Berserker Cannibal

Duncan Oto's page

48 posts. Alias of psionichamster.


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Indeed. Antipaladins are crazy at high levels!


Yeah, sorry bout that.


And yes, Duncan goes down like a sack of meat, slaughtered by the evil machine that is Darius!!!


Even with Come & Get Me, there's no way I can survive that beatdown. Why oh why did I not get Dazing Assault????

Oh well...

Come & Get Me AoO: 1d20 + 48 ⇒ (10) + 48 = 58 Damage 2d4 + 55 ⇒ (1, 4) + 55 = 60

"With my last breath I stab at thee, Demon!!!

"Rraaahhhrrrrr!!!!!"


Have a +5 adamantine weapon. Did not calculate fire damage in there, forgot about activating that bit.

1d6 ⇒ 4 fire damage.


Round 8

Those litany bits are NASTY!!!

Bleed for 8 (336 hp down now)

Staggered for this round +2 more

Oh well, lets go for broke!

"COME AND GET ME DEMON SPAWN!!!!!'
Ignoring the grievous wounds and streaming blood running down his face, Duncan swings his blade mightily, leaving himself open for counterattack. He doesn't seem to care.

Power Attack + Come & Get Me + Raging Abandon - Brow Gasher = Attack: 1d20 + 48 ⇒ (14) + 48 = 62 Damage: 2d4 + 55 ⇒ (1, 1) + 55 = 57


Ah, yeah, must have misread the Brow Gasher spell...looks like that's gonna be it, though.

Yeah, I have Scent & Blindsight 30

"RRRRAAAAAAHHHHHHHH!!!

Round 7:

Free: Rage
Standard: Spell Sunder vs. freedom of movement
1d20 + 46 ⇒ (11) + 46 = 57
Bleed for 8


No save on the Litany of Sloth?

Fort #1: 1d20 + 25 ⇒ (6) + 25 = 31

Fort #2: 1d20 + 25 ⇒ (14) + 25 = 39

Will: 1d20 + 29 ⇒ (14) + 29 = 43

Uh oh...


I am not good.

"Grrr....uh, what?"


Not that it'll work..

Rund 1
Standard: Use telekinesis to throw iron bands
1d20 + 13 ⇒ (18) + 13 = 31
Move: taunt [b]"Bring your weak blade, Hellknight. I relish the chance to cleave your head from your neck![/.b].


Looks like I go first

Round 0
Move Action: Draw Falchion (left hand)
Standard Action: Activate flaming on falchion
Free Action: Draw metal ball #1 from glove.

"Grraagghhhh...a Hellknight? Your stupid tricks won't save you from my blade, knight-scum!"


1d20 + 13 ⇒ (9) + 13 = 22 Initiative.

"Stupid wind. Blow elsewhere!!!"


Poor oni...fire elemental effects in play...


Ditto, ready whenever


So, fighting an antipaladin in an urban combat theater, close range, during a tornado?

Sounds like fun!


Ha! I'd smash that tentacle monster but good!


We'll see who kills who, fancy pants armor-boy!

looking forward to the match!


oh boy...the two melee specialists duking it out!!!


Nope, no AC bonus, sadly. Stealth would have been detrimental, but I suggest you read up on the superstitious barbarian archetype.

Way to be a good sport, and a good competitor, though.


By my count, I'm down 124 HP from your first volley, and have 1 bleed


Yeah, sorry.

Attack 1: 1d20 + 50 ⇒ (11) + 50 = 61
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Attack 2: 1d20 + 39 ⇒ (17) + 39 = 56 Crit!
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Confirmation Attack: 1d20 + 43 ⇒ (14) + 43 = 57
damage: 2d4 + 49 ⇒ (4, 4) + 49 = 57

Attack 3: 1d20 + 34 ⇒ (19) + 34 = 53 Crit!
damage: 2d4 + 49 ⇒ (3, 4) + 49 = 56

Confirmation Attack: 1d20 + 37 ⇒ (18) + 37 = 55
damage: 2d4 + 49 ⇒ (1, 2) + 49 = 52

Attack 4: 1d20 + 29 ⇒ (19) + 29 = 48 Crit!
damage: 2d4 + 49 ⇒ (2, 3) + 49 = 54

Confirmation Attack: 1d20 + 33 ⇒ (16) + 33 = 49
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Total Damage: 381 + Staggered

(crit confirmations @ +4 due to critical focus, plus Staggering Critical)


Round 3
Initiative 18

Free Action: Rage
Full Round Action: Charge + Power Attack + Reckless Abandon
Attack:1d20 + 52 ⇒ (3) + 52 = 55
Damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54


"Quit moving around, little man!"


Round 2:
Free action: drop out of rage
Move action: draw iron bands #2
Standard action: throw with telekinesis.

1d20 + 18 ⇒ (19) + 18 = 37 touch.


Sorry to nitpick, but drawing potion is not necessarily like drawing weapon. As I recall, it requires move action all on its own.


no worries, it was an if/then chance, anyways. Original round 1 for Duncan should stand as first rolled.


Yeah, rage/charge/sunder bow


glove of storing.

moot point, since I'm immune to the entangled condition


Nothing saying they can't be, both are single-use items. I assume it'd be like getting hit by 2 tanglefoot bags/SoD spells. If the conditions overlap, they don't "stack" with one another, but you'd have to defeat each one to fully escape the condition. Again, a GM call.


Dorian Leafthorn wrote:
for my own survival I say no but I only have my own self interest in mind. rings are round and entagles are stringy so they don't go together

HA! Well, let me put up an "if then" round just in case

IF ENTANGLED FROM DORIAN'S FIRST ROUND:

Round 1:
Move Action: Draw Iron Bands of Binding (#2)
Free Action: Swap Falchion for Iron Bands of Binding (#1)
Standard Action: Use telekinesis to throw both bands at Dorian

Ranged Touch: (-2 from entangled) 1d20 + 16 ⇒ (18) + 16 = 34 1d20 + 16 ⇒ (11) + 16 = 27


DM: does my ring prevent being entangled? If so, first round stays as is.


weird, had posted but it didn't stick around...

Round 1:
Free Action: Rage
Full-round Action: Charging Sunder, with Power Attack, Reckless Abandon, and Come & Get Me.

1d20 + 53 ⇒ (3) + 53 = 56 damage 2d4 + 49 ⇒ (3, 4) + 49 = 56

"Grrraaaaggghhhhh!!!!!"

Edit: sunder targeting bow, and spelling.


Looks like I go first. 1 round to prep, and go? Best of luck, Dorian!

Round 0:
Move: Draw potion
Standard: Drink potion
Free: Swap metal ball in hand for falchion.

DM:

Spoiler:
potion of fly, metal ball is iron bands of binding

"I'm gonna feed you that bow, little man!!!"


"Rarrrrrrrrrrr!"

Initiative 1d20 + 13 ⇒ (5) + 13 = 18

So I'm clear: we are 100' apart, on a flat, featureless arena?


Oh....hooray?


Ok, no worries.


yes, sorry, was waiting to hear you had gotten my sheet.

If Vigal tries casting for a full round: full attack using Power Attack, Reckless Abandon, and Come & Get Me.

If Vigal stays and swings at me, same tactics but sundering his axe on the first attack.

If Vigal tries to withdraw, use No Escape.

attacks:
1d20 + 50 ⇒ (5) + 50 = 55; damage 2d4 + 55 ⇒ (1, 1) + 55 = 57
1d20 + 39 ⇒ (4) + 39 = 43; damage 2d4 + 55 ⇒ (2, 1) + 55 = 58
1d20 + 34 ⇒ (11) + 34 = 45; damage 2d4 + 55 ⇒ (1, 1) + 55 = 57
1d20 + 29 ⇒ (18) + 29 = 47; damage 2d4 + 55 ⇒ (1, 3) + 55 = 59

If he's vulnerable to crits, and a 47 hits: 1d20 + 33 ⇒ (3) + 33 = 36; damage 2d4 + 55 ⇒ (2, 2) + 55 = 59 + staggered.


Orion the Smooth wrote:
Sent you my sheet.

as have i.


Ditto, will post Duncan if noone plans to take up the GM mantle.


Oh im loving it!

I learned quite a bit about barbarians, and hunting casters is suddenly pretty feasible.


Ha! I relish the pain!


Superstitious + wisdom + human favored class abilities. Also, I fumbled the sunder attempt (nat 1= fail), so your axe is fine. :)


Flying at speed 60', so charge 120

Round 2
Initiative 23

Will save vs Su: 1d20 + 29 ⇒ (9) + 29 = 38

If druid is within full attack range, unload with first attack being a sunder attempt on that greataxe.

(Using reckless abandon)
Sunder 1d20 + 46 ⇒ (1) + 46 = 47; Damage 2d4 + 49 ⇒ (2, 4) + 49 = 55 ignores hardness <20
Attacks 1d20 + 39 ⇒ (13) + 39 = 52; Damage 2d4 + 49 ⇒ (4, 3) + 49 = 56
1d20 + 34 ⇒ (16) + 34 = 50;Damage 2d4 + 49 ⇒ (3, 1) + 49 = 53
1d20 + 29 ⇒ (7) + 29 = 36; Damage 2d4 + 49 ⇒ (3, 4) + 49 = 56

If i need to move, just the sunder attempt.

If more than 10' separate us, add 2 for the charge to my sunder attempt.


Raaaaaarrrrrrrr!!!!!

Duncan charges the whirlwind surrounded axewielder, swapping his falchion with the iron bands and rages.

Spell sunder attempt targetting the whirlwind spell (highly visible effect).

CMB 1d20 + 48 ⇒ (9) + 48 = 57


Duncan drinks a potion of fly and prepares one of his iron bands of binding while storing his falchion in his glove of storing.


Duncan is quiet, very focused, and mean-looking. Scars festoon his visage and all exposed skin.

Initiative 1d20 + 13 ⇒ (12) + 13 = 25


As am I.


"Heh...this should be good..."

1d100 ⇒ 13