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Cintra Bristol wrote:
On the other hand, one of the worst was going with a family to supervise several kids seeing one of those animated dinosaur movies - I think it was "Land Before Time." There's a sequence where the mama dinosaur dies. Maybe half a dozen kids in the theater are crying, or asking their parents repeatedly, "What happened to his mommy?" Crazy people, thinking it's okay to bring little kids to that kind of movie...
When Ash died in the first Pokemon movie there were as many crying adults as there were children.
I like giving players new options (up to a point) and I've always been a psionics fan, at least going back to 2e. They've been a part of my setting for over 20 years. I have a psion telepath in my current game and she (played by a guy, btw) takes the place of the primary spellcaster in most groups. It works out fine for everyone involved.
Having said that, be prepared for this thread to dissolve in a flame war of psionics lovers and haters.
I've been a Lovecraft fan since I first heard of the Mythos in the original 1e Deities and Demigods book. I'm reading his complete collection on my Kindle for the second time, with some stories having been read many times. I also loved the Harry Potter books, and I give them a great amount of credit for getting kids to read when they might not otherwise have done so.
In my group it's never really come up, though no one in my group has a single digit ability score.
Quiche Lisp wrote:
I'd love to use Herolab. Just can't afford it.
Playing a character being sought by bounty hunters in the old Boot Hill Wild West RPG my character, Slim Whitaker, opens his bedroom door only to have some varmint shove a Colt revolver into his face.
"Slim Whitaker", he says, "I've been after you nigh on 6 months now. $5,000 dead, 10,000 alive. I'm not a greedy man." And he pulls the trigger. His gun jams and my character pistol whips him to death with his own gun and escapes to once again ride as the Scourge of the Old West.
For us, the best part of channeling energy was that it hit everyone - a couple of uses goes a long way for five PCs, two cohorts, and an animal companion.
A channel energy burst can be the difference in saving a character or watching him bleed out while you're too far away to help otherwise.
Simon Legrande wrote:
That's something I've always done my best to do. I GM pretty flexibly and can fairly quickly adjust the game around the party.I just pretty firmly believe that it's not always the DM's job to adapt to a poor party composition. Everyone wants to be a barbarian? Fine, but don't expect the dragon to fight on your terms.
I guess that's where you and I differ. I don't expect the party to adhere to any particular array of classes. I'm not going to expect anyone to play a certain role, unless it goes against the my world's makeup (for instance, I don't allow the anthropomorphic races as player character choices). Now, the party might regret not having someone play a healer and they can change that if they wish (introduce a new character, multiclass, etc) but the choice is entirely up to them.
Vive la difference!