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Diver

DungeonmasterCal's page

3,078 posts (3,102 including aliases). 10 reviews. 3 lists. 1 wishlist. 8 aliases.


1 to 50 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

My game has been so laid back the last few years that we probably wouldn't be able to play with most other folks. Most of the time the LONG TIME veteran players still wait until they cast the spell to look up summoned creatures or even wait until it's their turn to look up the spell they want to cast or the power they want to use. Yeah, it's frustrating, but in our case it's not worth the trouble to point out. Now when I'm actually being a player in someone else's game (which almost never happens because I'm always the GM) I do my best to be ready when it's my turn. And I print off several different summoned creatures to keep with my character sheet just in case I need to refer to something.


2 people marked this as a favorite.
Kajehase wrote:
Continuing with near-death scrapes of Swedish kings: After the Battle of Narva, when king Karl XII went to change into something presumably less blood and gunpowder smelling, it was discovered that a bullet had hit him during the battle, but had been stopped by his cravatte.

So that's why Fred from the Scooby Doo cartoons wears one...


1 person marked this as a favorite.
TarkXT wrote:

You see you forgot the #1 rule of every Star Trek ever: The reason you can't solve this problem with a teleporter is because *insert nonsensical sciency stuff here*.

Player: "Well we'll just pop a hole in the cave and beam them out."

GM: "Sure, but as your science officer will tell you the cavern is made out of unstable stewartanium isotope number 43. A mineral that detonates into an atomic explosion when hit with a high energy beam like a phaser."

LOL I could've done that, and nearly did. But they clearly out-witted me and I wasn't going to take it away from them. Besides, we were more in the mood for food at the time, I think.. lol


2 people marked this as a favorite.

Fairness, objectivity, intelligence, and creativity.


5 people marked this as a favorite.
Usual Suspect wrote:
183. Put on a belt that somebody has told them is magical, then immediately check their bust size to make sure nothing changed.

When I first began playing D&D back in the 1e days, my 18 CHA Antipaladin put on a belt that changed him to a woman. My DM, who was a classic male chauvinist pig, thought this would make me angry. I laughed and said, "Cool. Hot evil women always get their way." He was disappointed and changed me back.


6 people marked this as a favorite.

He lived long and prospered. He will be missed.


1 person marked this as a favorite.

He lived long and prospered.


2 people marked this as a favorite.

I get tired of the "This is too powerful this is too weak threads" and the dire warnings of class, spell, feat, ability, etc bloat threads.


2 people marked this as a favorite.

In a 1e game my Antipaladin had a prisoner turned into a daisy and then plucked the petals in a game of "She loves me, she loves me not".


1 person marked this as a favorite.

I used to DM a group called "The Committee for Public Safety".


1 person marked this as a favorite.

If we banned humor there'd be no quotes like "I was bitten by a radioactive Jesus. That's why I'm the cleric."


1 person marked this as a favorite.

If it weren't for the humor on the part of the player/PC I think it would be pretty dull. Humor has its place, as does a more serious tone.


5 people marked this as a favorite.
DM Under The Bridge wrote:
Adventurer thinks about it, and pulls the lever.

They seldom think about it. They just pull the lever.


5 people marked this as a favorite.
Rynjin wrote:
The main gripe about magic items is that your character needs to be decked out like Mr. T to challenge CR appropriate enemies.

This.


2 people marked this as a favorite.

This thread makes me happy. Growing up, Styx was my favorite band.


1 person marked this as a favorite.

Slayer is the way to go, IMO. And the Stygian archetype is mighty cool. If you don't have access to the Advanced Class Guide, you can find all the information here:

Slayer

Archetypes here:

Slayer Archetypes


3 people marked this as a favorite.

The only time I ever saw Styx in concert was this tour. Man, I'm old.


2 people marked this as a favorite.

The seeds of the sandbox tree explode and and can reach speeds of 150 mph over a distance of about 120 feet.


1 person marked this as a favorite.

Tigers, though their skulls are slightly smaller than a lion's, have the largest cranial capacity of any of the big cats.


1 person marked this as a favorite.
Freehold DM wrote:
Ambrosia Slaad wrote:
Randarak wrote:
The liver is the only human internal organ capable of natural regeneration of lost tissue; as little as 25% of a liver can regenerate into a whole liver.
I wish I'd had this excuse as a kid for why the fried liver & onions on my dinner plate never seemed to disappear.
Why parents insist on feeding their children liver and onions, I will never know....

I LOVE liver and onions. Always have!


10 people marked this as a favorite.

There is a lot of absolutely unnecessary hostility in some of the responses. Please, either dial it back a bit or just don't say anything at all.


2 people marked this as a favorite.

Thanks, guys. Publishing is something that I really have no interest in, but I'll try to start compiling all the best of what I and my players have created over the years. It's not all me; it's always been a collaborative effort.


1 person marked this as a favorite.

I love that city public works has fixed the water leaking from underneath my street for the first time this year and that my water is turned back on. (I've lived on this street 11 years and that leak has never fully been fixed. They'll be back).


1 person marked this as a favorite.

I'm not able to work so I have all the time in the world to do that. After all these years of playing (nearly 30) world building just isn't as much fun as it used to be. Now I only build what is necessary for the immediate story arcs.

EDIT: I suppose that's not entirely true. I enjoy it sometimes. I think about the setting and world all the time, but it's the sitting down and physically writing my notes and things that I no longer enjoy. That's not as easy for me to do as it once was. Fortunately the homebrew world has been around for 25 years and most of it has been created. However, very little of it is written down. I just draw on things from memory.


1 person marked this as a favorite.

I think we're going to play this afternoon if everyone can make it. That, or watch Blazing Saddles and eat tons of bad food. No Superbowl fans here.


3 people marked this as a favorite.

My son, around 3, was walking around the house talking softly to himself. My friend asked what he was doing and he replied, "Don't bother me. I'm doing rapid calculations.".


1 person marked this as a favorite.

And now I've got nothing to do. Guess I'll look for some cheese to go with this whine.


1 person marked this as a favorite.

This version of the Witch class seems to be more like the traditional Witch in folklore and literature. Has anyone played a Hedge Witch in their game? How did it play out? Was it weak, overpowered, or somewhere in between? I want to add it to my list of 3PP options for my players but would like some info first. Thanks in advance.


1 person marked this as a favorite.

I liked Incarnum, but it never made it into any of my games. My players had no interest in it, and to be honest it seemed kind of clunky and a problem to use. The Akashic Mysteries take on it really appeal to me, and that's why I asked the question I did. I definitely plan to include the new material in my games.


1 person marked this as a favorite.

I love DSP's products and use them in my games. I'm not trying to start a flame fight or anything, but I'm just not seeing what makes the Vizier a class that can stand alongside others on a equal or near equal footing. Offensively it doesn't seem that great, so what am I missing?


4 people marked this as a favorite.

Just the concept of my actually being able to play and not GM excites me. It's not going to happen, but it's nice to daydream about.


1 person marked this as a favorite.
Mark Hoover wrote:
Y'know what I never understood? Treasure. It's one of the prime reasons for being a murderhobo, but why does ANY monster ever have it? Where do kobolds, bugbears, and fire giants spend all of their treasure? For that matter, when they're not spending it why is it sitting around in chests in their living room?

I'm about to dial back the amount of treasure, both monetary and magic, in my games. They've got tons of gold already and have come to expect magic weapons or stat boosting items every game. I realize I'm largely to blame for this, but they don't appreciate anything else I add to a hoard. They can start using the gold they have to have things made (you can't just buy magic items in "ye old shoppe" in my campaigns). I may actually lose a long time player over this, but if I'm not having any fun it's time to change things.


1 person marked this as a favorite.

One of my pet peeves concerns two of my players. They are the absolute kings of over thinking things. Fortunately, we run a pretty laid back game with players who've been together 2 decades or more, but one adventure where it took over an hour to decide on a plan of action to see what was on the other side of the door prompted me to have it opened by NPC they were planning on surprising. He got the drop on them because they weren't ready and darn near wiped the floor with them. They still haven't learned.


1 person marked this as a favorite.

I give my players free "basic" adventuring gear, such as backpacks, blankets, cooking gear, and the like.


1 person marked this as a favorite.

6. The players are from a wild and dangerous frontier where living on the edge is a daily fact of life. They each get one free rank in Survival.


1 person marked this as a favorite.

I'm the world's worst at buffing. I always forget to do it before a fight.


1 person marked this as a favorite.
Mark Hoover wrote:
345. A bad case of Disco Fever leads to the Harlem Shake and suddenly its a Ballroom Blitz

Suddenly, Mt. Dew sprays from DMCal's face and covers his keyboard.


19 people marked this as a favorite.

My son, around 12 or so, told me he loved me but he didn't know if was love or Stockholm Syndrome.


5 people marked this as a favorite.

I take a creature's movement speed and divide by 5 to get a modifier for a d20 roll. Opposed rolls are then used to resolve chases.


5 people marked this as a favorite.

145. Will stand toe to toe with a lich, dragon, or demi-god in combat but will run like rabbits at the sight of a rust monster.


1 person marked this as a favorite.

Downloaded and skimmed through. This looks like so much fun.


1 person marked this as a favorite.
David M Mallon wrote:
Lesson: never name your NPCs things that are homophonic or easily rhymable with everyday words and phrases.

Or something that can be twisted into something that sounds dirty.


2 people marked this as a favorite.

I love that my son's band released their first indie cd yesterday.


1 person marked this as a favorite.

I thought this was going to be a thread about posting selfies.


1 person marked this as a favorite.

I've always thought the 3.x poison DCs were laughable. I miss Save or Die poisons.


1 person marked this as a favorite.

My love for Edgar Rice Burroughs' "Pellucidar" series of pulp sci-fi from the early 20th century has had me wanting to run a hollow world game for years; decades, even. I could just never get the right ideas to gel. I don't want to use dinosaurs (imo they've been over used) so it finally hit me that this would be the perfect place to drop mutated creatures, aberrations, and magical beasts instead. So one night while just sitting and listening to music it all seemed to fall in place. And for over 20 years I've been monkeying with the place of origin for a race of psionic humans who once conquered most of my homebrew setting. I love it when an plan comes together. I'm not too worried about the science or the magic that makes the hollow world possible. It just "is".


1 person marked this as a favorite.

Ok, so let's say you're standing at sea level and looking at the horizon. It begins about 3 miles away as the Earth's curve becomes noticeable.

So, inside a hollow version of earth, let's say with an interior diameter of approximately 7,000 miles (assuming a 500 mile thick crust on either side), at what distance would the upward curve of the "horizon" begin? Let me just say for the record I'm no damned good with math beyond simple adding and subtraction. I could be bloody well wrong but I imagine the ground looking relatively flat for many, many miles before the upward curve noticeably begins.

The reason I ask is I'm going to be running some adventures in my homebrew that take place in its hollow interior. Think Burroughs' Pellucidar, but with magical beasts and aberrations instead of dinosaurs.

Thanks in advance.


1 person marked this as a favorite.
Haladir wrote:

These days, I build characters specifically for the campaign I'm going to play in (or will run as NPCs in games I'm running.)

I find theorycrafting really boring, to tell the truth. I build my own PCs organically, reacting to the events of the campaign. I rarely plan more than a level or two ahead.

I'm the GM 90% of the time and therefore almost never get to build a PC for myself. But when I do I do much the same as you.


6 people marked this as a favorite.

"Deep Magic" from Kobold Press and "Ultimate Psionics" from Dreamscarred Press.


1 person marked this as a favorite.

Congratulations, guys!

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