You may be able to ask around and "gather information" using a diplomacy check to see how well known you might be, but you would need an hour or two to check in with the locals and feel people out.
Your knowledge of Delfin "Yellowknife" Ondabar is that he is well respected in the city, and his tower is part of the north wall of the defenses. Until recently he took on three or four apprentices a season, but the last few months he has failed to do so. He is a retired adventurer that has amassed a sizable amount of gold and magic.
You also know that Delfin is considered a staunch defender of the town and has risked himself fighting alongside the town's militia, and that in his youth he was known as a competent knife fighter, and his monkiker is from his golden dagger that he has carried with him for years.
Your knowledge of Delfin "Yellowknife" Ondabar is that he is well respected in the city, and his tower is part of the north wall of the defenses. Until recently he took on three or four apprentices a season, but the last few months he has failed to do so. He is a retired adventurer that has amassed a sizable amount of gold and magic.
What you know about Duke Pwyll and his family is that there are rumors of poison, and that one of the members of the mining guild was implicated in the murder, though nothing formal was ever announced regarding this, and he's not been seen since the event. Duke Pwyll, his sister, a wizard who is rumored to have ties to the Harpers, and his illegitimate brother were all mourned when the Duke's death was announced.
You know very little about Zalamandria and Lanod Ondabar, other than their names and the fact that they are both recent immigrants to the region, and that Zalamandria apparently aquired her freak show shortly before arriving in town to buy the River Shinning.
Duke Pwyll Greatshout of Daggerford and his entire household were murdered scant months ago. Daggerford has changed greatly over the winter, as the various guild leaders rushed to fill in the power void when the Duke and his family died.
Eventually, it was decided that Daggerford would adopt a system of government like Waterdeep's, with various hidden lords and one open Governor-Mayor as the open face of the town.
Months ago, Lanod Onabar of Ireabor arrived in town and became a trusted advisor to Duke Pwyll, and in these troubled times, the faceless council that has formed to rule the town has chosen him as the titular head of the settlement.
Around the same time that Lanod Onabar was ingratiating himself to Duke Pwyll, a mysterious woman named Zalamandra came to town with a traveling freak show and managed to buy the River Shinning Inn from the Delimbyr family of Daggerford. Since this time, Daggerford has become a stranger, darker place.
Bardolph Buckwallow:
Spoiler:
For years you have been doing odd jobs around town, often jobs that required the Art to accomplish. You've never been regarded as a mage of power, but never have you been hung with the title of "lackspell" either.
Still, your demeanor and love of drink has led you to a few run ins with those in town, and Sheriff Cubbin (a former adventuring companion of Lord Mayor Lanod Onabar) had you thrown into the gaol one night last tenday due to a sharp comment you had for him while the two of you were drinking in the same tavern.
You haven't been mistreated, but you are horribly bored and indignant about being detained. But this day, a mysterious halfling has shown up and has said that your fines have been paid, though all you have to your name is your sword and your spellbook, as well as the clothes on your back.
The halfling drags you on with a few others that he has gathered ot meet with his mysterious employer.
Burik Stonefist:
Spoiler:
Moradin has seen fit to lead you to Daggerford in order to spread his message! Unfortunately, he also saw fit to land you in Zalamandra's Emporium, and you clearly saw various dwarves in a dire state of iniquity, and thus you were moved to speak out.
Unfortunately, the foolish guards at the Emporium were not understanding of your preaching to the flock, of your proclamation that the dwarves in this place were polluting the pure ore that Moradin had forged them from.
The guards drug you to Sheriff Cubbin, and locked you in the gaol, but before you could ponder how to convince the local authorities of your right to minister to the Soulforger's children, a strange halfling arrived and told you that your fine had been paid, but the only possession that you have is your holy symbol and the clothes on your back.
The halfling leads you on to your mysterious meeting.
Taranis Govannon:
Spoiler:
You originally hail from Amphail, a small village known for its horse breeding and the home of the country estates of various Waterdeep nobles.
You felt you were called to Lathander at a young age, but when you presented yourself to the Order of the Aster in Waterdeep, you had a difficult time fitting in.
Eventually you traveled on from Waterdeep, leaving the strict, hidebound members of the Order behind to find out how Lathander wishes you to serve as his champion.
You were beset by bandits outside of Daggerford, and robbed of all of your belonging, save your holy symbol, and you were nursed back to health by Liam Sunmist of Lathander's temple in Daggerford.
As you were about to get back on your feet, a strange halfling approaches you and tells you that his employer has heard that there is a paladin in town that has fallen on hard times, and that he could use such a man. The halfling leads you away to the mysterious employer.
Rolem Longblade:
Spoiler:
You were surprised to hear, in your travels, that Waterdeep has no thieves' guild, since you are sure you worked for one. But then again, you were never privy to the mysteries of Ludo's bosses, except to hear the term "Xanathar" from time to time.
While you were certain you were going to turn over a new leaf in Daggerford, you ran into a mysterious elven woman that seemed to take a close interest in you, and much to your surprise, she turned you over for having ties to the underworld in Waterdeep.
Before you could think of anything to clear yourself, a strange halfling arrived in your cell, saying that you were cleared of any wrongdoing, but that your possessions were unfortunately "appropriated" by Sheriff Cubbin to pay for your room and board.
Still, you have your freedom, and according to this halfling, if you follow him, you have a job as well.
Hamfast Chubbukkit:
Spoiler:
Daggerford has a few interesting tombs and ruins near it, so you thought that it might be easy to latch onto an adventuring party to make a few quick gold pieces. While this may have been true, this didn't take into account that there might be some rough elements in the town as well.
One night, a rather large half orc seemed to take a dislike to your music, and when you woke up, you were rather cold and in a ditch. Thankfully, you were nursed back to health by a local that happened upon you.
After you were up and around, he gave you four notes and a sack of gold, which he also warned you was enchanted to make your fingers rot if you touched them to do anything but pay for the expenses of the party you were gathering, and told you to bring the people mentioned on the notes back to his house once you had gathered them, and that he has a job for all of them.
Now that Hamfast has gathered all of you up, you are on your way to Delfen "Yellowknife," a well respected local mage. You haven't had a chance to do much other than gather your things and catch up with the halfling (and Hamfast hasn't had much time to do much but gather the others), so on the way to Delfen's home, you can, of course, speak with one another.