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In the only PF game where I'm an actual player (and only about 3 times a year at that) I play the cleric. I chose the class on purpose, not because no one else wanted to play it. I love clerics.
Generally I start my campaigns at level 3, to reflect some experience in the adventuring world and to give the players a slight edge. I did, however, start my current city based campaign at level 1 and most of the players are nearly level 13 now, with everyone committed to going all the way to 20th.
The text for this ability reads:
"You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains to your list each time and adding their spells to the list of those that you can cast."
I'm assuming only a divine caster can cast spells granted by the user of this ability. What do you guys think?
This happened to me at a radio station I once worked at. I worked the over night shift and was reading Lovecraft for the first time and a storm knocked out the power. Every creak and bump and moaning of the wind kept me very, very alert.
I enjoy the silence and darkness. I'm something of a nyctophiliac and love the night and darkness, so it's actually quite relaxing for me. I have LED flashlights at different places in my house, so I just use the cellphone to find and keep one of those handy so that I don't use up cellphone battery lighting the area if necessary.
I suffer from major social anxiety, bipolar depression type 2, and treatment resistant clinical depression. All of this started only a few years ago, and it's made me unable to hold a job (so I draw a gubment check) and do Pathfinder stuff all the time.
I'm ok around my friends (most of the time) but can no longer go to cons or large gatherings. I can manage a concert if I'm so tranked up on Xanax it would stop a rhino, and even going to the movies is hard (usually a lesser dose of Xanax). It helps that at a concert or a movie there is some singular thing to concentrate on, like the band or the movie. But something like a con, with so many people moving about and bumping into me, would send me into either a panic or a rage. There's a small con near my home town in a couple of weeks and I was asked to run a game there, but had to decline. I felt bad turning my friend down but it would really be for the best.
When I finish this current campaign, I'm really thinking about a classic "European" style campaign world. But even now I don't allow anthropomorphic animal races, so I'm already partially there. Of course, it'll be at least another year before this current campaign ends, so I have time to think about it.
I enjoy the story telling and world building. I do homebrew campaigns only, and along with the help of my players we build wonderful, imaginative worlds.
I don't always care for the game prep, as I've been the GM/DM for 95% of the time for 30 years now, but it turns out to be worth it if my players have a good time and look forward to the next session. Sure, I'd love to be a player much more often, but as long as we keep having fun I'll keep doing what I'm doing.
"Curses! Foiled again!", he babbled.
I have to say the two FLGS' I frequent are nothing like this. The owners and staff are right there for the customers as soon as they walk in the door. The other two that I know of but haven't visited have the same level of customer service from what I've been told by friends who patronize them. I guess we just got lucky in that department.
Freehold, you know about Star Trek: Phase II and Star Continues, right? I am very curious about your opinion, and will provide links if necessary. :)
I'm a huge fan of Star Trek Continues, but Phase II hasn't really lived up to its reputation. They'll throw continuity out an airlock in favor of what they hope will be a good story (I won't spoil anything in case someone is interested in watching it). But ST:C is far and away my favorite, despite the guy play Spock. He does a good job, but his voice grates on my every nerve.
I feel your pain, M.D. I love playing dungeon crawls. That's how I started out and would love to play in one again. My players aren't fond of them, however. I've also been the primary DM/GM for 30 years now, and get to be a player maybe 4 times a year, though that has picked up a *little* this year.
So shake your fist and rail at the heavens. I'm right there with you in solidarity.
I "resurrected" the Glassteel spell for my PF games. There's a nation that awards glassteel weapons to its elite warriors. They don't have any special qualities save their rareness and the honor they bestow upon the bearer.
Ya know, it just occurred to me they should at least be masterwork weapons so the user could have them enchanted if he/she wanted to. Sometimes my thought processes run pretty slowly.
I have a "core" group of three who make nearly every game. The others have a 2+ hour drive to get here, and another two have young kids they are very involved with on the weekends with their own activities. So if anyone but the core three makes it all it's a good thing. If they can't, I always try to have either a side adventure for those three or I tone down the one I had prepared for a larger group. Turns out I'm also the only one in the group who ever GMs that can do this, it seems. We've had our Call of Cthulhu game cancelled numerous times by another GM in our group because one person couldn't make it. We play that particular campaign maybe 4 times a year at the most, and if it gets cancelled because one player can't make it it's very frustrating. And again, THIS guy can miss a a game or two and I can run w/out him.
Maybe this is my superpower - running successful games with an inconsistent number of players.
The only PF game I get to actually be a player in was cancelled this weekend by the GM because I had to go out of town. I emailed my cleric character sheet to one of the other players so they'd have healing and such, and the rest of the players were on board with it, but he insists that EVERY player in this campaign be present or he won't run. Yet when I run games he's a consistent flake out on games.
Just griping at the double standard going on.