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1) I've always considered the Stolen Lands as something of a Frontier. Most of the characters I have created for Kingmaker games are Sheriff-type Gunslingers. This is a pretty neat idea, and maybe something I use in the future.
2) I had a short-lived game that I knew far ahead of time that the group was going to split into multiple kingdoms... lucky or unlucky the game folded... but I also started that game out with an alternate adventure where I was blending several adventures with Curse of the Crimson Throne and Kingmaker together in a giant Act.
3) I've not really considered this route before... but that does seem interesting. I wouldn't mind giving that a try too.
"Varn is a barbarian. Born and raised. A man that grabbed his title with strength. Even... Ioseph... expected he wouldn't hold any true power." She gave a soft sigh when mentioning the former Swordlord, before continuing her words. She moved to a small chest as she drew a key from her person and slide it into the lock. It opened with a turn and she pulled another scroll from the chest. "He drafted... suggestions... to Varn, Kesten, or anyone that earned the command of the Council." She held the scroll to her chest as she lost her voice a moment, "I am afraid this is the last of his help."
Morley, Teyran, Antha:
Kesten nods, "Speaking of exploration, there are some gnomes that came to rest in the keep before your return which had been an expedition of sorts that were mapping the region for their cartography guild or something. They may have detailed information about the Greenbelt." He offered to the party as he looked back towards the tent where the Council had begun to fill once again. "We still have to deal with them. Someone will attempt to rise in the vacuum left by Varn if we don't." He shrugged, "I am not really the commanding type. Not like Master Sellemius was, even if he tried to mentor me in leadership. I prefer a good fight, a good woman, and a good drink... not necessarily in that order."
You will find your sister in the midst of her entourage inside of her pitched tent for the evening. Consider her knowledge of the usual lengths of the Sword Council meetings, she is surprised to see you.
Kesten listens quietly as Teyran speaks, and gives only a nod of agreement. "Truth is there. I already have word that Falgrim is among the bandits. However if I am at an impasse, to offer the duel for his honor then kill him while he leads the bandits would throw the fragile alliance into disarray. If they can prove trustworthy, and Falgrim leads them befitting an exiled Swordlord then his honor could be restore in service." Kesten moves into a tangent of thoughts that spill out of his mouth, partially because he seems interested in Teyran's opinion.
Not that I care for Twilight, but there are plenty of other examples in fiction long before the Twilight series where some demonspawn/other nasty supernatural spawn kills is born rapidly and kills the mother.
Maybe the problem is they attempted to connect to the most recently "popular" instance of this.
Between Teyran and Kesten's words there was little the Swordlords that were solidly behind Maegar Varn could do, even Varn himself felt outmaneuvered so they cleared the center of the room that had been repaired as a meeting hall for the duelist to dispute their claims. Maegar Varn took his place as Teyran approached from the opposite side of the make-shift dueling ring.
"I will show no mercy to you, Paladin." Maegar Varn hissed out as he drew his blade. The fury was already in his eyes as his face flushed and his neck turned bright red as the blood began to pumping faster through him in his enraged state of mind.
Teyran drew his blade, and the two stared at each other as the seconds crept forward without movements from the two opponents. It was an instantaneous explosion of motion as Teyran tensed to strike and Varn sprung upon him with a solid blow from the dueling sword that he gripped in two hands. [To Hit: 20, Damage: 12]
It was a solid blow that bit into his adorned chain mail managing to bring blow from the aged paladin, but Teyran was not felled by the blow as he deflected the Swordlords' blade away from him as he twisted the greatsword expertly into an overhead blow that reigned down hard against Varn. The apparent-heir to be Sword Baron barely managing to not be cut in two by the blow with a last minute parry that didn't save him from a solid wound. [To Hit: 25, Damage: 17]
The blow did appear to wind the enraged Maegar though as he came upon Teyran again but couldn't break through his defenses for another wound. [To Hit: 10, Missed]
It was the next blow that sent a gasp through Varn's supporters and whispers through the Swordlords that were on the fence or sided against him. Teyran even though he had been blooded was fueled by his own righteousness as he twisted the greatsword with surprising ease and struck another blow against Maegar which crushed through his armor into his chest. There was sufficient blood flow for concern that came pouring out of his chest spilling through the links in his armor as glazed down for a moment than collapsed in a heap. [To Hit: 21, Damage: 18]
TEYRAN is victorious.
Teyran Rilskel: 1d20 + 1 ⇒ (5) + 1 = 6
Maegar Varn: 1d20 + 1 ⇒ (14) + 1 = 15
Pre-Rolled Attacks for Maegar Varn:
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
That is pretty good. I like it!
I personally played up the fact that Surtova was more a warrior than politician. He doesn't really understand why the other houses haven't fallen in behind him. His sister was the real schemer and managed to push him the way she wanted to go... right until talks about him needing to marry started to get serious. She offed him and seduced Lord Orlovsky (who I played up as the uber politician) with promises of more power. He was named Regent after he succeeded a coup d'tout on the Restov after marrying his daughter to the Lord Mayor.
Now the exiled Sword Council has taken up residence in the Stolen Lands trying to wrestle power so they can use it as a staging point to rally and go to war against the Surtova and take back Restov!
Pretty good times!
I apologize as I've been suffering from melancholy which made it hard to bring myself to do anything. I am going to try to work up a post to begin the duel tomorrow. I want to do some research for it to see how to involve the rest of the party as well, if nothing else we will get some council on party role-play while Teyran and Maegar beat on each other.
Maegar Varn look towards Kesten with fury in his eyes as his face began to redden under the rage. This must be his doing. He loses nothing if the outsider fails to defeat me, but if I am defeated than I lose my position. You trained him better than I suspected Ioseph. It was written on his face the distrust for the younger Swordlord.
He began to speak through clenched teeth. "It appears I underestimated you, Garess. I will accept the challenge of the outsider."
The convoy of bandits, refugees, soldiers, and swordlords found the remaining journey to the once-derelict keep uneventful. Master Garess continued to push those that remained behind when he sent his men to defend the convoy hard to complete the repairs. It did not long for rumors of a Sword Council to get through the camp as the evening deepened. Master Garess had met with Lady Orlovsky privately when the convoy first arrived before he found himself busy with hosting the other Swordlords as getting ready a location for the Sword Council. He did not neglect to send a message to Teyran and company with an invitation to attend Lady Orlovsky at the Sword Council.
As the group approached they could hear Lord Varn's voice booming, "We have bandits in the midst of our remaining stronghold. We have an aggressive enemy to the north in the Surtova forces, and our city is occupied by them. Our baron is dead, and we must elect another one. I am the first blade, and I am the strongest, therefore, the most fit to lead. Who would challenge me in claiming the right of Sword Baron?" He roared the last part as a challenge.
I have added a bit of content, but the game is still based off the Kingmaker AP, which given the sandboxy-nature of the AP almost requires a certain proactive approach from the players. Things are going well and we are making progress. I just didn't want it to putt out. I will post tonight after work.
It is your campaign. If you can connect the dots than so be it. Other than Aroden being dead and gone, there isn't a lot of information for Aroden's death. It is the grand mystery of Golarion. No one saw it coming, not even the gods, not even the God of Death and Prophecy until Aroden's soul appeared in the line of people awaiting judgment. Maybe his physical body was tainted and transformed into the Storm King. It is your Golarion, and your story to tell.
Frankly I like the idea, now I am considering using it (tweaked maybe, more research to make certain connections) since I always thought the Worldwound was caused from the resulting energies that was unleashed by the death of a god on the material plane.
My group just began a finally wrap-up of the Stolen Lands. There is a lot of political stuff happening right now in my game but...
Noleski Surtova (a Warrior-King, part of the reason it has been so hard to get others to recognize him as King, his diplomacy skills are not overly sharp, and most of his schemes were spurred by his sister) was poisoned at the betrothal ceremony in Restov for Ioseph Sellemius (not just the Lord Mayor but the Sword Baron in my campaign as well) and Lady Alexis Orlovsky (daughter of Lord Poul Orlovsky, who is the epitome of a politician in all ways). While the party was out in the Stolen Lands, the King/Lord Regent died which sparked a violent retaliation by the Surtovas blaming Restov, and Lord Orlovsky met with Natala Surtova, switched sides and was named Lord Regent.
The remaining Swordlords fled to the Stolen Lands, trying to rally around an old border keep (replacement for Oleg's Trading Post), the current man poised to become Sword Baron who wants to strike back at the Surtova is none other than Maegar Varn (a non-aldori trained Swordlord, basically an Urban Barbarian, that challenged and killed another Swordlord inheriting his position). Unknown to Lord Varn, the Lady Alexis Orlovsky carried with her the charter (last will and testament of the Lord Mayor/Sword Baron Ioseph Sellemius) passing part of his estate and the authority of the Stolen Lands to the party.
We will see how they deal with Lord Varn... but the Stag Fort was never dealt with; a large army of bandits (the Stag Bandits were far more organized and larger influence in the Greenbelt) appeared charging for the convoy, only for the group to realize that they were being chased by an army of wolves. The PC poised to be the new ruler, managed to convince them to turn on the wolves and lead the convoy forces into a flank attack. The surviving bandits (lead by Falgrim Sneed, who is a disgraced and exiled Swordlord form rival of Kesten Garess, who is a young Swordlord) were given amnesty and joined the "expedition" after the battle.
The group just learned that a monstrous troll has been self-styled the Troll King and is trying to smash out a monstrous kingdom in the southern Greenbelt, he chased the bandits out of the Stag Fort by ripping off the heads of their current leaders (a vile druid that keeps talking about his "Green Goddess" and Dovan of Nisroch) and fed them to a two-headed monstrosity. Thus the party has been introduced to this storyline as they begin Rivers Run Red+ (or Act II: There Will Be Blood of my campaign).
Ironically they keep trying to make Sense Motive checks against Falgrim, as they think the whole thing is made up!
Thank you, Dudemeister!
I want to narrate the last bits of wrap up for the first part of the game. I am currently rebuilding the description of the game for the second act (Rivers Run Red module + additions).
The following issues have to be resolved:
The Sword Council and Lord Maegar Varn which can be attempted with diplomacy, using the Sword Pact against Varn by challenging him, revealing the charter and trying to force the Sword Council to recognize the new ruler, or staying neutral while the Sword Council resolves their own issues.
The Creation of the New "Nation" including establishing a new settlement location. Several locations that are currently ideal would be the Border Keep, the Temple of the Elk, or the now abandoned, but apparently scary close to a new enemy former Stag Fort on the Tuskwater. To ease into the next act so we are lagging on the wrap up on this module, a group of gnome explorers have come to the border keep with detailed maps of the northside of the greenbelt. Other adventurers can be hired to deal with some of the "threats" that need to be wrapped up while the party focuses on moving to "Act 2".
The Recruitment of the Council of the "Nation" (including recruiting two new "adventurers" to the game)
We are transitioning from one module to another one which means there are several loose ends and some wrap-up, but if we don't push forward I fear we could lag out again on our progress.
Lady Orlovsky nodded, "It seems that what Master Varn can not achieve with words, he can be achieved with rage. It may not be as simple as them following such a man, but more to do with who can challenge such a man." She holds her hands apart, "You may want to think about that. Master Garess can contest him, but that will likely result in a challenge anyways. The Sword Council tonight will likely hold a number of gambles, and determine what happens to the expedition, the soldiers, and even these refugees. "
Lady Orlovsky moves over to her brother, Thadeuzs, "I am sorry, brother, but it appears I remember far more of father's teaching than I meant too."
Falgrim nods, "So be it. I will spur the men forward to lead the convoy." He goes to turn away but stops as he turns back to Teyran, "Oh, will there be anything else?"
Lady Orlovsky waits anixously for Falgrim to depart, before she approaches Teyran. "You did well to convince Master Varn without a fight to spare the bandits, but how are you doing to address it to the Sword Council tonight? Even though you represent Master Garess, your words will not necessarily carry the same weight as his own, being an outsider. The Sword Council is a prideful bunch and it will not be easy to sway them against Master Varn who is best situated to become the next Sword Baron. I don't envy you." She frowns, and manages to squeak out in a final burst of thought, "Maybe you should have challenged Master Varn, and taken his authority as a Swordlord." She puts her hands to her mouth in surprise, "Though peace is always desirable over fighting. May the Dawnflower shine light on your path." She quickly recovers from her outburst.
"If I had to wager a guess, I would say they came from the south. If the druid was to be believed they came from his green goddess." Falgrim offered with uncertainty. He looked to Antha, but his attention was drawn back to Teyran
A mummer began through the remains of the bandit army, but even though the columns shifted the men remained. Falgrim glanced back once to the bandits and looked back at Teyran, "It seems no one is interested in out running arrows at this time. Where are we to go? There is a convoy headed for keep, should we join it? Lead from the front? Bring up the rear?"
First off... is the party new to playing?
If so than this is a valuable lesson for them. You do not continue to "trigger" rooms while you are in the middle of fights! Also some dungeons you just have to find a "resting" spot so you can go back to come back fresh.
If they are not, while it is their own damn faults for treating a dungeon like disneyland!
I don't think you overdid anything, and the fault is not yours here. I mean if they were new, I would have asked several times, are you sure you want to do that? Explaining to them the dangers... if they weren't new I would shake my head and gleefully slaughter them as they made such newbie mistakes... much like when they split the party... hint you never split the party.
On the other side of things, if I remember correctly the five families were meant to balance each other (and likely represent the "Five Elements" or whatever that are popular in things that use Japanese influences) so that something like the Teitoku Shogunate didn't repeat itself which makes them important background-wise as well.
(Mind you that I am just going on complete memory here and do not have the information onhand)
This is why the Jade Regent wanted the Amatatsu Seal because he can't rule if there is an Amatatsu scion, so he wanted to kill the last one, invest one of his own as an Amatatsu scion and destroy the seal which can only be destroyed by an Amatatsu scion, than likely chuck the remaining scion into the Well of Demons...
I agree that the Five Families are not necessary for the storyline, except for the Teitoku line, which is important only that they predate Minkai nation as rulers of the Teitoku Shogunate nation so essentially it is just background information, and has nothing to do with the Imperial Regelia of Minkai if you are going for that.
You can also change the Jade Regent to a high ranking general of the Amatatsu family that conveniently stepped in after the rest of them fled, which explains why his rule is already on shaky grounds, but for whatever reason (likely bribery, murder, and blackmail) the "nobles" supported him.
My personal choice would be to keep the game E6, and add in some "Mythic" stuff (a rank or two) to keep the character power level in line with the later parts of the "Kingmaker" campaign.
Of course we are only half way there to the E6 "level cap" but I figured getting the decision in place before I recruit two additional players would be for the best.
Teyran, Antha, Morley, and Tad if you can update your characters to level 3 when possible I would appreciate it. Which brings me to my next question as I plan to recruit two players I want your opinions on whether I should drop the E6 rules and continue with standard Pathfinder leveling or if I should continue to use the E6 rules and tact on the Mythic rules for post level 6 play (something I have been considering/wanting to experiment with since they were released.)
I am looking to tap the collective knowledge of the vast BrainTrust that is the paizo forums for the name of all the modules and scenarios that resolve around the Thassilon ruins, the Runelords, and 'artifacts'. I am planning an epic campaign that resolves around the ancient Thassilon, the Runelords, the Swords of Sin, and the First King Xin.
The following are the ones that I am most aware of...
Rise of the Runelords AP (Karzoug)
I would ultimate like the name of the module, or season/scenario, as well as the topic that it deals with aka which Runelord or artifact or Thassilon topic.
Thanks in advance.
For the Curious about my evil plans - Definite Spoilers - Info Dump:
I am planning a massive mash-up campaign that resolves around the Runelords, influences from Carrion Crown (/Age of Worms), and Wrath of the Righteous. I am tapping into both Wrath of the Righteous and Carrion Crown for massive events/conspiracies leading to the awakening of the Runelords and the First King Xin.
As a mash-up I plan on replacing quite a bit of locale and I am turning Xin into a God-Emperor (replace the Whispering Tyrant) and adding a sense of overwhelming evil to the Runelords (Carrior Crown/Age of Worm influences) and having a prophecy about blanketing the world in an eternal night that begins with a demonic invasion and ends with the rise of the ancient evils of the Runelords (Wrath of the Righteous connections). I am working out all the details but the above list is important to the planning of the campaign.
I believe the Shattered Star ends with an awakening of Xin, which I have not yet read all of the Shattered Star. The Carrion Crown influences may not be necessary at all, but I have a man-crush on AA as an antagonist especially with the addition of the letters to the PCs from these forums. Also I am a huge fan of Frankenstein influence of Module 2 and the fact that suddenly the Gods are not the sole creators of life, etc etc).
And well... The Wrath of the Righteous is just badass. I am running this campaign as a sort of continuation to another campaign from a long time ago where a player character had become an Immortal (long before Mythic Adventure rules using the old Wrath of the Immortals boxset rules), and will be replacing Terendelave as well Professor Lorrimors as a mentor.
The current plan is for them to have some experience with the character beforehand (not knowing of his true nature) like Runelords 1 or Shattered Star 1 or even as simple as him sending them into the Crypt of the Everflame possibly several adventures, than run Wrath 1, former PC turned NPC goes down in a fight with a Demon Lord while saving the PCs (possibly using a massive unknown rune of protection on them, still in development), followed up by his funeral as per Carrion Crown 1 and the characters having to pick up where their mentor left off (stopping a demonic invasion, the rise of Thassilon, and the second coming of the God-Emperor Xin, again still a work in progress, I am open to suggestions!. Experience/Treasure are not an issue. I plan on detailing this campaign on these forums including the planning of the mash-up and the campaign journal itself.)
Note: Several of the players were part of the former campaign so it is kind of a homage campaign for them to see their former characters as important NPCs. Which was basically a retooled Red Hand of Doom, followed by some home-made stuff including one of the PCs fathers becoming a Fallen Paladin/Deathknight which he had to defeat in solo combat, and a lich trying to corrupt an Immortal whom the PCs had to defeat and one of them had to take on the Immortals portfolio to keep balance... I have no qualms with breaking and tweaking Golarion! or throwing it out completely *shifty eyes*
Falgrim frowns and nods, "The short of it... An army of trolls are slowly making their way up from the south forcing the other monsters to join them and eating everything that doesn't... and some that do. That is why we fled the Tuskwater. That vile druid..." Falgrim spit as if just describing the man left a bitter taste in his mouth. "claimed they were allies sent to aid us from his goddess to bring the Stolen Lands to heel... the massive troll that called himself the Troll King ripped him apart along with his lapdog, Dovan, in sight of the walls of the fort. He threw the remains to a two-headed monstrosity to devour. The effect was immediate... we fled before the army of monsters."
Falgrim does not hesitate to frown as Varn continues. Falgrim does not seem overly happy at Antha's words, and just shrugs, “We have fought under several tyrants in the last year that used threats of violence and death to keep us from fleeing, what difference will another one make.” He nods to Morley, “Falgrim Sneeg.” Falgrim turned to Teyran, “Those of us that remain have seen everyone around us die to the Stolen Lands over the last year. A week ago we watched that vile druid and his psychotic lapdog get eaten by trolls, and the wolves set upon us. We may fear to die ourselves, but we have the stomach to fight for our survival.” Falgrim gestures towards Tad, “He has the right of it except I am fairly certain the lot of us are fools and we will all die here in this land. You haven't got a clue what is inching towards you from the south, do you?”
Varn frowns as the group moves to support Teyran. He grumbles, "The Lady Orlovsky is an outsider, and her agents are no concern of mine. This is a council matter, but the woman has a point. You are agents of the young Garess, and any trouble from the bandits will cost him dearly in the eyes of the council. I will put these men under your authority for now, paladin, but their crimes are yours. I will convene the council to address this matter tonight, but any bandit attempting to flee the custody of the paladin will have an arrow put in them." He rumbles the last part as a command and warning...
Theoretically the entire "In the decade that followed..." could include the Kingmaker beginning as well. It is a time of noble ambition. Adding the tag line "And a group chartered by the Swordlords of Restov rides to the Stolen Lands to rise or fall during the decade of uncertainty as Brevoy marches ever closer to civil war."
It is nothing short of a legal mess. The Stolen Lands are a gray area as far as legal sovereignty go.
Technically the South Rostland Road and the Border Keep are all governed by Restov and the Sword Council, and all of the Stolen Lands are technically claimed by Brevoy as sovereign territory, but the River Kingdoms also claim them. Pitax and Mivon came out of this same uncertainty about ownership of the lands too. More than one nation has tried to claim sovereignty and set up colonies which have failed for variety of reasons.
No Rostlander would blink an eye as far as the legality of putting the bandits to death in this location, however that being said if the Sword Council has been denounced by Brevoy and are in rebellion they are legally traitors to the crown, and have only the authority they can keep by the blade (including the Stolen Lands).
Again, theoretically the Lord Mayor was clever enough that the charter that gave these lands to the group would have the authority of both the Sword Council and the crown of Brevoy. Whether either nation will recognize and respect it is another matter entirely.
Another option is for Teyran to challenge and defeat Varn over the issue (or challenge him for his title of Swordlord and defeat him).
"You have no authority to claim amnesty for these... vermin. You barely have the voice of the young Garess. Amnesty is a council matter, and I doubt you will convince the council to offer it to them. You dare to defy me so openly in the middle of a Rostlandic convoy. The wolves wouldn't have been upon us if they weren't lead by the vermin to us. They fought because they had a better chance surviving, a cowardice act, and one act of a desperate man does not make redemption. Hang them or put them to the sword before they put one in our back." Varn begins a fiery oratory in response, but though he doesn't look concerned about having to struggle against the aged paladin. He almost welcomes the challenge even if his passions and anger quickly overwhelm his wisdom.
You can always run them with a time lapse as the next generation of heroes (children of the original) make their way into the world having grown up on the tales and history of their parents that way they have much of the knowledge of the game world that their parents had but are level appropriate for a new adventure! I have always been fond of that appoarch as a player... Also it allows you to offer legacy weapons (heirlooms) from their parents down the road or have one of them save them or one of them go bad etc. I have done this many times as a GM as well.
@ecw I will drop more information as I get it together. I am currently mixing elements of Curse and Kingmaker for a game. I enjoy mash - up adventure paths more than I should. I also have an unhealthy obsession with reading other people's mash-ups lol
Which oddly extends to people using other systems and vastly different settings to run the APs as well.
I am planning on using Carrion Crown for the outsider/undead elements, Reign of Winter/a bit of Kingmaker for the Fae elements, and Rise of the Runelords/Star for the sin-elements. I may pepper a bunch more story bits in there using like the end of Curse, parts of Second Darkness, Legacy of Fire, and Wrath to strengthen the story elements of each of the core story.
Atleast that is the plan as I have just started planning things out and need to reread all the modules again to identify what I want to use where and what I want to drop.
A unsettled feeling descends over the area as the battle is won and the cheering as ended. Rostlandic soldiers and bandits seem uncertain what to do in the aftermath with both armies giving sidelong glances at each other. Falgrim emerges from the bandits sans his horse and limping where he had been thrown from it as it went down in battle. He glances around and nervously approaches Teyran.
He asks, but before Teyran can answer there is a roaring from a deep baritone of a man, "Soldiers, arrest these bandits for their crimes against Rostland. We will deal with them momentarily. We must continue onto the border keep to regroup." Varn begins to wrestle control of the rostlandic soldiers from the influence of Teyran.
For their part the soldiers that remain from the expedition do not respond immediately and look to Teyran or Alexis for orders.
Falgrim's face goes grim. "You gave your word."
I am planning something similar with a "megacampaign" but I do not plan on using the Pathfinder rules. I will be using the Fate RPG rules (via Dresden Files RPG) and will be blending and hack-off unwanted storyline elements as I run the first of all the modules, than the second, the third, etc etc. I may pepper in some other things as well, but it will be the epic of all epics.
Okay, that is 4. I have one more flight to NY which I am waiting on now as I have been traveling alot. Once I am back home and settled on Sunday I am going to begin a new thread since moving much closer to the second module. Sunday I will start the scene with Varn, do a time skip and have the group meet with two groups (a gnome expedition so we can work on getting the greenbelt mapped out and a group of "adventurers" that can be tasked with dealing with "problems" the party doesn't want to resolve themselves). I will get a location for the "settlement" and discuss Council roles as well as NPC. Ultimately I want to recruit back up to 6 players and move forward with the second module even if I have to do some cleanup work on the reminder of module 1 and the other storylines.