Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Harsk

Duncan Redhammer's page

1,586 posts. Alias of STR Ranger.



1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.

Hello,

Haven't played a bloodrager yet.
Have a ton of experience with Barbarians so am building around him being a tank. Decent AC with a F**king BIG gun.

The idea was to choose as many scaling AC/Save and Damage boosts as possible to have the build start out decent and gradually ramp up to being a monster.

so:

Proposed Build:

Race-Skilled Human
Traits- Fates Favored, Optimistic Gambler

1-Destined Bloodline, Bloodline Power-Destined Strike, Bloodrage,Indomitable StancePower Attack, H-Skill Focus: Perception
2-Armored Swiftness
3-Blood SanctuaryCombat Expertise
4-Blood Casting, Bloodline Power-Fated BloodRager +1, Eschew Materials
5-Armor Training +1Improved Trip
6-Bloodline Feat-Intimidating Prowess
7-Bloodline Spell (Shield), Blood Deflection, Combat Reflexes
8-Fated BloodRager +2, Bloodline Power-Lesser Beast Totem, Reckless Abandon, Skill Focus: Survival
9-Armor Training +2, Bloodline Feat-Weapon Focus (Nodachi) , Eldritch Heritage- Touch of Rage
10-Bloodline Spell (Blur)
11-Greater Bloodrage, Quicken SLA (Touch of Rage)
12-Fated BloodRager +3, Bloodline Feat- Improved Initiative, Bloodline Power-Beast Totem, Greater Beast Totem
13-Bloodline Spell (Protection from Energy), Armor Training +3, Dazing Assault
14-Indomitable Will
15-Bloodline Feat- Leadership, Improved Eldritch Heritage-Strength of the Beast (+4 Inherent to Strength)
16-Fated BloodRager +4, Bloodline Spell (Freedom of Movt), Bloodline Power-Come and Get Me, Guarded Stance, Skill Focus: Diplomacy
17-Armor Training +4,Tireless Bloodrage , Greater Eldritch Heritage- Power of Giants
18-Bloodline Feat-Lightning Reflexes, Skill Focus: Diplomacy
19-(Strength of the Beast +6 Inherent to Strength), Raging Brutality
20-Fated BloodRager +5,Mighty Bloodrage, Bloodline Power-Superstition, Witchunter


Class Ability Description

By level 20

Defence:
Basically the premise is to use Base 10 +5 Fullplate (+14)/Dex+belt(+4)(/Fated Bloodrager (+6)/Guarded Stance (+4)/Amulet (+5)/Ring(+5)/+4 Beast Totem for a good AC of 52 (a Good AC is considered your level+20)
-6 for Reckless Abandon
-4 Come and Get Me
for 42 AC (so still good)

Strength- Base Str16 (18 from levels)+6Belt/+6 Inherant to Str(Feats)/+8 Mighty Bloodrage/+5 Str (+5 Furious, Keen Courageous) = Str 43 (+16 to hit) When Raging and ups to 49 (+19 to hit) when using Power of Giants

Attack Bonus BAB20+ 7(Weapon Enhancement)+ 16 (Total Strength bonus when Raging)= 43 just in a rage
+6 Reckless Abandon
+1 Weapon Focus
-5 Dazing Assault
-6 Power Attack
so still an attack bonus of 39 just when raging.
If he uses his Touch of Rage Power from Eldritch Heritage he adds another +8 to attack for 1+1d4 rounds as a swift action 3/day

Seems pretty sweet to me.
You could have Power Attack, Reckless Abandon and Dazing Assault on ALL THE TIME and still hit just about anything in the bestiary with a moderate roll (I can't remember the Average AC per CR exactly though)

all the while maintaining a Good AC of 42.
Damage
Damage wise I won't crunch the numbers but with a STR of 43 when raging and two handing an effetively +7 enhancement keen weapon, I am sure the numbers are fine.
If he uses his Touch of Rage Power from Eldritch Heritage he adds another +8 to damage rolls for 1+1d4 rounds as a swift action 3/day
Very late in the build he gets Raging Brutality to add more mega damage at the expense of Bloodrage rounds.

Saves
Fort Save is rediculous and Will is still ok.
Weak base will but adding +6 to the normal bonuses because of Fated Bloodrager helps ALOT. as well as the normal bonus to will from raging and the courageous enchant.
This I believe is his weakest area.

I have to sleep now cause I just finished a 12 hour nightshift.
Please let me know if there are any glaring holes in the build or my math.


Str Ranger Here,

Check the Avatar. I am actually using this in game.
He is a Warpriest with the Champion of the Faith Archetype.
Level 6 at the moment.

Str 16 (3pts+2 human, +1 4th)
Dex 10
Con 14 (5pts)
Int 10
Wis 15 (7 pts)
Cha 14 (5 pts)

The Build:

DEADLY STROKE.
Do DOUBLE DAMAGE. on everything. Way better than Vital Strike.

1-Aura, Blessings (Good,Destruction), focus weapon: Bastard Sword, orisons, sacred weapon (Good aligned), Fey Touched, Human- Dazzling Display
2-Fervor 1d6
3-Detect Evil Power Attack
4-Smite Evil 1/day
5-Fervor 2d6,Divine Protection
6-Cornugon Smash
Planned Progression to follow
7-Sacred Armor +1,Shatter Defenses
8-Fervor 3d6,Smite Evil 2/day
9-Bonus Feat- GTR Weapon Focus, Intimidating Prowessor Persuasive
10-Major Blessing, Sacred Armor +2
11-Fervor 4d6Furious Focus
12-Bonus Feat- Deadly Stroke, HOLY Weapon 1/day,Smite Evil 3/day
13-Sacred Armor +3FEAT?
14-Fevor 5d6
15-Bonus Feat- Dreadful Carnage!

So you can Power attack for an easy Demoralize Check. (You treat as flatfooted)
Then DEADLY STROKE with your War Blessing adding 1/2 level in damage and maybe SMITE as well.

At level 12 that's 6 from War and 12 from smite
so 12+24 plus all the normal buffs


Seems to be working fine so far.

Currently the Dazzling Display hasn't been used (mainly a feat tax, unless there is a good chance to debuff a whole bunch of mooks)
AC is just high enough (thanks fullplate!) that he rarely gets hit.
You MIGHT have missed that SHATTER DEFENSES means you treat a demoralized target as FLAT FOOTED.
CORNUGON SMASH lets you auto intimidate any foe you hit with power attack.

Now I am finding fervor does not run out as long as you primarily use LONGER BUFFS.

Destruction Blessing lasts 1 min and does NOT chew fervor.

So Rd1- See target, blow a fervor on either swift bull's Str or DIVINE POWER. Activate Destruction blessing as a standard and MOVE to close.
Rd 2- Swift (whatever buff needed, maybe SMITE) and close+ Attack with power attack (foe is auto check for Demoralized AND is flatfooted if fails)
Rd 3- DEADLY STROKE for double everything (big bonuses for smite and war domain)

So I admit 3 rounds is a long time to get going but the effects build for free since a War priest is going to Buff+Hit anyway in the first 2 rounds.

Now Demoralized is a nice debuff.
Flat Footed via SHATTER DEFENSES drop his CMD, AC and means the enemy can't AOO you.

Deadly Stroke applied to the big damage bonus of Smite+Destruction blessing is a pretty big hit. Even better than a Samurai using it with Challenge it is a good feat for them so why not a class that can stack evem MORE bonus damage

Plus I never said this was great foe ALL warpriests. I said it was great for Smiting War priests with the Destruction Blessing.

How many times can it per done in a day?
Fevor is 3+1/2 class so by the time DEADLY STROKE is online at 12 you could do this combo in 3 combats per day.

By level 15 you would qualify for DREADFUL CARNAGE so EVERYONE could be flatfooted to you after your.


1 person marked this as a favorite.

Adding to this thread cause I want to get as Crazy High Damage As possible with an Dwarf Witchunter Santified Slayer of Gorum!!

Human:

Traits: Glory of old, Fortune's Favored
1Domain (Rage), Ferocious Strike, Studied Target, Stern Gaze, Spell Sage, Orisons, Steel Soul
2Cunning Initiative, Knowledgable defense
3Solo Tactics, Precise Strike,Power Attack
4SA1d6
5Studied Target +2, Bane,Blindfight
6Outflank, Spell Scent
7SA2d6,Combat Expertise
8Slayer Talent- Ranger Style (2 Handed)Cleave,RAGE
9Teamwork Feat,Moonlight Stalker
10SA3d6, Studied Target +3
11Stalwart,Combat Reflexes
12Gtr Bane, Rage Power-Knockdown,Teamwork Feat
13SA4d6,Raging Vitality
14Witch's Bane Judgment
15Studied Target +4, Coordinated Charge,Dazing Assault
16Slayer Talent-Furious Focus, SA5d6, Rage Power-Lesser Celestial Totem
17Slayer Talent-Dreadful Carnage,Witchunter ,Spell Penetration
18Teamwork Feat
19SA6d6,Gtr Spell Penetration
20Slayer Talent, Studied Target +5

The idea is to stack MOONLIGHT STALKER with Greater Invisibility

for
+2 To Hit and Damage
SA always on with Concealment (GTR INVIS)
add RAGE! via domain.

So with a Move to Study a target, a Standard to cast GTR INVIS and a free action to rage and a SWIFT for BANE

+2 to hit and Damage (moonlight stalker)
+4 Str RAGE
+2 hit /2d6+2Bane or 4d6 GTR BANE
+6D6 SA
+5 Hit/Damage Studied Target

Weapon is of Course a Furious, Courageous Greatsword

and 1 more round for a Divine Buff Spell like Divine Power

also Mega Saves via Steel Soul, Glory of Old, Hardy, Witchunter

Pretty Good?


Hi.

This was one of the coolest fights I have seen on TV.

Link redacted.

So. Basically I am starting an INQUISITOR for a Shackles Game and have been inspired by the Spear wielding Martel.

The class has to be an Inquisitor or Maybe a Kensai Magus Human or Half-Orc.
Has to kick a$$ in melee and emphasis on Agile spear fighting.

Trip monkey would be cool.
Please help

20 point buy
Starting with one npc level+ 4th level Inquisitor.


2 people marked this as a favorite.

Hi,

I have played a war (tactics) domain sacred servant to great effect in a Council of Thieves AP.

I am keen to Make a RAGE subdomain pally and take it to Uber scariness.

Here's what I am thinking
Rage Paladin
Build: Sacred Servant 20 (Oath of Vengeance)
Alignment- Lawful Good
Race: Human (Focused Study)
Ability Scores:
STR 16
DEX 12
CON 14
INT 13
WIS 10
CHA 14
Favored Class: all points to skills and Fast Learner grants HP
Trait- - Magical Knack You were raised wholly or in part by a magical creature. Add +2 to your caster level.
Fate’s Favored- +1 to all luck bonuses.
WIll also take the PARANOID trait to allow another trait- Optimistic Gambler.

1 Aura of Good, Detect Evil, Smite evil 1/day, Fey Foundling, Skill Focus: Perception
2Divine Grace, Lay on Hands
3Aura of Courage, Mercy (fatigued), Power Attack
4Channel Wrath,Destruction (Rage) Subdomain
5Divine Bond (Holy Symbol), Cleave
6Mercy (remove disease)
7Smite Evil 2/day, FEAT
8Call Celestial Ally, Skill Focus- Survival
9Mercy (exhausted), Eldrtich Heritage (Orc)
10
11Powerful Justice, RAGE! Quicken Spell like Ability (Touch of Rage)
12Mercy (Paralyzed)
13Smite Evil 3/day, Improved Eldrtich Heritage (Strength of the Beast)
14Aura of Faith
15Mercy (remove curse), Rage Power-Lesser Celestial TotemFEAT
16
17Aura of Righteousness, Greater Eldritch Heritage (Power of Giants)
18Mercy (Stunned)
19Smite Evil 4/day, Rage Power??FEAT
20Holy Champion

Now I am not settled on a fighting style yet but I am probably going two handed. Maybe a Tripper.

The main shtick is to get a +1 Furious, Courageous Weapon to boost all my Rage Bonuses. He will use a 3rd level slot for greater magic weapon (boosted cl from Magical Knack and the Divine Favor CL boost) These two enchants will greatly boost my RAGE bonuses to strength.

With Fey Foudling and (Much Later) the lesser celestial totem power he should have like a bazillion hit points.

With Optimistic Gambler my Touch of RAGE bloodline power will add a awesome boost to attack and damage for 1+1d4 rounds.

3rd trick is the Call Celestial Ally ability. There are FINALLY some badass angel summons to partner with.

I would like some help fleshing this out completely.
Still need a 7, 15 and 19th level feats.
Gear or build changes etc.

Comments please.


Hi guys.

See the Avatar profile.

Daniel is a half-orc trip monkey power attacking Sacred Servant pally in the Council of Theives AP.

We are about to start book 6.

So far he is TOTALLY awesome as a Masochist Pally. (Via Swift LOH and Fey Foundling) he takes it to the face like a champ and does fairly decent damage.

When he is not smiting though he usually TRIPS to make it safer for his Knifemaster Rogue buddy to flank with him and grant each AOO's.

But there have been a couple of outside fights in this (very urban) campaign against flying opponents that have nearly TPK'd the party.

I wanna pwn flying opponents via my SUMMON CELESTIAL ALLY power.
Now at level 12 this lets me summon planar ally 1/week with no negotiations or cost anything up to 12HD.

I have kept my ride ranks up and want to make a decent Mounted Warrior
(though given the AP so far it will be a secondary function)

Gearwise I think buying
+2 Mithral Equestrian Fullplate $19,650
Plus buy Equestrian Belt $3,200
Obviously a lance.
I won't say what it is but we found a hoard so WBL money is not a problem.

That will make me a badass rider for a summoned Half Celestial Dragon Horse or Coutal. My planar request will be 'serve me as a mount for 1 week.'

That is for OUTSIDE FIGHTS.
for inside fights I'll just summon a Movanic Deva.

*Special Consideration. My weapon Master Domain Power lets me swift action learn any combat feat I qualify for 9 rounds per day.


Hi.

I am looking to build a 'Roguish' Duelist for a buddy. Starting at level 10.

He definitely wants to go Duelist. Like a Ignigo Montoya char.

Best option I can think of
2 level of MoMS/Monk of Sacred Mountain

For- Human F- Dodge
Toughness
IUS
2x Style Feats (probably Crane Style,Kirin Style)
+1 Natural Armor

Then 7 levels of Lore Warden for skills and the nice bonuses to Maneuvers.
With Combat Exp for free.

The rest of the levels would be all deulist.

I haven't got a solid idea beyond that and I would rather not take the monk levels but it does offer alot for 2 levels.

Str 13 (just for PA)
Dex 13+2Human (bump to 16 at 4)
Con 14
Int 15 (bump to 16 at level 8)
Wis 14
Cha 7

On the right track?

Since Precise Strike is multiplied on a crit either Rapier or Scimitar sounds good


Hi.

See the Avatar.
10th level char.

Wanting feedback. Point of the build was a stealthy and perceptive 2 handed Devastator Inquisitor for COT.

Has a knife master rogue buddy.
The idea is to back him up (via Stealth Synergy teamwork feat)
and be the heavy hitter.

AC is 25 (31 with Judgement and Shield of Faith) which is decent for a 2 hander.
Saves vs spells are pretty high.
Attack when raging is +17/+12 with +1 Furious Bastardsword
Add +4 if prebuffed with Divine Favor (Fortune's Favor trait)
And another +4 for Justice Judgement
And +2 for bane.
So +27/+22 if going NOVA will all the damage bonuses.

Can add all kinds of damage, Destructive Smite, gtr bane etc.

High Perception, Stealth.

Main trick is hitting things hard, Gtr tripping and flanking with the rogue (at +4 for Outflank)

He is within 62000 wbl but am open to suggestions


Hi.

See the Avatar.
10th level char.

Wanting feedback. Point of the build was a stealthy and perceptive 2 handed Devastator Inquisitor for COT.

Has a knife master rogue buddy.
The idea is to back him up (via Stealth Synergy teamwork feat)
and be the heavy hitter.

AC is 25 (31 with Judgement and Shield of Faith) which is decent for a 2 hander.
Saves vs spells are pretty high.
Attack when raging is +17/+12 with +1 Furious Bastardsword
Add +4 if prebuffed with Divine Favor (Fortune's Favor trait)
And another +4 for Justice Judgement
And +2 for bane.
So +27/+22 if going NOVA will all the damage bonuses.

Can add all kinds of damage, Destructive Smite, gtr bane etc.

High Perception, Stealth.

Main trick is hitting things hard, Gtr tripping and flanking with the rogue (at +4 for Outflank)

He is within 62000 wbl but am open to suggestions


Hey Just looking through some nice Prc's

Besides Archetypes are fighter's just prc bait.
Used to be a problem in 3.5 with All classes. You would jump straight to Prc X.

Fighters however, don't have a ton of level based fighter only feats besides Gtr Weapon focus/spl and one or two others like pin down.

For me the breakpoint on the Core Fighter is level 9.
You just got gtr wpn focus, weapon training 2, and the all important armor training 2.
Duelist Gloves are soon to be affordable.

BESIDES wpn train 3 the rest of your abilities don't come till the game is nearly over.

Jumping into a good Prc like Student of War (saves, skills, know thy enemy etc) or a similar PRC that continues your BAB and offers a ton of class abilities seems to be a sweet deal.

Certain archetypes (Lore Warden) do offer better scaling powers that would better encourage staying single class but base level fighter?

Opinions?


Well I like the fact that having RAGE means you aren't as married to a particular weapon as a 'normal' fighter would be. The whole weapon group thing is a bit too rigid.

Also, you can get a genuine 'POUNCE' albeit at level 14.

The shield training is a nice bonus but marries you to a sword and board build if you want the bonus.

The intimidating power is just better than Bravery.

It seems to lend itself to pouncing sword and board tanks.
Synergies with Furious and Courageous weapons.

Off the top of my head this build could have the highest to hit available.
Rage+Furious+Gtr Weapon Focus+Courageous+Reckless Abandon


1 person marked this as a favorite.

Hi.

What the title says. Combat Ability is primary. Skills second. Will saves 3rd.

Basically I want a tougher rogue.
Considering the Guide and Skirmisher ranger as well, but would prefer Duelist if we can make it awesome.

So far I am thinking
Freehand Fighter 5 - Dodge bonus+ Weapon Training (with gloves of Dueling)
Rogue 2 (for access to Talents)
Duelist 2
Or
Weapon Master 3- Weapon Training
Scout/Brute rogue 4- More talents amd Brutal Beating/Scouts charge
Duelist 2

Or Lore Warden 6
Duelist 3

Obviously I need Dodge, Mobility and Finesse. I think Crane style would be awesome


Hi

Anger Inquisition:Divine Anger (Ex)
At 6th level, you gain the ability to rage like a barbarian. Your effective barbarian level for this ability is your inquisitor level – 3. If you have levels in barbarian, these levels stack when determining the effect of your rage. You do not gain any rage powers from this granted power, though if you have rage powers from another class, you may use them with these rages. You can rage a number of rounds per day equal to your Wisdom bonus, plus 1 round for every inquisitor level above 4th.

WOuld this include Improving to greater range


Hey guys.

Wanna roll up a new char w 20 pt buy.

Now I rarely play straight fighters, mostly cause I like magic.

Buuut the whole 1 weapon and canny defense thing is something I have never tried.

Not sure about going with a Crane Style Fighter Archetype/Duelist or Just going with straight Kensai magus Build.

Never played either.


Hi,

I am playing a 9th level Sacred Servant paladin.

Having a blast.
But so far I have only used the call planar ally ability to summon a Hound Archon.

We are starting to encounter quite a few flying Devils and we just lost our party wizard. (No fly buffs, need potions)

We need to be able to get into flying bad guys faces.

Was crusing Ultimate Equipment and saw Equestrian Fullplate and saw it works on exotic mounts.

Check the Bestiary and sure enough a Celestial Griffon has 5HD so can be summoned via Planar ally.

Figured I could get said armor and use it to ride the Griffon (smite pounce) and two banded smash flying devils?

Is this workable?
My ride skill sucks (was build to be a rider)
BUT the griffon understands common so should take verbal command.
I already have boots of the cat if I fall.

And I wanna keep the mount relevant as I level
So would the Half-Celestial template work as I go up in levels just applying it to a new improved HD creature as it go?

See the avatar for current build.


Hi,

Just what the title says.

I find if I am playing and optimized Pally or Ranger or Barb, I never bother with the feat.

A 16-18 Str+ Rage or Smite/Divine Favor or FE usually is plenty to get the job done.


Hi.

I am playing a Sacred Savant of Iomedae in a Council of thieves AP.

Here is my current feats:

1-Aura of good, detect evil, smite evil 2/day, Tactics Blindfight
2-Divine grace, lay on hands 7/day 5 left
3-Aura of courage, divine health, mercy (Sickened), Power Attack
4-Channel Wrath
5-Divine bond (Holy Symbol 1/day), Combat Expertise
6-Mercy (Remove Disease)
7-Smite evil 2/day, Unsanctioned Knowledge (featherstep, blur)
8-Aura of resolve, Student of War, Call celestial Ally

The idea is to qualify for any Manuvere feat I as a swift action.
Allowing me alot of Melee flexibility.

So far I have used the domain power to:
Get Imp Bullrush to knock a summoned reefclaw off a roof.
Trip foes in combat via imp trip.
Use BLUR to get concealment then swift MOONLIGHT STALKER for extra to hit and damage.
Get cleave when I can hit 2 foes.

I am wondering what other awesome combo's could build on this.
Eg if I learn Imp Trip at level 9, I can use the domain power for felling smash.

Maybe learn Imp trip at level 9, and Dazzling Display at 11, Cornugan Smah at 13 a CRUEL whip and use the power for ENFORCER.
This would let me trip, shaken and sicken with a single action.

Just wondering if anyone sees any other combos.
My opinion of this domain is pretty high.
Just wanna get full benefit from it.

See the avatar for full stats.
I am 8th WBL. So any new gear will have to be bought in game.


Hi,

See this avatar. This is Calain. When I origonally built him he was gonna be a full Barbarian.
Now I almost always stick to my builds but the is a dynamic developing between him and the Drow LN Cleric of Zon-Kuthon in our Legacy of fire game.

Basically Calain is Based of Crixus from the TV show Spartacus. (Not his fighting style, but char attitudes)
As a gladiator he has endured a ton of brutality and suffering to become a champion.

The Drow irks him alot. He refuses her blessings (makes sense, he WAS going to take superstitious anyway). He has heard her tales of Zon-kuthon's teachings. He agrees that torture can make you stronger, as it did him, yet he sees hardship and brutality as a fact of life but hardly worth worshipping a god that promises nothing but.

So. I think he is gonna find religion. But I need him to fill the party warrior/meatshield role and kick ass.
Only has a 12 Wis.

So I think Maybe a few Inqusitor levels?

Not sure how to optimise it.
His Cha sucks, but maybe with Stern Gaze and Maxing intimidate he could be a decent Cornugan Smash Build?

Plus Rage is awesome. So I don't want that to drop off.

I see a few possibilities

Torture Subdomain Inquis- let's me free action convert damage to non-lethal and make a Free Demoralize check with a bonus from the damage.
That's a pretty big bonus considering his damage is 1d10+2handed+power attack.
And If I choose to go to Inquis8 I get Aura of Destruction which is good for single BBEG vs Party.

Rage Subdomain- At 8th level I gain RAGE rounds to add to my Barb rounds. I already qualify for Extra Rage Power, so can use that to build for a decent rage power chain. I get a bonus rage power at Inquis12,16 so could still net a few.

Tactics Subdomain- Using tactics power to make the Wizard go first is useful and an 8th level swift action feat is good.

Madness Domain- Both abilities are feaking awesome. Have to worship Groetus, Play it up like he doesn't give a Sh!+ since the world is gonna end anyway.

Suggestions Please.
Remember,

1. I want him to still be a Primary 2 handed Melee freak!
2. I want him to be able to refuse the Zon-Kuthon clerics blessings.
3. Inspired By Crixus (attitude wise)


Hi,

I'll be honest. I have never liked summoning.
Having Said that I have been watching my daughter's Manga cartoons with her and she's currently into a More Bada$$ version of Pokemon. I forget the name of the show. and there is another one called fair tail that has a far amount of summoning as well.

So.
I think I wanna play a Master Summoner.
I like to play optimised Chars.
Without doing too much looking I figure

Spell Focus:Conj (free at 2),
3- Augment Summoning,
5-Superior Summoning
Done?

Then is the Eldritch Heritage-Abyssal worth it for DR/Good?
Improved for Strength of the Abyss (meh, not a melee build)
Gtr-Added summons.

Worth it?
Or if you can take a Wildblooded bloodline is the Sylvan Bloodline Better?
I'd only need Eldritch Heritage and Boon Companion to have a full fledged Large Tiger Buddy. Or something that flies.

Not sure what to do with the rest of the feats.

I think maybe ride my Eidolon as a mount to stay the hell out of melee while I summon,cast?


Hey guys, check the avatar.

Calain is at level 2 barb.
We was going to be a straight barb.
Thinking of going a level or 2 of inquisitor.

Any ideas


I am playing my first Saced Servant Pally.

Starting at level 8.

I don't get into summoning much.
1/week I can use Lesser Planar Ally.

Any Kick ass or just really useful ones?

I was figuring to use it as a 'Holy Crap we need help'button.
(Since my party got caught out and lost two member- my guy included)


Hello,

I am working on a TWF/Thrower or Archer Standard ranger.
For two reasons.
I have an 8th level Inquisitor who just died and needs replacing.
I wanted to cover throwing in my TWF ranger guide.

The combat tactic is to Throw or Shoot (depending on range) and then TWF when the enemy closes.
-30ft + Just regular full attack with bow (Quickdraw,Precise shot, Deadly Aim)

-At less than 30ft he'd throw Chakrams or Darts (Quickdraw, TWF, Deadly Aim, Point Blank Shot, Precise Shot) NEEDS a blink back belt to work.

-When adjacent he twf full attacks by pairing a Scimitar/Cestus. This allows him to 2 handed PA if he moves or gets an AOO.

Str 17 (7points+2 human)
Dex 14 (5points)
Con 14 (5points)
Int 7 (-4 points)
Wis 14 (5 points)
Cha 12 (2 points)
6-2+Favored+Human= 6skills per level.

1. PBS, Precise Shot (Fight with bow/2 handed scimitar)]
2. Style: TWF (Pair Scimitar/Cestus now)
3. Quickdraw (Now able to throw)
4.Hunter's Bond-Not sure what to take. Probably wolf trip buddy
5.Power Attack
6. Style (ITWF)
7. Deadly Aim or Bonded Companion. Not sure which will offer more
8.
9. Bonded Companion or Blindfight
Past level 8 if allowed he could persue the Eldritch Heritage Bloodline.
Or persure More regular feats
See the stat distribution?
my 4th level point would go to Strength (for an 18 str)
all other points to CHA (giving 16 total)

Eldritch Heritage chain:

10. TWR
11. -Eldritch Heritage
12.
13-Quicken SLA
14. Style: GTWF
15.-Improved Eldritch Heritage
16.
17.-Greater Eldritch Heritage
18.Syle: Doubleslice
19.-??
20.

or if the Optimistic Gambler trait is not allowed I am not sure where to go.
10. TWR
11. -??
12.
13-??
14. Style: GTWF
15.-??
16.
17.-Greater Eldritch Heritage
18.Style: Doubleslice
19.-??
20.

I'm thinking either the Dazing Assault feat offers more than the crit chain, mostly because it's feat intensive.
Dazing Assault sucks your attack (again with power attack) but with instant enemy and stacked FE should be workable.

so 11-Dazing Assault
13-Big Game Hunter (size most enemies are large or bigger by now)
15-
17-
19-
Thoughts anyone?


Hi guys,

I am putting together a Pally for a PBP game. (Legacy of Fire)
The game has a Witch and a Sorcerer,

so they need someone who can FACE/MELEE/HEAL
naturally I thought Paladin.

Here is a ROUGH outline:

Human OATH OF VENGEANCE Paladin OF Sarenae
Focused Study Varient Human
STR 16
DEX 12
CON 14
INT 13
WIS 10
CHA 14
Traits-Blade of Mercy, Magical Knack
1-Aura of Good, Detect Evil, Smite evil 1/day, Fey Foundling, Skill Focus: Knowledge-Religion
2-Divine Grace, Lay on Hands
3-Aura of Courage, Mercy (fatigued), Power Attack
4-Channel Wrath, Smite Evil 2/day
5-Divine Bond (Mount), Fast Learner
6-Mercy (remove disease)
7-Smite Evil 3/day, Improvisation
8-Aura of ResolveSkill Focus: Intimidate
9-Mercy (exhausted), Unsanctioned Knowledge
10-Smite Evil 4/day
11-Powerful Justice, Improved Improvisation
12-Mercy (Paralyzed)
13-Smite Evil 5/day, Eldritch Heritage (Familiar)
14-Aura of Faith
15-Mercy (remove curse), Improved Eldritch Heritage (New Arcana)
16-Smite Evil 6/day, Skill Focus:Perception
17-Aura of Righteousness, Improved Familiar
18-Mercy (Stunned)
19-Smite Evil 7/day, Feat
20-Holy Champion

This is only rough so open to suggestions.
My reasoning
Damage:
I figure pally's come with enough Damage between SMITE and Divine Bond and Divine Favor among thier other spells. Power Attack is the only Damage Adding Feat.

Skills:
He gets 5 skills per level, Likely Maxing out Diplomacy, Intimidate, Knowledge: Religion, Sense Motive and Perception.
All other skills get a +4 to the check from Improved Improvisation. Not sure if it's worth 2 feats but he should be ok at most checks. But his normal skills cover the FACE role.

AC/HP- Wear Heavy armor. Maybe even use a shield if needed. Plus Fey Foudling makes his swift slef lay on hands even more awesome with tons of HP on tap.

Spells:
Unsanctioned Knowledge gets him an extra
1st- Featherstep?
2nd- Invisibility?
3rd- Good Hope?
4th- Divine POWER?
Spells off the Cleric, Inquisitor and Bard list.

Improved Eldritch Heritage Gets Him 3 more spells of the WIZARD/SORCER list up to level 4.
I have no Idea WHAT SPELLS to pick.
Maybe:
Resiliant Sphere
Boneshatter
Fly
Blacklight or Invisiblity Sphere

I am entirely open to suggestions.
My focus here is to adequately fill the tank role (via melee damage and HP)
adequately fill the healer role (wands and mercies)
and not suck at skills and gain some versitility out of combat.

I think a faire dragon familiar would rock for wand use.

Help please?


I am thinking about updating my guide for twfing for the fighter class.

Wondering if Gtr/quick dirty trick is worth it for a twfer to build around.

Before level 10 the king of maneuvers is trip. After 10 it becomes a lot less useful because of flight being common, among other things like multiple legs.

Now if you already built a trip twfer, it might be worth it to swap it out at 12th and get the dirty trick line.

I am not playing any fighters at the moment so am after people's opinions.


Just browsing the feats section of the SRD.

Breakguard- lets you get your attack back when you successfully disarm (need to be dual wielding)

Shield slam- Grants a free bullrush when you shield slam.

Not seeing an equivalent feat for free trips.
Felling smash is sorta cool, but doesn't work with a full attack.

Anyone know of one?


Given that every party I have ever been in has had a Wizardy type char who could cast haste, that old Divine Staple: DIVINE POWER doesn't look as great anymore.

The bonus to attack doesn't outdo Divine Favor until level 12, and as I said the wizard usually throws down haste.

RIGHTEOUS VIGOR looks better. Stacks with Divine Favor, bonus is good and free temp HP is nice

Or
Deadly Juggernaut looks ok too.

Wondering what is the best 3rd level buff now....


Hi.

"Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks."

Editors note:
If I make my saving throw against terrible remorse, do I become paralyzed for the duration of the spell?

No. The spell is a bit unclear here. When you are targeted by terrible remorse you do not make a saving throw until your turn. On your turn, you must make a Will saving throw. If you make the saving throw, you are frozen with sorrow and can take no actions, but this causes the spell to end. If you fail the saving throw, you deal damage to yourself, but can otherwise act normally.

So is does attacking yourself consume your standard action?


Hi

The Magus class is awesome.

But many people has different ideas on what represents a dude who seamlessly melds Fighting and casting.

The point of this thread is to post links to your favorite videos of what you think represents a Magus.

My favorite Is here: Link

Or cut/paste:
m.youtube.com/#/watch?v=jlACgYHtWCI&desktop_uri=%2Fwatch%3Fv%3DjlACgYHt WCI&gl=GB

Correct type of world setting and Hawke is a badness who mixes it up in melee whilst using magic to kick a$$.


Hi.

I am refining a sample build for my Hexcrafter handbook and I wanna make sure my reasoning is sweet or flawed

[spoiler=Feats/Special:]
Trait: Magical Lineage (Frostbite), Wayang Spell hunter (shocking grasp)
1- [b]Arcane pool, cantrips, spell combat,
Rime Spell
2- Spellstrike
3- Arcana: Familiar (either raven or pterosaur), Power Attack or Blindfight
4- Hex Magus: Slumber
5- Bonus Feat: Combat Expertise, Extra Arcana- Arcane Accuracy
6- Hex Arcana: Misfortune, Racial: Hex Arcana- Flight
7-Knowledge Pool, Medium Armor, Intensify Spell
8-Improved Spell Combat
9-Hex Arcana-Evil Eye, Improved Familiar (Imp)
10-Fighter Training
11-Power Attack or Blindfight, Spell Recall,, Moonlight stalker

This is for an elf Magus. (Racial favored option for bonus arcana)
Now
His 3 main tricks are
Full attack with Rime Frostbite for Entangled/Fatigued+CL bonus non lethal damage.
Or
Two Handed Power Attack Intensified Shocking Grasp.
Or
Self buff with Displacement or Gtr Invisible. Activates Moonlight Stalker for +2 to hit and damage.

Now I have been using arcane accuracy to get rid of the power attack penalty on full attacks. So hitting is not an issue.

Just wondering if something else would be better than power attack?
Maybe spell specialization or something else?
If I wanna empower a rod is better but not sure if an arcana or another feat is blatantly better


I downloaded this file, thinking it was a free character generator.
Only shows a bunch of folders with tnext.

How do I make it run?


Hi, my part is playing Crimson Throne, and we have an opportunity for an underwater sidequest.

We are currently 5th level. And our patron, has said the city will pay for whatever necessary equipment/spellcasting we need.

What do we need?

Piercing weapons aaaannnnddd....

We are me a Hereafter magus
Cleric of Crotues
Cleric of Shelyn
Paladin of Imodae
Superstitious Urban Barb
Crossbowman/Sniper
Sorcerer.


Just had a thought.

Could a caster use a Touch spell designating his familiar as the toucher,then allowingthe familiar to hold the charge.

Hold long could the familiar hold it and would the caster be free to cast other spells or in a witches case, use a hex, without the familiar losing the spell.

It could be a good tactic, effectively making a familiar a spell storing weapon


Hi.

I am playing a Two Weapon Warrior (currently 5th level) in a home brew.

Str 16
Dex 16
Con 14
Int 7
Wis 10
Cha 15

Traits:
Defender of the Society
Optimistic Gambler

Current Feats:
1- TWF, Wpn: Fcs: Scimitar, Human Racial: Skill Focus: Survival
2- Power Attack
3- Iron Will
4- Weapon Spec
5- Extra Traits: Psion, Dangerously Curious

By 20th he will have completed the Eldritch Heritage Chain (Orc), Quicken SLA (Touch of range) Gtr TWF, Gtr Wpn/Fcs/Spec and be dual wielding Scimitars.

His attack routine is 8 Hasted Attacks at Taking weapon Training and full power attack into account Final Full Attack is
BAB20 +2(Gtr Wpn Fcs)+ 4(Twin Blades)+2(Dueling Gloves)+ 7(STR) +3(Belt of Physical Perfection) +5(wpn enhancement, speed)-1(TWF w Scimitars) -6(PA) 38/38/38/33/33/28/28/23 ave 7 hits

His AC is
AC= 10 +6(Celestial Chain) +5(Armor Enhancement)+5(Amulet)+5(Ring)+7 (Dex+ Belt, )+1(Trait)+1(Dusty Rose Ioun Stone)= 40 on a move or 45 with full attack (+ 5 Defensive Flurry), 48 if Fighting Defensively.
Or Taking -5 to offhand attacks with Defending Weapon is 50AC.

His Will save is

Base Will save: 6+2(Iron Will)+2(mind effect)+2(enchant morale)+3(Headband of Prowess)+5 (Cloak of Resist)=20
If using Guardian enchant: 25
Touch of Rage: 35

The above numbers are based on him getting two scimitars and having them enchanted.
Now with 8 attacks at the above numbers (those are unbuffed by the way. He has +6 Inherent to Str via bloodline and +6 Belt of Perfection)
When he uses Touch of Rage (lasts 1+1d4 rounds for +10 to Attack/Damage/Will saves.) His full attack pretty much 1 round kills a CR foe.

But I wanted a Good will save and good AC.
He has those when he uses Guardian and Defending Weapon enchants.

So weapon wise I am thinking
Primary= +5, Duelist- FG, keen, Defending, Runeforged (Parasitic), Scimitar

Secondary= +5, Menacing, Courageous, Keen, Guardian, Corrosive Scimitar

The idea is to
Have good saves (guardian-Will save 20 to 25 *Not High Enough!!!)
Good AC (Defending45 goes to 50)
Help me and Allies flank (menacing)
Boost attack (Courageous on a +10 weapon is worth another +3 I think)
Duelist is Awesome for CM's which he can use his Giant Size (Bloodline) reach to do without provoking.
Keen cause crits are nice

Am I on track here? Or would other enchants be better?
I didn't bother with Holy Etc cause he already does CR killing damage via Touch of Rage


Hi.

I note that Familiars can their masters skill ranks for thier own skill checks.

Can a wizard, when he levels spend a point on liguistics to teach a familiar to speak common?

Or at least, If he wizard uses linguistics to learn a language, can the familiar understand it?


1 person marked this as a favorite.

What are you 5 most Important skills you like and why?


F. Wesley Schneider wrote:
STR Ranger wrote:

The boss replied to me! YAY!

OK so I'll put some cash aside in anticipation for the announcement of INNER SEA COMBAT.

P.S. Don't forget The Martial Style feat chains! Like your style feats but WEAPONS focused.

(Obviously not holding my breath but nice to know the Paizo equivalent of J.J. *spider man reference * Does read/reply to us.)

On it chief! :)

You guys want them, you can bet more martial style feat chains just jumped way farther up on the future Player Companion to do list. It'll be a bit, but keep watching.

And we'll talk about the pros and cons of doing an Inner Sea Combat book at our next product brainstorm

Thanks for the feedback STR Ranger!

Ok.

Here's a thread for everybody who liked Tome of Battle and Inner Sea Magic.

I put forward a suggestion for a Weapon Style focused Inner Sea Book. The above was the editors response.

Post your thought provoking ideas here.

Personally I see these as Scaling Style feats (like Crane Style) based on weapon styles.


What do you think?

At the least it is awesome.
Probably better than vanish if you have decent stealth.
Best rogue choice for major magic talent?


Hi.

The two best low level tricks that Magai pull is either
Intensified Shocking Grasp or
Rime Frostbite

One is all out damage and the other is Battle control+Non-leathalsmite
These are done with a 1st level slot via traits.

Is there another spell we can abuse in similar fashion


Hi.

What the title says.

Playing in a DEMON heavy campaign with a bladebound hexcrafter.
See avatar for build.

My problem is demons are pretty resistant to most energy spells and Frostbite and SG are my bread and butter. So far I am mainly using BRAND with a spell combat full attack as my gotto spell.

We already have an Admixture Cyphermage so little pressure on me for blasting.


Hi.

OK. I am biting the bullet and looking at building a MONK.

Now being Honest. I have not played a Monk since 3.5
I play a ton of Pathfinder but my Primary Classes I play tend to be Fighter, Ranger, Magus and Inquisitor, Barbarians.

Now anyone that knows much about me on these boards, I tend to Gravitate towards High Save/High Damage builds.

This is what I want to achieve with my Monk.
I have read the two Handbooks in the Guides section and think I wanna go with a Sohei/Master or Many Styles monk.

Primarily because he'd get Weapon Training, better armor and weapons (rather than relying on the horrendously expensive AOMF) and better access to the Awesome style feats.

But beyond Knowing I want to go with either a Human (+1 skill point, extra feat) or a
Dwarf (Hardy, Access to Steel Soul, Glory of Old Trait for total +5racial bonus to Saves vs Magic)

I have no idea what I wanna do...
I do love the idea of running around the field Provoking AOO's and getting Counter attacks so Panther Style sounds great.
Also Crane Style sounds wicked. -1 to attack for like +5 AC and deflect an attack? Awesome.

How do I make this work?
Also IS FLURRY SAME AS TWF? Or can I flurry with just one weapon?
Suggestions on Stat Array are appreciated. 20 point buy.

I need some monky advice please.


Here's the deal guys.

I find cleave to be a decent feat. Great cleave not so much.

Getting 2 enemies close together is common enough.

What I am thinking is a Way to build a char specifically who can damage/control 2 dudes at once.

I am thinking Lore Warden (for CM bonuses)
Trick is to go
1- PA, Cleave
2- Bonus: Combat Exp, Improved Trip
3- Weapon Focus
4- Weapon Spec
5- Combat Exp
6- Felling Smash
7- Cleaving Finish

The idea is to take a Standard Action To attack. Felling Smash trips the dude. The single attack hit so you cleave the dude next to hit.
Dude 1 is smacked and prone. Dude 2 is hit.

Rd2

If dude one stands, you AOO to smack him. If he dies you can cleave dude2
On your turn you can smack dude 2 (Tripping him), and Cleave dude 1 who is prone.
Anytime they stand you hit them with an AOO.

Will this work?


This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.

Given speaking is a free action, could you say "Carpet, stay next to that devil!" carpet moves as instructed and you full attack every round?

Cheese. But does it work?


It's on PFSRD now.

Anyone see anything awesome?


Hi.

Just Musing here and wondering on a few opinions.

I'm an OK. Optimizer. I have written 3 handbooks. 1 on TWF for fighters.
1 on TWF for Rangers
And 1 on Hexcrafters.

Those 3 were made basically because as a Player, I tend to stick to what I like.
I have experience playing Casters and do enjoy the POWER they give you both in terms of utility/ability to bypass problems and the raw Save or Die power of high level spells.

I don't play full casters often.
This is merely because I love the mental visual of Saying/imagining stuff like:
"Marcus ducked his enemies first strike and batted away the low coming scimitar with his cestus, then he bought his main hand over and down in a brutal slash that almost completely severed the Orc's arm at the shoulder. Spurting lifeblood, the creature fell, as the ranger looked up and pointed his blade at the next charging foe, You're next..."

Basically I am one of those players who honestly doesn't mind saying
Rd 1- charge
Rd 2 Full attack. Foe dies
Rd3 charge new foe.
Rd 4 Full attack. Foe dies
Repeat.

Simply racking up the body count is for me, being awesome.

When the cleric goes,

Ethaniel Meveri wrote:


Ethaniel takes a step towards Marcus, gesturing furiously, but when he lays a trembling hand on the ranger's side, healing energy comes forth from it.

Ethaniel spends a move action to coil his whip and place it on his belt. He then takes a 5-Foot Step to DM46 and expends Remove Fear to cast Cure Light Wounds on Marcus.

Cure Light Wounds - 1d8+1

I know that Tippy and Tam need the heal just as much, if not more, but I think Marcus is our best chance at surviving the encounter at this point, as his favored enemy bonus is making a big difference.

Man, I love that.

THAT'S WHY I OPTIMIZE my warriors for damage.
Then I think of why I also love Inquisitors, Magai and Bards so much.
Cause they generally have a means of Kicking A$$ like a Fighter (albeit not as often) but also have their own means to buy pass so many problems that stop melees in their tracks.
Will saves, difficult terrain, flight. They can generally do this on their own without help. What's more I know I can spent EVERY FEAT on melee and still go to spells/Magical protection to do stuff that has nothing to do with my one OPTIMISED trick.

I don't believe in building a one trick pony melee char.
Cause you suck if you can't do your thing.
Forget DPR threads. PRACTICAL OPTIMIZATION says you need a 2nd or third string to your bow.

Look at My CaGM barbarian in Trinam's guide. NOT a one trick pony.
Massive Saves.
Massive DPR
Can sunder spells
Can Interrupt enemy attacks with Dazing Assault
Or
A Dwarf Inquisitor/Magus Hexcrafter with Steel Soul/Glory of Old
Massive saves
Self/Party DPR buffs
Tons of Magical Options
Lots of Skills.
Hexcrafter does awesome save or Dies
Or
Switch hitter rangers
Or Paladins...

Thing is I love having 'I kill it'being my main trick.
But it's a lot HARDER (though not Impossible to have) to make a Really kick ass versatile fighter.
I still make fighters, I love.fighters.

Guess I wish they had more stuff.

'Fighter Talentz' would be nice. (Think TOB type stuff).

Opinions?


2 people marked this as a favorite.

Hi.

I am putting together a Ranger. (wild Stalker)

My race is half orc
Str 18
Dex 13
Con 14
Int9
Wis 13
Cha 13

Now wild stalker gives up his first combat style feat.

That leaves
6, 10, 14, 18.

He gets a bunch of rage powers but most require Barb levels, he has none

He can take reckless abandon, Knockdown,and a few others.

Now I want the Cha cause he is gonna go Eldritch Heritage (Orc)
Which means Nearly all feats are spoken for bar combat style feats (which ignore preqs)

I was thinking Wield a Large Shield as your weapon.
Trait: Optimistic Gambler
1-Imp Shieldbash
3- Power Attack
5- Skill Forcus: Survival
6- Shieldslam(free bull rush with every shield attack)
7- Extra Rage
9- Eldritch heritage
10-Shieldmaster
11- Imp Eldritch Heritage
13-Quicken SLA Touch of Rage
14- Bashing Finish (Free attack when I crit with my shield)

Does this work. Normal preqs are TWF but rangers ignore pre and so the feats should work?


Hi.

I am trying to come up with an Uber sorc blaster.

Before anyone suggests it, I know about a cross blooded dip (orc /draconic) admixture wizard.

I wanna do this with PURE sorc.

Now so far Half-Orc seems the best option (1/2 per level favored bonus on fire spells)
With the Orc or Draconic Bloodline (for +1damage per die on either fire or all damage spells)
I am leaning towards Orc.

Now the great thing about Energy Substitution is even if you swap a fire spell to another element, it keeps it's fire descriptor. This has been confirmed by the devs.

So I'm thinking
Magical Lineage (fireball)
And Loreseeker (+1Cl and DC on 3 spells - I reckon Burning Arc, Fireball and Dragons Breath)

With Spell Specialisation, Energy Substitution, and Later spell perfection.

Thoughts on how to make this better?

(Don't forget Half-Orcs count as humans for feats etc as well so if there is any awesome Orc or Human only feats that would help this, let me know.


Hi.

Working changing the char in this profile to a Blade bound char.

I love the flavor and I know it saves a ton of money. But for me what you give up (particularly the ability to get a wand using familiar) REALLY BITES.

ARE there any crazy good tricks/reasons for having a Black blade?

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.