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I try to play characters (on the RARE occasions I get to be a player) that take risks and attempt the nigh impossible, despite the frustration it might cause a GM. I do this regardless of what class I play. I'm playing a hero; I want to do heroic things, not just sit in my chair and say "I roll to hit".
In 3.0 a friend played a cleric who was easily far more compassionate than the rest of the players. After interrogating a lizardman prisoner for hours with no success, they decided to let him consider his future fate (they were going to kill him the next day if he didn't give them the information they wanted) and left him alone.
The Cleric, knowing he'd have no chance of convincing them to let him live, used the Alchemy skill to create a concoction that would calm his nerves and lessen the pain of the torture and execution. He rolled the result, and it was so bad that I ruled it was actually poisonous to him and he then died a horrible, twitching, foaming death. This garnered the character the nicknames of "The Sinister Minister" and the "Pastor of Disaster".
I sorta see the PCs as superheroes and BBEGs and their henchman as supervillains. In any given locatin in my homebrew, be it isolated hamlet or bustling metropolis, anyone above 5th level is rare. I've always felt that if the world was stuffed full of high level characters the players wouldn't feel as special. That's not to say that there are no high level characters other than them; they're just hard to come by.
So yeah. Superheroes.
In a 3.5 game where I played a Soulknife, the GM told us the BBEG was holding the distressed damsel over an open pit by one leg. I told the GM what I wanted to do, and my character ran full tilt toward them, leaped over the pit, and used his momentum to knock the girl out of his grasp and into my arms before landing on the other side.
Yeah...you guys would tear my group to shreds... lol.. like I've said before, they're just slow; always have been. Hell, I have one guy that even after all these years I STILL have to remind how to calculate his spells' saving throws.
I think if this were a more casual gaming group (and by that I mean people who aren't such close friends as we are) I'd be pretty hacked off most of the game. But that's just how this group has always been for nearly 3 decades now. I just roll with it. Oh, and there are no cell phones or computers to interrupt play. One of my guys only recently got his first cell phone and it's not a smart phone, so there's no reason to play with it. The other guy keeps his in a tupperware container and doesn't even turn his on unless he plans to use it for "emergencies". And no one in my group brings a computer. Hell, one of them doesn't even own one.
I tend to (and it's becoming sort of a cliche' with me, I think) have one or two huge metropolises surrounded by increasingly smaller settlements the farther out one goes from them. Probably not realistic, but that's how they form in my head. The next time I do a new world build I'm really going to try and go with something along the lines of what you're doing.
Though only slightly related to your original question, I limit the number of high powered NPCs in my settings. Once you get past 5th or 6th level their numbers begin to drop off sharply. This isn't to say that the PCs are the most powerful beings in the setting, because they aren't. They have to have high powered encounters and adversaries, but I've always felt populating a world with tons of high powered beings tends to take away the feeling the PCs are special. I try to to have them look at themselves as the "superheroes" of my setting, which is why people who aren't as powerful or as famous as they are seek them out.
Tyrannosaurus rex had very large olfactory bulbs and olfactory nerves relative to their brain size, the organs responsible for a heightened sense of smell. This suggests that the sense of smell was highly developed, and implies that tyrannosaurs could detect carcasses by scent alone across great distances. The sense of smell in tyrannosaurs may have been comparable to modern vultures, which use scent to track carcasses for scavenging. Research on the olfactory bulbs has shown that Tyrannosaurus rex had the most highly developed sense of smell of 21 sampled non-avian dinosaurs species.
Benjamin Wenham wrote:
Thanks for the link. I need world maps, specifically certain regions. I have what I want in my head, but it's hard for me to actually draw them out. Dungeon maps are fairly easy, those we do mostly in theater of the mind. But for some gall darned reason they want world maps.
That may be true, but giving out XP evenly to the whole group wasn't part of the standard rules set, if I recall. If you ganged up on a monster that was distributed evenly to those who contributed. I DM'd where if you did something solo, you got the full experience for it.
Joe Hex wrote:
Ninjas really were a big thing in the 80's weren't they? I remember being 8-years-old, and my dad let me have throwing stars. Man times have changed- you can't even buy lawn-darts anymore!
I have a set of authentic steel lawn darts! They were given to me by a friend. Great fun with beer.
Japanese influence was actually all over the place with the 80s pop metal scene. Japanese writing on headbands, tshirts, guitar straps, etc. There were some Japanese animated shows on tv, but it wasn't a culture like it is today.
A bit of thread necromancy, but this particular subject has been on my mind a lot. I've decided to go ahead and do dinosaurs in my setting, but in a very Peter Jackson "Skull Island" sort of way, using descriptions of the creatures from the beautifully illustrated "World of Kong" book and the dinosaur stats from the Bestiaries (modified as necessary) for the beasts. The island will also be much like Skull Island in that it's covered in jungle and the ruins of a mysterious civilization dot it. Also, if we get to this place in the campaign, it'll be just as deadly as the island was in the movie.
Just throwing in my pair of pennies, a 2.0 would not see me or any of my group spending money on it. We've decided that Pathfinder is the system we'll "retire" on after years of edition upgrades and thousands of dollars spent collectively on books. We'll stick with PF as long as it stays in its current form; it's unlikely, no matter how good a PF2e might be, that we'd switch to it.
I just want to say I agree with the OP. Like him, it's dice, pencils, and paper. I don't own all the books, but something has been used from each one that I do own.
Also, customer service is exemplary and the staff takes a lot of time out of their day to comment or answer questions that a player may have. So right on, Paizo. Right on.
Unnatural 20 wrote:
I don't know why this came up under one of my aliases. But anyway, it was my kid.
When my son was just shy of 4 years old, we took him to his first movie in an actual theater, Disney's "Hercules". He was very excited, but we had to wait for show time so we had lunch at the Chili's restaurant next door.
The waitress was very cute and made a big fuss over him (he was a pretty cute kid). He looks at her and says, "I'm going to see my first real movie today, and I'm having lunch with my mom, dad, and my aunt and uncle." Then he lowered his voice to a slightly deeper pitch and goes, "Would you like to go with me?" While she was unable to go, she practically squealed with delight and brought him the biggest ice cream dessert they had. For free.
While I love Mark Hamill's Joker, I'd like to have heard Curry's voice overs.