Anger Inquisition:Divine Anger (Ex)
WOuld this include Improving to greater range
Wanna roll up a new char w 20 pt buy.
Now I rarely play straight fighters, mostly cause I like magic.
Buuut the whole 1 weapon and canny defense thing is something I have never tried.
Not sure about going with a Crane Style Fighter Archetype/Duelist or Just going with straight Kensai magus Build.
Never played either.
I am playing a 9th level Sacred Servant paladin.
Having a blast.
We are starting to encounter quite a few flying Devils and we just lost our party wizard. (No fly buffs, need potions)
We need to be able to get into flying bad guys faces.
Was crusing Ultimate Equipment and saw Equestrian Fullplate and saw it works on exotic mounts.
Check the Bestiary and sure enough a Celestial Griffon has 5HD so can be summoned via Planar ally.
Figured I could get said armor and use it to ride the Griffon (smite pounce) and two banded smash flying devils?
Is this workable?
And I wanna keep the mount relevant as I level
See the avatar for current build.
I am playing a Sacred Savant of Iomedae in a Council of thieves AP.
Here is my current feats:
1-Aura of good, detect evil, smite evil 2/day, Tactics Blindfight
The idea is to qualify for any Manuvere feat I as a swift action.
So far I have used the domain power to:
I am wondering what other awesome combo's could build on this.
Maybe learn Imp trip at level 9, and Dazzling Display at 11, Cornugan Smah at 13 a CRUEL whip and use the power for ENFORCER.
Just wondering if anyone sees any other combos.
See the avatar for full stats.
See this avatar. This is Calain. When I origonally built him he was gonna be a full Barbarian.
Basically Calain is Based of Crixus from the TV show Spartacus. (Not his fighting style, but char attitudes)
The Drow irks him alot. He refuses her blessings (makes sense, he WAS going to take superstitious anyway). He has heard her tales of Zon-kuthon's teachings. He agrees that torture can make you stronger, as it did him, yet he sees hardship and brutality as a fact of life but hardly worth worshipping a god that promises nothing but.
So. I think he is gonna find religion. But I need him to fill the party warrior/meatshield role and kick ass.
So I think Maybe a few Inqusitor levels?
Not sure how to optimise it.
Plus Rage is awesome. So I don't want that to drop off.
I see a few possibilities
Torture Subdomain Inquis- let's me free action convert damage to non-lethal and make a Free Demoralize check with a bonus from the damage.
Rage Subdomain- At 8th level I gain RAGE rounds to add to my Barb rounds. I already qualify for Extra Rage Power, so can use that to build for a decent rage power chain. I get a bonus rage power at Inquis12,16 so could still net a few.
Tactics Subdomain- Using tactics power to make the Wizard go first is useful and an 8th level swift action feat is good.
Madness Domain- Both abilities are feaking awesome. Have to worship Groetus, Play it up like he doesn't give a Sh!+ since the world is gonna end anyway.
1. I want him to still be a Primary 2 handed Melee freak!
I'll be honest. I have never liked summoning.
Spell Focus:Conj (free at 2),
Then is the Eldritch Heritage-Abyssal worth it for DR/Good?
Not sure what to do with the rest of the feats.
I think maybe ride my Eidolon as a mount to stay the hell out of melee while I summon,cast?
I am playing my first Saced Servant Pally.
Starting at level 8.
I don't get into summoning much.
Any Kick ass or just really useful ones?
I was figuring to use it as a 'Holy Crap we need help'button.
I am working on a TWF/Thrower or Archer Standard ranger.
The combat tactic is to Throw or Shoot (depending on range) and then TWF when the enemy closes.
-At less than 30ft he'd throw Chakrams or Darts (Quickdraw, TWF, Deadly Aim, Point Blank Shot, Precise Shot) NEEDS a blink back belt to work.
-When adjacent he twf full attacks by pairing a Scimitar/Cestus. This allows him to 2 handed PA if he moves or gets an AOO.
Str 17 (7points+2 human)
1. PBS, Precise Shot (Fight with bow/2 handed scimitar)]
Eldritch Heritage chain:
11. -Eldritch Heritage
14. Style: GTWF
15.-Improved Eldritch Heritage
17.-Greater Eldritch Heritage
or if the Optimistic Gambler trait is not allowed I am not sure where to go.
I'm thinking either the Dazing Assault feat offers more than the crit chain, mostly because it's feat intensive.
so 11-Dazing Assault
I am putting together a Pally for a PBP game. (Legacy of Fire)
so they need someone who can FACE/MELEE/HEAL
Here is a ROUGH outline:
Human OATH OF VENGEANCE Paladin OF Sarenae
Focused Study Varient Human
Traits-Blade of Mercy, Magical Knack
1-Aura of Good, Detect Evil, Smite evil 1/day, Fey Foundling, Skill Focus: Knowledge-Religion
2-Divine Grace, Lay on Hands
3-Aura of Courage, Mercy (fatigued), Power Attack
4-Channel Wrath, Smite Evil 2/day
5-Divine Bond (Mount), Fast Learner
6-Mercy (remove disease)
7-Smite Evil 3/day, Improvisation
8-Aura of ResolveSkill Focus: Intimidate
9-Mercy (exhausted), Unsanctioned Knowledge
10-Smite Evil 4/day
11-Powerful Justice, Improved Improvisation
13-Smite Evil 5/day, Eldritch Heritage (Familiar)
14-Aura of Faith
15-Mercy (remove curse), Improved Eldritch Heritage (New Arcana)
16-Smite Evil 6/day, Skill Focus:Perception
17-Aura of Righteousness, Improved Familiar
19-Smite Evil 7/day, Feat
This is only rough so open to suggestions.
AC/HP- Wear Heavy armor. Maybe even use a shield if needed. Plus Fey Foudling makes his swift slef lay on hands even more awesome with tons of HP on tap.
Improved Eldritch Heritage Gets Him 3 more spells of the WIZARD/SORCER list up to level 4.
I am entirely open to suggestions.
I think a faire dragon familiar would rock for wand use.
I am thinking about updating my guide for twfing for the fighter class.
Wondering if Gtr/quick dirty trick is worth it for a twfer to build around.
Before level 10 the king of maneuvers is trip. After 10 it becomes a lot less useful because of flight being common, among other things like multiple legs.
Now if you already built a trip twfer, it might be worth it to swap it out at 12th and get the dirty trick line.
I am not playing any fighters at the moment so am after people's opinions.
Just browsing the feats section of the SRD.
Breakguard- lets you get your attack back when you successfully disarm (need to be dual wielding)
Shield slam- Grants a free bullrush when you shield slam.
Not seeing an equivalent feat for free trips.
Anyone know of one?
Given that every party I have ever been in has had a Wizardy type char who could cast haste, that old Divine Staple: DIVINE POWER doesn't look as great anymore.
The bonus to attack doesn't outdo Divine Favor until level 12, and as I said the wizard usually throws down haste.
RIGHTEOUS VIGOR looks better. Stacks with Divine Favor, bonus is good and free temp HP is nice
Wondering what is the best 3rd level buff now....
"Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks."
No. The spell is a bit unclear here. When you are targeted by terrible remorse you do not make a saving throw until your turn. On your turn, you must make a Will saving throw. If you make the saving throw, you are frozen with sorrow and can take no actions, but this causes the spell to end. If you fail the saving throw, you deal damage to yourself, but can otherwise act normally.
So is does attacking yourself consume your standard action?
The Magus class is awesome.
But many people has different ideas on what represents a dude who seamlessly melds Fighting and casting.
The point of this thread is to post links to your favorite videos of what you think represents a Magus.
My favorite Is here: Link
Correct type of world setting and Hawke is a badness who mixes it up in melee whilst using magic to kick a$$.
I am refining a sample build for my Hexcrafter handbook and I wanna make sure my reasoning is sweet or flawed
This is for an elf Magus. (Racial favored option for bonus arcana)
Now I have been using arcane accuracy to get rid of the power attack penalty on full attacks. So hitting is not an issue.
Just wondering if something else would be better than power attack?
Hi, my part is playing Crimson Throne, and we have an opportunity for an underwater sidequest.
We are currently 5th level. And our patron, has said the city will pay for whatever necessary equipment/spellcasting we need.
What do we need?
Piercing weapons aaaannnnddd....
We are me a Hereafter magus
Just had a thought.
Could a caster use a Touch spell designating his familiar as the toucher,then allowingthe familiar to hold the charge.
Hold long could the familiar hold it and would the caster be free to cast other spells or in a witches case, use a hex, without the familiar losing the spell.
It could be a good tactic, effectively making a familiar a spell storing weapon
I am playing a Two Weapon Warrior (currently 5th level) in a home brew.
By 20th he will have completed the Eldritch Heritage Chain (Orc), Quicken SLA (Touch of range) Gtr TWF, Gtr Wpn/Fcs/Spec and be dual wielding Scimitars.
His attack routine is 8 Hasted Attacks at Taking weapon Training and full power attack into account Final Full Attack is
His AC is
His Will save is
Base Will save: 6+2(Iron Will)+2(mind effect)+2(enchant morale)+3(Headband of Prowess)+5 (Cloak of Resist)=20
The above numbers are based on him getting two scimitars and having them enchanted.
But I wanted a Good will save and good AC.
So weapon wise I am thinking
Secondary= +5, Menacing, Courageous, Keen, Guardian, Corrosive Scimitar
The idea is to
Am I on track here? Or would other enchants be better?
F. Wesley Schneider wrote:
Here's a thread for everybody who liked Tome of Battle and Inner Sea Magic.
I put forward a suggestion for a Weapon Style focused Inner Sea Book. The above was the editors response.
Post your thought provoking ideas here.
Personally I see these as Scaling Style feats (like Crane Style) based on weapon styles.
What the title says.
Playing in a DEMON heavy campaign with a bladebound hexcrafter.
My problem is demons are pretty resistant to most energy spells and Frostbite and SG are my bread and butter. So far I am mainly using BRAND with a spell combat full attack as my gotto spell.
We already have an Admixture Cyphermage so little pressure on me for blasting.
OK. I am biting the bullet and looking at building a MONK.
Now being Honest. I have not played a Monk since 3.5
Now anyone that knows much about me on these boards, I tend to Gravitate towards High Save/High Damage builds.
This is what I want to achieve with my Monk.
Primarily because he'd get Weapon Training, better armor and weapons (rather than relying on the horrendously expensive AOMF) and better access to the Awesome style feats.
But beyond Knowing I want to go with either a Human (+1 skill point, extra feat) or a
I have no idea what I wanna do...
How do I make this work?
I need some monky advice please.
Here's the deal guys.
I find cleave to be a decent feat. Great cleave not so much.
Getting 2 enemies close together is common enough.
What I am thinking is a Way to build a char specifically who can damage/control 2 dudes at once.
I am thinking Lore Warden (for CM bonuses)
The idea is to take a Standard Action To attack. Felling Smash trips the dude. The single attack hit so you cleave the dude next to hit.
If dude one stands, you AOO to smack him. If he dies you can cleave dude2
Will this work?
This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.
Given speaking is a free action, could you say "Carpet, stay next to that devil!" carpet moves as instructed and you full attack every round?
Cheese. But does it work?
Just Musing here and wondering on a few opinions.
I'm an OK. Optimizer. I have written 3 handbooks. 1 on TWF for fighters.
Those 3 were made basically because as a Player, I tend to stick to what I like.
I don't play full casters often.
Basically I am one of those players who honestly doesn't mind saying
Simply racking up the body count is for me, being awesome.
When the cleric goes,
Ethaniel Meveri wrote:
Man, I love that.THAT'S WHY I OPTIMIZE my warriors for damage.
Then I think of why I also love Inquisitors, Magai and Bards so much.
Cause they generally have a means of Kicking A$$ like a Fighter (albeit not as often) but also have their own means to buy pass so many problems that stop melees in their tracks.
Will saves, difficult terrain, flight. They can generally do this on their own without help. What's more I know I can spent EVERY FEAT on melee and still go to spells/Magical protection to do stuff that has nothing to do with my one OPTIMISED trick.
I don't believe in building a one trick pony melee char.
Look at My CaGM barbarian in Trinam's guide. NOT a one trick pony.
Thing is I love having 'I kill it'being my main trick.
Guess I wish they had more stuff.
'Fighter Talentz' would be nice. (Think TOB type stuff).
I am putting together a Ranger. (wild Stalker)
My race is half orc
Now wild stalker gives up his first combat style feat.
He gets a bunch of rage powers but most require Barb levels, he has none
He can take reckless abandon, Knockdown,and a few others.
Now I want the Cha cause he is gonna go Eldritch Heritage (Orc)
I was thinking Wield a Large Shield as your weapon.
Does this work. Normal preqs are TWF but rangers ignore pre and so the feats should work?
I am trying to come up with an Uber sorc blaster.
Before anyone suggests it, I know about a cross blooded dip (orc /draconic) admixture wizard.
I wanna do this with PURE sorc.
Now so far Half-Orc seems the best option (1/2 per level favored bonus on fire spells)
Now the great thing about Energy Substitution is even if you swap a fire spell to another element, it keeps it's fire descriptor. This has been confirmed by the devs.
So I'm thinking
With Spell Specialisation, Energy Substitution, and Later spell perfection.
Thoughts on how to make this better?
(Don't forget Half-Orcs count as humans for feats etc as well so if there is any awesome Orc or Human only feats that would help this, let me know.
Just curious. As I have never taken sufficient damage to have it happen.
But say you have Diehard or Ferocity.
Stupid question I know, but it is called NON LEATHAL damage.
Concievably the Invulnerable Rager Deathless Barbarian could be alot more durable than I first thought.
What the title says.
Not sure if tetori is the best style. But I want a Dwarf (high magic resist+high saves)
I hope he could still do good damage (he can flurry with the Whip)
and he appears to have decent skills and weapon training/duelist gloves.
He'd fill the frontliner role.
I am starting this thread to bounce Ideas on Making this work.
The concept is a Barbarian who can take it to the face all day long, just WILL NOT go down.
So I'm thinking Half- Orc.with Ferocity Alt racial trait
He'll need Reckless Abandon to counter to hit penalty from Combat Exp. This will further drop his AC so the DR trade needs to be worth it.
Then deathless initiate so he can fight at negative HP.
See where I am going?
I am applying for a PBP as a wild stalker archetype and the wording seems wrong
Is this correct?
I'm not sure you can replace the same ability twice.
Should the Wild Talents ability replace the rangers COMBAT STYLE feats instead?
Had an idea but it needs MORE than ordinary PBP'rs.
This need OPTIMISERS with big roleplaying chops.
I am tired of waiting for builds to hit thier Straps and games that die from SLOW posting.
I propose an AP. ANY AP or Cool Module.
Now here's the Catch.
DM: you need to utilise MAPTOOLS for combat (grid overlay with tokens)
The 6 teamember slots will comprise of:
1 Full Arcane Caster either Wiz, Sorc, Witch
Now we are trying to group optimize here. So when you build your guy you need 1. A PLAUSIBLE char Background. I.E. If you want the Wayang Spellhunter trait, you need to actually have a reason for that regional trait.
2. Explain HOW your dude is awesome. For example either via Massive Damage potential (thus saving rescources.for the party), Save or Suck specialisation, or Awesome party buffer.
Players may apply for 1 spot only and you need a buddy you play with (someone you can vouch posts alot and has some system mastery.)
For example, I will submit a Human Crossblooded Sorcerer Blaster who does massive damage with Burning Arc and Fireballs (energy sub to cold) thus saving resources by 1 rounding foes via energy damage. Human for extra spells handles utility casting.
I would suggest buddy"name here" and pm him to post his dude.
I'm trying to get the absolute most I can out of a Blaster Sorcerer.
I figured along the lines of a Half-Orc. (Alt favored for 1/2 level to fire damage)
That's alot to add.
I could go Elemental Spell to get around resistance, but lose more than 1/2 my bonus damage, defeating the purpose.
Maybe there's a combo I haven't thought of....
Please post SORCERER suggestions only.
I wanna do this with straight sorc...
Hi, been a long time coming but here is my latest guide.
Btw. It's not finished.
If anyone would like to collaborate please respond here.
I have a hexcrafter build who focuses on Save or dies rather than pure damage.
He is more versatile (breaking the one trick pony rule) and will, if needed evil eye a foe and cackle to lower saves, AC for others as needed.
He already has Intensify (generally only for Shocking Grasp)
What do you think is the best spell to use spell perfection on?
Wasn't really interested in Maximise, only because a pally and barb will chew enemy hp at that level but adding a 5 or 6 rounds of Daze to 20d6 damage seemed better battle control
Just what the Title says
5 level (for now but shooting for 15-20)
I'll be back later. Ideas appreciated.
If I go with Scimitar/Cestus maybe
1- TWF, Skill Fcs: Survival
Best Spells to take for 5th?
I'd like to discuss ways to make fighters awesome.
Point 1. Is easily achieved. Getting +4 to hit and damage as part of.your class means you don't have to try hard to get your kill on.
Now point 1.-In my opinion a Well built fighter should be able to Kill an equal CR opponent in 2 rounds.
Usually simply high Str+weapon training+ gtr weapon fcs/spec and duelist gloves add enough pluses WITHOUT ALLIED BUFFS to get the job done. Run the math on any level appropriate foe. DPR avereages don't lie.
2. For those not allowed the orc bloodline. Play a race that has lowlight or darkvision.
Now to me fighters are not the basic, easy to play class everyone makes them out to be.
But this problem is actually why I prefer Dwarf fighters. Dwarves get get +5 to all saves vs magic for the cost on a feat and a trait. (Steel soul and glory of old) A big bonus on a fighter.
Alternatively Half Elves are wonderful Vs Will saves. Iron Will + Duel Minded+Elven Immunities and a +1 Will trait means a Half-Elven fighter can start with +5on all Will Saves and +7 Vs mind effecting enchantments and compulsions.
As for the whole 2 weapon vs 2handed vs Archery thing. Well that doesn't matter.
Feel free to post any questions on specific builds and I'll try to assist. TWF is my specialty but I'm not a bad hand at optimising