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Diver

DungeonmasterCal's page

3,779 posts (3,817 including aliases). 11 reviews. 3 lists. 1 wishlist. 8 aliases.


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1 person marked this as a favorite.

Then we must fight the grar and ..stuff!


1 person marked this as a favorite.

Yeah, 24 long, painful years... LOL

Actually it's been the joy of a lifetime creating my world along with the help of many long time friends and players. Most of it's in our heads (I'm terrible about not writing things down) but we love it and hope to continue on for a long time to come.


1 person marked this as a favorite.

Jorn Lande's "Dio", a compilation of covers. Jorn Lande is a Norwegian metal/hard rock vocalist who covers a lot of classic heavy tunes as well as recording his own music. And his album covers nearly always feature an anthropomorphic raven, much like a Tengu, I think.


5 people marked this as a favorite.

Since you can't tag someone here like you can on Facebook, I'm going to post this in two threads so that people from both companies will be sure to see it.

In 1991 I began to create my homebrew campaign world. In its historical backstory, the realm was once conquered and held in tyranny by a race of people called the Ransoori, who were psionic and as well as magic users who were great and powerful necromancers. The primary continent in the setting was under their rule for nearly a thousand years. They were largely just part of the background, though occasionally someone would want to play psionics (these were the 2e days) and the "official" ruling was they had Ransoori blood in their heritage.

3e came along with new psionic rules that I liked much better, and soon incorporated them into the game when we made the switch to that edition. We kept them when things went to 3.5 and continued using them when Dreamscarred Press refined the rules. Finally, the Ransoori in the history of my world were figuratively coming to life with the occasional psionic item found in treasure hoards and and the occasional player who was interested in psionics.

In my setting, the Ransoori were overthrown some 800 years before the game's current timeline by a slave revolt that grew into a full scale revolution. One of the ideas I had was that new magic was created to combat the psionic overlords and their mental powers. This is where Paizo comes in. With Occult Adventures, I can actually have this magic at my hand now. The psychic magic dovetails perfectly into the history of my realm as the arcane means which helped bring the Ransoori down. Everything fits into my setting's history now, with new magic and great psionic rules. AND with the recent release of Dreamscarred Press' "The Seventh Path" introducing a necromantic psionic path into the mix, it cements the "psionic necromancers" concept of the past perfectly into my world's setting. My game is taking a direction I've wanted it to go for a long time now and I couldn't be more excited. And I'm finally getting a chance to use the "Mindshadows" book by Green Ronin.

Now, after all this text I just wanted to say thank you to the designers, dreamers, and playtesters who put Ultimate Psionics and Occult Adventures together. After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.

Thanks again!

DMC


8 people marked this as a favorite.

Since you can't tag someone here like you can on Facebook, I'm going to post this in two threads so that people from both companies will be sure to see it.

In 1991 I began to create my homebrew campaign world. In its historical backstory, the realm was once conquered and held in tyranny by a race of people called the Ransoori, who were psionic and as well as magic users who were great and powerful necromancers. The primary continent in the setting was under their rule for nearly a thousand years. They were largely just part of the background, though occasionally someone would want to play psionics (these were the 2e days) and the "official" ruling was they had Ransoori blood in their heritage.

3e came along with new psionic rules that I liked much better, and soon incorporated them into the game when we made the switch to that edition. We kept them when things went to 3.5 and continued using them when Dreamscarred Press refined the rules. Finally, the Ransoori in the history of my world were figuratively coming to life with the occasional psionic item found in treasure hoards and and the occasional player who was interested in psionics.

In my setting, the Ransoori were overthrown some 800 years before the game's current timeline by a slave revolt that grew into a full scale revolution. One of the ideas I had was that new magic was created to combat the psionic overlords and their mental powers. This is where Paizo comes in. With Occult Adventures, I can actually have this magic at my hand now. The psychic magic dovetails perfectly into the history of my realm as the arcane means which helped bring the Ransoori down. Everything fits into my setting's history now, with new magic and great psionic rules. AND with the recent release of Dreamscarred Press' "The Seventh Path" introducing a necromantic psionic path into the mix, it cements the "psionic necromancers" concept of the past perfectly into my world's setting. My game is taking a direction I've wanted it to go for a long time now and I couldn't be more excited. And I'm finally getting a chance to use the "Mindshadows" book by Green Ronin.

Now, after all this text I just wanted to say thank you to the designers, dreamers, and playtesters who put Ultimate Psionics and Occult Adventures together. After 24 years of playing in my homebrew world, these products have brought everything together in a way that I was never able to do before, but had always envisioned. My games will only get better with these products.

Thanks again!

DMC


1 person marked this as a favorite.

I'm probably the only one who doesn't see this as a good thing.


2 people marked this as a favorite.

Ooh! Ooh! And Nehi Peach and Nehi Grape!


1 person marked this as a favorite.

I forgot one I really like; Jarrito's Lime.


1 person marked this as a favorite.

I've had lower back surgery in 2004 and was in a major car wreck in 2005. The auto accident resulted in my left leg being broken in two places and having a steel rod and a plate with 4 screws placed inside to help the bone knit. I know my weight contributes to it, but I have constant back and leg pain now and have to take Norco almost daily to offset it. I'm disabled and draw a minuscule disability check. Sometimes getting out of bed or up from a chair is so painful it takes a couple of attempts. Oh, and I also have occasional migraines.


2 people marked this as a favorite.

I can't find it here anymore, but Jones' Green Apple soda was a big fave of the game group for awhile.


1 person marked this as a favorite.
Pan wrote:

Cal I got at least a dozen cans of Dew in my fridge from a party I threw a few months ago. I dont touch the stuff wish I could pass it along. None of my regular guests drink it either. Probably eat through the can before they get drank.

Minor rant time, anyone notice places going to these new fancy touch screen soda fountains? Its like 77 flavors that all come out of the same spigot. So everytime you get a drink its "cherry vanilla diet grape (your pick here) very gross and annoying.

Too bad you can't ship it to me! LOL

Some of the restaurants around here took those machines out because people took way too long deciding what flavors to use and resulting in really, really long lines of frustrated customers.


1 person marked this as a favorite.

Mt. Dew. I'll drink nearly any soda offered, even diet soda to be polite. But when I purchase one, it's always Mt. Dew. I occasionally deviate to one of the variant MD flavors, but always come back to the first one.


1 person marked this as a favorite.

I have about 80% of all the Dragon Magazines and all the dark brown cover "generic" 3.5 books and splatbooks. Everything else is sort of hit and miss.


2 people marked this as a favorite.

I'd love to collect more than I do. However, I also like keeping my power turned on and my rent paid.


1 person marked this as a favorite.

What a slick topic!


1 person marked this as a favorite.

Stories like these boggle my mind. I've never had the need or even the urge to ban someone from my games. Lucky, I guess.


4 people marked this as a favorite.

12. 101 ways to argue about optimization vs non-optimization and not say anything new or constructive.


6 people marked this as a favorite.
captain yesterday wrote:
I tried to get my wife and kids to optimize a bit more, she just narrowed her eyes and asked (clearly irritated) "do you want us to play or not?" Needless to say the next time she made a witch and put that 10 in dexterity I kept my mouth shut:-)

You have learned much.


3 people marked this as a favorite.
BigDTBone wrote:
DrDeth wrote:
Kryzbyn wrote:

1) I've learned to optimize, mostly because the guys in my group do so, and do so well. So, in order to feel helpful, I do so as well. I can go with the flow, no big. Luckily, most of them are also good DMs, so there's plenty of story to be had as well.

2) We often ask the question "Why would these characters ask your character to join them?" to ill thought out characters.
Adventuring is no joke, so why would people take obvious liabilities with them into danger, if there were no story reason (like being paid to escort someone, etc.) to do so?

I have never seen a PC character that was "an obvious liability". So what if my PC isn't DPR maximized?

And parties all the time get stuck with dudes that steal or lay back or hide or spotlight hog......

I've definitely seen that PC. When you spend 2/3 of every combat saving that guy's bacon; he's a liability.

Tried to do both tower shield fighting and two-weapon fighting.

Would switch up between them both in combat and in feat choices. Was a paladin; so feats weren't exactly a commodity. 12 STR (was ALWAYS heavy encumbered, my oracle actually learned ant haul just for him and then he started carrying more crap and was still heavy encumbered) 10 CON, 12 CHA.

Then he would also intentionally blow charging lanes, jack up flanks (he said that sneak attack was dishonorable, so not only would he not flank but he would actively PREVENT flanks), and get caught in AOEs. Then we would spend the rest of combat healing him or moving him.

Sound more like a player problem that PC. The guy just didn't seem to get it.


4 people marked this as a favorite.
RDM42 wrote:
Again, just because a character is not optimized to the nines, does not make them a liability ...

I believe it's more important for the player to be optimized than the character.


1 person marked this as a favorite.

55. A bunch of murder hobos.


2 people marked this as a favorite.
Randarak wrote:

I love what others call fluff. The time and effort to create such an extensive background to the adventuring world at large appeals to what remains of my sense of wonder. And sometimes, knowing some of those fluffy bits of info help to discover what's going on in an adventure or AP.

Not to mention, what GM running a homebrew doesn't appreciate the occasional "Wow" or "That's so cool" to the fluff filled details that they took such time and effort to create?

As a homebrewer, I couldn't have said it better myself.


1 person marked this as a favorite.

Class disparities, OP vs UP, etc are all non issues for us.


9 people marked this as a favorite.

Ya know, there are a few of the problems that get constant thread chatter that occur at my table-late players, not having your next spell readied, having to look up an oft-used rule-but ya know what? We're friends. We overlook these things and have fun instead of griping about them.


1 person marked this as a favorite.

"Hey, have you heard about the new cemetery?"

"Yeah, people are dying to get in there."


1 person marked this as a favorite.
BigDTBone wrote:
Hmmm, archetypes for PrCs. Interesting!

No! Don't do it! It'd be like dividing by zero or putting a bag of holding in a portable hole! Horrible things!

:)


1 person marked this as a favorite.
DrDeth wrote:
Manwolf wrote:
Confession: So far I really haven't gotten into archetypes. I still like base classes better.
Archetypes replaced those incredibly broken PrC's, which was a great way to go. I knew high level PC's in 3.5 with six PrCs, mostly dips.

Or played by dips.....?


1 person marked this as a favorite.

She was the resident assistant in the dorm where a girl I was interested in lived. I called her and got the girl's number. 4 months later I was dating her, instead.

We've been married 25 years now, but have lived apart for 9. It's a weird relationship, but it works for us.


1 person marked this as a favorite.

I didn't read the Hobbit or the LotR until after I began gaming, but I read the Elric Saga and Shannara, as well as Robert E. Howard and Edgar Rice Burroughs so those were what came to mind as I was first getting into the game back in 1985.


1 person marked this as a favorite.

My wife and I have been married 25 years, but have lived apart 9 years. We still love and care for each other; it's a weird relationship, but it seems to work out.


2 people marked this as a favorite.

I've told this story before, but it fits the stinky gamer trope. I was at a bookstore back in the 3.5 days looking over a book with my son (he was about 10 at the time). These two guys walk up and began talking about D&D, then inquired if I had any spaces in my group. I looked around and my son had disappeared, leaving me to deal with a guy with lice visibly crawling in his beard and a guy who smelled like rotten meat. I diplomatically told them my group had all the people I could handle and then found my son and gave him noogies for running off and leaving me.


3 people marked this as a favorite.

My guys know I'd laugh and laugh. Then kill all their characters.


1 person marked this as a favorite.

Hasn't this poor dead horse been beaten enough?


1 person marked this as a favorite.

There are hostas growing in my backyard. I didn't plant them, they just came up. I feel like I'm being held.....HOSTAge.


2 people marked this as a favorite.

Brontosaurus is once again recognized as an official genus. I dig that.


1 person marked this as a favorite.

I actually liked the Ben Affleck "Daredevil" movie.


2 people marked this as a favorite.

They can have my Taco Bell food when they pry it from my cold, dead jaws.


1 person marked this as a favorite.

What a cold and sad thing.


1 person marked this as a favorite.

I shun those who don't play PF and only comment to b$@^& about it.


1 person marked this as a favorite.

I'm a semi-spontaneous GM. I have a few notes with encounters and treasure in them and the rest I just leave up to the players. I've learned long ago that you can have Options A,B, and C, but they will always choose Q.


1 person marked this as a favorite.

In high school (30+ years ago) this one guy had a tiny, tiny car that a bunch of us picked up, loaded into the back of a pickup truck, and drove across town and unloaded it at his house. He never knew who did it or how his car got home w/out him.


1 person marked this as a favorite.

I shun the use of the word "stealth" as a verb.


2 people marked this as a favorite.

I think it's a fine book I wasted money on because my players have no interest in it at all.


1 person marked this as a favorite.
Randarak wrote:
bookrat wrote:
Which ones have you never seen?

Well, let's see, just for some examples of arguments/controversies/concepts that I never really experienced or knew about:

Martial characters are weak.
That ANY class is broken.
Player's being outraged by not being able to play a particular character in the GM's game.
DPR=I never played with anybody that took the time to calculate it
People not using experience points
The sheer, unadulterated venom towards paladins
The so-called Stormwind fallacy

Like you, these things never came up in any game conversation I ever had before coming to the forums. I'd never heard of some of these controversies before.


1 person marked this as a favorite.
Tormsskull wrote:

If you're looking to speed game play up, I'd have to throw in a recommendation for 5th edition D&D not using a battle map. Theater of the mind combat took a little while for my group to get used to, but we now regularly get through 3-4 times as much content per session than we did with Pathfinder.

I cut my teeth in the 80s on theater of the mind, and to this day we prefer it over using a battle mat.


1 person marked this as a favorite.
captain yesterday wrote:
Blossom however was awesome!

Shun shun shun!


5 people marked this as a favorite.

Runs about in futility, waving his arms and shunning willy nilly.


5 people marked this as a favorite.

Wistfully remembers a thread about shunning.


1 person marked this as a favorite.

I can't stand the Sammy Hagar years of Van Halen.


1 person marked this as a favorite.

I'm not as prolific a writer when it comes to putting together encounters and adventures as I used to be, but I still go from a simple idea to three more slightly less complicated to six "HOLY CRAP which do I use next?" games. Then I go through a phase where I couldn't write Orc and Pie w/out help.

I recently had an idea for a game involving "red pearls". What started as a simple "Here, keep these safe for me for a week and I'll pay you 1,000 gold to the now named "Sanguine Pearls" to being an important part of the religious rituals of a tribe of Ettercaps. Then they evolved into a cursed item that if whoever holds them becomes compelled to return to them to the temple or slowly transform into an Ettercap himself. This in turn led to an idea that I've wanted to explore for a long time (a psionic setting based on Green Ronin's old Mindshadows setting). This in turn led to the possibility of the players discovering a portal to a savage inner world populated by Stone Age cultures and dinosaurs. After cleaning up the notes, I realized that a jumble of ideas that loosely hung together has turned into a 3 or 4 adventure campaign arc.

Just enjoy the creative output, no matter how convoluted and expansive it gets. Your own notes can be the best source to mine for more information later.

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