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Recent posts by
Duncan Clyborne:
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Let me preface by saying I don't think PRPG would 'cherrypick'. But I am assuming they are looking for areas that they may want to re-design to have a similar effect.
AZRogue wrote:
Seems to me that using parts of 4E kind of defeats the whole purpose. Pathfinder is supposed to support those who enjoy 3E and don't want to change.
I think this is only part of the objective. I think they want reverse compatibility but some improvements. So some change must occur.
I am probably taking you to literally.
Duncan & Dragons wrote:
I wish we could make combat more fluid. Not with people teleporting promiscuously but something that keeps people interested in other peoples actions. Maybe give up one of your iterative attacks for an exta 5' step between blows. Or attacks that cause people to retreat, shift position, etc. Or a successful attack helping an adjacent ally or intefering with an adjacent enemy. I don't like the 'charge' than stand still with full attack actions I always see in my games.
Shamelessly plugging my own idea again. I would not expect PRPG to do things identical to 4.0 in regards to fluid combat. But just as they gave the option of eliminating the iterative attacks with feats like Vital Strike, I would like PRPG to consider giving us feats or combat actions that have the same effect as shift, slide, drag, etc from 4.0.
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Krauser_Levyl wrote:
Krauser_Levyl wrote:
The differences, between recharge:
- Death Strike only affect orcs. Inspire Ferocity may affect any ally.
- Death Strike works when the Eye of Grummsh is knocked down. Inspire Ferocity works when any ally is knocked down.
- Death Strike works on all orc allies simultaneously. Inspire Ferocity works only in the ally who was knocked down.
Death Strike seems really better, on most situations. But remember that the Eye of Grummsh is a controler and the Chieftain is a brute. The first wields divine power granted by Grummsh himself; the second is only a big tough guy who inspires his allies with his great strenght and furious war cries.
Correction: now that I reread the ability, it seems that Death Strike works when the orc ally is knocked down, not when the Eye of Grummsh is knocked down. Err.. it's far more powerful than I initially thought!
I initially did not see the Orc vs Ally distinction. But Inspire Ferocity just seems weak for a Level 8 Elite Brute (Leader). I thought he would get more abilities similar to a Warlord since he is both Brute and Leader. The Death Strike seems more like a high level Warlord ability rather than a Controller ability.
Edit: I guess the Blood of the Enemy is his Leader ability. I was just obsessing with Inspire Ferocity for some reason.
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Takasi wrote:
In many campaigns there is no 'starting point' of a specific 'adventure'. The DM creates a world with locations and independent events and the PCs explore them freely.
Herbo wrote:
Then there is clearly no reason for you to subscribe to Pathfinder if you detest 'adventures' so much.
I think you both missed one of the points of the Adventure Path. By using a shared setting, Paizo is creating a detailed gazetteer. By the end of the second path, I think we have about as detailed a setting as you could want. If you don't like the story line, just use the sub-elements you like and the campaign setting. And who knows, your players might just actually follow the path most travelled.
I also don't understand why people are dropping subscriptions based on what version of D&D Pathfinder uses. Whether you eventually settle on 3.5, 3.Paizo or 4.0, Golarion gives you a rich, flavor-filled, and detailed setting. If you like the Paizo's work, I believe you should stay with Paizo while you see what these various versions have to offer. When this edition roller coaster is over, we still have a great campaign setting in Golarion. Maybe a year from now you will be looking for something that supports your edition, but now we only have 3.5 (no offense to Grognards).
Paizo offers you great value no matter what your decision on which edition to play or what style of play you prefer. This has been an unpaid endorsement.
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Jeremy Mac Donald wrote:
David Jackson 60 wrote:
Somebody please explain this saving + duration thing for me with spells. This sounds like a dealbreaker to me in my hopes for 4th.
Your telling me that if a 20th level wizard casts charm person on a 2nd level fighter, he's got a 50% chance base to beat it???
Your telling me that the majority of spells will now probably not last more than a round or two before a save? Really even if the level comparison above doesn't fit and it's just some kind of misunderstanding, casting a spell now implies that it will be broken whenever cast within a round or two.
I suspect that a powerful mage will have ways of making low level NPCs just be dominated. In the end this should only come up as part of a plot point - during normal play, 20th level mages don't fight 2nd level fighters, they fight enemies that are of comparable power. So the real question here is "can the system handle a plot point where the evil archmage takes over the goblin tribe or were my archmage dominates commoners?".
The reality is if you have a 20th level mage in 3.5 you almost never actually play out an encounter with 10 normal Goblins as its a waste of time. So the combat mechanics don't have to address really heavily mismatched powers but their does have to be some kind of system that allows archmages, Ilithids and Aboleths to dominate lesser folk for extended periods of time.
My initial reaction is also that the 55% chance to end the effect is to lenient. But to build on Jeremy's 'the reality is' idea;
The full statement says "you'll usually get to make a saving throw to remove the effect at the end of your turn." So maybe higher level spells do not let the spell effect to end so easily. Also I believe the goal is for encounters to last a few rounds. So a low level spell/prayer might reasonably only last for 2 or 3 rounds since it is most of the combat. Otherwise, if the goal is to have an encounter last 3 rounds of so, you might as well say 'effect ends at end of encounter.' I think they are trying to get rid of the 'your character is now out of play' effects.
Anyways, if it is out of balance or you want a grittier game, a simple house rule to increase the level of the 'saving throw' or some DDI errata can fix it.
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TabulaRasa wrote:
This is not entirely surprising because, as the game grows older, WotC has to publish more and more overpowered feats/spells/Magic items to keep players interested…and buying.
Joseph Yerger wrote:
To be honest, the last few games I've played in, I've restricted myself to PHB + DMG only for class/feats/etc. Kind of as a way to prove that there is still a lot of life in just that bit of game, and there is.
I am one of those idiots with $1,000 in books and more stuff than I can use in a lifetime. I am a fence-sitter but I really want the Digital Initiative. I also fear the repeat of power creep but I hope for more balanced feat/powers and magic. I hope they improve combat (quick but with choices) and improve on Vancian Magic.
If I can control myself, I think a solution is to wait for the second printing and just buy the PHBI, MMI and DMGI. Then don't buy anything for a year, except Pathfinder and the DI! If you can fake Illusions and Summoning from previous additons, don't even buy PHBII. Convert monsters, since it is 'so easy', and don't buy anymore MM's. Pathfinder probably will have what you need for monsters. And keep your own fluff/cosmology. How hard can it be to modify Halfings to make them Gnomes and ignore the Tieflings tail?
Don't a lot of us buy new game systems just to see the rules? The problem is not the new edition, it is my obsessive complusive need to have everthing and the chaos it causes. If I can control my spending, it might be fun to see the game evolve. (Except they killed my magazines.)
And if the 4.0 rules are not play tested well and create new problems, I have a bookshelf full of years of fun with 3.5. Just add the House Rules you like from 4.0.
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I fear of retalatory flame strike, let it be known that I am going to try and stay with Edition 3.5 since it has what I need and I want to save money. But I think this a good way are trying to improve the game...
Timothy Mallory wrote:
I think what is being overlooked in all this ranting about power is that the only items that are expected to provide persistant enhancements are the core three slots: armor, weapon, neck.
Added to this are the new rules for multi-classing and level advancement. I think the synergy of these elements will help prevent abusive Min-Maxing. The 3.5 rules are SO FREE that you can create strange combinations that no one could have imagined in game design. Even if your players are 'conservative', magic items that stack from different magic types (armor, defense, natural, profane, etc.) make extreme characters a possibility.
I think most of us are experienced gamers and we are assuming we don't need help in maintaining a balanced game. When I was playing at 10 years old in the 70's, this would have been good way of handing magic. Now I know not to give away too much magic and not to make magic totally accessible, but I still screw up occasionally. And it is not just me. It is still a frequent thread topic about 'low magic' campaigns or rules sets such as Iron Heroes.
I feel this is a good example of a small step in the right direction to help improve the game. I also feel it is an example of a change they could have made to Edition 3.75 instead of revamping the whole system. For me, I am going to use this stuff as food for thougth for House Rules and how to maintain magic. And if I ever use 4th Edition, I can always allow Rings of Feather Fall useable at all levels. I mean does anyone not have House Rules?
And finally reference Low/Medium/High magic. In 4th Edition, if you only allow use of some slots you can now create a medium or even low level magic campaign. For example, in 4th Edition you only allow use of the three permanent item slots (Weapon, Armor and Neck) you have just made a Medium Level magic campaign.
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Stereofm wrote:
Duncan Clyborne wrote:
I like that the DDI will allow a seamless upgrade to the edition as improvements are identified. We will not need a Edition 4.5 or 5.0 since Edition 4.0 will smoothly evolve.
Never seen problems in software updates so far ? New to computers ?
Duncan Clyborne wrote:
And even the nay-sayers will be able to join down the line (with an extra helping of Sebastian's Humble Pie), because all future products will be easy to get electronically.
Assuming we want them to begin with.
Hey, I was being sincere. If they launch this thing a little out of balance, they can fix it mid-stream without hassle. This I see as the greatest strength of 4.0. Re-read the thread and I think is one of 4.0 greatest strong points. This is why I want DDI. I don't want to keep figuring out which set of Polymorp rules I should use in 3.5. And my computer does not help me in 3.5. So ;p.
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I am a negative person (I call myself a Realist) but I will try because I want the DDI so badly.
Although individually most of these changes might be good, I think they are trying to make too many changes at once with not enough playtesting. The synergy effect of these 'individually' good changes might be broken but...
I like that the DDI will allow a seamless upgrade to the edition as improvements are identified. We will not need a Edition 4.5 or 5.0 since Edition 4.0 will smoothly evolve.
And we will be able to customize software to permanently kill Gnomes if a DM wants to.
And even the nay-sayers will be able to join down the line (with an extra helping of Sebastian's Humble Pie), because all future products will be easy to get electronically.
There I tried.
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TheDMFromPlanetX wrote:
Ok im going to take a big risk now, a few says from now a severed orc head will be hanging on my front door, curtesy of the TLF (third edition liberation front).
I actually like that they have the guts to change things, ...
Ok take your best shot, ill take cover behind my more or less useless DMG.
I agree with TheDMFromPlanetX. There are several changes that are being hinted at in 4e that I do not like, but this is not one of them. I don't like the rule changes that are making this edition 4.0 instead of 3.75. I like the Digital Initiative and some other things. The racial changes are an examples of a change that makes sense from one old timers perspective.
Elves are based on Tolkien and Tolkien's Elves had obvious 'celestial' connections. Old D&D trying to make 'Wood Elves' more Fey only worked for half the players. The creation of numerous sub-races are peoples ways of satisfying everyone. This solution elimates sub-races and gives a solution that should satify most. (maybe)
Along this line, WotC has identified that the Warlock class is very popular and should be a core class. It makes sense to give each core class an iconic race and Tieflings make sense as the iconic Warlock.
Still along this line, is that Gnomes are just a type of Halfling, as are Hobbits, Kender, and all the other sub-races. I have a house rule that a 'Sword of Halfing Bane' hurts all these creatures equally since they are basically the same thing.
I don't mind these type of changes. They could have incorporated it into a backwards compatible edition. It is the 'other' changes that bother me.
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I’ve Got Reach wrote:
Here goes my unpopular opinion on Power Attack and D&D math complexities in general:
...
2) D&D math IS overly complex. If you don’t believe me, you haven’t played in our power-gaming munchkinizing gaming group. Take my 12th level paladin for example:
Power Attack
Combat Expertise
Bulls Strength
Bears Endurance
Divine Favor
Magic Weapon
Smite Evil
These are just a few of the characters combat options/abilities; there are others I’m sure I’m forgetting. Add these up in your head during the course of a battle. Now get poisoned, level-drained, ability drained, penalties, and outside bonuses and figure out your abilities. At 2:00 a.m.
Playing this character without the benefit of Excel is not impossible, just impractical, and not fun at all.
...
I think the word TEDIOUS is better than COMPLEX for describing the 3.5 system. I would have respected the article better if they said, 'Toggling Power Attack (and similar feats/spell effects) 'ON-OFF' will speed play and allow us to supplement table-top gaming and computer added gaming effects better.'
I think this article is an example of why 4.0 was not necessary. This is a small improvement for edition 3.75 that could have been backwords compatible with 3.5. Instead I am getting a non-compatible edition.
I respect (and want) improvement and digitalization. Instead, I am getting a 'better' Power Attack at the cost of my prior investment. I wish I could agree with Sebastian, but I do not like the way WotC is doing this.
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Readling between the line, you could set up something like 4th Edition might be. They seem to be making Savings Throws into Armor class. So as an example, you take your Reflex save bonus and add it to 10 to get a Reflex Armor Class. Then the spell caster rolls d20 and adds his ability modifier (maybe some other stuff also) and must achieve the Reflex Save Armor Class to hit when he casts a Reflex based spell. '20' does double damage. So the wizard does an attack roll to hit each round.
Also I am guessing Shadow Mage from Tome of Magic will model spell casting. Basically, you start with memorized spells. But when you reach 7th level, 1-3rd level spells you do 3 times per day but you still memorize higher level spells. When you reach, 13th level, 1-3rd level spells are 'at will' and 4-6th level spells are 3 times per day but you still memorize higher level spells. Eventually, I think even 4-6th level spells become 'at will'. Maybe you should make this more generic and say he can cast spells 3 levels before his highest 3 times per day. Spells 6 levels lower than his max spell level he can cast 'at will'.
Shadow Mage spells I think were a little more restricted into lists and you get more than Sorcerers but less than Wizards. But I like the flavor of spell lists.
(I want to throw in a little Arcana Unearthed also. Basically, spell casters can increase or decreas the power of spell by one level. But I don't know how to work it in.)
Anyways, you basically can have the wizard making attack rolls each round. He also would have to memorize his more powerfull spells (whatever high is for his level) but he can blast at will his low level spells.
This is all from memory and may have gross errors. It is also based on no 4th Edition threads I have read. And no play testing either. Heck, even reading this post might be dangerous.
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Talion09 wrote:
I'll be quick, as I'm at work. Otherwise I'd give this the more indepth response it deserves.
I'll continue my GameMastery and Pathfinder subs (and continue buying supplemental material like Flip-Mats, Map Packs, Item Card, etc) as long as Paizo keeps on putting out consistent high quality products like you have over the last 3+ years.
If you go to 4th, I'll follow. If you stay 3.5, I'll keep on buying too.
And if you make a 3.75 version, I'd buy it too, as I would expect it to be high quality.
*And this deserves more of its own thread, but what would you "fix" in 3.5 if you made a new edition? Perhaps make gnome ninjas a core class? ;-)
Ditto minus the Gnome Ninja idea. I am curious to know what edition 3.75 would be. The reason behind sticking with Paizo is that I am using the industry 'turbulance' as an excuse to cut my expenses. I have enough 3.5 resources to last a lifetime. All I want is my monthly fix of 'entertainment'. That will be Paizo.
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First, I don’t know if I will like 4th Edition but, either way, I probably won’t switch for awhile.
I was talking over 3.5 vs. 4.0 with a long distance friend. As usual the topic of ‘I have more 3.5 books and adventures than I can use before I die’ came up. Then the often heard, 'WotC has been putting out poor product, twice a month, for the past 18 months.’ I responded with something like, ‘WotC was probably distracted by 4.0 and wanted to finish everything up. At least they finished everything, although possibly at the expense of quality’ (P.S. I think we knock WotC overly much about quality).
We are all caught in the emotions of losing what we love and some of us are excited about what 4.0 might be. What more did we really want more from WotC? They have extended themselves to saturated the market and give us as much as possible for 3.5. They have created enough to keep us happy forever.
We have more than I would have imagined: Core Books, Optional Rules (PHB2, DMG2, Unearthed Arcana, Tome of Battle, & Tome of Magic), Compendiums, Splat Books (Complete Arcane, etc.), Race Series (Races of Destiny, etc.), Expeditions Series, Environment Series (Sandstorm, Dungeonscape, etc.), Game Aids- (Dungeon Tiles, Fantastic Locations & Miniatures), Several Campaigns (including a new one in Eberron), Modules and Dungeon to give us our monthly fix (Although they took the Dungeon name back, they indirectly created Pathfinder that can support us indefinitely), Allot of third party companies (indirectly created again), and last, and least, Software Support (I suspect they tried to re-group and then decided to do the D&D Insider thing.)
What else do we really need to play forever? Not your personal preferences to make something just like your home-brewed campaign. Or 'I want more psionics.' Or 'I want another campaign like Eberron.' But what else is really missing? Is there any real gap?
P.S. Let’s not make this a whine about quality. Experimentation sometimes breeds good and bad.
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Duncan Clyborne wrote:
I am perturbed by multiple attacks.
Hammith wrote:
What exactly are your problems with multiple attacks? The way that you're building it up would cause larger amounts of damage, although it would only be on one die roll (thus causing more risk of missing for the whole round). ...
One easy way to reduce rolls (which may or may not be your problem with the system), is to have players roll multiple dice at once. Each of a different color and corresponding to a certain attack, of course.
I should have explained my grudge. I find it slows play and distracts from the fun. We use multiple different color dice already.
When I played as a kid it was fun to watch someone else roll and see the results. We have lost the feeling of; "Yea! I rolled well." Now the play is; "I hit, I missed, I hit, I missed, what was the AC again, I hit, I missed, I missed, oh, I forgot about the Bless Spell,(pause), I still hit three times, and now for damage...." The feeling now is; "Hurry up and pre-roll and tell us the result."
The increased 'massive hit-total miss' problem can be overcome with the right math. And it can be viewed as exciting if done right. Maybe something like saving throws where it is half damage. (I don't like that idea. I am just thinking out loud.)
I did not think I was alone on this. I thought it was ID'd as a weakness for SW and 4th Edition. I asked for someone else's solution since I know mine was weak.
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grrtigger wrote:
If you watch this interview with Andy Collins (might be in part two) he pretty clearly states that 4.0 is a "clean break" in the system, and (in my words) that providing a conversion guide would be too complicated and the small booklet format (like the 3.0 to 3.5 guide) wouldn't be adequate to truly provide a full guide for converting everything. He recommends starting from scratch and giving the new system a good look to see how much it's improved.
Kruelaid wrote:
grrtiger
Now that announcement makes me happy.
It's better to build a new one than patch up an old broken one. This is the most well-known RPG on the market and it should have the most well-thought out rules. Right now, 3.5 embarrasses me.
God help them if they disappoint.
Although I agree that we might be ready to rebuild form scratch, it will force Die Hard 3.5 players away. It will also will hurt Paizo since they probably can not support two 'completely different' systems. I would rather have moved 3.5 to Digital. Then later offer 4.0. If this is as different as it sounds, 3.5 will form an island of players and Paizo will have to decide which is most profitable to sell too. I think eventually Paizo will have to switch.
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