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DungeonmasterCal's page

4,825 posts (4,890 including aliases). 14 reviews. 3 lists. 1 wishlist. 8 aliases.


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LOL...I meant "play them like they're children", not "their". Sometimes I see the right word in my head but my hands type something else.

I do a lot of that, too. I just find the ones I want on and then make whatever adjustments I want. I just finished an Undead Lord Dread Vampire Drow (EDIT). She was a 15th level Cleric before the templates. Great character then added 2 templates and voila! A CR 20 villain.

I don't either, being the GM 95% of the time, but I learn about their mechanics by building them as NPCs for my players to either interact with or as antagonists.

My "primary" party consists of a Rogue, A Bard with the Investigator Archetype, a Psion Telepath, and a Pugilist/Justicar (both 3rd party classes). My occasional players who make really long drives about once a month to play with us have a Halfling Rogue (why does everyone play Halflings like they're empty headed children?), a Cleric/Rogue, a Barbarian, and a Fighter.

That sounds like a really interesting party!

captain yesterday wrote:
I'm a huge fan of Occult Adventures.

OA is growing on me. I found the classes a bit too complicated at first (I don't have the ability to process information like I used to, but that's a whole different thing) so reading through I had a hard time with some of it. The Kineticist still baffles me, though I've rolled up a Psychic NPC and really like the way it turned out.

I giggled for 5 minutes after reading these.

Nicos wrote:
I never liked the CRB, I might buy the horror adventures since it seems more useful for DMs.

The Horror Adventures book is more geared toward GMs in my opinion. There are no new classes, though there are plenty of feats and spells for players. But the monsters, haunts, sanity, and fear rules should be GM exclusive.

Nicos wrote:

Do you know the dungeon crawl classic adventurers? what do you think about them?

What are your favorite PF and non-PF rpg books?

I know of the Dungeon Crawl Classics, and all I know about them is from what I've read from people who've played them or reviewed them. They seem fun, but as I run a complete homebrew and absolutely stink at running modules I've never had the opportunity to use one in an adventure.

My favorite PF book is the Core Rulebook. I don't know what iteration I have, and that's not really important to me, anyway. My second favorite is the new Horror Adventures. I can't wait to unleash some of the new things in it on my group.

Tacticslion wrote:
I used to have a "baby dice" (tiny d20) that bounced like crazy and - almost regardless of what I would do - usually rolled off the table and seemed to very often landed on a 20 while on the floor - and if not a 20, then consistently high (though it was more often with social rolls than non-social rolls). None of them could get similar results (except the bouncing wildly and dropping off the table), and I freely volunteered to let others look for me, if they wanted...

I had a set of "steampunk" themed dice from Q-Workshop dice that looked great but rolled like crap for me. I couldn't hit the broad side of a barn with bass fiddle using those dice. They just seem cursed. I gave them to my son and he uses them almost exclusively because they roll great for him.

Talonhawke wrote:
Heck I'm just 2 1/2 hours out and I am still too far.

I have some friends who play semi-regularly who drive from Memphis, and that's nearly 3 hours. Another is going to start driving from Dumas, about the same time frame as you, once she gets settled into her new house. She won't be a regular player, either, as her job doesn't permit her many weekends. I feel pretty honored that these folks make the long trips over once a month or so.

lucky7 wrote:
You and I would get along very well at the table, Dungeonmaster Cal. Shame I'm on the other side of the country.

That's the way it always goes.

Mine, too.

I see nothing wrong with a club as a career weapon, unless you are going for maximum damage. I play characters I think would be interesting, at least to me, and I seldom pick weapons or feats that would make the most dangerous or deadly. So playing a fighter with a club would be fun, I'd think. It'd be a great flavor thing and you could tie it into his backstory as to why he favored it.

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Tacticslion wrote:

- least memorable characters you have played

- least memorable characters you have seen when GMing



The Least Memorable was a Half Succubus Half Human assassin my DM rolled up as the daughter of my Anti-Paladin in 1e. I never liked the character and only played her when it was necessary to advance the story arc he was developing.

The least memorable I've seen played.. hmmm...This guy played once game with my group after being invited by another player. He was very evasive as to what class he was playing, nothing on his sheet gave much indication, either. It might have been a fighter. What I remember most about him was he had a deep metal canister lid (like the kind popcorn comes in around Christmas) and he rolled his dice in in. Every roll he'd shout, "Critical Success!". I finally called the game off and told my friend who'd brought him to take him home.

Great stuff! Just in time for Halloween!

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Nicos wrote:

- More mesmorable characters you have played

- most memorable characters you have seen when DMing.

The most memorable was my first character I rolled up on my own, an Anti-Paladin in all evil campaign. So many fun times over the years with that character.

Another memorable character I played was also in DC Heroes. His name was Diehard and his whole schtick was he couldn't be harmed by anything. No superstrength, heat vision, nothing. He had a plasma rifle as his only offensive option. He once took a punch from Superman and had to take a cab back to the fight from where he landed, but he was unharmed.

The most memorable I've seen played... hmm.. that's a tough one. I guess it would have to be a character in the DC Heroes Superhero game named Mystique. She was a sorceress and I played a sorcerer based on Elric of Melnibone'. They ended up falling in love (in real life we were both married but not to each other) and we even roleplayed out a wedding and reception (a big bbq with all the team members in Justice League Canada...that was our organization). That was a lot of fun.

Another memorable one I saw played was this guy a friend brought over who bragged that his character was unkillable. This was in a 2e game when traps meant something and he died a horrible, rat filled death. He stormed out screaming incoherently and I never saw him again.

kyrt-ryder wrote:

For what it's worth, I'm with you on the Gunslinger.

Guns I like, but locking them behind specialized classes is ridiculous.

I ***might*** allow them if that were the case, but they'd be limited to very primitive ones and I'd do away with Grit points. Probably change the name to Musketeer or something less Wild West sounding.

Yeah, I get what you're saying and it's not bad.

Another thing I'd do is what I do as a houserule. Classes get the same number of skills they already do, but they can pick and choose the ones they want instead of having a static list. I love being able to customize classes, and I see this as another step in that direction, because traits and feats can all be chosen to suit the player. I know lots of folks will have a problem with this, but we do it in my homebrew and it works fine.

kyrt-ryder wrote:
DungeonmasterCal wrote:
Kyrt-Ryder wrote:
2: Fighter, Rogue, Monk, Barbarian, Cavalier, Samurai, Ninja, Swashbuckker, Gunslinger (to be replaced with a flexible powerful hybrid class that can fill any of those niches)

I'd keep most of those, though I'd move the Ninja and Samurai to my Oriental Adventures book and ditch the Gunslinger (that's just personal dislike coming in there).

I've used Paizo's customer service in the past, and they've been nothing but a class act. I echo the kudos.

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I'd also remove the monk from the Core classes, as it sticks out like a sore thumb among the more "European" feeling classes. I'd put out an Oriental Adventures style book with it in it, instead.

Níðhöggr wrote:
DungeonmasterCal wrote:

3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there.
Such as? I've never used 3pp classes.

As Kyrt-Ryder said, about 90% of the stuff Dreamscarred Press and Rogue Genius Games put out. Though Azten raises a good point, as well, but if I had any say so they'd have to allowed as is, with no tinkering.

A few of the classes, for example would Kobold Press' Savant, Trickster, and Priest, The classes from Path of War and Psionics by Dreamscarred Press, and several of the classes from Rogue Genius Games. Not all, but there are some good ones that aren't coming to mind at the moment (pain meds for a fractured tibia interfering with data retrieval at the moment).

1. I'd give the Witch more Hexes to choose from.
2. I'd give the Oracle more curses to choose from.
3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there.

kyrt-ryder wrote:
Has she been ejected from the court?

No, just moving on to another job.

1 person marked this as a favorite.

Learn how to make brownies to welcome newcomers to the boards since Liz Courts is leaving.

I just made up a crystal ball type object completely off the cuff. Don't ask me what spells were used or how much it cost (though they are quite expensive), as I did it just for my homebrew campaign for the former mentor of my players to communicate back and forth with him.

Sorry you didn't get the help you needed in time. I'm not a fan of the Dragonrider class, but I might have been able to help.

None of the wizards I have ever played worn pointed hats or robes. Those were "ceremonial" and formal garments. They usually wore regular, albeit tough, clothes for adventuring.

As the GM in my campaigns, I can't ask my GM, but I do come here to ask other players and GMs for their opinions.

sigh...I no longer have cable and I can't watch it anymore. Sad DMCal is sad.

1 person marked this as a favorite.

I know there are a few golfers on the board, so I thought I'd pass this along. He was 87, and some say the best golfer who ever lived.

Yeah, "gamer girl" sometimes sounds divisive. It irks me when someone posts a video of a girl or woman shredding a guitar on FB and they label it "Female guitarist tears up song" or whatever. I listen to a lot of metal bands that are either all woman or fronted by a woman, but I just call them metal, not "female fronted" or whatever.

Incidentally, Terquem is older than I am by 15 days.

Thanks, guys!

This stems from a discussion up the forum a ways about adding INT to AC. I couldn't find a feat that did this, so I made up one. So PEACH this and let me know what you think. And even if you don't like it, be kind. I'm not great at actually designing game rules and such.

Insightful Defense

Your experience in combat has given you the ability to second guess an opponent's moves and to better defend yourself against them.

Prerequisites: INT 13, Base Attack +5

Benefit: This feat allows you to add your INT bonus to your AC when fighting. By studying your opponent, you learn his signature moves and his style of fighting, giving you an insight bonus into his attacks. Any situation that causes you to lose your DEX bonus in combat also applies to the INT bonus.

HyperMissingno wrote:
DungeonmasterCal wrote:
Isn't there a feat that allows you to add your INT to your AC? Or am I hallucinating again? Oh well, time to go gather the cats that are flying around the room.
There's a feat that lets you use INT as DEX for feat requirements at least, and bring me one of those flying kitties.

Just as soon as I catch them you'll get one!

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I never got to see Rush. Little Rock, AR (20 something miles from where I live) tends to get few rock shows. But boy, let Kenny Rogers or Barry Manilow show up and it sells out in hours.

1 person marked this as a favorite.

Isn't there a feat that allows you to add your INT to your AC? Or am I hallucinating again? Oh well, time to go gather the cats that are flying around the room.

Ok, thanks, all. I was thinking that they could, but I wanted some opinions from others. I'm building a vampire crime syndicate and some of the vampires in the d20pfsrd Bestiary lists have fairly low class levels and I wanted to boost them.

Thanks again!

Clearly, owlbears are having an identity crisis. That's why they're so grumpy.

Marc Radle wrote:

Oh, you want 'tease' ... try this on for size ...

The first stupendously awesome thing coming very soon from Kobold Press is perfect for Halloween :)

Nice! I always try to run a Halloween game, unless one of my group runs his d20 Call of Cthulhu/Vampire: the Masquerade mashup. It sounds weird, but we make it work and it's a blast.

And I worked with a woman named Stanley when I was doing contract work at the post office. Knew a guy named Ashleigh once, too.

I can't find anything that says they do or don't. It's possible I've overlooked something, but if a 7th level sorcerer becomes a vampire, can said sorcerer continue to advance in levels?

Aside from KISS "Double Platinum", "Destroyer" the best one.

What's a rubit?

1 person marked this as a favorite.

Yep. Mudhoney.

Try the Recruitment link:

PbP Stuff

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William Hunsley wrote:
captain yesterday wrote:
I'm afraid of both flying and boats, which precludes me from the two professions my name is most used for (pirates and super heroes).

Did you have a good day yesterday?

If you did then your name is still appropriate.

Eh, doesn't have to be about gaming, could be anything! Pets, family, favorite ice cream, favorite places to hide the bodies of your enemies, anything!

Well I have been trying to build a time machine to take me to the day after election so the people around me can stop talking politics.

So far I have failed miserably.

I'm also looking for an online campaign to play on here so that I can get used to Pathfinder.

Sadly, even after election day there'll be just as much political hate and stupidity. It's never going away. So use that time machine to do something good, like proving Edison stole Tesla's ideas and fix the grievous crime committed against him. As far as pbp games go, there are several going on at anytime; just go to the PbP section and see if there are any openings.

Eh, doesn't have to be about gaming, could be anything! Pets, family, favorite ice cream, favorite places to hide the bodies of your enemies, anything!

William Hunsley wrote:
There is nothing interesting about me so I will just point out that I like to eat food and breathe air.

There is something interesting about everyone. Except my friend Dave, and he's just weird.

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