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I found some EARLY 1e modules in mint condition that I didn't even know I had. A lot of this stuff came from a friend who would prowl flea markets and think, "Cal would like this" and then by it. I've never used the vast bulk of it. I even have a small box of pewter miniatures that have never been painted and are still in the foam holding material. Hell, they may be actual lead.
robert best 549 wrote:
I wasn't going to allow her as a PC race, but as an NPC (if I ever used her at all. I saw HM recently and it just sparked the idea). The idea was that the PCs had to step in when the people summoning the Taarakian failed to successfully do so, for whatever reason. Perhaps there are no more reincarnation phases, or maybe she gets bad cell reception. Or she's through being cool. Of find out where she is and let her know she's needed. Or something. But the PCs have to be the ones to take her job and save the day.
Let me start by saying I, nor is anyone else commenting here, a "whiner". But hopefully the community of depression victims on the boards can find help from each other (I get inspiration from folks here) and inform others what we go through.
Now, having said that, I've finally managed to pull myself out of bed after 3 days. I made Kool-Aid. Before that it was water and cheese sandwiches because I just couldn't bring myself to make the effort. This is the longest stretch I've been awake since Saturday. Maybe I'm coming out of the pit for awhile. I might even put bread on the sandwich next!
Tin Foil Yamakah wrote:
Do yourself and your loved ones a favor seek help. There is no shame in seeing a psychiatrist. I did and now I feel a whole lot better. Good luck to you
I've been seeing therapists for 6 years now. While not a perfect panacea, I think I'm a bit better off for it. I also take a battery of meds which help, but usually just barely.
I do what I can to keep myself occupied, but it's often very hard. I have a hard time concentrating now so reading or game planning can be really difficult. I have a friend who writes and records his own music and I've been helping with the mixing on that, so that gives me something to do for the moment.
Thanks for the encouragement and advice, everyone!
I've been playing with most of my group since 1986. Players miss games for various reasons, games get cancelled, rescheduled, cut short, players change characters mid-campaign, etc. We're in it for the fellowship and laughs. The merest mention of a "contract" would shut this party down like a firehose to a candle. Not to mention the MMA fighter in the crew would beat me up in an alley somewhere.
Derek Vande Brake wrote:
In most cases they were there as support characters, offering healing, advice, or an extra sword arm if things turned sour. I was always careful to let the actual players shine brighter than my DMPC, though I did reward him alongside the others at the end of the adventure. My one main rule was I wouldn't take any of the magic items I'd placed in the dungeons unless they were unwanted by the rest of the party, and I tried to never place those kinds around.
I used to play a paladin in a mostly good party that was always making pretty poor decisions regarding the types of people they would associate with and it was his job to keep them on track and focused on the adventures. He was my way of giving them clues and such, and for the most part they never seemed to catch on to that.. LOL.
Another was a very early 1e all evil campaign in which I ran my Anti-Paladin as the DMPC. His role was overseer to a bunch of aspiring clerics and warriors for Set (the evil deity in our games) and to make sure they toed the line and punish them for their failures. And I never held back with the punishments, even killing one player's character in front of the others to make a point.
Those are the two best examples that come to mind.
Seeing the look on a player's face at the end of a year long story arc when an old lover she had spurned who had sacrificed his life for her in the past returned to offer his love again. Her shock at learning he'd allowed himself to be turned into a wight to live and love her forever, never giving up his attempts to sway her to be together with him brought her to tears. Then she realized he meant for her to stay joined in unholy matrimony and had to kill him herself when the rest of the players became trapped in another room unable to help her.
Barry White records and a bottle of Night Train.
Seriously, though, off camera. One of my guys wanted me to really go into detail about a night his character was having with a prostitute and I finally offered him $20 to go down the street from the FLGS where they hung out on the corner if he needed to know that badly. He shut up about it, then.
I don't find any absurd, though some are poorly conceived or unnecessary in my book. I don't like the chase rules, so I made my own. I don't see a need for both To Hit and AC AND CMB and CMD. There are a great many things players should be able to do without having to take feats for them. And some things should be more skill based than feat based.
The major religion in my homebrew is called the Church of the 10,000 Prophets. This setting is hundreds of years in the past of my original setting, where this evolved into something similar yet quite different. But that's neither here nor there.
The Romans had a god of door hinges. The Egyptians had gods of perfume, sacred oils, and sandals. Everything, no matter how great or minor, had a deity or at least patron overseeing it. I've loosely based my current religious system on the saints of the Catholic Church, and I hope I don't offend any Catholics here or in my circle of friends by doing this. Each saint (though with some overlap) oversees a different aspect of life and faith, though ultimately all answer to God. In my system there is no overseeing One, so the Anointed or Blessed (as they are called) often squabble and war with one another or in factions.
The long and short of it is, I suppose, that you can have as many as you deem necessary to impart both a religious uniqueness to your setting and be able to meet the needs of the PCs and players.
I'd like to take a moment to thank Dreamscarred Press for their great products and the Paizo community in general for the support 3rd party publishers. Also, my fortunes have taken a turn for the better and I'm now able to get my own copy of "Ultimate Psionics". So come on, backorder faery! Hustle up!
Schwartz the Lawless, an antipaladin that was the first character I ever created (my first character was a hand me down). I rolled straight up 18/00 STR and and his height (also rolled randomly) was 7 feet. He had white hair, black glassteel armor, and an in intelligent, evil sword whose name meant "End of the World". After "Spaceballs came out, the name "Schwartz" became the butt of endless jokes, but I named him that because "Schwartz" is from the German word for "black" and I was a big fan of WASP at the time (well, still am, really).
I had many grand, epic adventures in the service of Set, eventually rising to high priest and his hand on our world until eventually ascending to demi-godhood at the end of his run. Sadly, I lost all my old character sheets years ago, so I no longer have him in "physical form". But the memories live on.
This is as though you lifted it directly from the type of game sessions we sometimes have. Not the scenario itself, but the just the sort of things my players would say before I tell them the hound with glittering eyes they are preparing to obliterate is merely an ornate statue. The real hound with glittering eyes is standing behind them.
Let me start by saying math is hard. So I'm not much good at what is "over powered", "under powered", or "juuust right". I'm kind of a intuitive sort of player and DM. And my intuition tells me you've got a really good thing going here. It's a great looking document with a good layout, easy to read descriptions, and some knockout artwork (some professional 3PP's could take a hint from this).
All in all I'll be sneaking bits and pieces of this into my games. Thanks for all your hard work!