327b. At a funeral for an npc villain the pcs have just killed. He gives a short, but heartfelt eulogy before casting True Resurrection on his fallen friend, who suddenly sits up in his coffin, high fives his buddy, and then they both look directly at the scryer and laugh and laugh and laugh and....
There multitudes of other prehistoric life to flavor my campaigns with, which is what I've chosen to do. Elephants have been replaced with mastodons, deinotheres, pygmy mammoths, and the four tusked Stegotetrabelodon. Deep deserts are populated by mammal-like reptiles such as dinocephalians, pareisaurs, and gorgonopsids. Most big cat species are saber cats of one type or another. Some nations use the giant rhinoceros relative Indricotherium as war beasts, with howdahs full of archers and specially trained wand users that rain down death on their enemies.
Savannah creatures are replaced with similar mammals from earlier time periods, and the standard gnome and halfling mounts are the small early horse ancestor Mesohippus. Swampy lowlands are where Arsinoitheres and Uintatheres can be found. Land dwelling crocodilians can be found in ancient forests and are just as dangerous as their aquatic cousins.
The oceans team with mosasaurs, ammonites, megalodons, and giant pliosaurs. The deepest swamps and unexplored forests hold giant amphibians of ages past and immense insects and other arthropods. There are just so many creatures that game designers either overlook or pay only passing attention to. I use my love of paleontology to populate and give a slightly different, but vaguely familiar (in some instances) feel to the world.
I have been fortunate enough to play with all of my players for over 25 years now. Some folks have come and gone for different reasons, but none having any rancor as the reason. Just real life and what not. We're all friends, and after 25+ years we know each other pretty well and our games aren't "I'm the GM (which is me
There are several of my former gamers who I miss greatly at the table. All but a couple of us have stayed in touch over the years, and even though they're unable to participate they give me great ideas for games and story lines.
All in all, I couldn't ask for a better bunch of folks to play with. I hope we make it another 25 years.
Justin Rocket wrote:
*laughs* I've got a spinal injury and take about 22 prescription pills a day to handle the chronic pain. Hallucinations and fun thoughts are like my own personal holo-deck - if Peewee Herman programmmed it.
I used to take Talwin for pain. I remember once laughing for hours because when I blinked I could hear my eyelids clanging shut... lol
We have this weird combo of d20 Call of Cthulhu and Vampire: The Masquerade going on as one of the games I play in, and the game master had the PCs drink some vile concoction in a recent game. He brought a mixture of his own consisting mostly of chocolate balsamic vinegar that we all had to take a sip of. Great props!
No, not looking for medical consultation, merely just hoping that by my example I cause others to look at those of us who have these and other emotional/mental issues in a brighter light. I have medical consultants aplenty with degrees all over their walls, so while I thank everyone for the advice, I was really hoping to start a dialog about how the individual and the public see mental illness.
All I want is the ability to build my own classes using a point system like the custom race builder from Advanced Races. That's it. I'd buy it just for that. In fact, make it a classless system whereby players could design their own characters to suit their whims. 2e's Skills and Powers was a great idea, but poorly executed.
I'd love to see a Genius Guide for expanded skill uses. Give skillmonkeys something to do that can't be duplicated by existing spells.A wordcasting book would also be a welcome addition.
Rite Publishing did something like this with 101 New Skill Uses . Not that SGG wouldn't do a great job, mind you.
What about using a point system, like the Spellpoint system Super Genius Games put out a few months back? It allows the use of the same spells at increasing difficulties in some cases, and maneuvers could be done this way, for example. It's a versatile, flexible system and one that would work well with PoW, I think.
My 2 cents.