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Ikrimah

DundjinnMasta's page

894 posts. Alias of Arcmagik.


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Alaric relates the questions, but the Hobgoblin just growls and spits out something far to short to be a series of answers.

Alaric translates, "Your doom. More warbands are reaving the lands around the human river-town to prepare for the day of ruin."

I will continue to NPC Alaric's translations until he says he is around.


It requires a solid shock to bring The Hobgoblin is out of the sleeping spell. The creature startles awake but the press of Rolen's blade to his throat with the scene of his fallen brethren scattered around the field of battle is quick to settle him down.

He growls in the guttural language of the Goblins and spits into the dirt.

I haven't seen Alaric for a bit so I am going to NPC him as he is the only that can speak Goblin.

Alaric speaks to the side of Brokr and peers at the creature, "He said, 'Do with me as you wish, dwarf. You may have won today, but our day is coming. The Red Hand will destroy you all!', do you wish for me to ask him anything?" He offers.


You can't even skirt the edges... the temperature drops so significantly within 10 feet of it that you fear actual damage could happen if you get any closer. The mold extends all the way from the alcove to beyond the east doorway making it near impassable without considerable risk.

The western room is unblocked, and there is a small stone door in the back wall of the room from the entrance.


Sorry, guys. Just been real hectic. I pulled out the magazine to see if I can answer Koross' question. I appears that I missed the word "pillar". A dull gray stone pillar reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

The west wall of the room's gray central pillar holds a deep recession that ends at what looks like a fountain basin about 4 feet off the ground, however the closer you get to it the colder the area gets. You believe the source to be a rather significant source of mold that extends out of the basin and into the eastern room.

The opposite side of the pillar looks like it was built with a similar alcove in mind, but a large stone slab similar to the one that blocked your passage into this area is in the alcove.

Do you approach the mold or stay clear of it?


Alright. Let's try to get this train moving again.

Round 7
Brokr & Alistair catch the Hobgoblin as he frees himself from the entanglement. The dwarf manages to deliver a blow that will fell the Hobgoblin. Endia attempts to lure the Hellhound off to sleep with a spell, but the creature proves to be to hearty to be effected by the spell. (I believe that is how it works. He has more than 15 HP.)

Rolen manages another rather nasty shoot upon the supposed leader of the Hobgoblins, and this time manages to bring the creature to his kneels before the Hobgoblin collapses into the dirt. The final Hobgoblin assesses the situation and takes begins to flee passed the abandoned farmhouse leaving the Hellhound to its fate.

I am going to assume even if the Hellhound were to break free that the group could take it down without great issue. This will bring the battle to a close. You have two Hobgoblins that are still asleep.


No problem. I was actually just coming on to say the same thing. My primary posting times are during work, but it has been so busy with my boss on vacation that I haven't been able to check in and post. I also try to see time before the work day or lunch time but even those have been pretty hectic. So I apologizes for not staying on top of the game and setting a poor pace of posting the last 2 weeks! I will once again attempt to move the game forward today.


Just going to assume everyone gets in on this.

After a few attempts at maneuvering the large slob of stone around you finally manage to get one corner free enough to pass through before the stone and the archway.

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.

The passage grows unnaturally cold at the point of the third and final set of alcoves. You get the odd sensation that you are being watched. The hallway opens up into a dull gray stone that reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

What are you doing?


The effects of Kristophe's spell take effect as the foliage unseen beyond comes to life to entrap anything within it. You hear the howls of the Hellhound as it becomes trapped within the spell's area and the cursing of the fleeing Hobgoblin as it struggles for freedom.

Behind the Curtain:

Hellhound Strength Save: 1d20 + 3 ⇒ (6) + 3 = 9
Hobgoblin Strength Save: 1d20 + 1 ⇒ (19) + 1 = 20

The Hellhound's howls continue as it struggles, but the Hobgoblin's guttural sounds of frustration turns to triumph. Brokr & Alistair move into the foliage which has grown wild. They find the Hobgoblin within moments as he breaks free of the entanglement spell. Endia follows into the thicket as she pushes to the edge where the earth has grown a mind of its own to cast her spell (Who are you targeting?)

Rolen once again materializes out of the foliage to fire upon the newly added enemies before vanishing back into them. His arrow flies true and penetrates through the Hobgoblin's armor but instead of downing the opponent... this Hobgoblin just growls in pain and... assumingly threatens vengeance upon Rolen in the guttural tongue of the goblins.


Per the Magic Section:

To target something, you must have a clear path to it, so it can't be behind total cover.

If you place an area of effect at a point that you can't see and an obstruction, such as a wall (or in our case the trees/foliage), is between you and that point, the point of origin comes into being on the near side of that obstruction.


Yes, make a stealth check. You haven't seen them, they haven't seen you. The fleeing Hobgoblin was just shouting and someone was responding. Since you can't see them you don't know exactly but you would estimate within 60 feet.


Sorry guys, been a busy week at work and I haven't been able to post. Hopefully today will be better if not I should actually have free time tonight after work to push the game forward. Thank you for your patience.


Sorry guys, been a busy week at work and I haven't been able to post. Hopefully today will be better if not I should actually have free time tonight after work to push the game forward. Thank you for your patience.


If you have questions... please ask. I suspect there most be some because the game didn't move all weekend.


Just so everyone knows I am still here! I had an unexpected Holiday Hiatus.


Just so everyone knows I am still here! I had an unexpected Holiday Hiatus.


The battle was broken apart to allow a single round between each fight for the party to regroup. Currently the enemies aren't easily spotted beyond the foliage. The Hobgoblin and Hellhound can be heard in the foliage, and another hobgoblin can be heard responding to the first (unless you are Rolen who is at the edge of the clearing but as far as I could tell not a single other person was down there anymore). Once everyone has posted their action than I move to the next part of the battle (in this case the third and final part). Rolen is the only one that currently has line of sight to anything... This battle has been a learning experience though. I believe after this battle while we will continue using the theater of the mind I will attempt to post maps (or pictures) of the battlefield so that it can be better imagined during the combats.

Kristophe: I need to research Entangle/Spellcasting abit. As you can only see Foliage which I would accept as the area of the spell but you can't see who is in the area. Basically I need to find what the "Line of Sight" rules on spellcasting is.

Initiative is too the party now because the enemies have already moved "off-screen" (behind the foliage).


Please see Post in Discussion.


Not sure why Rolen posted his Round 6 attacks, but those will have to wait until Round 6.

The combined efforts of the party manages to fell three of the four remaining ambushers. The remaining hobgoblin pulls a similar maneuver where he withdraws into the foliage on the side of the road towards the farmhouse as he shouts in the guttural language of the goblinoids. There is the unsettling noise of a Hellhound in response followed by the more guttural words said in a commanding tone from the direction of the farmhouse.

Rolen (or anyone that remained down the road and I misread):

The door to the abandoned farmhouse is jerked open as a Hellhound comes charging from it towards the foliage and the road where the party is. The Hellhound is followed by a pair of Hobgoblins that seem somehow different from the other ambushers that you have fought with so far. One of them shouts back in a commanding voice in the guttural language... You can only imagine this one is one of the leaders.


Going to assume everyone is letting Gnobby go then without another word. Does anyone actually have rope? And if so what is the length. Gnobby in his post tied rope to his waist and handed the other end to Art, but Gnobby does not actually have rope on his gear list...

Gnobby:

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.

The passage grows unnaturally cold at the point of the third and final set of alcoves. You get the odd sensation that you are being watched. The hallway opens up into a dull gray stone reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

Are you being particularly sneaky here? What is the plan?

What is the rest of the group doing?


The Hellhound was the only creature down the path. I had said one of them came down the path to join the Hellhound, but realized I had miscounted the number of Hobgoblins left. Right now the 4 remaining Hobgoblins are down the road engaged with Alaric, Dracon, and Kristophe. Rolan has been shooting from the edge of the foliage near Brokr, Alistair, Endia, Miha, Kellin. We are still in Combat Time so I still need to know what everyone is doing round to round.

Rolan, Brokr, Alistair, Endia:

A small dirt road cuts off the main road and goes back about 60 feet beyond the foliage. You see an abandoned farmhouse that you caught sight of beyond the trees before the Hobgoblins' ambush.

Copied and altered from page 2 now that the Hellhound is dead.


Endia fires her short bow again at the Hellhound as she continues to try to draw its attention to her. The arrow is true as it pieces into the beast (22) and it buries deep into the hellhound (9 DAMAGE). This combined with Brokr blow and the arcane power of Alistair manages to fell the creature.

Behind the Curtain:

Attack vs Kristophe: 1d20 + 3 ⇒ (8) + 3 = 11
Attacks vs Alaric: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (8) + 3 = 11
Strength vs Dracon: 1d20 + 3 ⇒ (16) + 3 = 19
Dracon's Strength Check: 1d20 + 4 ⇒ (13) + 4 = 17

The Hobgoblin that was being man-handled by Dracon manages to escape. Kristophe takes on his remaining Hobgoblin with comes at him with a heavy blow, but the Druid manages to avoid it. Alaric isn't as lucky as he takes a heavy blow from one of the Hobgoblins (12 DAMAGE) but he does avoid the blow from the second Hobgoblin.

Dracon is unable to get his hands on the Hobgoblin again.

With the Hellhound dead there is no more enemies to break up the flow. Rolen Philandril (15), Alaric Morguhn (15), Endia Livet (13), Alistair Orm (12), Kristophe Kristophson (7), Brokr Stonegullet (5) can GO!


Brokr only manages to land a single blow upon the fiendish hound that seems to bring pain to it. Kristophe shifts back into his normal form.

Just waiting on Endia and Alistair. If they don't post by 5 PM (EST) today I will bot them after I get home from work.


Going to NPC Gnobby a minute since he hasn't posted since the 22nd.

"Maybe we can move the stone slab?" The gnome says as he stares at the stone like he can see the hallway beyond.


Rolen & Alaric manage to take out a pair of the Hobgoblin reinforcements. Rolen killing one of the Hobgoblins engaged with Dracon, and Alaric killing one of the hobgoblins fighting Kristophe.

4 Hobgoblins remaining. I also had to look back and there was only 6 Hobgoblins remaining so that one that I described heading down the road to engage with the Hellhound does not actually exist. There was just the six that engaged Kristophe, Dracon, and Alaric.

The Hellhound growls and snaps at the air towards Endia, but remains upon the more serious threat. The dwarf, Brokr, whom has already managed to land a blow upon the beast and is center to his attention.

Behind the Curtain:

Hellhound vs Brokr: 1d20 + 5 ⇒ (2) + 5 = 7

Teeth and fire come at Brokr, but the dwarf manages to twist its head away from him. The fiendish mutt snaps at the air. MISS

Endia Livet (13), Alistair Orm (12), Kristophe Kristophson (7), Brokr Stonegullet (5) may GO!


Behind the Curtains:

Gnobby's Find Trap 35%: 1d100 ⇒ 46

Gnobby can not discern any traps with the stone block. Koross manages to get on top of the stone block as he lays himself down to thrust the torch through the opening and peer beyond.

Koross:

You gain a decent view of the hallway beyond, and are able to make out a handful of alcoves marking the walls of the tunnel at regular intervals. The space between the top of the arch and the stone block would be nearly impossible to squeeze through unless you were small or quite nimble (Delicate Task).


Two Hobgoblins close on Kristophe and another two Hobgoblins close on Alaric while the remaining three split against Dracon and the last one follows the party down the road to engage with the Hellhound.

Behind the Curtain:

Attacks vs Kristophe: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (5) + 3 = 8
Attacks vs Alaric: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (4) + 3 = 7
Attacks vs Dracon: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (16) + 3 = 19

Alaric manages to fend off both Hobgoblins, but Kristophe is not so lucky as he takes the first blow from the creature before avoiding the second blow from the Hobgoblin's blade. 12 damage to Kristophe Dracon is even less lucky as the pair of Hobgoblin's lay into him with mighty blows using each other to great effectiveness,24 damage to Dracon but the Dragonborn manages to get ahold of one of the Hobgoblins as he sweeps him into bear hug and just begins to squeeze while the Hobgoblin struggles.

Rolen & Alaric may GO!


Endia misses with her bow but continues to taunt the hellhound. Alaric turns his attention away from the Hobgoblins that are preparing to surround Kristophe and himself to fire a shot at the nightmaish dog but the attack does not make its mark. Kristophe attempts to gore another hobgoblin, but is unable to make his movements work in his new form the hobgoblin easily avoids his attack.

Repost of Initiative for New Page:

Uth-lar: 1d20 + 2 ⇒ (18) + 2 = 20 E
Hobgoblin Regulars: 1d20 + 1 ⇒ (17) + 1 = 18 E
Dracon: 1d20 - 1 ⇒ (17) - 1 = 16 A
Zarr: 1d20 + 1 ⇒ (15) + 1 = 16 E
Rolen Philandril: 1d20 + 4 ⇒ (11) + 4 = 15 A
Alaric Morguhn: 1d20 + 6 ⇒ (9) + 6 = 15 A
Hell Hound: 1d20 + 1 ⇒ (14) + 1 = 15 E
Endia Livet: 1d20 + 3 ⇒ (10) + 3 = 13 A
Alistair Orm: 1d20 + 2 ⇒ (10) + 2 = 12 A
Miha Serani: 1d20 + 3 ⇒ (8) + 3 = 11 A
Kristophe Kristophson: 1d20 + 1 ⇒ (6) + 1 = 7 A
Brokr Stonegullet: 1d20 + 2 ⇒ (3) + 2 = 5 A
Kellin Shadowbanks: 1d20 + 2 ⇒ (2) + 2 = 4 A


Koross, just to make sure you are going to climb to the top of the slab to extend the torch into the tunnel beyond to see what you can see?


Had a rough night last night with my 6 year old. So fair warning I don't know if I will be able to think enough to post long and elaborate posts today. So if they seem short... or don't happen at all than you know why.


Had a rough night last night with my 6 year old. So fair warning I don't know if I will be able to think enough to post long and elaborate posts today. So if they seem short... or don't happen at all than you know why.


The cylinder doors open when it stops moving again.
The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.

The stone block is roughly 10 feet wide by 2 feet deep by 8 feet tall, and nearly seals off the passage to the south. A large niche about the same size as the stone opens in the ceiling 10 feet above.

There is a thin layer of dust covering the room.


@Alaric

That was simply to inform everyone else about the time frame of moving things forward. I was aware that you were already on vacation and may not be around to post. No worries.


If Alaric doesn't post tomorrow I will bot him based on Kristophe's actions for now. (Kristophe stayed in the fight, Alaric stayed in the fight, etc.)


Brokr:

By core there is not a Charge Action. There is the Dash (Double Move - No Attack), and there is the Charger Feat (allows you to take a bonus action to do a melee attack at the end of your dash - it has some other benefits too making it a viable feat).

Rolen takes advantage of Kristophe's failed attack and the distracted opponent in order to deliver a terrifying blow that drops the Hobgoblin in a single arrow. 6 Hobgoblins Remain (1 is Wounded)

Alistair unleashes the barrage of glowing bolts upon the Hellhound that causes him to take a step back before he shakes himself and bares his teeth. Brokr charges into the fiendish mutt in that moment to deliver a decent blow before the Hellhound can react, but the second blow leveled upon the creature by the dwarf fails to hit its mark.

After reviewing the rules... Ready Action is not exactly clear about what happens when your action rolls over into another turn. (Just that you can only do a reaction once per round). That being said... Alaric & Kristophe should still be able to get their standard actions for the round unless I am missing something... either way I am going to give them the standard actions and investigate further.Endia, Kristophe, and Alaric GO!


The cylinder returns about half-way through the ten minutes. It opens as usual... and Koross is inside.


I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!


Alaric & Kristophe remain behind in the road with Dracon as the rest of the group rushes forward for the clearing that Brokr has identified for them. Meha & Kellin follow the rest of the group as they make for the clearing area. Rolen manages to end the life of one of the sleeping hobgoblins before he makes for the clearing.

Six additional hobgoblins plus the one that fled (Seven) burst from the foliage on the north side of the road. Kristophe charges one of them but doesn't hit his mark while Alaric fires upon a hobgoblin from his longbow as the creature appears, The arrow catches the hobgoblin right in the side of the throat nearly killing him, but after a moment of swaying the Hobgoblin appears to have recovered from the surprise of the attack. (9 damage to Hobgoblin)

Dracon attempts to grab another Hobgoblin again but the warrior shrugs him off.

I did a bot on Alaric since he is on vacation and did not respond yet leaving him with his charge (Kristophe)

Party sans Alaric & Kristophe:

A small dirt road cuts off the main road and goes back about 60 feet beyond the foliage you see the abandoned farmhouse that you caught sight of beyond the trees before the ambush.

Slowly the inhuman growls become low then near the clearing a monstrous dog appears from the foliage about feet from the party. It claws at the ground and smoke rolls from its mouth as it bears teeth at the party.

Round 3. Hobgoblins acted on a 18. Alaric used a readied action when they appeared on their 18. Kristophe used a readied action when Hobgoblins appeared on a 18. Dracon acts on a 16. Hellhound moves in on 15. Everyone else can act now.


I see what you did there.

Koross:

The stone slab is blocking the passage beyond which leaves the only way to investigate being to climb up on top of slab to peer through the limited space between the top of the slab and the top of the passageway.

Further investigation in this room will reveal a hand-sized stone that can be pressed into the wall near the cylinder.


Alaric & Endia?


@Rolen It is essentially a coup de grace, but I am not going to bother looking up the issue they are at your mercy. However... You will only be able to get a single one dead during the lull in conflict. (1 round)

@Brokr There is a small dirt path and open area about 90 feet up the road to the right.

Kristophe can make out the distinct sounds of multiple types of creatures... several voices using the guttural tongue of goblins and the deeply disturbing growls of another creature. They are rushing forward and will be upon the group in a matter of seconds... 1 round


Sorry about the unexpected away this weekend. We will move any rules discussions to the OOC Discussion Thread. I am not going to get hung up on it right now. I am going to let the Crit stand and finish off a hobgoblin.

Brokr and Rolen both down a Hobgoblin with devastating attacks. It leaves the final Hobgoblin that beats a retreat back into the bushes to the north of the road with some guttural shouts that are answered by several more shouts and disturbing growls. There are more Hobgoblins on the way it appears...

You have two sleeping Hobgoblins on the ground. Several more likely in the woods about to descend upon you from the North. There is heavy foliage to each side of the road on the North & South. What do you do?


Closing the doors results in the cylinder descending once again.

Koross:

The cylinder doors open when it stops moving again.

The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.

The stone block is roughly 10 feet wide by 2 feet deep by 8 feet tall, and nearly seals off the passage to the south. A large niche about the same size as the stone opens in the ceiling 10 feet above.

There is a thin layer of dust covering the room.


Had an unexpected away this weekend. I will post first thing in the AM from work though!


Had an unexpected away this weekend. I will post first thing in the AM from work though!


We will play it like this to clear up the confusion. 1 Hobgoblin on Brokr, 1 Hobgoblin on Rolen (Disengaged), 1 Hobgoblin on Kristophe, and the last two on Kellin are now sleeping. That should clear up the confusion.


Hmm... I appear to be kind of rusty at this. I did not post the misses for Rolen and Brokr. Yes, you were missed. Yes, the Hobgoblin is right in front of you now.


Behind the Screen:

Wis Save: 1d20 + 0 ⇒ (20) + 0 = 20

The hobgoblin doesn't seem affected by the string of insults that comes from Endia. Natural 20

The slumbering spell that Alistair unleashes upon the hobgoblins causes a pair of them to slump to the ground with growling snores admitting from them.

Alaric misses his mark as he fires upon one of the hobgoblins that remain on their feet.

Miha Serani takes up a place behind Dracon as she looks over Kellin critically for a moment. "Stay out of the conflict." She says flatly.

Brokr & Kristophe can GO! Rolen can still GO until the round ends.


I am sorry. I appear to have confused you guys with my initiative rolls to make it clear... the only opponents are the ones that I described in the above post: The six hobgoblins. The other creatures that I rolled initiative for (Hellhounds, Zarr, Uth-lar) have not appeared in the conflict yet. I will describe their appearance when it happens please refer to only the described opponents thus far.


The cylinder returns as before as the thin doors slide open once again of their own accord. The waterskin is laying on the floor of the cylinder where Gnobby put it.


Behind the Screen:

Attacks against Kellin: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (14) + 3 = 17 12 damage; 12 damage HIT; HIT
Attack against Brokr: 1d20 + 3 ⇒ (13) + 3 = 16 12 damage MISS
Attack against Kristophe: 1d20 + 3 ⇒ (16) + 3 = 19 12 damage HIT
Attack against Rolen: 1d20 + 3 ⇒ (12) + 3 = 15 12 damage MISS

Dracon's Attack: 1d20 + 6 ⇒ (7) + 6 = 13 MISS

The ambusher manages to drag his blade into Kristophe's flesh despite the barkskin using the advantage of being close to the other ambushers against Kristophe. Martial Advantage; 12 damage

Kellin takes a nasty looking pair of wounds from his attackers as they work against him in unison. The wounds Kellin to go wide-eyed and white-faced but he remains on his feet. Martial Advantage; 24 damage

Dracon roars in fury and charges the ambusher that wounded Kellin but doesn't get a good hold of them as he tries to grab at his armor bare-handed.

Alaric Morguhn, Alistair Orm, Endia Livet, and Rolen Philandril may GO!

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