|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Bassist Joey DeMaio, bassist for the Heavy Metal band Manowar, was born Joseph Eleuthère Hellmann IV, of the Connecticut Hellmanns. He is the sole heir to the Hellmann’s mayonnaise fortune — thus, his stage name, an affectionate moniker bestowed upon him by his mother’s close friend, Truman Capote, in 1978.
Usual Suspect wrote:
I'm pretty sure I would have laughed myself to death. That poor kid.
What made it even funnier was during his moment of silence and our floor-rolling laughter his mom had him take the phone into the kitchen and then explained to him what the statement usually refers to. He came back in the living room and sat very quietly, red faced in embarrassment for a few minutes, but to his credit he got back into the game and recovered his composure.
I have never once in all my 29 years of gaming seen anyone get into a screaming match table pounding, wall hitting, or table flipping. I've seen disagreements and people get a bit heated over something, but stories about the former just boggle my mind.
EDIT: I just remembered a screaming match between some Chinese kids at a local FLGS during a Yu-Gi-Oh game. Cards were flying everywhere.
I may have already posted this, but I can't recall if I have.
My son was 10 at the time and playing along with the grownups. The game had come to the BBEG fight, and it was nearing a pretty exciting end. At that moment his mom calls and I tell him to keep it short because we're at the climax of the game. He answers and says loudly, "Can't talk, Mom. We're climaxing!". He had no idea what the term is usually used for. There was a moment of silence on his part as we collapsed in hysterics.
On a serious side, it introduced me to the Egyptian pantheon of gods and helped foster my current interest in all things ancient Middle East. It boosted my already expansive vocabulary, it taught me the value of teamwork and to question what is good and evil. It also made me weird friends who've been with me for 30 years.
I've not gotten especially lazy, but I've developed some problems that interfere with concentration and memory and it's too frustrating to try and read and remember things now. And not things as complicated as Pathfinder; anything, really.
I'd make it a climb check vs the dragon's CMD.
Using Rite Publishing's "101 New Skill Uses" it would be done thusly:
"Against a larger opponent, you grab
I had a 1e character once say OUT OF CHARACTER a word that would cause instant death. The DM said it didn't matter, that it "transcended realities" and no matter who said the word would die, even if someone in another dimension said it, such as my "alter ego in this universe". I believe that was the last game I ever played with him as DM.
I'd love to see Genius Guides to Force Magic and Sonic Magic, two energies that seem overlooked by a lot of publishers.
As my gift I'd like Advanced Options: Slayer's Talents and Lethalities.
Thanks for all the hard work you and the rest of your motley lot put into making such wonderful products!
Earlier I said it had become more like a habit, and to a large degree that's true. It's the one hobby I have left that I truly enjoy, and I'd miss it terribly if for any reason I stopped playing.
I love the fellowship of good friends, the hair raising action of a well described and well played scene in a game, and the escape from my often less than satisfactory real life.
When, after a year of game/real time, the former lover of the ranger in the party returned as a wight because he swore he would "love her beyond life". She had to kill her ex-lover to save her own life. The party never saw that little surprise coming because the year before he'd sacrificed himself to let them escape a horde of undead.
We tried that. The DM didn't allow it. We had to find the key.
Played in a dungeon once where the key to escaping from the room we were in was hidden inside a stuffed toy teddy bear. The trouble was there were dozens of them, each one treated as an Exploding Runes spell when cut open. We went through every healing potion and spell before finding the key, then opened the door into something worse.
I just remembered that the night after we buried my dad my mom said he came to visit her. He was dressed the way he was when they first met, and was young. He told her everything was going to be ok. Until her dying day she believed he'd really been there, and she was one not given to belief in the supernatural normally.
Sara Marie wrote:
The craziest stunts thread reminded of a great plan that went horribly awry in a 2e game I ran back in the day.
The party, an Elf, a Dwarf, and a couple of Humans are trying to navigate through Drow controlled territory deep beneath the surface of the earth. Discovering that a person who could really help them was being held prisoner in a Drow encampment, they come up with the classic "You guys be my prisoners and I'm taking you to the prison area" trick. Using Change Self, the Elf transforms himself into a Drow and proceeds to confidently walk up the cages, leading the "bound" prisoners.
Drow, always being the suspicious type, asks, in his native language, what the hell was going on? The look of fear and realization that no one in the party spoke Drow was absolutely priceless. Thinking quickly the Elf pointed to his throat and made a slashing motion, trying to indicate that due to an old wound he couldn't speak. The guard nods and using the complicated sign language Drow knew (a 2e thing. I can't remember if "modern" Drow do this or not).
The look of horror on the players' faces gets even worse. So, the Elf holds up his right hand in a way that he tries to make look like he'd lost 4 of the five fingers and therefore couldn't communicate this way, either. This didn't work and they had to fight their way out of the encampment and escape down the tunnels without the prisoner who was supposed to help them.