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I enjoy the story telling and world building. I do homebrew campaigns only, and along with the help of my players we build wonderful, imaginative worlds.
I don't always care for the game prep, as I've been the GM/DM for 95% of the time for 30 years now, but it turns out to be worth it if my players have a good time and look forward to the next session. Sure, I'd love to be a player much more often, but as long as we keep having fun I'll keep doing what I'm doing.
"Curses! Foiled again!", he babbled.
I have to say the two FLGS' I frequent are nothing like this. The owners and staff are right there for the customers as soon as they walk in the door. The other two that I know of but haven't visited have the same level of customer service from what I've been told by friends who patronize them. I guess we just got lucky in that department.
Freehold, you know about Star Trek: Phase II and Star Continues, right? I am very curious about your opinion, and will provide links if necessary. :)
I'm a huge fan of Star Trek Continues, but Phase II hasn't really lived up to its reputation. They'll throw continuity out an airlock in favor of what they hope will be a good story (I won't spoil anything in case someone is interested in watching it). But ST:C is far and away my favorite, despite the guy play Spock. He does a good job, but his voice grates on my every nerve.
I feel your pain, M.D. I love playing dungeon crawls. That's how I started out and would love to play in one again. My players aren't fond of them, however. I've also been the primary DM/GM for 30 years now, and get to be a player maybe 4 times a year, though that has picked up a *little* this year.
So shake your fist and rail at the heavens. I'm right there with you in solidarity.
I "resurrected" the Glassteel spell for my PF games. There's a nation that awards glassteel weapons to its elite warriors. They don't have any special qualities save their rareness and the honor they bestow upon the bearer.
Ya know, it just occurred to me they should at least be masterwork weapons so the user could have them enchanted if he/she wanted to. Sometimes my thought processes run pretty slowly.
I have a "core" group of three who make nearly every game. The others have a 2+ hour drive to get here, and another two have young kids they are very involved with on the weekends with their own activities. So if anyone but the core three makes it all it's a good thing. If they can't, I always try to have either a side adventure for those three or I tone down the one I had prepared for a larger group. Turns out I'm also the only one in the group who ever GMs that can do this, it seems. We've had our Call of Cthulhu game cancelled numerous times by another GM in our group because one person couldn't make it. We play that particular campaign maybe 4 times a year at the most, and if it gets cancelled because one player can't make it it's very frustrating. And again, THIS guy can miss a a game or two and I can run w/out him.
Maybe this is my superpower - running successful games with an inconsistent number of players.
The only PF game I get to actually be a player in was cancelled this weekend by the GM because I had to go out of town. I emailed my cleric character sheet to one of the other players so they'd have healing and such, and the rest of the players were on board with it, but he insists that EVERY player in this campaign be present or he won't run. Yet when I run games he's a consistent flake out on games.
Just griping at the double standard going on.
The English rights to Mach GoGoGo were acquired by syndicator Trans-Lux, and Speed Racer premiered on American television in the fall of 1967. In the series, Speed’s full name was Go Mifune, in homage to Japanese film star Toshiro Mifune. His name, Americanized, became Speed Racer. His adventures centered on his powerful Mach 5 car, his girlfriend Trixie, Pops Racer (his father), his little brother Spritle (with his pet chimp Chim-Chim), and his mysterious older brother, Racer X.
For American consumption, major editing and dubbing efforts were undertaken by producer Peter Fernandez, who also provided the voices of many of the characters, most notably Racer X and Speed Racer himself. Fernandez was also responsible for a rearrangement of the theme song's melody, written by Nobuyoshi Koshibe, and subsequently wrote its English lyrics. The theme was performed in the opening and closing titles (uncredited) by Danny Davis and the Nashville Brass.
I just remembered that when I first began playing D&D back in 1985 there was a woman who played in our group. She was an awesome player...until her sorority made her quit gaming. I'm serious. She came to us in tears at our Saturday morning session and handed the DM her character sheet and explained what was happening. We never saw her again.
For years I had women in my gaming group, then time and life separated a lot of us for awhile. My wife quit playing in 2000 after a decade long campaign ended and the other couple in the group divorced. At one time I had more women than guys in the group.
But in the last several years (too many) it's been only guys. It's only been in the last 4 years or so that I've had women rejoin the group. They're all long time gamers and only get to play occasionally due to work and personal constraints (and one moved home then had to move away again to look for work), so I'm down to 4 women in the group who only play very rarely. It's a shame, too. They're usually the best roleplayers. And they've always been treated with respect and can give as well as they get from the guys, so the jokes and jibes are pretty much equal on both sides. One of my guys is pretty misogynistic, but he restrains himself when we have women players.
On a related note, I once knew of an all woman group back in the 2e days. There were about 6 people in the group and they were the most bloodthirsty bunch of cutthroats I'd ever seen. They'd attack and kill EVERYthing they came across if they got the notion to. They scared me... lol
My biggest art disappointment comes not from a 3PP but from the Ultimate Equipment book. Some of that stuff is just pure crap on paper. Some of the Bestiary art is a huge disappointment, too. I mean, how hard is it to look up a pic of a Moa on the internet and just draw one similarly to it rather than make it look like a bloody Cassowary? Lazy, I tell you.
I subscribed to the PoW:Expanded series when they first announced it, but I purchased the subscription from another online retailer. Does that mean I have to wait for it to become available from that retailer before I can download the finished product?
It occurred to me tonight that the absolute best thing that has ever happened at my table has been the formation of friendships that have lasted more than 30 years in some cases. I met people I would never have met otherwise and even though some don't play anymore we're still close friends, getting together at least once a year for an annual Christmas party to celebrate the season and the camaraderie we've developed over the decades. So yeah, that's the best thing ever.
I can honestly say that in the 30 years I've been gaming I've actually lost less than a dozen dice. Now I've bought and traded or given away sets to friends, but seldom lost any. I'm almost obsessive about my dice and have two "super sets", one a small wooden chest made up of complete, matching sets and a large glass candy jar made up of incomplete and individual dice that aren't part of any sets that I've acquired over the years, many from friends who were getting out of the game. The most recent estimate of how many dice I have is roughly 500 individual dice.