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Posts
Justin Case wrote: Justin swiftly wracks his brain trying to ID the obviously powerful adversary they seem to have attracted. time permitting, K checks: Planes & Religion: 1d20+13; 1d20+13 Justin: Spoiler:
Justin has seen these abominations on the streets of Sigil. It is a Nabasu, a particularly nasty demon. Justin has heard that they fear cold iron and good-aligned weapons. He has also heard they have a natural resistance to arcane energy. So I will need a caster check on all spells cast... It takes a lot to bring them down, as their bodies are forged in some of the most inhospitible places on the Great Wheel. Justin Case wrote: Proposed rnd 4 actions: Monkey grapples with devil/demon thing Hopefully at least limiting some of it's attack options? The ape has no grapple-related feats. Then Justin tries to hit it with 2 scorching ray beams. :) The ape attempts to grab the spiny demon, which avoids it with a sinuous ease. Merle Barer wrote:
Y'know what? Fine. I obviously didn't know the rule, so Mea Culpa. The demon now goes at the bottom of the initiative order. Everyone, scrub the DC 18 Fortitiude rolls and Karrin forget those two levels of negativity. have at it. Isaac wrote:
Well, according to the rules, she is now at under 0 but not total -CON dead. So as Miracle Max once said, she is 'mostly dead.' I will calculate the math on that and give you a timeline, but you will have some rounds at least to do something. However, you still have her low-level, yet pesky, skeleton mooks about you ... Karrin Kind wrote:
Awww, is that the kind of attitude to take? You think you can't take this overgrown goblin? For shame ... Ferissirion glows a brilliant blue as Karrin swings it overhead. It cleaves into the demon, the ice axe so bright it casts its own shadow. The demon actually flinches as the blade sinks into him, the foul ichor gouting out and freezing into unpeakable forms. It bellows SEEELAH GIBRAAAAH! Ekuur scsreams and runs at the creature, trikal burning bright. It bounds off the demon's hide, seemingly with no effect Ekuur: Spoiler:
Demons as a rule hate cold iron and good-aligned weapons. Spells can be tricky, as they have a natural immunity to arcane force. Meanwhile, at the other side of the battle... The red-haired woman (Issac can see she is a tiefling-her hair swings about to reveal two small horns on the forehead) geustures at Issac. Issac's greatsword catches her in the belly in mid guesture. She looks surprised, as her blood coats Issac's sword in an icy red rime. "So ....cold." She whispers Roll the extra damage, but she's pretty done with that. Merle Barer wrote:
Merle: Spoiler:
It had two rounds worth of actions. It held its action on rd three until most people were distracted by the dretch (which was kind of the dretch's function. And it could sneak up on the main party. As a courtesy, since you rolled a '20' and 'confirmed' it on Perception, I ruled its invisibility droppped for just a second and you could see the creature. I even gave you the thing's name. I didn't have to do that, it was an adjutation in your favor. The two actions it did, one is a spell-like ability, the other is a free action (the eye gaze attack). I am very well aware of this thing's danger, but you folks are dangerous too. Initiatives: Round 4
Karrin I still need a fumble confirm roll please from last rd.. OK...Think I know what is going on... Issac sees the woman peering about next to her skeleton friends. He swipes at her with his frigid sword. The icy blade cuts into her leg, drawing a red gash along her thigh. The woman bares her teeth at the newly-visible Issac and gestures. She was holding her action to see what you would do. You get an attack of opportunity and a chance to disrupt her casting The demon points at Karrin and a black ray erupts from its clawed hand. ATK(ranged touch): 1d20 + 9 ⇒ (10) + 9 = 19 The black bolt strikes the enlarged tiefling squarely. She feels suddenly tired 1d4 ⇒ 2 Karrin has gained 2 temporary negative levels, no saving throw. The demon's eyes flare with a baleful green fire. All the folks around feel a breath of death cross their skin. Merle's force bolt hits the demon square in the back. It bellows, but continues to advance on Karrin Everyone who had to make a save for the hold person now needs to make a DC 18 Fortitude save, please. Make your save rolls and post your actions please. Initiatives: Round 4
Karrin I still need a fumble confirm roll please from last rd.. OK, just shaping the battle order. I have to run, but will hopefully update later. =) Merle Barer wrote:
It did. Top of Rd 4, so feel free to retcon. Isaac wrote: If I can attack her from g21, I'll use that previous roll on the spellcaster. If I can't, I will use it on the skeleton in f21 (with spring attack) and likely move to b21 to draw some of the wall of skeletons off. If I can get her diagonally from g21, I'll stay put and threaten her. You could attack her from G21. I am assuming that is for round four? Or did you still have an action left for rd three? I kind of lost track with your augmented running.. Initiatives: Round 3
Karrin I still need a fumble confirm roll please.. Issac comes running to the edge of the curl as a blast of glitter pops about him She popped a Glitterdust assuming you'd be headed towards her. I am going to take into account that you said you were going to take cover behind the bark a bit and grant you patrial cover. So take +2 to AC and +1 reflex. Also, make me a DC 16 Will save vs. Blinding effect. Also, I am going to adjutate that you have a 50% chance of not getting glittered because of your cover, so roll me a D100. Just as the group breathes a bit easier after the dretch falls, a voice sounding like iron scrap dropped on a stone floor intones a loud word: BAHRGRAAAAM! A nighmare form blinks into view. It is twelve-feet tall, long-fanged, spike-covered, with two large leathery batwings outstretched. It is the epitome of demon.The creature gestures at the party. The demon is casting a Mass Hold Person. I need a DC 21 Will save from the effect from Ekuur, Justin, Nari, Rhiannon and Karrin. Quinn just made it outside the effect's radius. Whereever the arrows were coming from, they've stopped now. Merle, I know you have posted your Rd four movement, but I am going to hold you at the Rd 3 position until things are a bit clearer. All actions have been taken, so on to round four ... Isaac wrote: Sorry if I'm confused but I was going around to c22 when she interrupted with the web spell. Can I change my action to close for melee? I had assumed I finished my move action when she threw the webs. Ah, OK. You can see her now, you saw her run at the top of rd three (she beats your initiative). You can follow her and call out a coordinate for yourself with your Rd. three movement. I do not have map tiotally updated, but she is in f22, surrounded by skellis. Initiatives: Round 3
Karrin I'll need a fumble confirm roll please.. Karrin's huge blue axe comes slicing down on the area where the dretch had been, unfortunately, something goes awry ... Quinn races towards the mystery archers, and sees ... Spoiler:
several skeletons unsheathing scimitars Out of time, will continue updating tomorrow! =) Rhiannon d'Deneith wrote:
Rhiannon's blade ends the dretch's foul existance. Its miasma fades almost immediately. All dretches defeated Ekuur wrote:
Round three. You are OK on Fort save, but you did miss your shot. Ekuur's lungs hold fresh air as the dretch's stench surrounds him Isaac wrote: Stealth: 1d20+32 Spoiler:
1d20 + 24 ⇒ (17) + 24 = 41 Issac: Spoiler:
Issac dexterously eludes the web strands and charges forward on magically-augmented feet. The ten-foot-tall curl of thick Yggdrasil bark looms over him as he chases the elusive woman around the curl.
Turning the corner he sees eight skeletons dropping bows and drawing wicked-looking scimitars. The skeletons are of a better quality than Issac is used to seeing, more on a par of what the Dustmen might have in their entourages. They wear plain but well-kept chain shirts and their weapons look well-made. Wires hold the various bones together, to augment the necromantic animation. The woman is farther along the curl's side, gesturing in Issac's direction. "Twinkle, twinkle, little spell,
Can you give me a coordinate you wish to arrive at? Isaac wrote: Are we acting at the same time? No attack of opportunity? The webbing was actually her round 2 action when she won a tied stealth/Perception roll. (I know, 39 and she tied, I had to get an impartial GM ruling on that from my fellows online). This is round three so you are both exercising your move, but she has you beat on initiative. I don't believe that gives you an AoO. Justin Case wrote:
You get to act normally, but you will need to reroll a Fort save next round if you are still in the cloud, assuming the dretch is still alive (which is a pretty big assumption) EDIT: I see from your posted action you just clear the cloud, so you are safe .. Justin runs to the edge of the stench and unleashes a bolt of arcane energy at the dretch. It flies true and hits it, eliciting another shrill squeal from the four-foot misshapen demon. Isaac wrote:
The woman laughs and flees behind the curl, calling out as she goes. "Catch me if you can!" A moment later Issac hears her shout, "Defend me my bony minions!" Naridre Ro'Arisahshe wrote:
You can only make a single move action this round Nari. If you exit the cloud area roll me a 1d4+1 to determine how long you remain nauseated. Initiatives: Round 3
Issac starts to move around the curl, when a female voice sounds out from in front of him. "Peekaboo. I see you." A woman materializes 20 feet away from him and strands of sticky webbing fly off at Issac from her outstreched hands. She's casting >Web<. Roll me a Reflex to avoid. Seph scampers off and Merle casts about for the invisible foe. She hears nothing but the screeching of the last dretch and the crackle of several small fires started by Ekuur's fireball. Merle: Spoiler:
Merle thinks that whatever it was was a demon. She would think it was a mid-range type to be hanging around with dretches, possibly a Nabasu? They are the right size for what she saw. The final dretch, burnt and wounded, exudes a noxious blast. Those around him are gagged by the now familiar smell of rotted feces and festering garbage Dretch stank: Same as >Stinking Cloud<. Justin, Karrin, Ekuur, Rhiannon and Nari are caught in it. Fortitude rolls from those affected, please.I am going to hold the action here, as the result of the rolls will determine whether or not the attacks can go forward. Quinn also has an action before the dretch's. Ekuur wrote:
Roll me a fumble confirm please Ekuur Naridre Ro'Arisahshe wrote:
The arrow narrowly misses the small squalling demon. Nari hurreidly plucks another arrow from her quiver. You can post a Rd 3 attack if you wish Merle Barer wrote: Was it quite clear that it had seen Merle or was it just heading in her direction? Very hard for her to really get a grip. Imagine a visual 'blip' if you will. For fraction of a second the fireball outlined something big and ugly. Merle thinks it might have been turned her way, but she can't know for sure Merle Barer wrote:
Merle: Spoiler:
When the flames gout out from Ekuur's fireball, Merle for an instant glimpses something horrific. Outlined against the bright flame light for the merest instant is a 12-foot-tall dark form with large bat-like wings advancing on her. As quick as Merle spotted it, the light fades as the fireball loses energy, and the figure vanishes. Merle would guess about 15 feet off from her, back towards W16. Initiatives: Round 2
Issac ghosts invisible past the group of howling 4' tall demons. A warm gout of flame greets his back as Ekuur unleashes a bit of Elemental fury on their damned hides. DM DICE: Spoiler:
1d20 + 26 ⇒ (5) + 26 = 31
1d20 + 24 ⇒ (15) + 24 = 39 He races over to the larger curls, and arrives to see a brace of arrows wing up over them, looping in to hit around his friends. He casts about, but can't see anything in the crazy light cast by Ekuur's blast. He does hear a low clicky-clack sound and the twang of bowstrings. Whatever is shooting is hidden beyond the ten-foot-tall curls of Yggdrasil's bark. Give me a Stealth check Issac. +20 for invis. Quinn runs to the ragged edge of greenish mist and sights on a nearby Dretch. He fires just before the fireball goes off, and he can see his shot has gone true before the small form is wrapped in flames..W21 on the map I checked your sheet and I didn't know if your crossbow bolts were fashioned with cold iron. Judging from your use of cold iron in your weapons, I am ruling that your crossbow bolt heads are indeed cold iron. Thus, they will overcome the DR The bolt must have struck something vital, for the dretch spun like a top right before the flames hit. It falls to the smoking bark surface of Yggdrasil, burning merrily. One down... Merle sprints to the curled bark and unleashes a blast towards the Dretch farthest from the group. Picking him because Quinn and Ekuur have the W21 one. The magical bolts fly true and strike the creature squarely, causing it to squeal hideously. She shields her night-adjusted eyes as Ekuur's blast lights up the bark surface with a crazyquilt of flickering shadows Number two .. Merle roll me a Perception check please Justin yells out a hearty FUEGO! and tosses a smallish flame sphere into the center of the dretches. The burst doesn't seem to slow them, but it is hard to tell in the stacatto darkness before Ekuur's fireball ignites the scene. Nari runs to the edge of the darkness and fog and sees a small warty dretch howling after Justin. T26 The elf psioniscist starts, but Ekuur's fireball blows back her hair and propels the shreiking demon past her. A sickening smell of burning flesh and filth waves off the foul demon. You still have an attack. Ekuur feels the burning fury of the Sacred Flame well within him. He gestures and a sphere of bright light shoots from his hands. A massive sphere of flame explodes, catching the four dretches in it's burning embrace. A squealing and a smell like burning garbage fills the air as the fireball chars even the flesh of these fire-hardened fiends. DM DICE: Spoiler:
1d20 ⇒ 4
1d20 ⇒ 1 1d20 ⇒ 9 1d20 ⇒ 3 Two of the dretches fall, already wounded by his comrade's actions. Rhiannon, her slender form encased in flickering translucent lines of force, charges the demon that she spies coming out of the fog and darkness U24 The small demon bares fangs festooned with rotting meat and maggots. Rhiannon bears down and smashes into the demon just as it gets propelled into her by the force of Ekuur's fireball. Her attack crushes the demon's char-hided skull. Number Three as the light fades a wave of arrows comes falling down on the darkness area Basically everyone except Merle and Issac are still threatened by these arrows Arrows: Spoiler:
1d20 ⇒ 18
1d20 ⇒ 7 1d20 ⇒ 13 1d20 ⇒ 7 1d20 ⇒ 17 1d20 ⇒ 13 1d20 ⇒ 16 1d20 ⇒ 11 1d20 ⇒ 11 1d20 ⇒ 13 1d20 ⇒ 19 1d20 ⇒ 7 The arrows prove futile, embedding harmlessly among the ridged bark of Yggdrasil. Karrin does your belt activation take one full round or do you have any actions left?? OK, On to round Three... Post them actions! OK, tying this together .. Initiatives: Round 2
Just need a rd 2 action from Rhiannon. Issac sprints over the uneven bark, hoping to catch the female he had palavered with. Behind him gouts of fire explode, painting the darkness with bright strobes of light. He spots arrows coming from several spots where there is high curled bark. The whistle of incoming arrows can be heard above the *CRUMP* of fireballs exploding and the screech of dretches. The group scatters to meet the foe. Karrin pauses for a moment, and her form starts swelling to giant size. Will update map soonish .. Initiatives: Round 2
I am going to assume Rhiannon wasn't sleeping totally strapped in..so she is hurreidly putting her gear on The first wisps of Dretch stench can be picked up as the spindly demons howl and run full tilt for the patch of foggy darkness the party is located under. Merle and Seph scurry off quietly, using the deeply-seamed bark as cover. Nari activates her tattoo, the small mark blurring her form in a nimbus of translucent energy. Quinn stands at the ready with his crossbow, finishing a set of prayers and looking stern with faith. Issac stands ready after casting his striding spell. DM roll Spoiler:
1d20 + 24 ⇒ (4) + 24 = 28 I will wait for other actions. I have next 2 days off, but I have a lot of chores on my plate. I will attempt to get this rolling, and I hope we can get some postings because next week looks very busy. Isaac wrote:
Issac: Spoiler:
Whatever things are running towards them are short, with spindly legs. Issac has a sinking feeling he remembers these little buggers from that dustup on the Outlands. Dretches OK, starting off. Assume you got your actions off. This stuff is happening after. The arrows come out of the darkness, not precisely aimed, but more of a blanketing pattern. The foggy darkness the group is enfolded in becomes rife with buzzing shafts as the yard-long arrows thunk into Yggdrasil about them Arrows Spoiler:
1d20 - 4 ⇒ (9) - 4 = 5
1d8 ⇒ 2 1d20 - 4 ⇒ (14) - 4 = 10 1d8 ⇒ 2 1d20 - 4 ⇒ (6) - 4 = 2 1d8 ⇒ 8 1d20 - 4 ⇒ (5) - 4 = 1 1d8 ⇒ 8 1d20 - 4 ⇒ (3) - 4 = -1 1d8 ⇒ 1 1d20 - 4 ⇒ (15) - 4 = 11 1d8 ⇒ 6 1d20 - 4 ⇒ (5) - 4 = 1 1d8 ⇒ 5 1d20 - 4 ⇒ (20) - 4 = 16 1d8 ⇒ 8 1d20 - 4 ⇒ (19) - 4 = 15 1d8 ⇒ 4 1d20 - 4 ⇒ (6) - 4 = 2 1d8 ⇒ 6 1d20 - 4 ⇒ (18) - 4 = 14 1d8 ⇒ 6 1d20 - 4 ⇒ (4) - 4 = 0 1d8 ⇒ 3 1d20 - 4 ⇒ (16) - 4 = 12 1d8 ⇒ 2 1d20 - 4 ⇒ (16) - 4 = 12 1d8 ⇒ 7 1d20 - 4 ⇒ (16) - 4 = 12 1d8 ⇒ 3 1d20 - 4 ⇒ (11) - 4 = 7 1d8 ⇒ 7
1d8 ⇒ 6 1d8 ⇒ 4
Merle feels a burning sensation as one of the randomly-loosed shafts burns a bloody trail down her lift bicep. It doesn't stick in, though the wound feels horrible. No extra damage, so just 8 hp done The group can hear running footsteps out in the darkness, but between the mist and the darkness and the time of evening it is darker than a tarrasque's gullet around them. Issac: Spoiler:
Issac, being free of the darkness and mist effects, sees several dark figures break cover and start running towards the groupPerception roll please Actions?
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