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Hellknight

Dungeon Master Zack's page

160 posts. Alias of lordzack.


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Werebat wrote:
thistledown wrote:
My image of them is stuck as Skritt. Fat don't enter into it.

Dude, they are so obviously based on the Skaven -- they should have just made them Medium sized and Chaotic Evil.

I mean, the Gulch Gunner? The alchemist variant with all the poison bombs (Poison Wind Globadier, anyone)?

Not that Skaven in Pathfinder wouldn't be totally awesome, mind you.

I like that ratfolk aren't chaotic evil.


ShinHakkaider wrote:

I agree that all of those complaining about change are not racist or sexist.

But there are certain trigger words / statements that kind of clue you into the mindset of the complainer. Use of "Political Correctness" "Affirmative Actions" "Create your own heroes" "What if we replaced black or female characters with white/male ones. Lets see...

I'm sorry but that isn't a good thing.


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I'd probably still play Swords and Wizardry than either, but it seems good (I do like Pathfinder as well).


Ross Byers wrote:
Dungeon Master Zack wrote:
Ross Byers wrote:
Dungeon Master Zack wrote:
Really the idea of gods being untouchable is not as universal as people seem to think. There are instances in mythology where the gods have been bested by mortals. Many mythological deities are certainly not able to just overpower mortals with no effort. How do you determine if a deity can defeat a particular mortal without stats? And don't say "story" because that really only applies in certain kinds of games.

If it's a mythological being that can't just overpower mortals, then it's probably a demigod, and it can have stats.

The Gods that don't have stats are the ones that are a voice in the heavens, rather than a physical being.

So Ares, Aphrodite, Athena and Poseidon, just for instance, would be demigods in the Pathfinder rules?
Yes.

Okay. That's absurd, but okay.


Ross Byers wrote:
Dungeon Master Zack wrote:
Really the idea of gods being untouchable is not as universal as people seem to think. There are instances in mythology where the gods have been bested by mortals. Many mythological deities are certainly not able to just overpower mortals with no effort. How do you determine if a deity can defeat a particular mortal without stats? And don't say "story" because that really only applies in certain kinds of games.

If it's a mythological being that can't just overpower mortals, then it's probably a demigod, and it can have stats.

The Gods that don't have stats are the ones that are a voice in the heavens, rather than a physical being.

So Ares, Aphrodite, Athena and Poseidon, just for instance, would be demigods in the Pathfinder rules?


Really the idea of gods being untouchable is not as universal as people seem to think. There are instances in mythology where the gods have been bested by mortals. Many mythological deities are certainly not able to just overpower mortals with no effort. How do you determine if a deity can defeat a particular mortal without stats? And don't say "story" because that really only applies in certain kinds of games.


If your running a game than that is entirely up to you. However, I am 99% sure that they have not been published as Open Game Content, so Paizo would be unable to use them.


* Pulls out +1 Reptilian Bane Flamethrower*


Kobold Cleaver wrote:
Alex G St-Amand wrote:
the problem.
Still standing right here. :(

Hey as long as the staff is working on the spam problem they can't deal with our goblin and kobold infestation.


Sounds interesting. What are you thinking, more specifically?


Dwarves used to have nobles, but unfortunately there were a series of unfortunate accidents and well, there aren't any anymore.


Generic Villain wrote:
Dungeon Master Zack wrote:


Wouldn't Plane Shift work?
No, because as said, Earth and Golarion inhabit the same plane. Plane shift can move you between the Material Plane and Inner/Outer Planes, but not inside the Material Plane itself. As Aetherwisp said, for that you need the 9th-level spell interplanetary teleport.
aetherwisp wrote:
it's possible that they're not only in different solar systems, but different planes as well...in which case you'd need magic even beyond the spells currently available, magic that's so far only present in artifacts like Baba Yaga's Dancing Hut, or known by Baba Yaga herself.


Wouldn't Plane Shift work?


No, it's just a dungeon that happens to have a bunch of levels.


Owen K. C. Stephens wrote:
wills4223 wrote:
I'm guessing going from 1 to 13th in 16 dungeon levels that this module will be assuming fast track progression?

That's covered in a sidebar on page 21, but the short answer is yes, it assumes the fast progressions track.

That said, you can also use Emerald Spire as something players visit in-between doing other things (if they are on a slower progression and likely to clear lower levels faster than they level up to deal with the subsequent encounters), and it is designed to allow periodic trips more easily than many superdungeons I've experienced.

"Clear lower levels"? You don't clear levels in a true megadungeon. My interest is quickly evaporating...


Hey, all of you people who are thinking of posting something to the effect of "don't stat Gods", look down, right below the "preview", "cancel", "submit post" buttons.


Samasboy1 wrote:

In reference to "DR 3/- against small piercing weapons is different than DR 3/Slashing or Bludgeoning," how else were they supposed to write it?

The DR only applies against piercing weapons, but not even all of them. It only works against "small ranged piercing weapons". So it doesn't apply to any slashing weapon, any bludgeoning weapon, or even spears, picks, short swords or sianghams.

So, how could they reasonably write what the DR applies to...."DR 3/anything not a small piercing ranged weapon"...?

Instead they wrote DR 3/- that only applies to small ranged piercing weapons. Not the most elegant mechanic ever written, but not sure what the alternative would be.

Still, you can't say with a straight face that "nothing bypasses it, it is DR/-" when it only applies to a tiny subset of weapons to begin with.

This is really no different than, for ex., the Swarm trait that Tiny-creature Swarms take half damage from Piercing and Slashing weapons. If you used a Morning star (or bullet, for that matter) to attack, you don't half the damage. Similarly, if the DR only applies against Piercing, it doesn't apply to bullets which are also bludgeoning.

Fuel Drop, Dungeon Master Zack
But appeals to how real world items interact with guns aren't really relevant when discussing game mechanics.

It should be when magic is not involved in any way shape or form.


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Issac Daneil wrote:

Should a Sweater protect you from gunfire that punches through plate?

Test it by stepping into a gang fight crossfire, and get back to me.

Well actually... plate armor probably should protect against firearms of the same time period. It wasn't until later that rifles made it obsolete. So full-plate arguably should have DR that applies against firearms. Or at least the ability to apply some of it's armor bonus against firearm attacks. Though perhaps the fact that firearms only penetrate within a certain range is already enough to account for this property of plate armor.


TriOmegaZero wrote:
I can't agree with that. Getting stabbed hurts, regardless of how many hitpoints you lose. I don't know anyone that enjoys getting stabbed, and neither does my character.

Remember hp loss does not always indicate a solid hit, it can sometimes be a glancing blow or near miss. But getting stabbed definitely does hurt.


sunbeam wrote:

As someone said Wolverine's claws.

Adamantite is Adamantium (or Inertron it does the same stuff and looks the same) by another name.

Not sure what edition it came out in (3.x?), but I dare the devs who put it in to tell me with a straight face they didn't read comics.

"Adamant" as a type of mineral is a concept that long, long predates Wolverine.


Angry Cat Traps Family In Bedroom, Forces 911 Call

Maybe the d20 stats for cats aren't that far off after all.


Well the reason why the monarchy is so stable is that no one in it is powerful enough to depose the monarch. Presumably that's why the traditions are so strong as well, they are imposed from on high. It's similar with demons, they might not want to follow their leaders, but they have no choice.


I am thinking of running a game where there are two sets of players, each representing a different faction. Not to say that the game will be all about PvP, it's more about seeing how the efforts of the different players will effect the overall conflict between their factions. The PCs might never directly interact, but they exist in the same world and there actions have an impact on the other.

I am also thinking of running this as a hybrid virtual tabletop/play-by-post. The most involved adventures will be running using the virtual tabletop to speed things up, more simple/quick adventures and stuff like downtime will be handled through posts.


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Given the description given with it's stats I am going to say Super Alloy Z.


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Playing odd races is as old as the game itself. In the original Blackmoor campaign player characters included a vampire and a balrog. In fact, the only reason the "classic" races made it into the game is that people wanted to play them. Gary Gygax originally see the point in including the "classic" Tolkien races in the published game.


Pixies? I thought they were a British thing, like from the Cornwall area.


Even if they didn't share the same alignment wouldn't mean that the fey couldn't be forced into a deal by Hell.

This thread has given me the idea to create a race of fey-like fiends, similar to the Azata...


Ross Byers wrote:

It kind of sounds like Hel wants to control the Snarl for herself. Controlling the snarl requires a divine and arcane caster.

She has access to Durkon/Durkula, a powerful divine caster.

The fiendish trio have access to Varsuvius, a powerful arcane caster.

If Hel and the three fiends are aligned, this could end poorly.

Unfortunately (for them) the ritual apparently takes weeks to complete.


I wonder if people are going to start forgetting about Laurin now. Especially considering that Haley now says that she never forgot Blackwing to begin with.


Tangent101 wrote:
Easy. Back in 1st edition AD&D, monsters sat on treasure. If there was a +1 short sword, the goblins would keep it in a chest because That Was How It Was Done (and the webcomic Goblins made fun of that theme).

There was nothing inherent about old school D&D that made this so. This is more likely a result of the dungeon masters you've known getting better over time.


Actually I'm pretty sure each character can only fill one leadership role.


Pepsi is for people with good taste.


There's not anything wrong with autistic people, they are just different. Hey, how about make everyone autistic, it'll have about the same results. Heck, in many ways society would be better off. Or we could just change society to make it work better for autistic people, instead of just trying to get rid of us because we're difficult to deal with.


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Unfortunately for you, you're so far away from the line, on the insane side, that you couldn't even see it with the Hubble Telescope.


Also even if they win he just kills them anyway.


I'm looking for players for a game set on Golarion, on roll20.net. Looking for players listing is here.


I would like to assemble a list of rumors for a campaign I am planning to run in Varisia. It's supposed to be a sort of sandbox, so I want to give each player some rumors to spur them into seeking adventure. The campaign will begin in Magnimar, so some of the rumors should be local to that city. Any suggestions?


The Hypertext d20 SRD

Edit: Whoops, I didn't notice the "3" at the end there. Well I hope my link helps somebody at least.


Are you... having a conversation with yourself?


Well you're assuming the ion cannon actually destroyed the Star Destroyer in question. It did not. An ion cannon merely disables a ship, it does not do any actually damage to it.


Demon Lords and Empyreal Lords are supposed to be equivalent in power to demigods and are stated in Bestiary 5.


That's because the PRD only contains open game content.


We're not talking about a pointy stick, we're talking about weapons and magic that can fell demigods.


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Does the Skill Ranks per Level include a human's Skilled bonus? If you had, say, a half-elf daredevil would they have 6 skill points per level or 7?


At the moment I'm thinking that for this campaign I'm not going to worry too much about money, if I end up going with the assumption that the PCs are members of Department 7. The organization will probably provide them with whatever gear they need. That would include magical gear.


Cardboard Hero wrote:

If you cant have cake, bread will do.

But neither cake nor bread are on my diet...


For those of you who have used the rules, have you used the normal Pathfinder rules for firearms or the Anachronistic Adventurers alternative?


Obsidian Portal site

roll20.net page


I would like to run a game using the Anachronistic Adventurers classes. This game will be about being part of Department 7, which in this game will be a group that deals with the supernatural (but not aliens, that's Department 8...). It will be played on roll20.net.

Characters will be 3rd level, with abilty scores generated by rolling 2d6+6 three times and 4d6 drop the lowest three times. A character gets 3000 gp worth of gear and is assumed to have an average lifestyle. Their gear is provided for by Department 7, which means that there is certain restrictions on it's use.

As for deeper thematic considerations beyond that which is stated above, I would like to discuss that with the players.


Whoops, forgot to resolve, Bois's attack. Neither of his attacks hit.

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