Jubal Breakbottle wrote:
That's not going to happen, because I don't really have any preferences as to what to run. That's why I'm asking the potential players.
I am interested in running a Pathfinder campaign in which the characters begin at fifth level. That is only one short of the highest level which a character has ever reached in any of my campaigns. I am interested in experiencing a higher level campaign.
I have been considering various ideas. One is that the players would play the newly ascended heirs to a throne of an established barony or other land (perhaps a bisphoric), using the Kingmaker rules for Kingdom Building. The problem is that it might be a bit difficult to set up.
Another idea is that there might be two teams of good and evil, based on the fact that there was such an arrangement in the Blackmoor campaign run by Dave Arneson. Yes, this would likely involve PVP, an element that many dislike in their campaigns. However, the fact that these are two teams should result in less of the problems that result from this. The two teams will be expected to get along, though.
If any one has any other ideas feel free to share them. I hope I can find some interested players.
I didn't make a map before, as I didn't think it was needed before this point. However, I have created one for more clarity. Summer, you should know that if you attempt your stated action, there is not enough room in the alley to avoid an AoO. Knowing this, do you still wish to procede?
Fortis and Aishara are on there way back to the group. Since they're making no actions other than moving, but have no reason for excessive speed, but have no reason to go any slower either, they are likely hustling and thus moving 40 ft. per round. However, as long as the combat is still going on the two will have the opportunity to make a Perception check each round. If they hear the battle they can move more quickly in order to get there faster.
1d20 + 0 ⇒ (2) + 0 = 2
The tiefling cries out in fear as Valerie's spell takes effect.
1d20 + 0 ⇒ (1) + 0 = 11d6 + 1 ⇒ (4) + 1 = 5
1d20 + 5 ⇒ (17) + 5 = 221d3 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5
The Tielfing fighting Bois strikes out with the flat of his blade, but misses just as badly as Bois did him. Then another Tielfing comes out of another alley on the other side of the street and strikes Summer in the back of his head with his fist. The second dice expression is his, so he does five points of non-lethal damage. The Tieflings' initative is twelve.
Fortis finds a street leading to another parallel street and follows it. He finds that the next street is similar to the first, but with a lot less people. The buildings seem to be mostly deserted, with a few being boarded up and some being in disrepair.
As Summer follows the Pyrosite group he sees them walking down the street. After a moment, he hears a voice from a nearby alley.
"Why are you following the adept of Pyros?
The leader of the group does not have an evil aura. He considers Valerie's words and says "Perhaps you are right. However, our master created this dimensional warp to keep those unworthy of his presence away. If you want an audience with him, you must find you're own path. However, I can tell you one thing. You're looking on the wrong street."
Behind you there are four men, wearing lamellar armor over garb of red and orange. One, in front wears a holy symbol with an image of a flame and a greatsword on his back, the other three have scimitars in scabbards on their belts.
"So, you seek our master's palace. Can you prove that you are worthy of making this pilgrimage?"asks the man in front.
You start entering the various buildings you see along the street. Some of them seem abandoned, but some are inhabited and the inhabitants of this one seem quite surprised to have a party of armed adventurers breaking into their house!
"What are you doing here? This is my house! says a burly Tiefling as you enter. He appears to be setting out for someplace as he is right in front of the door, reaching for the door knob.
There are several palatial structures along the skyline, but most of them are quite far away. The sky itself shows no difference. Summer sees something interesting in the street farther down, though. On both sides of you there appear to be armed crowds of people, of various races. They are both an equal distance away from you, some fifty yards or so, and do not seem to be moving.
"We won't be able to go directly to the palace from here. We have to find the next portal. There are at least three, including the one we've been through. says Yithzak.
As you pass through the gateway it feels as if you are being squished, but you're not sure from what direction the force is coming from. Not down, up, front, back or side, but some other direction. This feeling persists only for a few seconds, then you find you're self elsewhere, by a similar arch. This one, however is in the side of a building. You can see a street, going left and right. There aren't too many people, less than the other parts of the city you have seen, but there are a few.
You meet together again the next day in the garden of Aziz. It is a beautiful, idyllic place, filled with plants that would be familiar to natives of the Material Plane. Only the strange, red light that pervades the city makes it seem unusual. Of course to a native, the park would seem to be out of place.
On the far side of the park, there is a arch. Most seem to give it a wide berth, but occasionally someone walks in and ... disappears!
"Interesting, isn't it?" asks a dwarf, not too far away who had been looking towards the arch, "That arch leads to a part of the city that has been sort of folded into a pocket dimension. People still live on the outskirts, but somewhere in there is a palace of a deity. In fact, judging by you're garb, armaments and baring , I'd guess that you are the adventurers Akbar found to guide me there."
He is accompanied by two other dwarves, armed with stout cudgels and wearing studded leather armor. They seem to be relaxed, not looking for or expecting a fight at the moment.
"Whether you would consider this god to be evil or not depends. Would you consider fire to be evil? Certainly fire may be harmful if you use it wrong, but it can also bring warmth, or purify. This God is a God of fire. He he many names, one is Pyros."
"I did not mean that my client wished to worship this god. His services are more in the nature of a business transaction. You see as the Plane of Fire is not a spiritual plane it is harder for the god to bend his realm, the section of the city the Sultan has granted him, to his desires. Furthermore, this is a relatively weak deity, without as much power as some, which is part of the reason why he made the alliance with the sultan in the first place. So my client wishes to offer the services of the association of craftsmen he represents."
"However, while the god's powers are limited he is hardly helpless. He combined his powers with those of a sorcerous servant of his to weave a mighty dweomer to protect his palace from intrusion. It's possible to get in, but you need to find a way past the illusions and barriers that bar the way."
"As the proprietor of an establishment frequented by adventurers I seek to provide services other than just my food and drinks. I strive to find opportunities for adventure for those who seek it. I also seek to unite those who need the services of those who have skills in fighting and adventuring with those who can provide such services."
"I have a client who requires someone to guide him to a particular location within the city. You see, in recent years a God has settled within the city with the blessing of the Sultan of the Efreet. My client seeks to find his hidden temple-palace and offer his services to this deity. You may be the ones he needs to help him find his way."
As Aishara returns to get more drinks, her boss approaches. Akbar as he is called is not his real name. That is generally unknown. He is a somewhat rotund, light skinned man, wearing clothes that seem more valuable than generally worn by men of his station.
"Aishara, could you perhaps inform those you are serving that I have a business proposition I'd like them to hear?"
The heat in the City of Brass is stifling, though unlike most of the rest of the plane it isn't so hot that you'd catch on fire and die in a moment. That may be why you enter the cafe on the road near the Commoner's Marketplace in the Avencina Ward of the City of Brass.
The cafe, called simply "Akabar's" is known for catering to patrons from the Material Plane. It has a magical item that cools the building as well as an unusual dress code for it's servers, that being that they don't wear anything above the waist. It has also garnered a reputation as a gathering place for fortune seekers, soldiers of fortune, adventurers and the like, due to the founding of a quite successful party some years ago.
For whatever reason this is where you are. There are several patrons besides yourselves, many humans and dwarves, but also others. The menu includes fruit juices imported from the Material Plane and various light dishes.
So what will you do?
Character Creation Rules
I'm wonder if anybody would be interested in playing a campaign set on the elemental planes? I mean from low-level on upwards, starting in more hospitable areas and then traveling to the more dangerous ones. I will finalize the character generation rules when I know whether I have enough interest to go forward, but I will definitely be allowing advanced and monstrous races and ability scores will be rolled.