative outlet I really have now, as well as giving me time to share with my friends. And I think it's also become a habit, I've done it for 30 years now. W/out D&D, PF, or Call of Cthulhu, I'd do nothing but watch tv. People tell me I should be a writer, but I HATE writing so that's out. So, like I said, this is my sole creative outlet.
Edit: And like some of the others mentioned here, my childhood predates the internet, home computers, and cable tv. We had 3 channels and we had to go outside to turn the antenna to pick one of them up. I grew up on a farm which was half field, half woods, so I spent uncounted hours exploring and "cataloging" insects, rodents, snakes, lizards, etc. We played army with sticks for guns, hide and seek in the hills behind the house, explored caves, hunted, and fished. I was also a voracious reader of scifi and fantasy, so my imagination was fueled by many, may things.
Captain Morgan wrote:
Yeah, it does now... lol... last night I was really out of it (exhausted) and not much made any sense at all. Thanks!
So I just downloaded the PoW Expanded subscription, and it's quite late and I'm quite tired, so bear with me. In reading the descriptions of some of the Cursed Razor maneuvers, the effects often state a target or victim is cursed or "gains the cursed condition". Does this mean it is cursed as the spell Bestow Curse?
Thanks in advance.
When my son was about 7 I managed a video store (yeah, one of those recently deceased things) and he asked if he could go to work there. I told him there were certain requirements, like age and so forth, that kept me from hiring him. His response was, after looking at the movies organized by category and said, "Well, those bozos you have working for you now don't even know their alphabet. I at least have that on them".
There's another problem I ran into while running games which is just as problematic. Ever have a story arc go beautifully, and by that I mean you run a perfect story which everyone enjoys, but then follow it up with a bunch of disappointing sessions before you finally decide to quit running the campaign?
Yep. Several times over the last few years.
I guess I'm just getting old and tired. I have AWESOME game ideas but recently when game night arrives they're lame as hell. This past weekend I had a great idea for a city that was being invaded by Kytons. The players seemed to enjoy it, but I didn't. I used to run really, really great games (yes, I'm bragging, but I feel it's true), but it's just not the case anymore.
Probably around 15th level. The PCs are currently level 10 and it'll be awhile before they encounter it,but it'll be in the background manipulating events.