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I like that ratfolk aren't chaotic evil.
I'm sorry but that isn't a good thing.
Ross Byers wrote:
Okay. That's absurd, but okay.
Ross Byers wrote:
So Ares, Aphrodite, Athena and Poseidon, just for instance, would be demigods in the Pathfinder rules?
Really the idea of gods being untouchable is not as universal as people seem to think. There are instances in mythology where the gods have been bested by mortals. Many mythological deities are certainly not able to just overpower mortals with no effort. How do you determine if a deity can defeat a particular mortal without stats? And don't say "story" because that really only applies in certain kinds of games.
Generic Villain wrote:
it's possible that they're not only in different solar systems, but different planes as well...in which case you'd need magic even beyond the spells currently available, magic that's so far only present in artifacts like Baba Yaga's Dancing Hut, or known by Baba Yaga herself.
Owen K. C. Stephens wrote:
"Clear lower levels"? You don't clear levels in a true megadungeon. My interest is quickly evaporating...
It should be when magic is not involved in any way shape or form.
Issac Daneil wrote:
Well actually... plate armor probably should protect against firearms of the same time period. It wasn't until later that rifles made it obsolete. So full-plate arguably should have DR that applies against firearms. Or at least the ability to apply some of it's armor bonus against firearm attacks. Though perhaps the fact that firearms only penetrate within a certain range is already enough to account for this property of plate armor.
I can't agree with that. Getting stabbed hurts, regardless of how many hitpoints you lose. I don't know anyone that enjoys getting stabbed, and neither does my character.
Remember hp loss does not always indicate a solid hit, it can sometimes be a glancing blow or near miss. But getting stabbed definitely does hurt.
"Adamant" as a type of mineral is a concept that long, long predates Wolverine.
I am thinking of running a game where there are two sets of players, each representing a different faction. Not to say that the game will be all about PvP, it's more about seeing how the efforts of the different players will effect the overall conflict between their factions. The PCs might never directly interact, but they exist in the same world and there actions have an impact on the other.
I am also thinking of running this as a hybrid virtual tabletop/play-by-post. The most involved adventures will be running using the virtual tabletop to speed things up, more simple/quick adventures and stuff like downtime will be handled through posts.
Playing odd races is as old as the game itself. In the original Blackmoor campaign player characters included a vampire and a balrog. In fact, the only reason the "classic" races made it into the game is that people wanted to play them. Gary Gygax originally see the point in including the "classic" Tolkien races in the published game.
Ross Byers wrote:
Unfortunately (for them) the ritual apparently takes weeks to complete.
Easy. Back in 1st edition AD&D, monsters sat on treasure. If there was a +1 short sword, the goblins would keep it in a chest because That Was How It Was Done (and the webcomic Goblins made fun of that theme).
There was nothing inherent about old school D&D that made this so. This is more likely a result of the dungeon masters you've known getting better over time.
There's not anything wrong with autistic people, they are just different. Hey, how about make everyone autistic, it'll have about the same results. Heck, in many ways society would be better off. Or we could just change society to make it work better for autistic people, instead of just trying to get rid of us because we're difficult to deal with.
I would like to assemble a list of rumors for a campaign I am planning to run in Varisia. It's supposed to be a sort of sandbox, so I want to give each player some rumors to spur them into seeking adventure. The campaign will begin in Magnimar, so some of the rumors should be local to that city. Any suggestions?
I would like to run a game using the Anachronistic Adventurers classes. This game will be about being part of Department 7, which in this game will be a group that deals with the supernatural (but not aliens, that's Department 8...). It will be played on roll20.net.
Characters will be 3rd level, with abilty scores generated by rolling 2d6+6 three times and 4d6 drop the lowest three times. A character gets 3000 gp worth of gear and is assumed to have an average lifestyle. Their gear is provided for by Department 7, which means that there is certain restrictions on it's use.
As for deeper thematic considerations beyond that which is stated above, I would like to discuss that with the players.