|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I'm actually a fan of the "Non Statted Deities". In my Homebrew they are simply unable to be defeated by a PC. I see no need to stat them, as the players will not encounter them. Now I do stat "aspects" of the deities, lesser mortal versions that can be fought but doesn't affect the deity in anyway.
There are some terrible stories on this thread. I'm surprised there was no public execution of some of the DMs. The worst I have is from my first campaign starting back in 1985. The DM ran his own PCs as part of the party, always giving them full XP and shares of the treasure. I didn't really know any better at the time, so I didn't think anything of it, just thinking that's how the game was played.
Grognardy Dangerfield wrote:
Blood. There would have been blood.
Had a player who was the only one with a conscience during an early 3.0 game. He was playing the cleric, and after discovering that a couple members of the party were going to kill their lizard man captive by torture the next day, he decided to concoct something to dull the prisoner's senses so it wouldn't be quite so horrific on him. I rolled the Alchemy check behind the screen and told him to go ahead and give it to him. The lizard man immediately went into convulsions and died. I rolled a 1 on the check and it was a pretty high DC, so he failed miserably. After that he earned the nicknames "The Sinister Minister" and "The Pastor of Disaster" by the rest of the party.
I have to totally agree with Scythia. You can lay out options A, B, and C, but I guarantee you half the time they'll take Option Q. Be prepared. Don't be afraid to move an encounter accommodate their offbeat thinking (unless it absolutely has to take place in a certain place and time, in which a little railroading might be necessary).
Be prepared. An inventive and intelligent group of players is like herding fish.
Sounds like you did the right thing. I've had similar things happen. I try to not hang the world saving on just one or two characters, though. I try to include all of them equally. It's not always easy, though.
And I have one of those players who remembers EVERYTHING from games 20 years ago to the most recent ones. It's me who has trouble remembering things from one session to the next, even though I try to take notes but being the GM and running the game it's hard to do both.
But it sounds like you pulled it off, so kudos!
I wish I gamed at your house! LOL
Chengar Qordath wrote:
I call BS. Show me where he's "ranted" about his method of play over those of others. He has a different philosophy, I have a different philosophy, you do, so does everyone else on the bloody boards. He's merely offered opinions--his opinions and they are not "rants". No one is attacking powergamers. This has been a surprisingly civil thread, given the topic. Calling out and attacking someone by name is poor gamesmanship simply because you disagree with them.
You want to know a powergamer, meet me. I loathe point buy, have for decades rolled 4d6 drop the lowest with rerolls of 1s and 2s and have recently switched to 1d10 +8 as my preferred method for my players to create characters. Heroes should have heroic stats, in my opinion, and leave the crappy rolls to the NPC classes and certain NPC characters the players interact with. But do I condemn those who don't do things my way for having badwrongfun? Not once have I ever done that that I can recall, and if I have done that, let me apologize now.
But to reiterate, I've not seen a single attack on powergamers in this thread, and no accusations of "wrongbadfun". I may actually have made the most contentious post on this whole thread. But don't accuse someone of something they didn't do.
Incidentally, I once met Chris Brochu when he lectured when Sue the T Rex toured America. During the Q&A, which was in a packed auditorium, no one asked any questions except for the occasional kid. None of the adults did. Except me. I bet I asked over a dozen questions. I know he got a little tired of just me but he realized I was extremely interested in what he had to say. His specialty is crocodiliforms, and actually got into a discussion about them them after the lecture. He asked me if I was a paleontologist myself because I knew so much already about what he was talking about, and I told him, "No, just a nerd." He laughed and then went into the Monty Python Cheese Shop sketch. We both had a huge laugh over that and he said nerdism should be a class for paleontology.
I have a similar outlook. My homebrew world started in 1991 and it's continued to be built upon during adventure after adventure. The current campaign is set in a different part of the world than where it's always been traditionally placed, but it's still the same world and the parts are all connected in some way or another.
Of course there are those of us who find making spreadsheets the same as trying to translate the Linear A language of the Etruscans.
I don't think I suggested my way was superior. It if came across as such I apologize. There really isn't a right or wrong way to have fun, it's just that the way we do it works best for us and has for 30 years. Applying theory crafting to it and a slide rule... lol... just takes the fun away for me.
Hey, I'd like to see them all. I'm working on something myself, and I'd like to see as much as ypu're willing jot down.
I don't hate classes, but I'd prefer just a 2e Skills and Powers approach to building a PC. Just have a really large book containing all feats, skills, spells, abilities, etc to date and a point system to buy them with, with each type of ability costing a certain amount of points. You could start your campaign by allowing characters to have set amounts of points (like Mutants and Masterminds) and then use those points to build whatever you want. Yeah, that's the biggest change I'd make.
Kirth Gersen wrote:
Just this week, my boss was explaining to me that only the Michael McDonald-era Doobies music was any good. It was all I could do not to go off, but since I wasn't hired to teach music appreciation, I kept my response to a brief, polite disagreement.
I would've had to have thrown him in the trunk of a car and left him in the woods for a couple of days.
So, did the player become smarter? Do you have more of them? I have been told I am a decent sushi cook myself. I could make gyoza if you prefer...
Yep, his character did. He plays the party psionicist (takes the place of the mage in our party). And I've never had gyoza, but I'd be willing to negotiate an item for it... lol
My players, after 30 years, don't seem to grasp the fact that they can run away if things go awry. Or at least they don't until they're too beat down to have any chance of winning, then they run. Then after they heal up they demand to go back for revenge. Sometimes the same cycle repeats itself as they go up in level. Sometimes they forget the bad guy goes up in level, too. I have some really intelligent friends, but the Wisdom scores can be a little low.