I'm back from my vacation.
Sadly, some real-world-issues force me to withdraw time from fun-activities to get back into my old job or to apply for a new one.
If I can help you to go on with the campaign in any way, please let me know via PM.
I am very sorry that I have to end all my pbp-activities at once in this way, but it helps me a lot attending my current problems.
It was a very entertaining time - thank you all.
I still like it! I especially like your creative out-of-the-box roleplaying. Makes DMing easier and a lot more fun.
Considering the length of Ondir's posts, I can't believe that he completely lost interest.
As far as I know, you guys know him personally. Maybe you want to ask him if he still likes to play?
Chaulky is a pretty young woman, that's for sure. It surely depends only on personal taste, if one likes her better than Riff.
Chaulky always takes her meals with the officers as she has to try the captain's food (and "help" him get rid of the calories in the night).
Riff finds the young cabin girl singing with a bunch of crew-members. They give a pretty ramshackle version of a ambigious song about a young man that went to sea and "learned to love the company of men".
Ambrose gives a tired smile at Antal's remark.
We better do the meals well, lad. Else we get much closer to the whip than we might hope for. This ship is a hell of a place, be warned. It eats your soul. None of it is even close to the heroic tales the tell in the harbor-taverns and Besmara-temples. Life is a pitiful lot on the Wormwood if you are not on the top of the heap and the both of us certainly aren't.
Then he pets Bezebel's belly making the black chicken give comfortable sounds.
Jack seems not that eager to befriend Antal: [b]Sorry man. I know you mean to be friends and that is all good. But being friends with the likes of you doesn't seem to be a good idea on this ship as long as Plugg and Scourge make the rules here. Sorry.[b]
Jack stays indifferent towards Antal.
What is a poison taster? Some kind of blackmarketeer selling poison? Or the one testing food to save the superiors from poisoning?
The half-elf Illya works for the Stick at a place called the "Ebony Arc". This is common knowledge in Firelight. In front of the Arc, a muscled man in colorful garb keeps on kicking at a huddled woman in front of him.
Perception DC 12:
"You won't tell anyone anything, you hear me? Else we kill you right here in the gutter for that is where trash like you belongs! And now get up and serve the customers."
Oh sorry. The beast attacked when you attempted to climb the tree. I assumed "in dubio pro ludenti" that Gounar was close enough to attack. I usually forgoe a combat-map when only a single opponent is involved or the situation is quite simple. And in these cases, I usually rule in favor of the players. Short: This was the surprise round and normal combat starts now.
Thanks for the advice, I will make good use of it!
Ini Dragon-Thing:1d20 + 3 ⇒ (3) + 3 = 6
The green "snake" darts forward and takes a bite at Ki:
Atk: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d6 + 4 ⇒ (3) + 4 = 7
...and after that, a big fist flies in from the side and Gounar breaks several of the beast's bones, leaving it heavily wounded.
...assuming Gounar delays until the dragon-thing is near enough, since it charges.
Wracked in pain, the green-scaled monster recoils from Ki and forgoes its attempt to grab him with his muscular snake-like body.
Bilge-duty doesn't mean killing dire rats. These nasty critters were just a one-time event. Under normal circumstances, there are only ordinary rats and sometimes spiders in the bilges. So no combat required.
@Ondir: Yes, you are right. Badger is friendly then because the DCs go down with each better step.
Toilday, 15th of Abadius, 4711 AR, 7th day of the journey
Sandara seems a little sad about Ondir's request, or more specifically her inability to help: Oh I wish I could help. But my magic is by far not strong enough to cure diseases. I think I can help with the weakness tomorrow. I will ask the Pirate Queen for some strengthening magic. I suggest rest, hot drinks and a lot of sleep. Sad tough that all of this is a bit scarce on this ship.
Next day's weather will clearly be a powerful storm, as Ondir can tell from the heavy black clouds on the horizon and the nervous demeanor of the fish-swarms in the clear blue water.
To faciliate my administration, I will now give you Sandara's statistics. She is helpful towards you, so you may use her in any way you like, as long as I don't tell you otherwise:
Female human cleric of Besmara 3
CG Medium humanoid (human)
Init +1; Senses Perception +2
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (3d8+3)
Fort +3, Ref +2, Will +5
Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18–20)
Ranged heavy crossbow +3 (1d10/19–20)
Special Attacks channel positive energy 5/day (DC 13, 2d6),
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—copycat (3 rounds)
Cleric Spells Prepared (CL 3rd; concentration +5)
2nd—instant armor* (DC 14), slipstream*D, summon monster II
1st—command (DC 13), doom (DC 13), inflict light wounds
(DC 13), obscuring mistD
0 (at will)—bleed (DC 12), create water, purify food and
D Domain spell; Domains Trickery, Water (Oceans
* See the Advanced Player’s Guide.
Str 13, Dex 12, Con 10, Int 10, Wis 15, Cha 14
Base Atk +2; CMB +3; CMD 14
Feats Athletic, Combat Reflexes, Scribe Scroll
Skills Appraise +4, Bluff +6, Climb +3, Heal +6, Knowledge
(religion) +4, Profession (sailor) +8, Stealth +5, Swim +4
Combat Gear scrolls of cure light wounds (2), scroll of cure
moderate wounds; Other Gear heavy crossbow with 20 bolts,
dagger, masterwork rapier, Besmara’s tricorne (see page 58),
clay pipes (3), ebony holy symbol of Besmara, pouch of Old
Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker
Hey guys, sorry, I'm a bit in a trouble of keeping up. I hope you don't mind, that I reduce this post to the most important things.
Ratsline is now friendly towards Ondir.
Yes, you are awakened for the rum. And the exhaustion lasts 24 hours, no matter how much sleep you get, because it reprensents mainly the fact that the two of you were in a sweatbox meant for only one person...
Tam seems to buy it. No, it ain't yers. Git yer dirty hands of it, I say. With these words, the ugly dwarf just pushes Antal away from the locker. Next time I'll chop your greedy hands off!
Antal can easily determine, which locker belongs to that nasty dwarf Tam Tate. With a routinely twist of his hand, the halfing opens the poor lock of the locker as if there was no lock at all.
Perception to see, if somebody noticed this: 1d20 + 2 ⇒ (14) + 2 = 16
Unfortunately, right at the moment, Antal stretches his greedy hands into Tam's locker, the dwarf himself turns around a corner. What are you doing with my locker?!
And then, he draws a sap and takes a threatening pose.
I will continue my post later, not much time today.
You can't discern Rats' attitude. Still wanna try to influence?
Some deckhand appears in the evening and releases you from the sweatbox. You are exhausted for the next 24 hours (-6Str/Dex, don't run, don't charge), because your bones ache like hell.
Do you want to try to get into the officers' chambers? I'm not sure if I understood it correctly.
4 successes, 1 failure - You solved the skill challenge successfully. Everyone gains 100 XP. In addition, the goblin gives you the following information:
It seems that the goblin doesn't want to push his luck and risk that you might really get violent.
Yes, no need to get hostile! Yes! I was sent after Meekin, because the Stick heard that he planned something. But the tavern-room was quite a loud mess, so I didn't understand much.
Then, the goblin falls into a whisper:
The Stick also hired some mercernaries to ambush anyone Meekin might sent out. I have to tell them, that you are the ones, else they kill me. But I can delay it somewhat to give you an advantage, okay? Maybe you will ambush them? So you let go of me now, yes?
The goblin looks at you with big, begging eyes. He actually looks surprisingly cute.
As Andros drags the Goblin outside, he clearly senses that hairy spy's fear. With a little effort, a group of determined interrogators could surely get information out of him.
I assume that everyone follows outside. If not, please tell me in your post.
What is a skill challenge?:
A skill challenge represents a special kind of non-combat encounter. It presents you with an obstacle that could be nearly anything like navigating through a dense jungle, trying to organize a sieged city's defenses or, in this case, make a captured goblin speak.
Everyone can contribute in some way. Just name a skill and describe how you want to put it to use in the described scenario. For example, someone could try diplomacy to offer the goblin his freedom if he spills the beans. Even skills that aren't directly connected to the scenario could be used, but it takes a little creativity: If one wants to use e.g. Athletics in this context, he could just state, that he wants to show his great strength to the prisoner, thereby intimidating by sheer physical power. But be warned - those exotic uses are almost always quite difficult. On level 1, such a use would be against a DC of 20, for example.
You can even just name a skill and the DM tells you, what you could do with it. Or you can state what you want to do and the DM tells you, which skill to use.
In each skill challenge, you have to gather a specific number of successes before you accumulate to many failures. In this skill challenge, you have to collect 4 successes before 2 failures.
If you succeed at a skill challenge, the following adventure part will become considerably easier. If you fail, you might get a disadvantage, but it will almost never be a showstopper. To give an example, Hans will try a quite obvious skill in the next post.
Skill Challenge: 0 successes, 0 failures, no special boni
Andros catches up to that hooded spy just at the right time. As the little eavesdropper notices, he tries to get out of the window.
Acrobatics vs. Andros' Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
But Andros is faster and grabs the short one. Under the hood, he notices a furry, sand-yellow face that looks somewhat like a monkey - a goblin!
The bartender looks angrily at the two and shouts: Hey there! No quarrels! You'll pay everything you break!
The turtle-soup is rather thin in the evening, containing by far not enough turtle. Antal is pretty sure, that the punishment for this watery soup will be another day in the bilges hunting rats. ...your task for tomorrow. Ironically, you will be much better at this, I guess. But it is NASTY, SMELLY work! :-P
It is a rather pitiful sight, seeing Ambrose on the floor, covered in some shards of a jar he broke as he slipped on his own "pavement pizza". Now his redded eyes are awkwardly twisted and saliva or worse runs out of his snoring mouth. Bezebel sits on him and turns the misery into a fortune by picking up the firm parts of Ambrose's puke. As Antal enters, the chicken says: Wooooaaaalk! as if nothing has happened.
Grok is obviously delighted to see Antal. Yeah, five gold. Ask me if you need anything.
Concerning the size of the hotbox, Riffelan and Kithranna have no other choice as sitting on each other. What's arousing at first, turns into a stinking, sweaty affair soon after.
Moonday, 14th of Abadius, 4711 AR, se
Have fun, you too!" Mr. Scourge says as he locks the box from the outside.
You clearly feel that a heavy storm is going to build. That clearly will reduce your punishment to aching limbs and problems with problems with excrements.
@Ondir: Yes, you can assume that Sandara helped you.
The other riggers are Samms Toppins, the former fisher-woman who never wears shoes, "Ratline" Rattsberger, a halfling with only seven fingers, Maheem, the big unfriendly Rahadoumi, Syl Lonegan, a close-mouthed but angry-faced woman and Tam Tate, the sadistical dwarf that likes to act as Master Scourges minion.
As for the rigger-tasks, the upcoming winds and rain make it more difficult (-2).
Does anybody of you have any further questions I can answer? Else I would go and try to catch some sleep...
Meekin obviously hasn't slept much in the last days. Maybe Famicas disappearance is just too much for him.
Perception DC 15:
A hooded stranger of the size of a halfling has obviously eavesdropped on Meekin and you from a nearby table. It seems that he has heard enough. He stands up, pays his bill and tries to walk out the door without drawing too much attention. What do you do?
The bodies are obviously of three medium-sized Humanoids. They hang between the branches as if some sort of beast put them there for later use. No vines or webs seem to bind them.
But the rest of the tree is just so huge that it is nearly impossible to tell, what threat might have put the three people there.
The pirate-flunkies spend a moment searching for Antal, but to no avail... Who would have thought that the halfling hid unter that loose floor-board in the space between the floor of this deck and the ceiling under it?
Some minutes later, Antal tries to bluff his pursuers by pretending drunkenness...
Bluff-Check please! DC is the Pirates' Sense Motive-check:
1d20 + 1 ⇒ (4) + 1 = 5
Antal notices three crew-members with a jug of rum sneaking up on his sleeping-place...
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Owlbear gives one of his moron-smiles on Valens nice words. U wanna crab? Yummy! Caution! Always bite through first, else might pinch mouth! Owlbear always shares crabs with friends! Owlbear likes being friends!
As you send the hobgoblin away on the summoned horse, he showers you with false-faced thanks for minutes until he is finally out of hearing-range.
As you continue your journey, the dense trees and thick brush of the forest give way after a few hours, parting seemingly in respect for the titanic darkwood tree that dominates a clearing right before you. Several times taller than a temple minaret, in one direction the obviously ancient
Yes, yes, yes! I know this girl! Nice one! Nice one! Works in the Honeypot. Be careful with her, okay? Threaten her if you must but don't harm her.
Meekin stops for a moment and seems to think. Wait! Ah... I'm soooo forgetful! We are not complete yet! Let's wait over dinner and hope that this gnome-girl shows up.
Meekin yells over to a waiter: Bring us a big pot of your daily meal and enough plates for my friends here!
As he has made his order, he turns around again: Let's not be naive about his one: As far as I know the Stick, you won't be able to rescue Famica without violence. So maybe you talk now about what your abilities and specialties are to improve your teamwork later on, yes? I hope everyone has a sufficient amount of combat equipment, yes?