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When, after a year of game/real time, the former lover of the ranger in the party returned as a wight because he swore he would "love her beyond life". She had to kill her ex-lover to save her own life. The party never saw that little surprise coming because the year before he'd sacrificed himself to let them escape a horde of undead.
We tried that. The DM didn't allow it. We had to find the key.
Played in a dungeon once where the key to escaping from the room we were in was hidden inside a stuffed toy teddy bear. The trouble was there were dozens of them, each one treated as an Exploding Runes spell when cut open. We went through every healing potion and spell before finding the key, then opened the door into something worse.
I just remembered that the night after we buried my dad my mom said he came to visit her. He was dressed the way he was when they first met, and was young. He told her everything was going to be ok. Until her dying day she believed he'd really been there, and she was one not given to belief in the supernatural normally.
Sara Marie wrote:
The craziest stunts thread reminded of a great plan that went horribly awry in a 2e game I ran back in the day.
The party, an Elf, a Dwarf, and a couple of Humans are trying to navigate through Drow controlled territory deep beneath the surface of the earth. Discovering that a person who could really help them was being held prisoner in a Drow encampment, they come up with the classic "You guys be my prisoners and I'm taking you to the prison area" trick. Using Change Self, the Elf transforms himself into a Drow and proceeds to confidently walk up the cages, leading the "bound" prisoners.
Drow, always being the suspicious type, asks, in his native language, what the hell was going on? The look of fear and realization that no one in the party spoke Drow was absolutely priceless. Thinking quickly the Elf pointed to his throat and made a slashing motion, trying to indicate that due to an old wound he couldn't speak. The guard nods and using the complicated sign language Drow knew (a 2e thing. I can't remember if "modern" Drow do this or not).
The look of horror on the players' faces gets even worse. So, the Elf holds up his right hand in a way that he tries to make look like he'd lost 4 of the five fingers and therefore couldn't communicate this way, either. This didn't work and they had to fight their way out of the encampment and escape down the tunnels without the prisoner who was supposed to help them.
I'm Hiding In Your Closet wrote:
A little toy gallows with a box of Scrabble-like wooden letters beneath it; if a PC investigates, they find themselves inextricably transfixed into playing a game of hangman; you then actually play hangman with them - if the PC wins, they get an awesome reward, and if they lose, they turn into a little wooden figurine of themselves hanging from the little gallows.
I just stole the hell out of this.
Early 3.0 Campaign:
The party (a motley lot of non-good alignments, save for one guy) had been interrogating a captured Lizardman and were getting nowhere with him, so they decided to let him think about things overnight before they executed him the next day.
The only good aligned member of the party, the Cleric, taking a measure of pity on him, wanted to use Alchemy to create a drink that would help calm him and deaden the pain of the upcoming execution. I made the roll and failed miserably. So, because of my roll (the result of which I kept secret) the Lizardman died a horrible twitching and foaming death by poison instead. The Cleric picked up the nicknames "Pastor of Disaster" and "The Sinister Minister", despite his protests that he was only trying to help.
Same here. I spend a lot of time creating a homebrew setting that I hope is interesting enough for players to want to "be from" rather than some other place. I do allow portals from one place in my homebrew to another, but not other worlds or dimensions.
Probably not the worst, but possibly the most overused. I played with a guy back 1e days whose every character was seeking revenge for the murder of his father/sensei/mother/chartered accountant/you name it. EVERY character. But what made it even funnier (and he does it to this day) is how he uses the wrong words to mean something else. For instance, his back stories all centered around (in his words) the character's personal bandanna. What he meant was "vendetta". But he didn't know the right word so he picked one that sounded a little like it.
Now, 30 years on, this has become part of our gaming lexicon and whenever anyone seeks revenge it's a "personal bandanna". We even made up our personalized bandannas once. Just because.
Sorry for the thread derail, but what it boils down to is the worst character background was always the best he could come up with; revenge for the death of someone.