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I LOVE Rhapsody of Fire!
My players don't trade out their magic items. They save them if they get a better one, or pay to have an existing one upgraded. I'm kinda proud of 'em for that. Plus it helps there are no magic marts in my campaign world. The magic they have is found in loot piles of BBEGs or other powerful opponents. And even then they're pretty rare.
I collect dice. I have nearly 700 individual dice, divided into two sets. One set is made up of individual dice or incomplete sets, and the other is made up of dice that are in complete sets of certain colors or manufacturers.
I only play Humans.
I can say with nearly 100% certainty I've only actually lost 8 dice. I've given away sets as gifts to people who really like them, but my dice are the only things I'm somewhat OCD about.
I don't allow the "furry races" in my homebrew world.
I altered the official PF Hobgoblins to resemble Klingons. I've done this since I first began playing in 1985.
There are no Half Orcs in my campaign. They are a full race of primitive and savage humanoids.
Dire Elf wrote:
But I hate looking at my character sheet on my tablet. I don't like having to scroll up and down. I have a binder for each of my characters, with the sheets in page protectors. When my characters level up I print a new copy of the sheet because I despise eraser marks and whiteout. A friend created a character sheet in Microsoft Word and I modified it to my taste, so all my characters are printed out on my personal customized sheets. I also have specific dice that I use for each character.
I do, too. I use a binder for my only 2 player characters (I'm the GM 98% of the time) and I hate keeping my character sheet on the computer. I also have a Microsoft Word created character sheet that I customized to my own tastes (I hate the official sheets and I lack the Excel knowledge to use one of those). When I level up, I update the character on the computer then print it out. Maybe there's some mind-sharing going on between us.. lol
My characters and NPCs are on paper. But as a GM or player I use the laptop when I play both roles, in order to quickly look up rules, and in particular spells. Rather than write out the entire spell for my character sheets I can quickly look up the spell and its stats as both player and GM a lot faster than digging through the books. We always play at my house and I have my own little table where I set my things up, so I can keep the lap top handy without it cluttering up the rest of the area.
It's important to keep in mind that niche doesn't mean dying so much as "not the multimillion dollar industry it was at its peak." I think the comparison to model trains is very apt, mostly because model trains, however niche their market, aren't going anywhere, you know?
Well, they do kinda go around in circles or ovals or something. :D
While you can't just walk into any city in my homebrew world and buy any magic item you can think of, I do feel I've given out too much magic to my players in this campaign and they've come to expect like rats that push a button and get a piece of food. When we finish this campaign (probably a year from now as they want to reach level 20) I plan to change that and use the rules PF Unchained.
Dire Elf wrote:
You've got to do what works best for you. But I would like to offer that should you ever want to use minis, when we play around the coffee table the people who are seated closest to it take care of moving things so the other players don't have to get up every time it's their turn. Of course, that only works if you have players who are comfortable with letting someone else handle their minis.
No one has any issues in my group with handling each others' dice or minis. To us that's one of the silliest things imaginable.
As far as a coffee table goes, our set up is 3 couches and a very wide easy chair in a circle in the living room. There's a table for me and my set up, a table for the snacks, and a table for a couple of the other players who bring laptops. I don't think we'd have room for anything else, so that's another reason we don't use the mat. The mat is handy, don't get me wrong, and it certainly has its place in the game. We just haven't found an effective way to use it.
I took two mint condition Planescape box sets plus all the supplements to my favorite FLGS here in my hometown and got $65 for them. A month later I took some mint condition 2e books (extras that I'd acquired from retired gamers over the years) and got $1 apiece for them. I didn't go outside and hurl them across the parking lot.
I used to play regularly at a really large and very nice FLGS about 25 miles from where I live (until my anxiety issues got to the point I had to quit). That's where I saw the Chinese kids break out into a physical fight and get banned from the store. I saw a woman (a gf or wife) of a player come in and knock all his WH40K figures (and those of others) off the table because she was wanting to go out that night with friends and he'd apparently sneaked off to play Warhammer without telling her so she was stuck at home with the kid (who she'd dragged into the store to watch all this), and of course the awkward kids who didn't quite know how to act in public (getting angry over rulings, CRYING over rulings, etc).
But these are just a tiny handful of incidents. My ratio of good experiences far outweigh the bad ones when it comes to FLGS'. Of course, it also depends on the stores themselves and how well they're run, but I've been lucky to have played at a couple of really good stores when I was able to get out more.
Rules vs. flavor
Powerful and flavorful builds
Evil parties vs. noble parties vs. slightly sketchy parties
"Sandbox" (open route, open destination) vs. "railroad" (set route, set destination) vs. "freeway" (open route, set destination)
Silly vs. serious
Whew. That took awhile. I need a Mtn Dew and a Hostess cupcake now.
David M Mallon wrote:
I was the lighting tech for a country band that covered a lot of songs during that time period. It got the point people were requesting the song 5 or more times a night. We finally put up a sign in front of the stage that said we would walk out if the song was asked for me than three times. We did, twice.
Things like this are why I try to be nice to folks in retail - smile at them, wait patiently while they do their job, figure that any problems probably aren't their fault, and generally try to be either forgotten or remembered as a good customer instead of a bad one. ^^
I do the same. It costs nothing to be nice to over worked and under paid retail employees, some of whom go home and cry after particularly stressful days (I know lots of folks in retail still and they've told me this happens).
Michelle A.J. wrote:
I'd love to try new games, or even play some of the older ones we used to play, but my group now only wants to play PF. We OCCASIONALLY dip into d20 Call of Cthulhu, but that's maybe 3 times a year at most. One of my friends (and occasional "guest star" player is a massive board game enthusiast and collector and would love to bring some of his games to play but I'm the only one willing to try them. I don't want to find a new group because of my anxiety issues, but dammit I'd like to play something besides PF once in awhile.
I only get to be a player very rarely, and so I rolled up the party cleric. Her name is Tasmit, which is ancient Assyrian for "She Who Listens". She ended up being the party face until....
....she drew a bad Harrow card and is now permanently deaf. Only a Wish or Miracle spell can heal her. So "She Who Listens" is deaf as a post, with all its attendant penalties to Perception, spellcasting, and communication. She can read lips (a little) thanks to the Linguistics skill. But overall she is never privy to the rest of what the party is saying.
PK the Dragon wrote:
I'm stealing that idea, if you don't mind. Gnolls are one of my favorite races, I've been trying to think of ways to turn them into memorable foes and not "just another war-like monster species". Little things like that are great!
Steal away! I don't mind sharing my ideas as I've borrowed ideas from multiple posters over the years.
Playing Boothill, the wild west game from the back of the 1e DM's Guide. My character was a famous outlaw and had been tracked down by a bounty hunter. The bounty hunter had placed his shotgun against my face and said, "Clem, you're worth 10,000 dollars alive and 5,000 dollars dead. I'm not a greedy man." Then he pulled the trigger and fumbled. The DM ruled the gun jammed and my character yanked it from his hands and beat him to death with his own shotgun.
Yep. I'll cherry pick and customize the various organizations to fit my homebrew then add most if not all of the spells, feats, and magic items to it.
When my son was 9, he dressed as Death. The costume was store bought, but it came with a ragged cloak and hood with black mesh that could be seen through from the inside, so it looked like the hood was empty. He had a scythe and a skull shaped bucket.
The women's dorms at one of the local colleges gave out candy so kids wouldn't have to wander around town and kids usually got a huge haul of candy from there. My son, of his own accord and with no coaching from me, practiced a gliding "walk" to perfect how Death would move down the hallways. When he knocked on the doors, instead of saying trick or treat, he'd simply hold up his skull bucket and when they put in candy he would intone "You have been spared" and then glide to the next door down the hall. We had to empty his bucket three times into the back seat of the car.