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Dungeon Monkey's page

4,501 posts. Alias of Patrick Curtin.

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(Bribes always welcome)

Merle Barer wrote:
Has Merle been able to use her wand of obscurnig mist yet? Also just for refrence Merle used her wand of mage armour a little earlier.

Yes she has and I'll put that in the map soonish

(Bribes always welcome)

OK folks-quick check in. Remember, we do one group init roll. First posted gets it, so 11 is the lucky number:

Initiatives (Silver Rose):
Issac: 18 [drink potion]
Quinn: 17 [divine favor]
Merle: 15 [wand of obscure mist]
Karrin: 14 [darknesss??]
Justin: 14 [Fire and electricity]
Naridre: 14 [bowing]
Ekuur: 11 [prayer]

OK just need Rhiannon to chime in and we are good.

The party explodes into action. The voice seems to cut off but some arrows begin to fly into their area.

I need to get a map together, and I will get that done soonish


Aberzombie wrote:
Didja git 'em?

Dunno. Any yew see a dead drow hippeh inna yard? Make sure you look by the Vega there on bloacks.

(Bribes always welcome)

Isaac wrote:

Yeah, I have no idea if she's telling the truth but I doubt it'll turn out the way she says. I do want to point out that I asked Karrin to wake everyone up once we were gone- whether or not she did that, of course, is up to Guy.

Oh for sure. But they are still looking quiet like. And prone I'd imagine. I'm sure Karrin woke them up quietly.

(Bribes always welcome)

Isaac wrote:
My perception check didn't pick up anyone else out here, right?

It's very dark, and the voice is coming from the direction of that curled bark. The speaker sounds relatively close, but Issac doesn't see anyone or any shadow. He would guess possibly the speaker is invisible or some way cloaked.

The voice chuckles

"Oh I heard all about your tactics, and how you routed the lizards. I respect your puissance, but I really have a need of that rod. I am not without assistance, of a somewhat greater power than the poor khaasta."

The voice gains a steely edge

"Now, I have you with half your party in the sack. I have arrows trained at you waiting to fly. Do yourself a favor and either give me what I want or surrender for a patdown. I'll cut you a deal. If you don't have the rod, we all walk away with what we came with. No harm, no foul."

(Bribes always welcome)

Quinn Ardensier wrote:

Quinn looks out into the darkness, trying to see where her associates could be.

Perception: 1d20+12

Quinn:

Spoiler:
The voice seems to be coming from a distant patch of curly bark. The bark arcs up about 10 feet high as Quinn remembers (the night is very dark, with only the Yggdrasil starfruit glowing in the distance up in the leaf canopy. The motive seems to be clear: She wants something the group has Did they let Quinn in on the rod's existance? I don't recall. She seems very confident, Quinn doesn't think she is bluffing.
(Bribes always welcome)

Isaac wrote:
I'm guessing it was, but Patrick has final word on it.

You haven't heard it called that before, but this woman seems to know what she is talking about

Isaac wrote:

Isaac chuckles.

"That's a right civilized offer, cutter. Too bad we haven't got it. See, contrary teh what ye may have heard, the Toilmaster destroyed it before we could pen him in the deadbook. Sodding thing's bloody useless- one o' our dazzlers told me it would take some sort o' magic process teh put it teh rights."
He shrugs in the darkness.
"Reckon if ye and yer 'associates' wanted it so bad, ye should've gone to the sodding effort o' gettin' it for yerselves in the first place."

The voice chuckles as well.

"Well, I didn't know about it until just recently. A little lizard on the fly told me something about it. Although I have been searching for the cause of the theft of beauty since I saw it in action weeks ago."

The sexy voice laughs again

"You lot are hard to follow! It took all my skill to track you, what with chicken-legged towers and squirrel parties. But, here we are."

The voice pauses, and continues sadly

"Perhaps you don't have the rod. I also heard you had pretty much wrecked the lizard's home. Either way, I'm afraid I'm going to have to check. I've come too far to trust your word. You lot can strip down and walk away from your posessions, or we'll have to settle this the old-fashioned way."

(Bribes always welcome)

Isaac wrote:

"Heh. All right, cutter. Why not come right on back to the fire and we'll have a bit o' the wig wag, eh?"

Isaac peers through the darkness, looking for the body attached to the voice.
Perception: 1d20+15

He doesn't see anything, but there is a patch of curly bark fifty meters away that could hide things. The voice continues

"Well, I'll make my statement short and sweet. I have come for the item you took from the khaasta. You know, the Circean Embers rod. Agree to hand it over and me and my associates won't have to take it by force. No one wants that."

(Bribes always welcome)

Isaac wrote:
sneakiness...

Issac heads out stealthily to seee what is going on. He gets a few feet out when a voice comes out to him from the darkness.

"You can stop right there, my dear man. I can see you, and I know you have heard me, so shall we drop the cloak-and-dagger and get right down to brass tacks?"

The voice is a sultry female one, a rich silken tone that brings unbiddden thoughts to the Godsman's mind. The voice of an high-priced jinkskirt or a mercantile captain of the Fated (not that the two aren't similar)

Actions?

(Bribes always welcome)

Isaac wrote:
Perception: 1d20+15

Issac:

Spoiler:
A few minutes into Issac's turn at watch, he hears what sounds like a distant patter of quiet feet. He isn't sure, but it didn't sound like it came from the camp. There are several secondary branches off from the camp a few hundred meters. If he had to guess, the footfalls came from that direction.
(Bribes always welcome)

Gonna slide this along a bit

The preparations for the night's rest goes fairly innocuously. The rotted wood keeps the beetles occupied. Although starting a fire is a bad idea on Yggdrasil, the weather is clement, and there are plently of magical rations that Karrin and Ekuur can provide Just assuming here.

After a meal and the first watch, the second watch is roused. They set to their duties under the dark canopy of the planar tree.

Everyone on second watch give me a Perception roll please

(Bribes always welcome)

OK, gonna move this along. Anyone who wants to do a ride check can retcon them in...but we'll go from here...

After a morning of quick lessons, Redhook gets a beetle set up for those who need them Everyone but Rhiannon I think ...

The day has progressed to the afternoon, and Veridis disappeared for a bit during the riding, and returns near the end. He draws Issac aside.

"I talked to Roth, and he says he was near the Warpwood hunting when his problems began. He wrote out a map to the area, here."

Veridis hands Issac a rolled up scrap of parchment.

"This should get you to where you want to go."

The party gets set up Assume you can find any supplies >5K in this burg easy enough should you want. They set off, astride their shiny-carapaced mounts, Despite the exoticness of the ride, the journey goes well, the beetles are a sure-footed mount on the rough skin of Yggdrasil.

After a few hours riding, the sourceless sunlight that illuminates the massive planar tree begins to dim, casting all in long shadows. Issac has led them along several junctures, and they are now several branches away from the main side branch that leads to Crux. They are all rather sore from their long journey, and the beetles are acting rather crabby.

A small area of rotted bark attracts their attention. According to what Redhook told them, the beetles feast on any peeling or damaged wood on Yggdrasil. This would be a good place to camp until the light resumes.

Actions?

(Bribes always welcome)

The day pprogresses on with a few bumps and bruises, but soon the party gets the rudiments of beetle riding

I'll update more soon

(Bribes always welcome)

Rhiannon d'Deneith wrote:
Rhiannon whispers a fer words into to the bracelet at her left wrist, a dense shadowy fog settling upon the area to coalesce into the form of a powerful shadowy grey stallion, smoke wisping off of him as a flowing mane.

Redhook steps back in surprise as the shadowy stallion materializes

"Now there's a trig bit o'dazzlery!" He exclaims in a thickening Cager accent.

He fastens up the strapwork on the beetle. A groom holds a bridle tight to keep the beetle's large mandibles off him. The party can see the mandibles are banded together with some strong-looking rope. Redhook unscrews his small hook hand and replaces it with a longer version quite similar to the beetle goad.

"Now, with a riding beetle, yeh've got to keep the reins in hand, but they don't respond well to them. That's where the goad comes in. I'll show yeh."

He deftly jumps up on the beetle and holds the reins in his good hand. He uses his hand goad to hook under the beetle's carapace, leading it around in a tight circle.

"Anyone fancy a go?"

Anyone who wants to try roll a DC 12 Ride roll. Unless you have a relative feat or skill the roll will be -2 for the exoticness of the animal. Anyone who is successful will only have a -1 on future rolls.

(Bribes always welcome)

Isaac wrote:

Isaac shakes his head.

"Not in this life, cutter. But Ekuur over here has and I'd reckon Rhiannon could pick it up if she tumbled to it. Rest of us will need a lesson."

Redhook sighs

"Veridis, I'm gonna need a deposit."

He turns to the party

"Roight. The Giant Yggdrassil Stag Beetle is a mean an' sulky beast. They ain't much in the brain department, and they like to stop an' gnaw wood when they gets hungry. Fortuantely, yeh can get them to do whatchur like with this."

He walks over and picks up a long pole fitted with a fishook-looking end piece.

"This is a beetle goad. Yeh stick it in the juncture between the beetle's head an' its thorax on the opposite side yeh wants it to go. "

He points to a high-backed saddle with a complex strap webbing

"That's a beetle saddle. Yeh have stirrups, and I'll show you the rest."

Redhook takes them out for a quick proving ride with a small beetle in the courtyard

Gotta fly, feel free to improvise

(Bribes always welcome)

Quick update..more hopefully on weekend

Veridis leads the group out of the Woodworkers Guild and out towards Redhhook's Stables. He mentions that a courier departs to Sigil on a regular basis, since Tiandra had already left this would be the easiest way for Issac to get his letter to Renkar.

The stables is a large building build half into Yggdrasil. A row of large stalls contain smaller versions of the large beetles the party had fought a few days earlier out on the Forlini branch.

A large man directs a small group of grooms. He looks like he's been through the wringer in his life, with a few quite serious scars visible even with heavy leather clothing on. His left hand is gone, replcaed by a large serrated red-colored hook. He looks up as the party comes in.

"Get Hardshell some more feed Brendin, and ... Oh greetins, Veridis. What can I do fer yeh?"

Veridis shakes the man's whole hand and indicates the party.

"These travellers need some beetle mounts to go investigate something for the town. I will assume the cost."

Redhook looks the group over

"Any of yeh have any experience riding beetles?"

(Bribes always welcome)

Ekuur wrote:

As mentioned above, Ekuur will thoroughly check F'Tsar over, looking for signs of lingering possession. He will lose a spell or two to cast some cure spells, as needed. He'll also cast lesser restoration if he thinks it will do any good.

heal 1d20+6

Sorry for the lack of Sunday posting, got wrapped up in a lot of junk. Fortunately most posts were just convo, I think I got everyones actions.

Ekuur's restoration makes Roth look better. The various shenanigans make Veridis, the constables, the gulidworkes look kind of bewildered, but they say nothing, possibly figuring that such a powerful party is bound to be somewhat crazy. Finally Roth looks up from Marlus

"Thank you for freeing me from my torture. I thought that I would die there by the hand of that monster."

Marlus, who has been sobbing quietly also speaks up.

"I must also beg your forgiveness. I could have sworn I saw Roth spasm and ..and ..."

She chokes up a bit

"..pass on. I was so insane with grief I lost control of myself. I am not like this normally."

Veridis lays a hand on her shoulder, and helps them to their feet.

"Well, we are dealing with something none of us are prepared for. These fine folks saved you, and they have my gratitude."

He looks the party over.

"If you are interested in mounts, I will be happy to arrange for beetles to be made available for you."

(Bribes always welcome)

Called away again. Will continue tomorrow ..

(Bribes always welcome)

Quinn Ardensier wrote:

For his part, Quinn merely watches the couple embrace and quietly intones a prayer to Boccob. Most would call this a miracle, but one does not reach his rank in the church by believing without proof...

Casting Detect Thoughts on the happy couple.

Quinn:

Spoiler:
The couple's thoughts are joyous. No actual evil or duplicitous thoughts can be detected
(Bribes always welcome)

Ekuur wrote:
Ekuur, although a bit unhappy with having to extinguish the cleansing flames with a semi-opposed element, realizes this was not the appropriate time or place for them. At the appearance of the stricken man, Ekuur will rush over and begin to check him over. If he still requires any healing, Ekuur will lose a spell or two to cast an appropriate cure.

Roth seems hagrid and skinny after many days in a catatonic state. There are really no actual wounds on him, but a lesser restoration couldn't hurt. A few days of eating wouldn't hurt either

(Bribes always welcome)

Naridre Ro'Arisahshe wrote:

Nari gives a muffled cry and picks up something from the floor just inside the doorway of F'Tsar's room.

I'm assuming she can make her way there reasonably unobserved given the fuss happening out in the hall.

She quietly steps back into the hall clutching something tightly in her hands and looking a bit pale.

DM:** spoiler omitted **

Nari:

Spoiler:
It's fine, that works :)
(Bribes always welcome)

....aaaand I now have to jet. I'll continue later ..

(Bribes always welcome)

Isaac wrote:

Isaac exchanges a glance with his comrades. He's clearly skeptical of this sudden recovery.

Checking out Roth to see if there's anything odd about him.
Perception: 1d20+15 +2 if vs. undead.
Sense Motive: 1d20+1 Also +2 if it's vs. the undead.

Issac:

Spoiler:
Roth seems alive, if weakened. He seems genuinely happy to see Marlus. He is breathing, and his skin has a living pallor to it, so if he is undead he is doing a really good job of hiding it
(Bribes always welcome)

A lot of posts, and a lot to process. I am going to wade in now, but if I miss something someone said or wished done, let me know..

(Bribes always welcome)

Isaac wrote:
"Oi!", Isaac shouts around the restrained woman,"One o' you cutters want teh flag down a constable? Veridis, where d'ye want her?"

Veridis hollers up

"Just hold her steady!"

Merle finds a squad of the local watch and informs them of the situation, they come running

Marlus screeches

"You have killed my love! You have brought evil to this place! I shall burn you and it until all is clean!"

Suddenly from the back hallway a faint voice can be heard.

"M...m...marlus? Are you there? I am so thirsty .."

The haggard form of Roth F'Tsar leans against the carven wall. He looks very sick, but his eyes focus on the struggling pile. Marlus calms immediately

"Roth? But, I saw you ...you were.."

She dissolves into tears as the constabulary bursts in and begins running for the balcony. Roth teeters forwards and collapses by his weeping companion. They hug, the party backing off tactfully

The guards confer with Veridis, who has also run up the balcony

"Well, this is an odd thing then." The watch captain says, scratching his noggin.

(Bribes always welcome)

Karrin Kind wrote:

Karrin flew up. She cast swift fly as a free action and with a fly speed of 60ft she was able to climb up to 40ft in a single move. With her standard action she tried to crab her.

Next round Karrin will try to stamp out the flames as a move action then she'll try to grab the lady again:

CMB1d20+9

Nari and Ekuur took care of the flames. As Marlus lost init and you two have good grapples I am condensing this a bit

Issac and Karrin tackle Marlus. She shrieks and shakes violently, lost in a fugue of anger and grief. The others soon appear and stand ready to assist.

(Bribes always welcome)

Quinn Ardensier wrote:
Quinn runs up the stairs with the rest of the party, crossbow in hand. He hopes he doesn't have to use it, but if worst comes to worst...
Rhiannon d'Deneith wrote:
Rhiannon goes thundering up the stairs alongside her new companions, intent on preventing more harm.

Rhiannon and Quinn both follow their new group mates. The priestess of Yggdrasil looks quite angered and crazy. She weaves her arms in an obviously arcane fashion.

I'll get a map up soonish

(Bribes always welcome)

Karrin Kind wrote:

Initiative: 1d20+3

Karrin snaps into action:

"Oh no!" she shouts pointing behind the woman, "it's that thing you're scared of right behind you!"
Bluff:1d20+11

Then she casts Swift Fly and attempts to wrestle the crazy lady away from the fire:
CMB: 1d20+9

3 ones in a row? WTF?

LOL, the dice gods have spoken. You need one of these dice.

Karrin pounds up the staris with the rest of the pparty. She also tries to grab marlus, but fails.

OK, I guess I will need a group init

(Bribes always welcome)

Ekuur wrote:

Ekuur's eyes glow a bit, and his skin takes on even more of a bronze sheen. He rushes over to where the fire has started to spread, and calls to Nari, "Fire is the natural cleanser! I fear she is not evil, only misguided. Let me past your wall of blasphm ... cold, so that I may extinguish these flames."

Manifest specified energy adaptation against fire. Ekuur's intent is start using create water cantrips next to put out the flames.

That'll work

Ekuur's actions douse the flaming sawdust. A pall of steam and smoke swirls withing the cold bubble, percipitating into dirty sow that falls back into the bin.

Assume the fire is out

(Bribes always welcome)

Isaac wrote:

Just to keep things moving for now. Will retcon if it isn't possible.

Isaac scales the balcony, headed for Marlus. When he reaches the balcony he attempts to restrain her.
"I know yer bereaved, cutter, but goin' barmy ain't helping!"
Climb: 1d20+6
Grapple attempt: 1d20+7

Issac scales the intricate carvings up to Marlus. He atempts to grab her, but the wild-eyed priestess evades his grasp. She whirls towards him, a light of madness in her eyes

Roll me some initiative Issac

(Bribes always welcome)

Naridre Ro'Arisahshe wrote:

The expression on Nari's face hardens, at odds with the tears of only a few moments gone.

"To try to harm others because you are in pain is an act of evil. Madness is no excuse."

Her eyes glow as she concentrates on the area of the fire.

Manifesting an Energy Wall:Cold around the area of the fire, trying to keep it from spreading.

Yikes, can't do much more of that. Running out of power points.

The wall of cold surrounds the flaming bin of sawdust, keeping the flames contained

(Bribes always welcome)

Isaac wrote:
How high up is the balcony if I wanted to climb up and grapple her?

About 20 ft above the factory floor

(Bribes always welcome)

Merle:

Spoiler:
Unfortunately the 'dreamland' has burst. There is really nowhere to stay, it is not actually a 'place' in the normal sense.

(Bribes always welcome)

The party whoever wants to runs back into the Woodworker's Guild. All activity has stoppped, the various workers milling about looking confused and apprehensive at the loud scream that has echoed out.

As they run into the center work space Marlus appears at the top of the balcony leading back to the private area where they had seen Roth.

"YOU! YOU KILLED HIM!" She screeches, her eyes wide with madness. In her hands is a large hurricane lamp filled with oil. She casts it down into a bin full of wood shavings below. There is a *whoosh* sound and the sawdust begins to flame up, causing the assembled workers to gasp in fright.

"NOW I WILL CLEANSE THIS CORRUPTION OF THE MOTHER!" Marlus screams.

Actions?

(Bribes always welcome)

As Nari and the others open their eyes a tormented wail comes from inside the Woodworker's Guildhall

(Bribes always welcome)

Rules mavens: Is there a rule about using ranged weapons when engaged in close melee? I can't find one in the PRD, so I am assuming it is ok.

Nari's arrow hits the porcelain-faced monster, but it is hard to tell if it has any effect, since the thing doesn't bleed.

"I tire of these games." The creature hisses

Suddenly the thing vanishes. The graveworld and the moaning zombies all begin to disappear. Seph sees Roth vanish and the group opens its eyes to see their concerned party members standing over them.

Actions??

(Bribes always welcome)

Wow. Remember the days when you could have a PbP, and not post in it for a few days and it would remain above the fold? My how our little playground has grown!

In the Graveyard of Dreams:

Nari notices a glow attaches itself to her. Not silver as the glow Justin had conferred upon her in her first waking moments, this blue-colored one siphons off a bit of the pain from the small cut the monster made on her arm.

Rhiannon, you take 1 hp of the 3 hp Nari was taking, and Nari only takes 2.

Seph and Roth are covered in a thick fog as they race towards the stone tombstones. They hear the moans and shuffles of the many undead. Seph desperately racks his brain for a way to escape

I already rolled a save for Roth, and he's not going anywhere yet. Seph, if you want to giv e me a Will save please, I will see if you can break the hold this place has on you

Merle fires more arcane energy at the hideous monster. She feels strong and trys and experiment. Several undead pawing about the edges of their area suddenly blast to shreds. The catfolk sorceress suddenly feels as if she's in control of the dream.

Waiting on Nari's action, then a new round

Meanwhile ...In Crux ...

Another, smaller wound appears on Nari, but it is no more than a bad cut from a kitchen knife might do. Rhiannon hisses almost inaudibaly as a smallish scratch appears on her arm.

Veridis looks about at the group.

"Did you wish me to find a priest? I am beginning to see the merit of you assertion that this mental malady is more of a spiritual rather than a physical matter."

(Bribes always welcome)

Sorry folks been a VERY long and busy week. Trying to update. If I miss anything shout out.

Rhiannon touches Nari and begins to glow. Nari picks up some of the glow.

Issac breaks a tile over Nari and the thigh wound heals, lesaving only a red stain where it had been.

1d20 + 8 ⇒ (6) + 8 = 14

Nari concentrates on sharing her pain. Merle fires off another bolt of arcane energy

Gimmie a WIll roll Merele and we'll see if you can do anything [not saying you can-but try anyway]

Seph and the weakened Roth stumble towards the line of tombs. Seph can see undead shifting and shuddering about in the ruins

1d20 + 2 ⇒ (5) + 2 = 7

Roth looks stricken

"There's nowhere to hide."

The zombies start to congregate around the standing stones

NEW ROUND!!

The creature swipes at Nari agan

1d20 + 10 ⇒ (7) + 10 = 17

1d20 + 10 ⇒ (13) + 10 = 23

1d8 ⇒ 2

1d8 ⇒ 3

The creature hisses

"A neat ploy appetizer. I might have to keep you about."

Dream Team post your actions. Nari you take 3 hp dam

(Bribes always welcome)

Inits Rd 3:
Porcelian Face: 23 [closing]
Merle: 20 [Mag mis]
Nari: 15 [Manifest Agony]
Seph: 11 [Curing Roth]

Merle fires an arcane bolt into the creature. The thing hisses as the force strikes its ameoba-like mass. The hideous monster moves towards Nari. Her eyes glow an unearthly hue as she manifests an agony of the past to torment the abberation:

1d20 + 11 ⇒ (2) + 11 = 13

The creature screeches and an odd thing occurs. Its form twists and suddenly a massive bipedal vulture-looking creature appears in its place. It screams as a wound opens up on its sagging skin. Then as soon as it appears, the vultureoid form reverts to the translucent mask form. It advances and its two wicked claws lash out at Nari.

Round Four:
Porcelian Face: 23 [Atk-Nari]
Merle: 20 [pending]
Nari: 15 [pending]
Seph: 11 [pending]

1d20 + 10 ⇒ (1) + 10 = 11

1d20 + 10 ⇒ (16) + 10 = 26

1d8 ⇒ 7

1d8 ⇒ 8

One claw strikes the ground, the other rakes Nari across the left thigh. Blood wells from the deep slashes.

Eight damage.

Meanwhile, in the waking world ...

While the party discusses what action to take, Nari's slumbering form cries out. A spreading red stain begins to form on her upper left leg. The tough linen trousers she wears are soon soaked with blood.

(Bribes always welcome)

Seph Barer wrote:

Seph holds afinger to his lips and makes a sshhh noise as he once again heals Roth

Use magic device

1d20 + 12

Cure light

1d8 + 1

If the man is capable of moving Seph helps him off the slab and begins to try and head back to where the group came in Using a widing route to avoid the masked thing

Roth seems better. He looks at Seph

"Is this more of a dream?"

1d20 + 2 ⇒ (11) + 2 = 13

He gets up, wincing. He is healed, but is frail and slow

OK, scampering off..

(Bribes always welcome)

Justin Case wrote:

"Alright. SHORT version. Veridis, we need to get the portal warded by a 'Protection from Evil'. Do you have anyone in town who can do that? Or do one of us need to do it?"

Veridis ponders

"I really don't think it would help much. More gilding on the lilly, as they say. The stone fetishes the priests of Pelor installed along the trade route have proved their puissnace against any undead ever seen before. If an undead can circumvent them I am sure a protection from evil spell will not faze them in the slightest."

Veridis ponders some more

"I am sure I can find someone if you give me a few hours, if you feel it is truly neccessary."

(Bribes always welcome)

Isaac wrote:
"The portal's Veridis and Crux's business. Sealin' it may be next to impossible, anyways. We need that portal to get back to the Cage, as does any blood travelin' through Crux with trade from Sigil. Wards on this side are the only remedy and I take it they've worked fine. Hells, may still work fine- we don't know anythin' about this thing. Best we can do is let the ladies finish their business, take a scan at the portal, catch our 40 and look at the Warpwood."

Veridis nods at Issac's palaver

"Ser Case, I am afraid Ser Issac is correct. there is no way to shut that portal down even if we wished it so. And the trading guilds would scream bloody riot if we tried. Ranais cuts several weeks off any other route to Sigil, and there are half-a-dozen portals around our town that lead to lucrative lands."

He looks about

"I do not think Marlus will be in the mood to entertain you for awhile yet. We should see what transpires with your friends first I would think."

He gestures to the recumbent forms of Nari, Merle and Seph propped on the wall of the Woodworker's Guild. Their somnolent forms twitch and jerk randomly

(Bribes always welcome)

Jumping Jesus in a pink tutu, the one time I don't CTRL+A the site eats my post ... :/

Seph pours healing energy into Roth F'Tsar. The battered hunter looks better and opens his eyes. He focuses on the diminutive catboy

"Huh, whaa? The monster .." He mumbles

Merle's lightning bolt arcs towards the porcelain-faced abomination. It jinks quickly, but still absorbs some of the blow, it's clawed arms spasming.

Nari's ring of fire springs up around them. Many of the zombies are caught in its fire, rapidly burning down to fetid ash.

OK, new round

The monster zooms towards Nari and Merle quickly, white mask face grimacing in rage.

"YOU SHALL PAY DEARLY FOR YOUR INSOLENCE!"

It is using the top of round three to close with you. Post your Round three actions.

Meanwhile, in the waking world ..

Veridis looks at the group

"Are you saying this..whatever ... comes from the portal to Ranais? Impossible! We have wards all about that to keep the undead hordes on that accursed world at bay."

(Bribes always welcome)

Merle Barer wrote:
Also there was the 2nd round Acid arrow damage

Yep. Keeping track of that

Merle Barer wrote:

Feeling Seph move into place Merle attempts to keep the creatures attention on her and Nari by taunting it

"What? This is the big bad scary thing you were talking about? Big bad joke is more like it."

Merle sees the zombies erupting all about her and Nari. Still, the whole scene still holds a hint of unreality for her. She can still feel the solidness of Yggdrasil's wood against her back. It is almost as if she is in a half-dream, and can recognize she is within a dream.

(Bribes always welcome)

Merle Barer wrote:

Did Merle's magic missile hit last round?

Merle moves whilst drawing a wand and takes a shot at the creature with a bolt of lightning trying to line up as many of the zombies as possible.

5d6 Dc 14 for half

It did! Sorry I didn't write that in

Merle's magic missile molests the malevolent monster most maliciously

1d20 + 11 ⇒ (3) + 11 = 14

Opps gotta fly

(Bribes always welcome)

Naridre Ro'Arisahshe wrote:
** spoiler omitted **

I'm kinda tired of spoilers. Y'all are adult enough not to metagame (I hope), and if you are like me, you're reading along anyway =P So ...

1d20 + 11 ⇒ (10) + 11 = 21

1d20 ⇒ 7

The creature is struck by the electrical force Nari tosses its way, it tumbles back a few feet

"You shall pay dearly for that morsel" It hisses

The ground around them begins to erupt. Rotted hands start emerging, and their bodies they are attached to follow suit. A dozen rotted corpses begin to claw their way out of the fetid earth.

Round TWO! Seph can cure Roth this round

(Bribes always welcome)

Dream Team:

Spoiler:

Inits Rd1:
Porcelian Face: 23
Merle: 20 [Mag mis]
Nari: 15 [Pending]
Seph: 11 [Curing Roth]

The hideous monster moves towards Nari and Merle, chuckling evilly. Lightning begins to play around the standing stones.

"Fools. You shall pay the ultimate penalty for your meddling."

It gestures at Nari with a claw

DC 18 Will save please Nari

Seph sees his chance and moves towards the stricken man at a sprint

200 feet would take Seph how long? Assume you've had one round (surprise) already

(Bribes always welcome)

Sorry haven't gotten a chance to update..

Dream Team:

Spoiler:
The creature hisses as Nari and Merle get its attention with acid bolts and telekenisis. It heads their way, leaving the stricken hunter on the blood-stained slab.

"More fleas biting. 'Tis easy enough to scratch .."

Roll initiative Please. That was a surprise rd..

Perception: 1d20 + 15 ⇒ (9) + 15 = 24 LOL

Seph manages to stay on its blind side as he heads to Ser F'Tsar.When he arrives the man is in a very bad way, at Death's Door and knocking.

Waking Team:

The three party members seem to be in a restless sleep, their bodies sinking to the ground. Their muscles twitch and their eyes move under their closed lids. Veridis looks semi-confused as he answers their questions

"This is all very strange," He says nervously, running his fingers through his blonde hair. "But the Warpwood is about a day's journey from here along Fornlimi, the branch you just came from. Past the Khaasta knothole and into Ratatosk country."

He points to a building marked Redhook's Stables

"Redhook has the only mounts for rent in the burg. They're beetles, have any of you ridden them before?"

(Bribes always welcome)

Justin Case wrote:

Justin turns slowly around in a circle, murmuring to himself,

"Now, if I were a body-snatching Daemon, where would I hide,...?"

Justin:

Spoiler:
Justin remembers the discussions of the Warpwood with the elder Ratatosk shaman Glittereye. A wound on the god-tree sounds like a likely spot for an undead horror to hide...
(Bribes always welcome)

Dream Team:

Spoiler:
They stealthily approach the standing stones. Nari can almost feel the sickly power radiating from the tumuli. They near the top of the gentle slope and see the same tableau Nari faced not a half hour ago.

Roth looks lacerated and bleeding, his face haggard with torture and pain. The translucent tranclucent mass swivels its porcelain-like mask face towrds the plinth.

"Time to finish my meal and be on my way." It hisses, leaning forward and extending towards Ser F'Tsar its two very solid-looking monstrous arms tipped with spike claws a foot long.

Assume you are within, say, 200 feet at this point. There is nowhere to hide after that. Give me an idea what you want to accomplish.

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