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Diver

DungeonmasterCal's page

3,777 posts (3,813 including aliases). 11 reviews. 3 lists. 1 wishlist. 8 aliases.


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Male Human Epic Loiterer

"I've had enough of this," I think to myself and swing once again.

Morningstar: 1d20 + 5 ⇒ (6) + 5 = 11, Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human Epic Loiterer

Honestly, some of that didn't even occur to me to mention. We play fairly fast and loose and do things a little differently than RAW. In some ways playing a game with a new GM (you, for instance) is like a whole new game for me as we've done things our way for so many years even the rare times I get to play they GM like me. I'll try to keep an eye on that.

Kicking at the beetle, I bring the morningstar down on its carapace.

Morningstar: 1d20 + 5 ⇒ (3) + 5 = 8, Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Epic Loiterer

Done!


Male Human Epic Loiterer
GM Jiggy wrote:

I also highly recommend typing out the dice code for your standard attack/damage routine and putting it at the top of your profile for easy copy/pasting. For an example, see this character of mine, though you probably don't need nearly as many dice sets as he did.

I recommend something like this (with brackets instead of parentheses):

(dice=Morningstar]1d20+5, (dice=Damage]1d8+2

Then you just copy/paste it into the Gameplay thread when you're making an attack. When you use Power Attack, just copy/paste and then insert a -1 and a +2 in the appropriate spots. (Alternatively, include a separate pre-typed string for PA.)

Awesome. I'll do that in a bit. I actually meant to do it earlier, bu the bloody headache and all...


Male Human Epic Loiterer

Yipes! Thanks!


Kirth Gersen wrote:

Aha! Brian May! I googled "Brian Jay" and came up with a no-page nobody associated with a no-name band called "Keel," and no mention of astrophysics in sight.

So now I'm also wondering at how "guitarist" got spelled s-i-n-g-e-r.

HEY! I liked Keel!


Male Human Epic Loiterer

No, just the mundane gathering of mess kit and other equipment I carry on my list. It'll probably be tomorrow before I post anything else. My head is feels like it's cracking open.


Aberzombie wrote:
I love new sofa sets!

I almost got a new sofa set the other day, but when the storage unit was opened the rats sitting on it seemed very put out by the intrusion. I left them (and the furniture there).


KoolKobold wrote:
DungeonmasterCal wrote:
Monte Cooke once said never create more than you need at the moment. Don't worry about creating the whole world at once. It'll grow as the campaign unfolds.
I have no clue who Monte Cooke is, but this advice should be helpful! I may need to create just a few more bosses, then I think I'll be good!

Monte Cooke was one of the lead designers on D&D 3.0. W/out him there'd be no Pathfinder! lol


Monte Cooke once said never create more than you need at the moment. Don't worry about creating the whole world at once. It'll grow as the campaign unfolds.


Male Human Epic Loiterer

I posted. Not a large one (I'm entertaining a migraine at the moment). Once the haze has passed I should be getting into the swing of things more quickly and more in depth.


Male Human Epic Loiterer

Weather roll? Not familiar with that.


Having been the DM/GM for over 90% of the years I've been gaming, I can certainly relate. No one in my group hardly ever wants to run games, though the last couple of years has seen that change to a small degree. I get to be a player 3, maybe 5 times a year, and even that small amount helps immensely. I'm about to start playing in a PbP game and I'm really excited by the idea. I have no doubt that my periods of burnout will be made easier to deal with by getting to be a player.

I think I rambled. I hope I made some sense.


Still working on things, but where do I list things like feats and skills, as well as equipment? In the "About" section of the profile?


I don't know how interesting it will be.. lol.. I suppose that's up to Jiggy and what he comes up with for an adventure. I tend to play fairly vanilla sets of stats but try to roleplay my socks off.


GM Jiggy wrote:
Alright DMCal, here's how character creation will work:....

I'm putting things together, but it may be this evening or tomorrow before I'm finished. Real world stuff, doncha know.


Male Human Epic Loiterer

If it's ok, I think I'd like to stick with the PF rules, at least for this first game. It'll give me more time to look over the 5e stuff for a later game.

Looking forward to getting started! Where do we go from here?


Male Human Epic Loiterer

Still looking over the 5e stuff. I don't have the learning skills I once had (it's a long story, so it's taking awhile).


1 person marked this as a favorite.

Then we must fight the grar and ..stuff!


I think I'd kinda prefer my first PbP experience to be a single player/GM one. I've never done PbP before and I'd like to get my feet wet just a little at a time before joining a larger group.


Two of my main three gamers are practically Luddites when it comes to technology and such. Both have cell phones, but they aren't smart phones and they don't text or look up things with them. I have a couple of players who play sporadically (they have a 3 hour drive to get here and only play once a month or so) and they use tablets or laptops and so far it's not been a problem. Thank goodness.


Monte Cooke once said he never creates more than is necessary for the immediate game and about two or three sessions ahead, allowing for the players to discover the world on their own as they go. A very general knowledge of history or geography might be allowed, but nothing very specific beyond their "immediate world at large".


Aberzombie wrote:
I love 10 years on these once great messageboards!

I've only been here for about 5 years and still think they're pretty good. I mean, nothing's perfect, but they're still better than most other gaming boards I've visited.


I love that my brother's first book is getting good reviews.


"ZWD: King of an Empty City" by my brother Thomas Kroepfl. It's on Amazon in hardback and Kindle. Shameless plug for a great book.


Kobold Cleaver wrote:
I guess what I'm saying can be boiled down like this: FAQ and move on, folks.

Preach!


I'd eat it. A lot.


Awesome. Thanks!


The Ragi wrote:
DungeonmasterCal wrote:
After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.
You should put this stuff in a wiki or something. Sounds great.

Thanks! I've considered it, and might do it at some point.


1 person marked this as a favorite.

Yeah, 24 long, painful years... LOL

Actually it's been the joy of a lifetime creating my world along with the help of many long time friends and players. Most of it's in our heads (I'm terrible about not writing things down) but we love it and hope to continue on for a long time to come.


I need this now. Now, I say.


1 person marked this as a favorite.

Jorn Lande's "Dio", a compilation of covers. Jorn Lande is a Norwegian metal/hard rock vocalist who covers a lot of classic heavy tunes as well as recording his own music. And his album covers nearly always feature an anthropomorphic raven, much like a Tengu, I think.


Aberzombie wrote:
I love toast!

Yeah Toast!


Marc Radle wrote:
DungeonmasterCal wrote:

Southlands

Southlands Bestiary
The Southlands Campaign Setting and the Southlands Bestiary have been receiving a lot of great feedback :)

I imagine so. I've really enjoyed the previews and following the development process. And I've enjoyed everything else by Kobold Press that I've bought.


I'm only familiar with Al-Qadim, which I loved.


Does everything in this book seem really complicated compared to other Paizo books? Don't get me wrong, I love the book and how it fits perfectly into my homebrew world, but it's taking me longer than usual to get the hang of much of it.

I know I'm taking a risk by asking this question, because the thread will likely end in flames and tears (and subsequent locking), but I was just curious to know if anyone else thought the same. And please try to keep answers civil.


The pulled muscle in my back isn't getting any better.


That's what I thought, but I just needed someone to verify it for me. Thanks.


Ok, the statblock of the spell states it's duration is instantaneous, though the description seems to state otherwise. Same with Wall of Stone. This has vexed me since 3.0. To me, instantaneous means "there and gone again in an instant". What am I not understanding here? I have difficulty grasping things more now than ever before (I'll not go into that) but I'm still puzzled by this.


I've never been able to finish it. Not because it's boring, because it's not. It's too powerful. The depictions of the prisoners' misery are too much for me.


5 people marked this as a favorite.

Since you can't tag someone here like you can on Facebook, I'm going to post this in two threads so that people from both companies will be sure to see it.

In 1991 I began to create my homebrew campaign world. In its historical backstory, the realm was once conquered and held in tyranny by a race of people called the Ransoori, who were psionic and as well as magic users who were great and powerful necromancers. The primary continent in the setting was under their rule for nearly a thousand years. They were largely just part of the background, though occasionally someone would want to play psionics (these were the 2e days) and the "official" ruling was they had Ransoori blood in their heritage.

3e came along with new psionic rules that I liked much better, and soon incorporated them into the game when we made the switch to that edition. We kept them when things went to 3.5 and continued using them when Dreamscarred Press refined the rules. Finally, the Ransoori in the history of my world were figuratively coming to life with the occasional psionic item found in treasure hoards and and the occasional player who was interested in psionics.

In my setting, the Ransoori were overthrown some 800 years before the game's current timeline by a slave revolt that grew into a full scale revolution. One of the ideas I had was that new magic was created to combat the psionic overlords and their mental powers. This is where Paizo comes in. With Occult Adventures, I can actually have this magic at my hand now. The psychic magic dovetails perfectly into the history of my realm as the arcane means which helped bring the Ransoori down. Everything fits into my setting's history now, with new magic and great psionic rules. AND with the recent release of Dreamscarred Press' "The Seventh Path" introducing a necromantic psionic path into the mix, it cements the "psionic necromancers" concept of the past perfectly into my world's setting. My game is taking a direction I've wanted it to go for a long time now and I couldn't be more excited. And I'm finally getting a chance to use the "Mindshadows" book by Green Ronin.

Now, after all this text I just wanted to say thank you to the designers, dreamers, and playtesters who put Ultimate Psionics and Occult Adventures together. After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.

Thanks again!

DMC


8 people marked this as a favorite.

Since you can't tag someone here like you can on Facebook, I'm going to post this in two threads so that people from both companies will be sure to see it.

In 1991 I began to create my homebrew campaign world. In its historical backstory, the realm was once conquered and held in tyranny by a race of people called the Ransoori, who were psionic and as well as magic users who were great and powerful necromancers. The primary continent in the setting was under their rule for nearly a thousand years. They were largely just part of the background, though occasionally someone would want to play psionics (these were the 2e days) and the "official" ruling was they had Ransoori blood in their heritage.

3e came along with new psionic rules that I liked much better, and soon incorporated them into the game when we made the switch to that edition. We kept them when things went to 3.5 and continued using them when Dreamscarred Press refined the rules. Finally, the Ransoori in the history of my world were figuratively coming to life with the occasional psionic item found in treasure hoards and and the occasional player who was interested in psionics.

In my setting, the Ransoori were overthrown some 800 years before the game's current timeline by a slave revolt that grew into a full scale revolution. One of the ideas I had was that new magic was created to combat the psionic overlords and their mental powers. This is where Paizo comes in. With Occult Adventures, I can actually have this magic at my hand now. The psychic magic dovetails perfectly into the history of my realm as the arcane means which helped bring the Ransoori down. Everything fits into my setting's history now, with new magic and great psionic rules. AND with the recent release of Dreamscarred Press' "The Seventh Path" introducing a necromantic psionic path into the mix, it cements the "psionic necromancers" concept of the past perfectly into my world's setting. My game is taking a direction I've wanted it to go for a long time now and I couldn't be more excited. And I'm finally getting a chance to use the "Mindshadows" book by Green Ronin.

Now, after all this text I just wanted to say thank you to the designers, dreamers, and playtesters who put Ultimate Psionics and Occult Adventures together. After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.

Thanks again!

DMC


Pathfinder Occult Bestiary
Pathfinder Bestiary V
D&D 3.5 Expedition to Castle Ravenloft 3.5 hardback
D&D 3.5 Expedition to Undermountain 3.5 hardback
Pathfinder Ultimate Intrigue
Pathfinder Inner Sea Gods
Mutants and Masterminds DC Adventures Heroes Handbook
Mutants and Masterminds DC Adventures Heroes and Villains Volume 1
Mutants and Masterminds DC Adventures Heroes and Villains Volume 2
Mutants and Masterminds Gadget Guide
Mutants and Masterminds Supernatural Handbook
Into the Southlands
Southlands Bestiary
Pathfinder Horror Adventures


If I hadn't already allowed them in every iteration of D&D I've ever played I'd rule they don't exist. It'd be unfair to my players after all these years to do that, but Bags of Holding are a pet peeve of mine.


UnboltedAKTION wrote:
Dang. I haven't really looked over the mythic rules yet. But I'm glad I asked. I'll figure somethimg else out to give the party. Maybe a hardy handshake.

And a laurel.


Jayson Klein wrote:
Deinotherium (A giraffe-sized elephant with prominent tusks that grow from the chin

Deinotherium


I got a sunburn like that once, on my back. It was truly a hell on earth for weeks.

Unrelated to sunburns, I pulled a muscle in my back today. Hurts like all get out and it's nearly impossible to stand up from a sitting position.


I think the site is perfectly fine as is, and I've never downloaded errata updates. Our games work just fine with the rules we have and no one worries about it.


Mine arrived Monday, and I've slowly been going through it. The rules seem more complicated than some of the earlier releases, so I may have a lot more questions in the future. I was really unsure about Burn, so I appreciate all the comments!


Thanks, everyone!

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